Author Topic: Tree. Yes. Indeed.  (Read 4119 times)

Eiii

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Tree. Yes. Indeed.
« on: June 23, 2005, 01:37:02 AM »
Look! A tree! Not lollipop! However, not completely brushes, either. Lookie!

www.freewebs.com/eri3ch/treetest.zip

agent-hwk

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Re: Tree. Yes. Indeed.
« Reply #1 on: June 23, 2005, 02:19:05 AM »
takes me to the same page?

Eiii

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Re: Tree. Yes. Indeed.
« Reply #2 on: June 23, 2005, 05:27:41 AM »
then copy+pase into your browser.

OMFG I R T3H MAKE T3H MAPZORZLOLOL!!!!1!11!!

www.freewebs.com/eri3ch/forest_b2.zip

I'll upload a VISd and RADd version later... taking forever to compile.
« Last Edit: June 23, 2005, 07:00:39 AM by eiii »

jitspoe

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Re: Tree. Yes. Indeed.
« Reply #3 on: June 23, 2005, 09:08:29 AM »
You need to find a vis program that will allow you to vis based on distance, otherwise vising is kind of pointless.

Eiii

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Re: Tree. Yes. Indeed.
« Reply #4 on: June 23, 2005, 03:23:23 PM »
yeah... Well, it actaully looks better unlit, which scares me. Like the trees?

S8NSSON

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Re: Tree. Yes. Indeed.
« Reply #5 on: June 23, 2005, 04:51:10 PM »
screenshot?

Eiii

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Re: Tree. Yes. Indeed.
« Reply #6 on: June 23, 2005, 05:14:19 PM »
Too lazy to download the map? Fine.



http://www.freewebs.com/eri3ch/sshot008.jpg

I released another version! Yeah, b1 came after b2. What cha' gonna do about it?
http://www.freewebs.com/eri3ch/forest_b1.zip
« Last Edit: June 23, 2005, 08:26:14 PM by eiii »

Dirty_Taco

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« Reply #7 on: June 24, 2005, 06:09:04 PM »
Post removed
« Last Edit: July 26, 2010, 01:17:01 AM by Dirty_Taco »

Eiii

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Re: Tree. Yes. Indeed.
« Reply #8 on: June 24, 2005, 10:34:36 PM »
Where is this map?

jitspoe

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Re: Tree. Yes. Indeed.
« Reply #9 on: June 27, 2005, 12:28:12 PM »
Transparent surfaces don't currently get lit, so that could be why it looks better unlit.

IronFist

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« Reply #10 on: June 27, 2005, 01:00:33 PM »
Post removed
« Last Edit: July 25, 2010, 11:29:55 PM by IronFist »

jitspoe

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Re: Tree. Yes. Indeed.
« Reply #11 on: June 27, 2005, 01:32:59 PM »
To be honest, I don't really like the cardboard cutout trees, either (though they are a little better than lollipop trees).  I want to implement something more like what speedtree has: http://speedtree.com/html/game_images.htm

Eiii

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Re: Tree. Yes. Indeed.
« Reply #12 on: June 27, 2005, 02:52:25 PM »
Hm. Could that be implemented? It seems like a little much for Q2.

jitspoe

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Re: Tree. Yes. Indeed.
« Reply #13 on: June 27, 2005, 03:32:58 PM »
Pft.  This isn't Q2 anymore. :)

Eiii

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Re: Tree. Yes. Indeed.
« Reply #14 on: June 27, 2005, 03:50:10 PM »
It seems like a little much for PB2.

jitspoe

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Re: Tree. Yes. Indeed.
« Reply #15 on: June 27, 2005, 05:35:54 PM »
What, and reflective water and skeletal models aren't? :)

In the meantime, if you're going to do the cardboard cutout trees, I'd suggest instead of making a really thin brush in the middle of the tree, make a brush with only 1 side visible (use skip or nodraw on all the other sides) and meet up cleanly with the other brush.  Like this:
     ___
    |   |
 ___|___|
|   |   |
|___|___|

That way you can center it and you're not drawing double, which looks goofy and makes it slower.  It should also reduce the brush splitting.

It's possible to push what you're doing further, too.  These trees were done in a Quake2 format level in Q2E:
http://www.filezone.ru/horse2.jpg
http://www.filezone.ru/horse3.jpg
http://www.filezone.ru/lect6.jpg

I don't imagine the framerates are that great, but I haven't played it to see.  I think sheppard is going to be releasing it sometime soon...

Eiii

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Re: Tree. Yes. Indeed.
« Reply #16 on: June 28, 2005, 01:16:37 AM »
I tired only texturing one side, but then it was invisible from the other.

jitspoe

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Re: Tree. Yes. Indeed.
« Reply #17 on: June 28, 2005, 11:29:22 AM »
Really?  It worked for me with the fences on twilight.  And with the current trees you can see both sides from either side.

xiuide

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Re: Tree. Yes. Indeed.
« Reply #18 on: September 22, 2005, 10:16:03 AM »
i know its kinda reviving an old thread but, as im new here, mabye some new ideas......have you ever thought about using models for the trees....thats what most games use now, as it takes alot less power to prosses a model in a game, than many brushes making the same thing.

jitspoe

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Re: Tree. Yes. Indeed.
« Reply #19 on: September 22, 2005, 12:29:51 PM »
Certainly.  Nobody's made any yet, though.