Author Topic: New Jump Server up! (66.222.245.41)  (Read 6186 times)

namebrand

  • PGP
  • Posts: 23
New Jump Server up! (66.222.245.41)
« on: March 19, 2007, 07:41:25 PM »
Hey yall, just letting you know my dedicated Jump server is up and running!  For those who dont know what a jump map is....its basically a map with various obsticles like ramps, ladders, and things to doublejump...an the point is to make it to the end of the map without falling. Players with the fastest times automatically get their names put in a server record book (15 fastest times for each map)

First thing youll probbaly notice when you join the server is the scores buttons doesnt work (tab)...this is becuase this server runs on different comands....now dont go changing your configuration....its NOT MUCH different then regular dp. Heres a list of new commands that you can use in my server:

!help................gives you  list of server commands
inven................brings up Main Menu
score or playerlist...brings up playerlist and scores
!stats...............use this to see your personal stats and server ranking.
team easy or team hard..join the easy or hard team
replay..............watch a video of the fastest time in map.
store...............creates savepoint (team easy only)
kill...................starts you at begnining (use on team hard)
maplist...........see a list of maps on my server
mapvote........example: 'mapvote dopjump'  to propose a map change. (use 'yes' or 'no' to vote)
boot ............example: 'boot 1'  will propose a vote to have player 1 kicked form the server.

So yeah, those are all the main ones....use !help or go into the command list found in 'inven' to see the full list.

Be advised that my server DOES NOT SHOW UP IN DP's SERVRLIST so you will have to connect to my server manually by typing in the console "connect 66.222.245.41"

any questions pm namerband @ irc
Peace, and pm me if u want to apply for admin.


« Last Edit: March 19, 2007, 09:59:18 PM by namebrand »

Eiii

  • Autococker
  • Posts: 4595
Re: New Jump Server up! (66.222.245.41)
« Reply #1 on: March 19, 2007, 07:46:25 PM »
This sounds more like a q2jump server than a pball one. Actually, I'm pretty sure it is.

TinMan

  • Autococker
  • Posts: 1347
Re: New Jump Server up! (66.222.245.41)
« Reply #2 on: March 19, 2007, 08:03:59 PM »
very nice...lots of missing files, but I like that the replay system and all that work.

namebrand

  • PGP
  • Posts: 23
Re: New Jump Server up! (66.222.245.41)
« Reply #3 on: March 19, 2007, 08:39:01 PM »
All those missing files are really unessesery really which is why I took them out. The mod gives players q2 models but I removed them, leaving clients with skinless dp models. Which, imo is good for clients in reconizing that theyre playing a modded game.

Figure no one needs to see or downlaod the Railgun (finishpoint) ...plus I peronally think the spinning white diamond is sexy :]

eiii, im running server with paintball.exe but using jump.dll. Suprised at how well they work together...only thing that im eager to fix, is somehow blocking certain msg terms... Im getting sick of people spamming "scoreon""scoreoff" every 2 seconds as a result of clashing client cmds....thats rly the only thing getting on nerves.

mapvote, boot, addtime, and the ranking system make it all worth it imo.  :D :D
« Last Edit: March 19, 2007, 09:21:34 PM by namebrand »

Eiii

  • Autococker
  • Posts: 4595
Re: New Jump Server up! (66.222.245.41)
« Reply #4 on: March 19, 2007, 09:21:49 PM »
All those missing files are really unessesery really which is why I took them out.... all that should be missing is the skins (which is kinda good imo, cuz it lets clients know that its a modded game)

Figure no one needs to see or downlaod the railgun (endpoint) ...plus I peronally think the spinning white diamond is sexy :]

eiii, im running server with paintball.exe but using jump.dll. Suprised at how well they work together...only thing that im eager to fix, is somehow blocking certain msg terms... Im getting sick of people spamming "scoreon""scoreoff" every 2 seconds as a result of different server cmds....thats rly the only thing getting on ppls nerves.

mapvote, boot, and addtime cmds make it all worth it imo.  :D :D has a wicked admin interface too

You know what a good way of getting rid of that 'scoreon''scoreoff' thing is? Playing with an ACTUAL q2jump server! Wow!

