Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: Silly on February 21, 2008, 06:38:19 PM

Title: New Map - Bluehat [56k thread of death]
Post by: Silly on February 21, 2008, 06:38:19 PM
Perhaps my finest, or perhaps not.

I have put quite a bit of effort into this map, and i hope that this is shown.

 There are teleports at the top, colour divided.

New and (way) better improved bluehat!

Blue Flag (yes, it is up in the rafters. You have to do a series of double jumps, or take the easy way up. Double jumping is faster to get up)

Beta 2
http://loluploads.com/093078

Beta 3
(apparently there was a 3 ? ;/]

Beta 4
http://loluploads.com/617894

Beta 5
New and improved barrels
http://loluploads.com/682682
Title: Re: New Map - Bluehat
Post by: Termin8oR on February 21, 2008, 07:38:29 PM
Not to be mean, but it looks like a cluster fest.
Title: Re: New Map - Bluehat
Post by: wade on February 21, 2008, 10:27:58 PM
True.
Title: Re: New Map - Bluehat
Post by: Silly on February 21, 2008, 10:53:03 PM
Baahaaa

Have you played it yet? its hella fun
Title: Re: New Map - Bluehat
Post by: Eiii on February 21, 2008, 11:01:42 PM
It looks way to cramped, and looks like it has very little flow.
Title: Re: New Map - Bluehat
Post by: Silly on February 21, 2008, 11:27:27 PM
Naww you gotta play in it to get a feel.
Title: Re: New Map - Bluehat
Post by: Clipz on February 21, 2008, 11:51:47 PM
Hmm I'm not a big fan of the design i don't like teleporters or the cannons. You did align your textures well. The flags can be capped in 3 jumps which isnt good. The low is useless, same with any other way then the barrols from flag. Overall i give the map a 1/5 game play but it looks alright. ;\
Title: Re: New Map - Bluehat
Post by: Silly on February 22, 2008, 04:21:26 PM
I would like to see you cap it in a match in 3 jumps, or even a pub.

Iv played in it a few times and that is certainly not the case.
Title: Re: New Map - Bluehat
Post by: Spook on February 22, 2008, 04:31:42 PM
um... he's definitely on to something, you can cap in 2 jumps.


http://zilla-clan.net/upload/751476

fix that, or that map is gonna be a pub slaughter if a semi decent player joins.
Title: Re: New Map - Bluehat
Post by: Silly on February 23, 2008, 12:32:33 PM
Ah,  i see spook. Well, your way above semi-good player, but i do agree, that is an easy jump.

Any suggestions on how i can change that?
Title: Re: New Map - Bluehat
Post by: Deranged on February 23, 2008, 02:40:27 PM
the easy wasy would be some sort of huge wall in mid that makes it so the other paths take equal time as going mid.. the hard way would be a complete redesign :X
Title: Re: New Map - Bluehat
Post by: Silly on February 24, 2008, 01:41:54 PM
Hehe, i dont want to redesign, but i have some ideas in mind
Title: Re: New Map - Bluehat
Post by: Clipz on February 24, 2008, 07:40:03 PM
Hehe, i dont want to redesign, but i have some ideas in mind

Start over and trash it. No offense.

I'm not trying to shader your dreams just being honest.
Title: Re: New Map - Bluehat
Post by: cusoman on February 24, 2008, 10:26:58 PM
Well, I have played this with Silly and Dipset before he fully released it, and I must say, It was, in fact "Hella Fun."  But yes, the mid jumps are extremely easy as I myself can do them (and I suck at jumping)  Still, I like this map, even if no one else does.
-Cusoman

EDIT: 300th POST FTW!
Title: Re: New Map - Bluehat
Post by: jitspoe on February 25, 2008, 04:17:44 PM
Come on, silly, you know to release a beta first.

The map is about unplayable in its current state.  I've never been a fan of spawn rooms, but these are the worst.  With the teleporters, people frequently get stuck inside of each other, and it effectively means there are two "spawn points" for each team, both of which can be covered by a single spawn camper (and he can see exactly when somebody is going to spawn, too).  The blue spawns are backward.  By the time you get up one of those tall ladders, somebody can be back and forth like 3 times - there's not really any sense in going anywhere but rushing head on.  With all the pillars in the low path, it's extremely difficult to ramp out of there.  I didn't even notice it was ice until after I played it.  Maybe if you took those out it would be a feasible second path.  I'm not really a fan of the tile ledge.  It just doesn't look feasible.  The flag platforms could stand to be thinner, too (think of a sheet of metal).  Also, most of the barrel textures need to be aligned.  They're all wonky.

