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Digital Paint Discussion Board
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Paintball 2: The Game
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build 17 global login system
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Topic: build 17 global login system (Read 2150 times)
Scarface
PGP
Posts: 5
build 17 global login system
«
on:
March 23, 2007, 05:37:38 PM »
I am unable to login on my build 17 global login system. I need some help on how to login. I have added an existing profile but it ill try and login and it says login failed with the correct password. any suggestions??
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KiLo
Autococker
Posts: 2086
Re: build 17 global login system
«
Reply #1 on:
March 23, 2007, 06:04:42 PM »
I'm not sure if passwords are case sensitive. But make sure that caps lock is not on when you enter your password.
If you can't get it fixed pm jitspoe and ask him to delete the account so you can make a new one.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: build 17 global login system
«
Reply #2 on:
March 23, 2007, 06:52:59 PM »
Can you log in to
http://dplogin.com/
with that password?
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kNoC
68 Carbine
Posts: 261
Re: build 17 global login system
«
Reply #3 on:
March 24, 2007, 09:02:27 AM »
ive noticed if your nick in paintball has funname in it when you 1st try to do the global login the global login will take the funname characters hence fourth, you cannot login because its not just a regular name...
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Zorchenhimer
Autococker
Posts: 2614
Re: build 17 global login system
«
Reply #4 on:
March 24, 2007, 10:27:11 AM »
Haha. Even more reason to get rid of Funnames.
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Scarface
PGP
Posts: 5
Re: build 17 global login system
«
Reply #5 on:
March 25, 2007, 11:21:21 AM »
it says WARNING: TCP_Connect failed: connect(
www.dplogin.com:80
): WSAEINVAL wgen i go to the console after trying to login in.
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KiLo
Autococker
Posts: 2086
Re: build 17 global login system
«
Reply #6 on:
March 25, 2007, 01:21:37 PM »
Quote from: Scarface on March 25, 2007, 11:21:21 AM
WARNING: TCP_Connect failed: connect(
www.dplogin.com:80
): WSAEINVAL
First off I don't think this has anything to do with he global login at all.
Second from the looks of that I would say that your internet has a connection problem. I could be wrong but if it is failing to connect to dplogin.com then it definitely sounds like a connection problem.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: build 17 global login system
«
Reply #7 on:
March 25, 2007, 04:27:21 PM »
kNoC: The global login system works fine with funnames. The color codes just get stripped out.
Scarface: This is a problem with how your internet is configured for TCP/HTTP access. Build 18 does away with HTTP and just uses UDP packets instead. Hopefully this will fix your problem. Just wait for build 18 to be completed.
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KiLo
Autococker
Posts: 2086
Re: build 17 global login system
«
Reply #8 on:
March 25, 2007, 05:19:56 PM »
How long till build 18 gets completed?
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T3RR0R15T
Map Committee
Autococker
Posts: 2593
Re: build 17 global login system
«
Reply #9 on:
March 25, 2007, 05:44:16 PM »
3 years
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KiLo
Autococker
Posts: 2086
Re: build 17 global login system
«
Reply #10 on:
March 25, 2007, 05:54:30 PM »
Quote from: T3RR0R15T on March 25, 2007, 05:44:16 PM
3 years
Fell off my chair I was laughing so hard.
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Eiii
Autococker
Posts: 4595
Re: build 17 global login system
«
Reply #11 on:
March 25, 2007, 10:12:41 PM »
Man, you shouldn't read the joke thread then. You'll have a heart attack.
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KiLo
Autococker
Posts: 2086
Re: build 17 global login system
«
Reply #12 on:
March 26, 2007, 09:13:47 AM »
I'm headed over there right now eiii.
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Digital Paint Discussion Board
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Paintball 2: The Game
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Help and Support
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Resolved Help & Support
(Moderator:
webhead
) »
build 17 global login system