Author Topic: _  (Read 2111 times)

P!nk

  • Autococker
  • Posts: 949
_
« on: June 12, 2007, 06:12:32 PM »
Post removed
« Last Edit: July 26, 2010, 04:16:48 AM by P!nk »

KiLo

  • Autococker
  • Posts: 2086
Re: Spawns
« Reply #1 on: June 12, 2007, 06:14:41 PM »
I know that there is a feature in BSP where areas open and close depending on number of players, I can't remember what it is called though.

Eiii

  • Autococker
  • Posts: 4595
Re: Spawns
« Reply #2 on: June 12, 2007, 07:29:14 PM »
func_dsm.

P!nk

  • Autococker
  • Posts: 949
_
« Reply #3 on: June 12, 2007, 09:13:16 PM »
Post removed
« Last Edit: July 26, 2010, 04:16:45 AM by P!nk »

jitspoe

  • Administrator
  • Autococker
  • Posts: 18836
Re: Spawns
« Reply #4 on: June 14, 2007, 03:29:09 PM »
Unfortunately not for spawns, but you can use a func_dsm to make walls appear and disappear when a certain number of players are present.  I really need to extend the DSM concept to all entities (hint: vote for that in the 2007 feature thread).  In the arctic dsm map, I'd like to have spawns on the other side of the map when it opens up.