I've attached a gameplay demo.  This is what happened when I loaded it up on the beta server (you'll have to excuse my playing ability as I was using a crappy laptop with the touchpad and at the current sun angle, I think I see my reflection better than what's on the screen).

Sorry I came off as so negative, but it bugs me when people don't release betas first.
Title: Re: New Map - Bluehat
Post by: Cameron on February 26, 2008, 02:47:18 AM
I remember when he first showed it 2 me and it was COMPLETELY different.  But yes, way 2 easy 2 cap.  When i get around 2 giving it a go i wanna see the porters.
Title: Re: New Map - Bluehat
Post by: xav93 on February 26, 2008, 04:05:51 PM
i think that the map would be pretty cool f it was slightly longer and alsoo if you turned the floor ti slick then that would be pretty cool
Title: Re: New Map - Bluehat
Post by: Silly on March 21, 2008, 11:36:09 AM
Alright guys, heres beta 2!

http://loluploads.com/093078
Title: Re: New Map - Bluehat
Post by: ViciouZ on March 21, 2008, 11:52:43 AM
Where?

Edit: Could at least mention that its beta 2 on the first post.
Title: Re: New Map - Bluehat
Post by: Silly on March 21, 2008, 09:25:45 PM
Yeah, i put it on both posts.
Title: Re: New Map - Bluehat
Post by: T3RR0R15T on March 22, 2008, 10:40:27 AM
I have b2 too. Renamed it to b3.

ftp://www.otb-server.de/pub/Maps/beta/bluehat_b1.bsp
ftp://www.otb-server.de/pub/Maps/beta/bluehat_b2.bsp
ftp://www.otb-server.de/pub/Maps/beta/bluehat_b3.bsp
Title: Re: New Map - Bluehat
Post by: Silly on March 22, 2008, 06:59:30 PM
you have b2?

i never made a third

This is forsure the second, Unless you downloaded two of the same
Title: Re: New Map - Bluehat
Post by: Silly on March 24, 2008, 10:56:36 AM
Since this map has not been commented or been given any criticism for over 3 days, is it ready to be released ?
Title: Re: New Map - Bluehat
Post by: T3RR0R15T on March 24, 2008, 01:07:21 PM
No, there are a lot of texture mistakes.
I make some screens later.
Title: Re: New Map - Bluehat
Post by: T3RR0R15T on March 24, 2008, 03:11:31 PM
Some stuff for bluehat_b4 ;D



PS: Look at all barrels and all boxes...



(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot370.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot371.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot372.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot373.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot374.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot375.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot376.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot377.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot378.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot379.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot380.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot381.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot382.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot383.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot384.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot385.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot386.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot387.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot388.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot389.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot390.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot391.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot392.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot393.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot394.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot395.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot396.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot397.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot398.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot399.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot400.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot401.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot402.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot403.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot404.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot405.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot406.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot407.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot408.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot409.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot410.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot411.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot412.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot413.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot414.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot415.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot416.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot417.jpg)

(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot418.jpg)
Title: Re: New Map - Bluehat [56k thread of death]
Post by: RiMiNi on March 24, 2008, 05:27:33 PM
lol have fun fixing those ahah. and btw fix ur cannons. if you crouch and touch them at the end where u shoot stuff outta, its like typing in "impulse 99" in the console ;)

oh and one more thing..           LOL AGAIN!
Title: Re: New Map - Bluehat [56k thread of death]
Post by: Silly on March 25, 2008, 08:43:19 AM
Actually terrorist, a lot of your screen shots have nothing wrong.

Although, i do thank you for taking an obscene amount of time to take those screenies.

You have too much time on your hands :P

**Edit

Also, you have completly different box textures than i do, so every screenshot you have of the boxes is way different to what i have.
Title: Re: New Map - Bluehat [56k thread of death]
Post by: i_am_a_pirate on March 25, 2008, 12:30:42 PM
Yer, try not to use the hi-res textures for screenies of mistakes. For one thing the light usually look completely different. Maybe thats just me. :D
Looks good. I'll download it in a minute and update this post
Title: Re: New Map - Bluehat [56k thread of death]
Post by: Clipz on March 25, 2008, 05:18:08 PM
Once again im not trying to be to hard delete this map and start a new one
Title: Re: New Map - Bluehat [56k thread of death]
Post by: T3RR0R15T on March 25, 2008, 07:47:00 PM
Actually terrorist, a lot of your screen shots have nothing wrong.
I have marked everythink with blue and red circles.
The mistakes are the same with lowres textures :P

I can make all lowres-screens for u on the weekend, if u need them to fix it.
Title: Re: New Map - Bluehat [56k thread of death]
Post by: Silly on March 26, 2008, 08:47:21 AM
Once again I'm not trying to be to hard delete this map and start a new one

Umm, why clipz. Other than very, very minor texture mistakes it's very fun to play.