Spook

  • Autococker
  • Posts: 2542
Re: New Jump Server up! (66.222.245.41)
« Reply #5 on: March 19, 2007, 09:25:34 PM »
i like name's server, it's fun to actually have competition even if you jump alone.

top the speed, then vote a new map, then make you're own record. it's a good concept in my book

kNoC

  • 68 Carbine
  • Posts: 261
Re: New Jump Server up! (66.222.245.41)
« Reply #6 on: March 19, 2007, 09:29:21 PM »
yeah, i helped beta test it for namebrand, very very cool excrement.... i originally played the jump mod on quake2, and i think its better on quake2, but its crazy to see the jump mod merging closer and closer with paintball, good progress

namebrand

  • PGP
  • Posts: 23
Re: New Jump Server up! (66.222.245.41)
« Reply #7 on: March 19, 2007, 09:57:09 PM »
eiii, I would but dp seems to have more jump hungry people over q2..
whatever..the way i see it is...im not touching anyones file directories, its 99% compatible and dpers like it, so intercourse it?

postmortem

  • Stingray
  • Posts: 66
Re: New Jump Server up! (66.222.245.41)
« Reply #8 on: March 19, 2007, 10:55:49 PM »
lol, yeah. sorry spook for Olbaid and i taking all your times. gl keeping your high scores ;)
« Last Edit: March 19, 2007, 11:19:41 PM by postmortem »

Spook

  • Autococker
  • Posts: 2542
Re: New Jump Server up! (66.222.245.41)
« Reply #9 on: March 19, 2007, 10:57:41 PM »
i trashed your time heath, by over 6 seconds, and that's the only map i've played with your name there ;P

postmortem

  • Stingray
  • Posts: 66
Re: New Jump Server up! (66.222.245.41)
« Reply #10 on: March 19, 2007, 11:20:05 PM »
what map?

Spook

  • Autococker
  • Posts: 2542
Re: New Jump Server up! (66.222.245.41)
« Reply #11 on: March 19, 2007, 11:31:27 PM »
idk better look it up and try and beat me =]

postmortem

  • Stingray
  • Posts: 66
Re: New Jump Server up! (66.222.245.41)
« Reply #12 on: March 19, 2007, 11:41:44 PM »
you have no firsts in the last 24 hours so... i probably already have  :P

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Jump Server up! (66.222.245.41)
« Reply #13 on: March 20, 2007, 01:20:04 AM »
If namebrand is running the server out of the jump directory, installing the quake2 demo content to the jump folder, as described on http://dplogin.com/forums/index.php?topic=5286.0, will resolve many of those missing files.

Eiii

  • Autococker
  • Posts: 4595
Re: New Jump Server up! (66.222.245.41)
« Reply #14 on: March 20, 2007, 01:24:47 AM »
I'm going to start up a DP trem server, actually. You might need to download some files.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Jump Server up! (66.222.245.41)
« Reply #15 on: March 20, 2007, 02:11:32 AM »
namebrand: It's still running in the pball directory, so all the jump crap is getting downloaded into the paintball2 stuff.

JiGSaW

  • Autococker
  • Posts: 537
Re: New Jump Server up! (66.222.245.41)
« Reply #16 on: March 20, 2007, 01:28:02 PM »
Name, pm me on irc.

namebrand

  • PGP
  • Posts: 23
Re: New Jump Server up! (66.222.245.41)
« Reply #17 on: March 21, 2007, 01:30:09 AM »
Fixed. Didnt know '+set game jump' had to be before exec server.cfg.  :-X

As far as files go....jump doesnt really have any. Theres the spawn point and the finish point, which I took out anyway. The rest is just map textures. Im hosting off a home connection so I think ill pass on having 12 yo's on dial-ups all day download garbage from me.

Its just like going to any other dp server...you connect and download a map if you dont have it. simple. I removed what little files jump had anyway. The ONLY file other then map/textures is the 75kb jump.wav

I can host the male and female models from q2 if u guys dl the files...the only other file u might need form q2 is pak0 which is a good 175 megs. Itll fix the distorted textures..thats it though it think.
« Last Edit: March 21, 2007, 03:08:44 AM by namebrand »

kNoC

  • 68 Carbine
  • Posts: 261
Re: New Jump Server up! (66.222.245.41)
« Reply #18 on: March 21, 2007, 10:19:23 AM »
You don't need to get quake2 demo or nothing, will you people just place the maps in the map directory...

the maps now in quake2 already look like crap in digital paint, so moving all kinds of stuff around wont work, ive added all my q2 maps to my pball\maps\ already and has been like that for 2 years.  All kinds of people has made jump servers, this 1 just has its own .dll

= Put Maps in pball/maps
= Create a separate .cfg for jumps
= Edit Your nick To Be View'd Easily, messes intercourses It Up, so Instead of using your regular nick; For example ]pS[kNoC id change it to ]pS[kNoC or kNoC
= cl_hudstyle 0 (so you can view the hud correctly)
= Bind F1 "cmd help" (so you can see scores)
= Disable Downloading Of Everything, Except Maps


...the only other file u might need form q2 is pak0 which is a good 175 megs. Itll fix the distorted textures..thats it though it think.


if this fix's it, message me on aim please...

TinMan

  • Autococker
  • Posts: 1347
Re: New Jump Server up! (66.222.245.41)
« Reply #19 on: March 21, 2007, 02:42:01 PM »
http://www.quake2evolved.com/q2efiles/q2e_v040.zip
The Quake 2 Evolved pk2's (zip) have some of the textures I think, try them out.