Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: Herron on January 25, 2008, 11:45:57 PM

Title: New High Res Textures
Post by: Herron on January 25, 2008, 11:45:57 PM
I made a couple of high-res textures that I am now releasing under the GPL.  I attempted to make them pretty close to the general shading and design of their low-quality brethren so as not to change the theme of any maps already incorporating the default textures, but obviously this was not always possible.

Title: Re: New High Res Textures
Post by: Herron on January 25, 2008, 11:46:36 PM
Additional texture(s)
Title: Re: New High Res Textures
Post by: Herron on January 25, 2008, 11:47:03 PM
Additional future texture(s)
Title: Re: New High Res Textures
Post by: Garrett on January 25, 2008, 11:47:36 PM
Nice job man.  Now if only we get a Community High Res. Texture Pack together...
By the way, admins dislike 3 posts in a row.
Title: Re: New High Res Textures
Post by: Spook on January 26, 2008, 12:18:19 AM
admins can shove it, especially for crates that sexy
Title: Re: New High Res Textures
Post by: KiLo on January 26, 2008, 12:29:47 AM
For some reason I really dont' think that Herron cares about what the admins like or dislike.
Title: Re: New High Res Textures
Post by: y00tz on January 26, 2008, 01:04:23 AM
Second crate looks too dark in the center, too much shadow, it'll look cheap in game, the rest of it is fairly polished and looks nice, mind if I pack it with the CTP?
By the way, admins dislike 3 posts in a row.

There is a maximum of 8 attachments per post, I have no problem with him reserving 24 attachments of space at the top so that they are easy to see.

And what's with the unnecessary forum hatred against the mods?  It's not called for, and off-topic.
Title: Re: New High Res Textures
Post by: Garrett on January 26, 2008, 01:29:44 AM
I meant no hate against the mods.  I said his textures were sexy and then told him that 3 posts in a row isn't needed because at the time, the 3rd post has nothing in it.  I understand the attachment thing.  Sorry to have caused any trouble.
Title: Re: New High Res Textures
Post by: KiLo on January 26, 2008, 01:34:21 AM
I believe y00tz was referring to mine and Spook's posts.

But back on topic the new textures do look very well done.
Title: Re: New High Res Textures
Post by: Herron on January 26, 2008, 01:45:28 AM
Second crate looks too dark in the center, too much shadow, it'll look cheap in game
Yeah, I just realized I had uploaded the wrong version.  My naming convention got messed up when I was messing around with putting screws in and I uploaded from the wrong directory.  It should be fixed now.

the rest of it is fairly polished and looks nice, mind if I pack it with the CTP?
If I wasn't doing this to make high-res versions of existing textures I wouldn't mind, but since the point of these textures is to work with both current and future maps, I'd rather you didn't include them in the CTP.  It seems counterintuitive to have future map makers using textures with a CTP path (and forcing a download of those textures, whether it be through the server or through the forums) when the default, albeit lower quality, texture is already included in the client.
Title: Re: New High Res Textures
Post by: oli887 on January 26, 2008, 09:09:26 AM
Oh wow! That tread texture is really nice. Good Job

Edit: 50 posts :D Im now a stingray lol
Title: Re: New High Res Textures
Post by: ViciouZ on January 26, 2008, 09:59:57 AM
GPL? Hooray! Now I can finish upgrading all of the Q3PB crate textures for use with ioPaintball!
Title: Re: New High Res Textures
Post by: QueeNiE on January 26, 2008, 10:42:27 AM
Those are awesome Herron.  Sure puts my pack to shame :)
Title: Re: New High Res Textures
Post by: Herron on January 26, 2008, 10:56:59 AM
Those are awesome Herron.  Sure puts my pack to shame :)

Not my intent at all!  I'm trying to do the textures that no one else has upgraded yet, and I wasn't sure if the box4_(1-3) textures in yours were released under the GPL.  Although, I did redo tread1.jpg because the one in your pack looked scaled a little too high for my tastes (try looking at it on the map hca_fort).

Most of my other textures are the same as in your pack, which is why I made a new thread instead of hijacking yours.  One you might want to add though is one that jits posted on January 5th:  http://dplogin.com/files/textures/pball/hr4/w_metal1.jpg  -- it makes pbcup look a little different, but that's what Fryth gets for using a metal texture instead of "switzsnowfull"  :P

Edit:  Jits also has high-res versions of the following textures that aren't in your pack:
b_metal1
cliff2_8
emetal1_3
metal1_8
metal4_7
metal5_8
p_metal1
r_metal1
rockj1_2_
roofp1_1
uwall1_3
w_metal1 (see above)
y_metal1

and different versions of:
b_tile
city2_6
p_tile
r_tile
wwall1_1 (I have/use the same one you do though because I think it looks better on most of the maps that have already incorporated it)
y_tile

Go to http://dplogin.com/files/textures/pball/hr4/ to get all of jits' high-res textures
Title: Re: New High Res Textures
Post by: sk89q on January 26, 2008, 11:27:50 AM
They look nice =)

The door not so much though :/
Title: Re: New High Res Textures
Post by: Herron on January 26, 2008, 11:49:29 AM
They look nice =)

The door not so much though :/

If you mean the jaildoor, well... I'm not a locksmith ;) but if you mean doorp1, I was just trying to make it look like the original:
Title: Re: New High Res Textures
Post by: ViciouZ on January 26, 2008, 11:52:23 AM
We need an ultimate HR4 pack. Then I can shove it in the community edition.
Title: Re: New High Res Textures
Post by: y00tz on January 26, 2008, 11:58:13 AM
The problem with doorp1 though, is that the original texture doesn't have the rods between the folding panels.
Title: Re: New High Res Textures
Post by: Herron on January 26, 2008, 01:12:00 PM
Rods?  That's just the shading... I guess I could just rotate the whole thing 180 degrees and see if that looks any better...
Title: Re: New High Res Textures
Post by: QueeNiE on January 26, 2008, 01:15:12 PM
Thank you very much for those textures Herron, I'll be sure to update my pack.  :)

