Author Topic: What does these mean in BSP?  (Read 2548 times)

EllsinoreOutlaw

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What does these mean in BSP?
« on: April 15, 2007, 10:36:10 AM »
I was wondering what does these do, and how do I use them on my map? I already know what Clip for its for ladders. But these others for?

Hint, Origin, Skip, and Trigger.

How can I use these, and is there any Tuts on how to do's for these?


Thanks

Silly

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Re: What does these mean in BSP?
« Reply #1 on: April 15, 2007, 01:32:30 PM »
Trigger is for flags. You put it around the flag and when someone hits the flag, they get the flag.

EllsinoreOutlaw

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Re: What does these mean in BSP?
« Reply #2 on: April 15, 2007, 02:08:34 PM »
K, thanks. But what about Hint, Origin, and Skip?

jitspoe

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Re: What does these mean in BSP?
« Reply #3 on: April 15, 2007, 05:37:53 PM »
Hint is used to tell the compiler where to split the map up.  It's useful for improving r_speeds after running vis because you can give the compiler hints as to where you want each section (called a portal) to be.  I'd suggest googling around for some tutorials.

Origin is used for rotating entities (such as func_door_rotating).  It tells the game what point to rotate at.

Skip does weird stuff.  I haven't really found a use for it.

blaa

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Re: What does these mean in BSP?
« Reply #4 on: April 16, 2007, 06:09:08 AM »
I already know what Clip for its for ladders.

Actually, clip brush is a brush what you can see through and shoot through, but you cant walk through it, so its not just for the ladders.

EllsinoreOutlaw

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Re: What does these mean in BSP?
« Reply #5 on: April 16, 2007, 10:30:40 AM »
Hint is used to tell the compiler where to split the map up.  It's useful for improving r_speeds after running vis because you can give the compiler hints as to where you want each section (called a portal) to be.  I'd suggest googling around for some tutorials.

Origin is used for rotating entities (such as func_door_rotating).  It tells the game what point to rotate at.

Skip does weird stuff.  I haven't really found a use for it.


Cool, thanks. What do I look for in Google? Do I look for "Quake2 map tutorials?"

Zorchenhimer

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Re: What does these mean in BSP?
« Reply #6 on: April 16, 2007, 10:41:34 AM »
I'll save you the trouble. :)

Gamedesign.net Quake II tutorials. Pball is based off of QII, so most of this stuff works just fine (some entities etc. won't work).

jitspoe

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EllsinoreOutlaw

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Re: What does these mean in BSP?
« Reply #8 on: April 16, 2007, 06:03:59 PM »
Thanks guys. ;)

stigma

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Re: What does these mean in BSP?
« Reply #9 on: April 16, 2007, 07:52:32 PM »

EllsinoreOutlaw

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Re: What does these mean in BSP?
« Reply #10 on: April 16, 2007, 08:30:01 PM »
Cool, thanks man.  ;)