what does this mean?
C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\qbsp firs
tmap
C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>..\..\util\qbsp3 firstmap
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to C:\Games\Paintball2\bsp\pball2\quake2\pball\
entering C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.map
0...1...2...3...4...WARNING: entity 0, brush 63: microbrush
Bounds: -1028 512 0 -> -1024 513 0.598195
5...6...7...8...9... (0)
**** leaked ****
Writing C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.bsp
0 seconds elapsed
C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\vis -leve
l 4 firstmap
C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>..\..\util\qvis3 -level 4 f
irstmap
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
Test level not used in qvis3
reading C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.bsp
reading C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.prt
************ ERROR ************
LoadPortals: couldn't read C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\
firstmap.prt
C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\rad -extr
a firstmap
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------
C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>..\..\util\arghrad -gamedir
C:\bsp\pball2\quake2\pball -extra firstmap
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software
----- Settings -----
-gamedir set to C:\bsp\pball2\quake2\pball\ (game pak dir)
-extra enabled (extra quality light sampling)
----- Load BSP File -----
reading C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.bsp
WARNING: Colormap not found - no colored texture lighting
Couldn't load pball/met5_1
Couldn't load pball/metal5_8
Couldn't load pball/city6_7
Couldn't load pball/glass1
Couldn't load pball/lit2_6
no vis information, direct lighting only
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (17)
0...1...2...3...4...5...6...7...8...9... (0)
----- Save BSP File -----
writing C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\firstmap.bsp
----- Time -----
17 seconds elapsed
C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\runmap fi
rstmap
C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>copy firstmap.bsp c:\games\
paintball2\pball\maps\inprogress
1 file(s) copied.
C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>c:
C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles>cd \games\paintball2
C:\Games\Paintball2>pause
Press any key to continue . . .