Author Topic: New map stonedfort beta d/l  (Read 10648 times)

stigma

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New map stonedfort beta d/l
« on: April 11, 2007, 02:00:44 AM »
http://www.kingpinforever.com/cujodesign/dm.html

Dm/Ctf map shots

I finely got my QeRadiant build135 editor to work on this game. [;-)
After few days looking at all game stuff I have setup a dm map for pball
Have added the setup for CTF just not finished yet and few more things need to be fixed and added in I used one my kingpin maps for base called [ dm_stayout] i have made this map lot bigger with two bases for ctf/dm/elm but for now ill test the dm part only.
Sorry you guys you get new custom sounds and a custom sky in this map when its beta
Here few raw fast compile shots of this map with out any hints/func the r_speed are pretty good
and fps is around 176 -250 hopefully about 250-480 when its done
I should have beta version some time this week.
« Last Edit: April 13, 2007, 10:23:14 PM by stigma »

stigma

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Re: New map Dm/Ctf map shots
« Reply #1 on: April 11, 2007, 02:04:49 AM »
did notice pball lights have be set higher then kingpin lol

KiLo

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Re: New map Dm/Ctf map shots
« Reply #2 on: April 11, 2007, 10:40:15 AM »
Maybe it is just me but it seems like everything is brown on the map. I was thinking maybe you could add some grass or something like that to make it so everything doesn't blend together.

***OFF TOPIC***
I wish my fps was as high as what you have in those screenshots.

Eiii

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Re: New map Dm/Ctf map shots
« Reply #3 on: April 11, 2007, 05:20:47 PM »
Seems kind of empty. Add some more cover/obstacles.

stigma

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Re: New map Dm/Ctf map shots
« Reply #4 on: April 11, 2007, 08:26:06 PM »
yah kilo the one in pbal folder don't work good on these maps and hr4 there just not many textures to use ill ad more cover and obstacles.

am going donate most my kingpin map file
for other mapers to use for pball

if have cheap $79.00  5700le you hit about  250 -640 fps
on pball

KiLo

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Re: New map Dm/Ctf map shots
« Reply #5 on: April 11, 2007, 09:11:13 PM »
I got a couple good high-res grass textures. You can download them here with the rest of my high-res textures.

http://www.savefile.com/files/605798

stigma

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Re: New map Dm/Ctf map shots
« Reply #6 on: April 11, 2007, 10:34:08 PM »
I got a couple good high-res grass textures. You can download them here with the rest of my high-res textures.

http://www.savefile.com/files/605798

yah am uses them ones in hr4 textures already

am looking for other textures like

brick textures
window textures
darker wood textures
dark metals
and some paintball sign/logos in high res

i have tons of grass textures


stigma

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Re: New map Dm/Ctf map shots
« Reply #7 on: April 11, 2007, 10:47:50 PM »
Maybe it is just me but it seems like everything is brown on the map. I was thinking maybe you could add some grass or something like that to make it so everything doesn't blend together.

yah sorry about that i been mapping for so long in kingpin texutres and there dynm lighting this game takeing me some time get use to .

stigma

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Re: New map Dm/Ctf map shots
« Reply #8 on: April 12, 2007, 05:18:54 AM »
will  its getting there put more cover and did little more to the texture

« Last Edit: April 12, 2007, 11:04:04 PM by stigma »

b00nlander

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Re: New map Dm/Ctf map shots
« Reply #9 on: April 12, 2007, 05:36:12 AM »
those stairs look weird now :S

Zorchenhimer

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Re: New map Dm/Ctf map shots
« Reply #10 on: April 12, 2007, 08:11:41 AM »
Rotate the texture on the front of the stars, and it should look fine.

Eiii

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Re: New map Dm/Ctf map shots
« Reply #11 on: April 12, 2007, 08:56:57 AM »
Wow, that looks really nice. Good job.

bitmate

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Re: New map Dm/Ctf map shots
« Reply #12 on: April 12, 2007, 01:20:30 PM »
Looks like you're using a crate texture for that pedestal. Maybe you should choose another cause the horizontal stripes on the top and on thwe bottom step are kind of weird.

stigma

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Re: New map Dm/Ctf map shots
« Reply #13 on: April 12, 2007, 04:51:59 PM »
yah fixing the little bit and peices on texture 
just had do little fixing to them textures
made some custom sounds and
don't care to much for sky in pball .

KiLo

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Re: New map Dm/Ctf map shots
« Reply #14 on: April 12, 2007, 06:04:03 PM »
The map looks ten times better with the new textures.

jitspoe

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Re: New map Dm/Ctf map shots
« Reply #15 on: April 12, 2007, 06:20:44 PM »
The bricks look really huge.  I hope you're using the highres texture pack properly and not trying to apply the highres textures directly to your map.  Also, it looks like you're using the "old fashoned" sky lighting, as it's bright near the sky and darker near the ground.  You should use arghrad's sun lighting feature.

stigma

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Re: New map Dm/Ctf map shots
« Reply #16 on: April 12, 2007, 07:37:19 PM »
yah am going to change that sky  i have skypack that has lot good skies and that brick textures am going change it just don't look good on maps and some them texture in

that hr4 pack really need some work done on them gam is way off on them textures.
who made that hr4 pack?

jitspoe

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Re: New map Dm/Ctf map shots
« Reply #17 on: April 12, 2007, 07:41:24 PM »
Several people have contributed to it, so it really depends on which textures you're using (and which hr4 pack you installed).

stigma

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Re: New map Dm/Ctf map shots
« Reply #18 on: April 12, 2007, 07:42:58 PM »
the one got from kilo that about 8mb  how many hr4 pack are there ??


jitspoe  not done many ctf maps you have simple ctf map with players and flag setup.?  and what hell is that ball in paintball i seen in some maps have now idea what that does

not been to usefull with that bsppack stuff  and that map editor i can't even start to use that thing it so outdated i don't even know were command are lol

« Last Edit: April 12, 2007, 09:26:12 PM by stigma »

stigma

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Re: New map Dm/Ctf map shots
« Reply #19 on: April 12, 2007, 11:01:47 PM »
will  its getting there put more cover and did little more to the texture



think this works better  with these textures i have set the lights little higher little to dark but it nice warm color  soon as setup that team ctf part i do few more changes
but it look nice for good dm map for now