Poll

So?

Good i like the idee
21 (22.6%)
Good but only in new maps
7 (7.5%)
Bad
64 (68.8%)
I dont now
1 (1.1%)

Total Members Voted: 92

Author Topic: New guns  (Read 24521 times)

Ace

  • Autococker
  • Posts: 661
Re: New guns
« Reply #80 on: September 11, 2007, 02:20:09 PM »
true...but just slow them down to a rational speed for the game

Fullmetal_Steeb

  • 68 Carbine
  • Posts: 353
Re: New guns
« Reply #81 on: September 12, 2007, 03:37:15 PM »
then it wouldnt be a true angel or shocker, etc. etc., so what would be the point?
Also, you couldn't put a smart parts gun (ion, nerve, epiphany, shocker, sp8, impulse) into the game. have you ever heard of how they tried to sue just for other companies making electronic guns? i think they'd sue for you using the design of their gun.

Ace

  • Autococker
  • Posts: 661
Re: New guns
« Reply #82 on: September 12, 2007, 07:45:01 PM »
the angel would be kinda tough to make realist...but how about a dye paintball gun? DM4 DM5 etc etc

loial21

  • Autococker
  • Posts: 2807
Re: New guns
« Reply #83 on: September 13, 2007, 12:27:48 AM »
New weapons are good. It forces new tatics. Less staleness

Fullmetal_Steeb

  • 68 Carbine
  • Posts: 353
Re: New guns
« Reply #84 on: September 13, 2007, 06:14:04 PM »
It also forces no ammo, all the maps to be updated, and a reloading system if you want to not have to find a new box of ammo every 20 seconds.... Doesn't anyone read anything?

y00tz

  • Autococker
  • Posts: 2742
Re: New guns
« Reply #85 on: September 14, 2007, 07:08:09 AM »
New weapons are good. It forces new tatics. Less staleness

New weapons or new markers?

It also forces no ammo, all the maps to be updated, and a reloading system if you want to not have to find a new box of ammo every 20 seconds.... Doesn't anyone read anything?

If the weapons used paintballs, since this is a paintball game, it shouldn't be  a huge problem.

Ace

  • Autococker
  • Posts: 661
Re: New guns
« Reply #86 on: September 14, 2007, 11:11:57 PM »
new map=Placing new guns or updating the favorites

Fullmetal_Steeb

  • 68 Carbine
  • Posts: 353
Re: New guns
« Reply #87 on: September 15, 2007, 02:46:08 PM »
If the weapons used paintballs, since this is a paintball game, it shouldn't be  a huge problem.
The problem is that those types of guns use them way to fast... aka, about 15-20 a second.

MiZ

  • VM-68
  • Posts: 114
Re: New guns
« Reply #88 on: October 23, 2007, 02:03:40 PM »
I like the sniper rifle.No need for zoom if we have those.
You could use that to nail players in the head from long range. ;D

musickid999

  • 68 Carbine
  • Posts: 498
Re: New guns
« Reply #89 on: October 12, 2008, 10:07:13 PM »
Ah, but that's kind of what the pgp is for. :) It would be hard to code in a sniper rifle, seeing as the only time you'd use it is in a massive map with open space, and paintballs don't exactly go in a straight line in long distance flights. You'd zoom in on the target, fire, and the paintball would curve and hit another person 10 feet away from your original target, not even in your sights.

S8NSSON

  • Autococker
  • Posts: 709
Re: New guns
« Reply #90 on: October 13, 2008, 12:27:37 PM »
Roger that in this year old thread.

Fullmetal_Steeb

  • 68 Carbine
  • Posts: 353
Re: New guns
« Reply #91 on: October 13, 2008, 01:45:31 PM »
Haha I was wondering if someone posted happy birthday in here or something.

Foxhound

  • Autococker
  • Posts: 952
Re: New guns
« Reply #92 on: October 23, 2008, 08:45:05 PM »
very old thread but....
lmao!!! ill stick with the autococker thank u very much. 'Would rather use the vm-68 than a freakin "Machine" paintball gun even if it did shoot paint more accurate and faster than an autococker. It would take away from what has been a standard paintball gun for the history of the sport of paintball.

what a jokester =P

Fullmetal_Steeb

  • 68 Carbine
  • Posts: 353
Re: New guns
« Reply #93 on: October 23, 2008, 08:47:15 PM »
HOLY CHRIST LETS LET IT DIE ALREADY.

sohan

  • PGP
  • Posts: 35
Re: New guns
« Reply #94 on: October 26, 2008, 04:40:10 PM »
It would be nice to have a paint grenade launcher but hell, there's no need for a sniper nor for any of the other guns. Grenade Launcher's for the world :D

RiDe

  • Stingray
  • Posts: 67
Re: New guns
« Reply #95 on: November 01, 2008, 01:31:46 AM »
BOLT RIFLEEEEEEEEEE

Fullmetal_Steeb

  • 68 Carbine
  • Posts: 353
Re: New guns
« Reply #96 on: November 01, 2008, 04:49:01 PM »
*Rips out most of hair*

ostry

  • PGP
  • Posts: 6
Re: New guns
« Reply #97 on: November 02, 2008, 09:17:31 AM »
Look at date of thread next time...
Btw weapons are good, but now we need new markers =]

musickid999

  • 68 Carbine
  • Posts: 498
Re: New guns
« Reply #98 on: November 02, 2008, 09:54:24 AM »
My bad, I didn't look at the date of the post before me. LOL I just haven't gone on paintball for a while, and when I posted that, it showed as having a new reply. O.o

Fullmetal_Steeb

  • 68 Carbine
  • Posts: 353
Re: New guns
« Reply #99 on: November 02, 2008, 10:46:34 AM »
*Pops veins in eyes*