Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: jitspoe on December 21, 2007, 02:55:41 AM

Title: Is full-time Paintball 2 development feasible?
Post by: jitspoe on December 21, 2007, 02:55:41 AM
As many of you know, I'm currently "between jobs".  I'm entertaining the idea of possibly finding a way to work on paintball2 full-time and generating enough revenue to live off of.  It's probably not realistic, but it would be cool.

Donations are pretty much out of the questions, since they're pretty few and far between.  If I added up all the donations I got from the whole lifespan of paintball2, I probably wouldn't be able to cover 1 month's worth of expenses.  Shirts, mouse pads, and other similar items have the same issue, and even when sold in large quantities, there isn't much profit to be made.

One idea I've been kicking around is in-game advertisements.  Something unobtrusive - possibly optional.  Banners like you'd see on a real tournament field.  These would be very affordable for companies not wishing to take big risks, but the amount put in would determine the percentage of time the ad is displayed.  For example, if one company put in 100 and another put in 200, the second one would be displayed twice as much.

Another possibility is adding the ability to purchase little perks - things like custom jerseys and whatnot that free mmorpg games like trickster have.

And finally there's taking the whole game and getting it published commercially.  Given the game's current state, that would pretty much require a complete re-write, so it might as well be a whole new game.  Perhaps a separate simulation game that focuses more on tactical positions than speed, jumping, and twitch reflexes.  It wouldn't really be paintball2 full-time, but a lot of the media and code base could be shared.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: blaa on December 21, 2007, 04:39:01 AM
 You also have to take into consideration the high potential of this game. This game has no blood which makes it playable for all ages. This makes the game interesting for advertizers.

Instead of creating a whole new game you could create a team of individuals who would help you to speed up the build process. There are plenty around. I remember some time ago you said that the reasons you dont have a team already was that you felt that team would slow you down. Dunno about that, but I sure know y00tz, xbain and many others.

To have those banners you would need some space for those in existing maps. For advertizers it wouldnt quite sound too good if one would say "we have about 1000 maps for this game and we can promise you the banner space in 25 maps!!!!!". So how about you start thinking of an official dp map list. And no, I dont think that the maps what come with dp are official..
Title: Re: Is full-time Paintball 2 development feasible?
Post by: b00nlander on December 21, 2007, 05:15:05 AM
- ingame-advertisement would work best if the map base would start from scratch and mappers would be encouraged to make such slots available -> new map format as a requirement
- additionally, I don't really see how this could generate a lot of money as the playerbase isn't really big compared to other games

- custom jerseys etc would not generate a whole lot of income

- new game?  there's a lot of competition out there already

what about d) find another job at another company and continue the way you did before you quit at Kodak?
Title: Re: Is full-time Paintball 2 development feasible?
Post by: FlaMe on December 21, 2007, 05:19:53 AM
Im pretty sure I said something to you in a PM about charging for this game eventually.

And I think if you killed the ridiculous physics of this game, it would just suck for everyone who already plays it.

Good idea though, good luck
Title: Re: Is full-time Paintball 2 development feasible?
Post by: Eiii on December 21, 2007, 08:29:18 AM
Ads are the best option, but I don't think that'd generate enough revenue to live off of. Banners and such could be entities, and code in future builds could refuse to run maps that don't include those entities, so long as public is 1. That way they could be added through .ent files, without rebuilding the map. That wouldn't exactly guarantee they were placed in a good place, but it could be a temporary solution.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: Reed on December 21, 2007, 08:37:33 AM
I don't think putting adverts on maps is a particularly great idea, theyre too diluted by the rest of the map content. Plus there is not set map rotation, so thats maybe a thousand maps which you'd have to change to allow advertising.

The better option would be to build an advert into the scoreboard, which needs to be re-designed anyway in my opinion. People would probably pay more attention to the scoreboard than they would to an advert in the middle of a map like hellsurvivors.

I don't think you'd ever be able to live off the revenue, but every little helps.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: cusoman on December 21, 2007, 08:41:13 AM
Personally, I think the "perks" idea would be best.  Just offer a like $4.99 membership monthly thing, and have some servers be members only, some servers be login only, and some servers be generic pub.  And on the server list it could list the type of game type (member,login, or pub).  You could do little things like as an observer you can see the players name above there head at all times, and do the custom jerseys idea.  Also if your in a clan, and a member, you could do the "submit clan symbol idea" and put custom jerseys for people wearing the clan tag, and logged in, and members.  This community would definitely supply the members because its really supportive, and would probably become a member not for the perks, but because they want to support the game.

