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Messages - Squeeze

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1
Clans, Matches, and Tournaments / cringe
« on: June 01, 2023, 03:33:58 PM »
uwu 2v2, owo 3v3?

2
Cheater Reports and Bans / Re: Cheat/Mod Detected: Remorse
« on: June 01, 2023, 03:31:34 PM »
oh no, not the catlover

3
Paintball 2 Discussion / Re: Promote map remakes | Overwrite maps
« on: August 02, 2020, 08:24:33 AM »
No thanks I will just use original maps :)

4
Paintball 2 Discussion / Re: Promote map remakes | Overwrite maps
« on: August 02, 2020, 08:15:27 AM »
There is extra ramp on right side of picture, on original there is no ramp, + to these clip brushes, it's not just clip brushes lmfao. There is literally empty space below flag on daylight map, even with clip brush it would be confusing af. + Barrels are completely different with the amount and style of jumping on top from the old daylight boxes. On top of that, up there in right top corner, there is some huge box that was not there before. So don't tell me it doesn't change playstyle if it's completely different and with just clip brushes.

5
Paintball 2 Discussion / Re: Promote map remakes | Overwrite maps
« on: August 02, 2020, 07:54:56 AM »
Daylight looks like it has impact on gameplay, since objects and shapes are changed, same for wobluda sewer, visual remakes looks cool and I like it a lot, but since it has impact on gameplay, this visual remake lost value to me.

6
Paintball 2 Discussion / Re: Bullet Registry and other issues
« on: June 16, 2020, 05:16:35 AM »
I get how you want to help community Myers, and that you went through process of being gamer, through community janitor without getting paid to the game developer. It's all cool and so, but default settings are working very well everywhere if you know how to play around it. This just shows lack of adaptation from players side to not be able to adjust to changes. I only see complains from players that came back after years because they were used to old versions of game, not from players that stick around through this whole time. And I don't blame you guys, not everyone can adapt to changes or want to do so. So the only thing that's inconsistent is you making different settings on different servers and that's it.

You can love it or hate it, it's truth.

7
Paintball 2 Discussion / Re: Bullet Registry and other issues
« on: June 14, 2020, 06:26:35 PM »
How hard is it to adapt, I mean look it took us 1 hour to adapt to your ball speed change on your server, even tho we are used to default one. I’m sure Myers, that you are smart enough to adapt to physics that has been around almost whole decade, or am I wrong

8
Paintball 2 Discussion / Re: Bullet Registry and other issues
« on: June 14, 2020, 01:54:20 PM »
I'm as real as it gets. I explained you how physics works and why that bullet didn't splash. You are welcome for the knowledge by the way...

9
Paintball 2 Discussion / Re: Bullet Registry and other issues
« on: June 14, 2020, 01:45:48 PM »
Its not bullet registry, weren't you once far far far back in history best clan in the game? :3 Weren't you guys also active in 2014 and part of 2015 with no complains? Right after 2013 update. Makes no sense to me that you complain now, when you are having hard times in matches.

If you slow down video, you see one bullet going full speed way above guys head. Then afterwards one ball bouncing off a players head. It's normal. If the guy was on sniper and dropped backwards while shooting, the 2nd bullet lose momentum/speed. It's simple physics. Ball needs to splat with a particular speed, there is nothing too hard to understand.

10
Paintball 2 Discussion / Re: Bullet Registry and other issues
« on: June 14, 2020, 01:26:53 PM »
NOTE: PLEASE DO NOT COME IN SAYING "YOU GUYS JUST CANT AIM" ETC.. If you want the game to grow, these are issues that need to be looked at for retaining old players and growing competitive community.

Play automag. Noobs

Fire rate is fine, considering this is literally one hit game. Being on your place guys, I would consider paying for some aim trainer software, kekw

We can just change guns into instant hit, no travel time, to help you guys, like any other FPS game ROFL

Next complain, lower sv_gravity for higher jumps, cuz of inconsistent jumping

11
Paintball 2 Discussion / Re: Dp Discussion
« on: June 02, 2020, 09:21:47 AM »
You can have aesthetically great looking many maps if textures are properly made. Realistic looking textures > cartoon

12
Paintball 2 Discussion / Re: Digital Paintball 2 | Youtube Videos!
« on: May 26, 2020, 07:48:06 AM »
Ranger that sounds like a personal experience, you described some details like you have been through it, thanks for sharing your experience from past, yet nobody asked  ¯\_(ツ)_/¯

13
Clans, Matches, and Tournaments / Re: May 3VS3 Tournament
« on: May 23, 2020, 04:47:12 PM »
Winners team POV, as always: https://www.twitch.tv/videos/629879107

Great league, big props for redguy, thank you sir for this league.

14
Clans, Matches, and Tournaments / Re: May 3VS3 Tournament
« on: May 23, 2020, 03:06:39 AM »
We are ready to put bad beating on targets that needs to get removed out of our way.

15
Luckmore was probably cheating during the tournament, since he got very fresh ban right after tourney. Great representation for clan cm8t, your teammates will be proud of you Wowa.

When cm8t played against cX they could've lost without Luckmore cheating, since he was playing that match. So they might have robbed cX of going into finals against us. Instead he put his 3 teammates from cm8t into position to receive very bad spanking, while being benched at finals.




16
I think top bracket should offer maps to be picked, since they are seed1 in the particular matchup and should be rewarded by this. 2nd seed choose one map.

If you want to run a league, JMR had very good system, 10 mins per map, he also picked a map to be played and every single team had to play that particular map in the particular matchup. Then teams plays diff teams and JMR changed map for round 2 to diff one, and so on. all teams were playing at the same time against their enemy on all offered servers. If you want to run a league instead of tournament, JMR did a great job with it, so you can maybe give it a look.

It was not bad format, but in this format it should be 10 mins per map in bo1's, so the waiting is not that big, in league map time does not matter that match, since it's faster. If you took this idea from watching my stream, I said that stuff just because I was cocky and wanted to smash every team that participated, not only chosen ones. You did very good job with the tournament.

17
Brackets: https://challonge.com/DP22020

Winning team POV: https://www.twitch.tv/videos/602643479

I enjoyed this tournament a lot, thanks for organizing such a thing, big respect to @Redguy to invest time into thing like this. You put time and effort into this and I really appreciate it as my teammates do.We only had a chance to play against 3 teams out of 8 and that made me sad. I'm pretty sure it would be enjoyable to play against all teams that participated, but it is how it is. I hope all players enjoyed this tournament, it was fun.

18
Dystro, since you do not have knowledge how to leave base, I don't know if that's possible...

19
If there will be enough sacrificial lambs, we will take over and make a sacrifice of these lambs to jitspoe in a great victories. Until there is a great amount of teams that would catch our attention to take their souls away from them, we won't sign up. If there will be enough lambs to slay, we will gladly participate. Bring them all.

20
Issues for Committee Review / #sPec# team might be cheating...
« on: April 15, 2020, 12:33:50 PM »
Hello dear Committee, I would like to report that in my opinion sPec team is cheating, e.g. mission, omni and stomper. I'm pretty sure they use wallhack or any kind of different cheats such as aimbot. I was very surprised in yesterday's 3v3 match, when they made 12 points in 2 maps combined together...

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