Author Topic: jitspoe's .plan  (Read 272471 times)

i_am_a_pirate

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Re: jitspoe's .plan
« Reply #440 on: September 15, 2008, 02:46:44 PM »
Will you (when implemented) make an option to have to old ones/not have vweap?

jitspoe

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Re: jitspoe's .plan
« Reply #441 on: September 15, 2008, 10:15:50 PM »
Will you (when implemented) make an option to have to old ones/not have vweap?

I don't have plans to.

Finally got it textured (Man, Blender makes things 100x's harder than they need to be):

Eiii

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Re: jitspoe's .plan
« Reply #442 on: September 15, 2008, 10:20:02 PM »
The hand is to catch any balls that don't come out right.

But yeah, very nice! I dare say incredibly nice.

P!nk

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« Reply #443 on: September 15, 2008, 10:39:24 PM »
Post removed
« Last Edit: July 26, 2010, 01:51:05 AM by P!nk »

jitspoe

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Re: jitspoe's .plan
« Reply #444 on: September 15, 2008, 10:45:20 PM »
The hand is to catch any balls that don't come out right.

But yeah, very nice! I dare say incredibly nice.
lol, yeah, I haven't figured out what to do about the fact that the left hand obviously isn't going to be in the same place for every gun.  Perhaps I'll have different animation sets for each weapon.

y00tz

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Re: jitspoe's .plan
« Reply #445 on: September 15, 2008, 10:57:53 PM »
Nice, poly count?

p.s. could you render the wire frame for us sometime?

jitspoe

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Re: jitspoe's .plan
« Reply #446 on: September 16, 2008, 07:42:51 AM »
385 vertices 356 triangles


delrio

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Re: jitspoe's .plan
« Reply #447 on: September 16, 2008, 08:50:04 PM »
That's a pretty fancy gun you got there, jits.

So good to see all this effort going towards improving this game. :D

Garrett

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Re: jitspoe's .plan
« Reply #448 on: September 19, 2008, 10:58:36 PM »
I love the new texture.  Very realistic looking.

iced

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Re: jitspoe's .plan
« Reply #449 on: September 20, 2008, 12:23:32 AM »
nice work jits

KnacK

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Re: jitspoe's .plan
« Reply #450 on: September 20, 2008, 07:47:51 AM »
OMG SPIKED MODELS!!!!

HAX!!!!

guy_fawkes

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Re: jitspoe's .plan
« Reply #451 on: September 21, 2008, 07:27:40 PM »
nathan wulf?

KnacK

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Re: jitspoe's .plan
« Reply #452 on: September 21, 2008, 07:30:45 PM »
nathan wulf?


You must be new to these here parts cowboy...

Eiii

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Re: jitspoe's .plan
« Reply #453 on: September 21, 2008, 08:35:07 PM »
I still refuse to believe that Jit's last name is Wulf. That'd just be too awesome.

guy_fawkes

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Re: jitspoe's .plan
« Reply #454 on: September 22, 2008, 07:33:31 AM »
I still refuse to believe that Jit's last name is Wulf. That'd just be too awesome.
I saw his name here    http://jitspoe.planetquake.gamespy.com/ 
And, yeah, i am new  ... XD

jitspoe

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Re: jitspoe's .plan
« Reply #455 on: September 22, 2008, 04:32:04 PM »
I still refuse to believe that Jit's last name is Wulf. That'd just be too awesome.
Then it's just too awesome.  My first online handle was "CyberWulf", but I kept running into conflicts with other people using the name on IRC, so I picked something a little more... unique.  It would have been funny if I still had it during the time I worked with CyberDog.  A little bit of trivia for the day.

I've been getting some better sound recordings of the guns I have access too.  Not sure what all I'm going to get in the next release.  I'd kind of like to put out releases on a monthly basis.  I pretty much have everything to do a vwep release.  I might go ahead and get that out.

KnacK

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Re: jitspoe's .plan
« Reply #456 on: September 22, 2008, 07:38:26 PM »
w00t!!!!!

iced

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Re: jitspoe's .plan
« Reply #457 on: September 22, 2008, 08:19:28 PM »
nice...looking forward to the vwep's

Eiii

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Re: jitspoe's .plan
« Reply #458 on: September 22, 2008, 08:48:11 PM »
...My first online handle was "CyberWulf", but I kept running into conflicts with other people using the name on IRC...

Also, you'd have the furries all over you.

jitspoe

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Re: jitspoe's .plan
« Reply #459 on: October 01, 2008, 02:42:20 PM »
Well, I'm obviously not going to get a September release out.  My parents came to visit for my birthday, and I've been playing games and stuff (Hey, can't work ALL the time).