Also, if you do make a membership thing, I suggest that if you are a member you can choose between like 4 player models, some being girls too, so that way you can show off your membership with a sweet new model, custom clan jersey, and such.  Also newer players on the pub servers would see you and be like "how do you get that model" and then the member would be like "go become a member and all your dreams will be realized"

This would be the easiest way I can see to gain revenue.  You could also crank out the ads on dplogin.com to make some extra dough.  I know I would click on the ads just because I knew it would fund this game.

Consider these thoughts,
Cusoman
Title: Re: Is full-time Paintball 2 development feasible?
Post by: m7feettall on December 21, 2007, 08:56:34 AM
Average Page Views per day in November: 7,638




http://www.leedodd.com/page/47/
Quote

In my experience, on average, it takes 12,000 page views per day to generate $10.00 from Google Adsense per day. 10 x 30 days = $300.00 for the month.



You could make 5 or 6  bucks a day from Google. That sucks. However, if we directed more folks  here you could get that up a bit.

Now the big question--is the login included in the forum stats?  Assumedly not. Therefore, you may have a bunch more page views than you think.

Folks in clans, etc. probably check the login frequently. At least I do.


Title: Re: Is full-time Paintball 2 development feasible?
Post by: KnacK on December 21, 2007, 09:11:23 AM
google ad-words in the forums is a great idea. It would take very little to get it going. I also think member only servers is a great idea.

If you wanted to do the game full time, I think a scratch rebuild would be in order on a more powerful engine.

ALso as mentioned above: the uniqueness of the game in the fact that it doesn't have blood and violence is a huge plus with parents.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: m7feettall on December 21, 2007, 09:26:04 AM
A. Develop your own game-integrated  chat system.

B. Enroll all clans.

C. Include ads

Problem solved. And you just made the community 5x more accessible.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: m7feettall on December 21, 2007, 09:38:00 AM
Or make the chat system on the site, but include a direct link from the game HUD to the forums and to the chat system hosted on your site.

Either way is fine.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: blaa on December 21, 2007, 09:42:21 AM
Plus there is not set map rotation, so thats maybe a thousand maps which you'd have to change to allow advertising.

Yes yes, official maps! dppb2_mapname
Title: Re: Is full-time Paintball 2 development feasible?
Post by: Reed on December 21, 2007, 09:54:00 AM
I think the members only server idea is a bit deluded, there is literally no chance that enough people will pay to play this game. As a server admin i would prefer to keep my server open to as many people as possible, and if it were to be members only i know darn well that i would want a cut of that revenue as I'm the one paying for the server.

The 'unlockable content' idea might have some milage, with different models and jerseys, but if you could only use these on one server then whats the point?

Google ads is a good idea, and if you can get a global statistics system in place with player stats displayed on this site (or another) then you're going to get many many more hits.

I think you have to pick one strategy or another; either pay-to-play, or free with ad supported revenue. You can't do both because free play will always undermine the pay-to-play idea.

The official maps idea won't work, one of the beauties of the game is the variety of maps available. Plus, where are you going to find enough mappers to make all these new maps that will be required? The only way i can see this working is if you have one server running a set list of maybe 20 maps with ads on, but theres no guarantee that people are going to play on this server as much as a server where they have a multitude of maps to pick from.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: cusoman on December 21, 2007, 10:04:05 AM
Well, i see your point reed, but I do think a members idea would work.  If you really think it cant work, then we could set up a money system/ points system, and you get money(points) for killz and whatnot, and then you can use the points to buy custom stuff, but you can also buy points with real money if you have global login.  People can pay to have cool stuff, and it would encourage them to get a global login, which would have ads on it so in turn would make you money both ways. ;)
-Cusoman
Title: Re: Is full-time Paintball 2 development feasible?
Post by: Reed on December 21, 2007, 10:34:41 AM
we could set up a money system/ points system, and you get money(points) for killz and whatnot, and then you can use the points to buy custom stuff, but you can also buy points with real money if you have global login.  People can pay to have cool stuff

This is what I meant by unlockable content, which i think could be feasible, but would be limited in generating enough money to live on. Like i said, i think this idea will only work if the unlockable content is available on all servers.
The problem then is coming up with enough 'cool stuff' to elicit demand from players, and i don't believe that the demand will be sufficient to charge a premium price. It would probably be too costly (Jitspoes time) to implement the content, in relation to the revenue you'd generate.

There might be a few people willing to pay for this content, but I just don't think people will pay to play this game, not in its current state anyway.

I'd estimate that most of the people who play this game are between 14 - 24, with the majority lying at the bottom end. I imagine that these people would rather spend their money on other things, like cocaine and hookers.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: Fullmetal_Steeb on December 21, 2007, 11:19:09 AM
I like the custom jersey idea. I'd definitely be willing to pay a few dollars a month to have my clan tag on me. On the other hand, I don't think it would be a good idea to charge for much more than custom content (stuff like connecting to any server should be free, not charging for "member's only" servers).