By the way, I love those crate textures.  And the tread is pretty nice as well. (Not that the others aren't as well)
Title: Re: New High Res Textures
Post by: DaRkNeSS on January 26, 2008, 02:16:33 PM
I thought Queenie had every single texture out there and no one could possibly have any that he doesn't have?
Title: Re: New High Res Textures
Post by: QueeNiE on January 26, 2008, 06:26:02 PM
It's true.  I'm god.
Title: Re: New High Res Textures
Post by: y00tz on January 26, 2008, 11:17:04 PM
Rods?  That's just the shading... I guess I could just rotate the whole thing 180 degrees and see if that looks any better...

No yours is fine, it's a match of the original, I'm just saying the original isn't realistic, in the fact that the panels are linked by a rod that acts as the folding point.
Title: Re: New High Res Textures
Post by: Apocalypse on January 27, 2008, 01:07:48 PM
Could someone make them all into a .zip so I dont have to download them all seperate.
Title: Re: New High Res Textures
Post by: Zorchenhimer on January 27, 2008, 02:19:20 PM
It's true.  I'm god.

You better watch what you say...

(http://img519.imageshack.us/img519/4452/godsniper8foon6.jpg)
Title: Re: New High Res Textures
Post by: QueeNiE on January 27, 2008, 08:11:09 PM
What a poser.  I would never use such a poorly designed rifle to do my pillaging with.  And I actually have hair on the top of my head.  Sorry.

[/jebus]
Title: Re: New High Res Textures
Post by: KnacK on January 28, 2008, 12:52:21 PM
Home made BFG (http://www.youtube.com/watch?v=9NLQUpwPEqA) FTW!
Title: Re: New High Res Textures
Post by: Herron on January 28, 2008, 11:49:22 PM
rock4_2.jpg (think ub_cliff)

(http://dplogin.com/forums/index.php?action=dlattach;topic=11713.0;attach=4050)
Title: Re: New High Res Textures
Post by: Spook on January 28, 2008, 11:50:01 PM
Looks like it's underwater
Title: Re: New High Res Textures
Post by: Herron on January 28, 2008, 11:53:50 PM
Looks like it's underwater

I put some shine on it to give the rocks some definition and I had to blur it a little bit to make sure the tiling wasn't as visible since some maps use this as their walls.  I hate rocks... I think I'll stick with doors and metal from now on.
Title: Re: New High Res Textures
Post by: y00tz on January 29, 2008, 12:00:43 AM
Vote for bump/normal mapping on the feature vote and you could make those rocks look amazing :)
Title: Re: New High Res Textures
Post by: jitspoe on January 29, 2008, 03:21:18 PM
Been playing with filter forge?  I like what you did with the jail textures, but the texture on the bars looks weird.  Too swirly.  Need something that looks more like rusty metal.  The doorp1 texture is a good base, but it needs more texture (otherwise you might as well just have one strip and it would tile).  Also, the lighting is upside-down.  The boxes are pretty good, but the original textures don't have the angled corners.  I'll be honest about the rock texture - I don't think it looks very good.  Not very realistic, anyway.   It's really hard to get rock textures to look right.
Title: Re: New High Res Textures
Post by: Herron on January 29, 2008, 11:54:58 PM
Been playing with filter forge?

Indeed.  Thought I'd get my 30-days worth.  I actually had the doorp1 texture the other way around originally, but I just thought it looked better on that splatattack map the way it is now (I couldn't think of another map that used that texture though, so my sampling was limited).  I see what you mean about the crates and the bars though -- I'll see about fixing them sometime this week.
Title: Re: New High Res Textures
Post by: y00tz on January 30, 2008, 12:25:39 AM
edit:

Here's the rock with normal mapping :D that would look  good in-game.. if only people voted for bump/normal mapping.... :P
Title: Re: New High Res Textures
Post by: DaRkNeSS on January 30, 2008, 02:11:37 AM
Looks like it's plastic.  It's too shiny I think.
Title: Re: New High Res Textures
Post by: jitspoe on January 30, 2008, 11:23:44 PM
I thought it looked like molars.  Kind of a neat effect, but it doesn't look very realistic.

The problem with creating realistic looking rocks in filter forge is the fact that it currently does not support shadows.  This (http://dplogin.com/files/textures/pball/hr4/cliff2_8.jpg) is about the best I could do without shadows.  I could probably make something really nice with shadows.
Title: Re: New High Res Textures
Post by: Garrett on January 30, 2008, 11:33:56 PM
http://dplogin.com/forums/index.php?topic=1946.0
Took an hour to find the topic but these textures I believe were long, forgotten.  They are really good and should go with the HR texture pack if there is ever one.
Jitspoe's rocks are sick looking too.
Title: Re: New High Res Textures
Post by: y00tz on January 31, 2008, 05:53:36 AM
Well the light is obviously very close there... to show off the bump mapping.  I think if it was dulled down it could help make our flat looking rocks look better in game..
Title: Re: New High Res Textures
Post by: WarWulf on February 03, 2008, 11:33:20 PM
dont quit your day job herron ^^






















.... just kidding =] nice textures.


 btw queenie.. you dont have my high res textures... but i bet i have every texture you have +5000 soo dont claim to be me or ill snipe you