The scoreboard ads would work too. I know that I look at the score at least 3 times every round, even though I know the score, so I wouldn't be too focused on the numbers and I could look at the ad. I would say though, probably either try not to make ads too flashy and distracting, or only display them between rounds, because there are a few people who would probably use them as an excuse for getting killed or being capped on (e.g. "LOLZ you shot me when i wuz lookin at teh ads" or "nk, even though i was totally distracted") and that could lead to problems with matches and tourneys.

Reed: What 14 year olds do you know who buy coke and hookers?! :P
Title: Re: Is full-time Paintball 2 development feasible?
Post by: ViciouZ on December 21, 2007, 11:22:51 AM
Reed: What 14 year olds do you know who buy coke and hookers?! :P
/me looks left
/me looks right
/me runs
Title: Re: Is full-time Paintball 2 development feasible?
Post by: KiLo on December 21, 2007, 11:41:20 AM
Reed: What 14 year olds do you know who buy coke and hookers?! :P

You've never been to the ghetto have you?! ;D
Title: Re: Is full-time Paintball 2 development feasible?
Post by: sk89q on December 21, 2007, 11:59:28 AM
For the perks, if you do decide to do it, I think you'll have to do a monthly fee of some sort. Otherwise, you're not going to have a steady income.

Website/forum ads will get money, but it will probably get more money on the actual site. However, doesn't Gamespy have its own ads, so you would have to move the site to your own hosting?

In-game advertisements might or might not work. I don't know. Not sure myself.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: marth on December 21, 2007, 01:12:40 PM
you could put ads in the loading screens (but they move too fast :/) or maybe when the actual maps downloading.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: Zorchenhimer on December 21, 2007, 01:13:22 PM
Google ads would be a great start.

The 'unlockable content' idea would work for maybe a month.  You would need to constantly be releasing new content, unless you have to subscribe to a monthly membership.  I don't know of any FPS games where you have to pay a monthly fee to play.  That could potentially kill the current player base.

In-game ads are probably your best route.  Getting them in maps is pretty much out of the question because no one would be forcing Mr no-name to put ads in his map.   You would have to put the ads on the scoreboard or put them on the "Loading" screen, and maybe add that screen to when you connect to a server (instead of the console).  Like that black space right below the console when you are connecting.  Make use of it.

Actually, if you got a new map format going, and only released the editor to a select few people, then the in-game ads might be a bit more feasible.  But then you'll have like 20 maps tops for the first few months.  And the mappers would be putting their own free time into making you money.  Not sure if they would go for that.

I also think it might help a little (not much, but still) if you had a "donate" link somewhere.

Anyway, I'll be glad to help if need be.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: jitspoe on December 21, 2007, 02:10:41 PM
I'm not a big fan of site ads in general - thus the reason I suggested unobtrusive in-game ads.  I suppose one of the perks could be to disable the forum ads.  I pay for the forum/dplogin server myself, so I can do whatever I want with it, but I also think gamespy allows for google ads.

The way in-game ads would have to currently work is by having the ad server provide coordinates for ad placements in existing maps.  I could probably come up with an algorithm that finds a nice, flat wall to put ads on, then on the maps it doesn't work too well on, manually place them.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: simple@ on December 21, 2007, 02:21:31 PM
i think the advertisement situation is a great idea if possiable you could advertise like clan creation websites or somthink.......anyway i hope you work this out:)
Title: Re: Is full-time Paintball 2 development feasible?
Post by: Reed on December 21, 2007, 02:49:14 PM
The way in-game ads would have to currently work is by having the ad server provide coordinates for ad placements in existing maps.

Wouldn't you have to ask the mapper for permission to do this? I think what Zorch said still holds true and mappers might be a little annoyed that you're making money off of their work, although personally i wouldn't be particularly concerned, only if it altered the look or style of the map considerably.

From the suggestions i still feel that the scoreboard is the best way to display in-game adverts, perhaps a 'scores sponsored by:' and a banner, but i think the scoreboard would need modifying, particularly the size. You could also set the scoreboard to appear during the 5 seconds between rounds, which could mean it is shown for around 5-10 minutes (depending on how many rounds) per map (including at the beginning and end). The ad would appear for about 8 hours per day on one server, and would also get exposed to many more people in game than it would on the forum, which means you can charge more for it.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: Cobo on December 21, 2007, 03:11:14 PM
The map is never "violated" from my point of view. DP2 never changes the map in any way, it simply renders it differently.

Its like making a picture with photoshop, then opening it in paint.

Edit: actually, here's a better example: opening a web page with different browsers.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: Apocalypse on December 21, 2007, 03:23:02 PM
I say put the ads on the scoreboard and maybe go with Google ads also I'd be willing to help in anyway I can just let me know.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: Reed on December 21, 2007, 03:24:05 PM
The map is never "violated" from my point of view. DP2 never changes the map in any way, it simply renders it differently.

Its like making a picture with photoshop, then opening it in paint.

Edit: actually, here's a better example: opening a web page with different browsers.

For me this is like putting a '50% off at GAP' voucher between the glass frame of the Mona Lisa, your not technically changing the picture, but its not quite the same to look at.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: Cobo on December 21, 2007, 03:29:27 PM
Difference is, the mona lisa could only be looked at there.
If you wanted, you could load the map in any of the many quake 2 based engines out there, ad free.

Im not trying to create any problems here or anything, I'm just pointing out that the authors of the maps couldnt really do anything to stop jitspoe from doing that, other than licencing their work or something, I guess.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: Reed on December 21, 2007, 03:55:37 PM
Hehe, I know, i was being sarcastic :P

Thinking on, and doing a bit of brainstorming, would it be possible to get paintball brands into the game?

We know that the engine limits the design of each gun, but is it possible to modify the appearance of hoppers, guns, and barrels etc to cater for specific manufacturers? This way people could pay to unlock all the different makes (although they'd all essentially be the same) and customise their player. Perhaps the global login system could then link to a global profile of the player, which states which make of each gun they use.
 
Of course you could customise the jerseys, but what about the gender, the skin colour, even the hair colour?

You could even have a rendered model in the game menus where people could create a 'character' by selecting different appearance features and equipment.

You could have preset jersey designed (like football (soccer) shirts), striped, chequered, cross hatch etc. where players/clans could select different colours. So they'd have four different kits to cater for the colours in the game, and each kit would have one preset dominant colour (red, blue, purple or yellow) and a colour (from a preselected list, not including any of the other 3 colours as to avoid mistaking teams) the players could decide on themselves. Then player numbers and names on the back.

Obviously the problem here is the limitation caused by the content checks to make sure there are no illegally modified skins.

Just throwing some ideas out there to get you thinking. 
Title: Re: Is full-time Paintball 2 development feasible?
Post by: Fullmetal_Steeb on December 21, 2007, 09:39:19 PM
would it be possible to get paintball brands into the game?

...

This way people could pay to unlock all the different makes (although they'd all essentially be the same) and customise their player.

...

You could even have a rendered model in the game menus where people could create a 'character' by selecting different appearance features and equipment.

...

You could have preset jersey designed (like football (soccer) shirts), striped, chequered, cross hatch etc. where players/clans could select different colours.

You'd basically be turning the game into Greg Hastings Tournament Paintball. :D
Title: Re: Is full-time Paintball 2 development feasible?
Post by: KiLo on December 21, 2007, 10:50:40 PM
Jits I have the perfect idea. Move in with mommy and daddy and have them pay all your bills including internet. ;D
Title: Re: Is full-time Paintball 2 development feasible?
Post by: marth on December 22, 2007, 02:52:00 AM
Of course you could customise the jerseys, but what about the gender, the skin colour, even the hair colour?

You could even have a rendered model in the game menus where people could create a 'character' by selecting different appearance features and equipment.

You could have preset jersey designed (like football (soccer) shirts), striped, chequered, cross hatch etc. where players/clans could select different colours. So they'd have four different kits to cater for the colours in the game, and each kit would have one preset dominant colour (red, blue, purple or yellow) and a colour (from a preselected list, not including any of the other 3 colours as to avoid mistaking teams) the players could decide on themselves. Then player numbers and names on the back.

Obviously the problem here is the limitation caused by the content checks to make sure there are no illegally modified skins.

Just throwing some ideas out there to get you thinking. 
not to mention that they wouldnt even need modified skin at a certain point, if someone could make a person wear completely(or even somewhat) black, why would they need a skin? they'd pretty much be cheating legally :/
Title: Re: Is full-time Paintball 2 development feasible?
Post by: Reed on December 22, 2007, 06:40:11 AM
not to mention that they wouldnt even need modified skin at a certain point, if someone could make a person wear completely(or even somewhat) black, why would they need a skin? they'd pretty much be cheating legally :/

Thats why I said predmoninatnly one colour, the black could just be trim and would give no real advantage.
Title: Re: Is full-time Paintball 2 development feasible?
Post by: WarWulf on January 13, 2016, 07:42:17 PM
What you need is built in irc and web browser. Real time ads on maps. Func_adspace_#
Title: Re: Is full-time Paintball 2 development feasible?
Post by: webhead on January 22, 2016, 10:41:34 AM
wulf how dare you. 2007? really?