Ive played in it with many people, and gameplay is always good. Come to my server one day and check it out.


**Edit

ohh T3RR0R15T, now that i look at it closer, they are misalighned. Ty
Title: Re: New Map - Bluehat [56k thread of death]
Post by: jitspoe on March 26, 2008, 11:05:36 PM
You should try these HR4 tile textures.  They look much better in-game (I think): http://dplogin.com/files/textures/pball/hr4/b_tile.jpg ... r_tile, etc.

Edit: Attached a demo and uploaded the map to the beta server.

Title: Re: New Map - Bluehat [56k thread of death]
Post by: Silly on March 29, 2008, 10:06:15 PM
Aight guyzzzz...

Fixed most of the texture errors, all of them that i thought needed changing

http://loluploads.com/617894
Title: Re: New Map - Bluehat [56k thread of death]
Post by: T3RR0R15T on March 29, 2008, 10:47:53 PM
I have found 3 fixes and some new errors...

Can i use my old screens or u want them lowres?
Title: Re: New Map - Bluehat [56k thread of death]
Post by: jitspoe on March 30, 2008, 01:27:42 AM
All the barrels are still misaligned.  Also, I think the pillars would look better if you just left them round and moved them back rather than slicing them off to make them flush with the bottom of the ramp.
Title: Re: New Map - Bluehat [56k thread of death]
Post by: Silly on March 30, 2008, 02:09:40 PM
uh, post em i guess terroist

Jitspoe, please send me a little map of how you want the barrels aligned, and tell me the specific X and Y.

Thanks, im tired of guessing ;]
Title: Re: New Map - Bluehat [56k thread of death]
Post by: T3RR0R15T on March 30, 2008, 02:26:38 PM
uh, post em i guess terroist

??? Dont understand u...
Title: Re: New Map - Bluehat [56k thread of death]
Post by: Silly on March 30, 2008, 02:31:05 PM
i mean, post the screenies that you were gonna post

High res or low res i dont care
Title: Re: New Map - Bluehat [56k thread of death]
Post by: Silly on March 31, 2008, 04:33:33 PM
Umm, terrorist you can post those screenies ;]
Title: Re: New Map - Bluehat [56k thread of death]
Post by: jitspoe on April 01, 2008, 12:19:39 PM
I've posted a picture on the forums before, but I can't find it.

Here's how you can make a correctly aligned barrel yourself:

Set the grid size to 64 units.  Select the barrel side texture and make sure the texture offsets and scales are 0 and 1.  Make a 64x64x64 cube.  Make a cylendar (solid) with a radius of 24 and 8-12 sides.  Apply the barrel top texture to the top.  That's it.  Perfectly aligned barrel every time.  From there you can lock the texture and move it wherever you want.
Title: Re: New Map - Bluehat [56k thread of death]
Post by: xav93 on April 01, 2008, 07:05:56 PM
that is where a 1 unit grid is really proved to be STUPID. I thought there must be a reason for bsp to go to 64 units automatically :P
Title: Re: New Map - Bluehat [56k thread of death]
Post by: i_am_a_pirate on April 02, 2008, 04:37:19 PM
that is where a 1 unit grid is really proved to be STUPID. I thought there must be a reason for bsp to go to 64 units automatically :P
It doesn't, it goes to 32. :D
I get the gist, though.
I have never made a barrel in my life, I prefer boxes. EASIER!
Title: Re: New Map - Bluehat [56k thread of death]
Post by: Silly on April 03, 2008, 04:44:49 PM
http://loluploads.com/682682

Next beta ;]
Title: Re: New Map - Bluehat [56k thread of death]
Post by: Silly on April 04, 2008, 04:37:14 PM
Anyone have any comments?
Title: Re: New Map - Bluehat [56k thread of death]
Post by: M-A-Zing on April 04, 2008, 05:14:38 PM
I noticed one thing

its that way on both of the ladders out of the red side
Title: Re: New Map - Bluehat [56k thread of death]
Post by: Silly on April 05, 2008, 10:57:55 AM
oh yeahh, i thought i fixed that :P thanks ;]
Title: Re: New Map - Bluehat [56k thread of death]
Post by: T3RR0R15T on April 05, 2008, 12:18:54 PM
95 % of this wasn't fixed...

http://dplogin.com/forums/index.php?topic=12245.msg126844#msg126844
Title: Re: New Map - Bluehat [56k thread of death]
Post by: Silly on April 07, 2008, 10:48:35 AM
And the reason why some of it wasn't fixed was because some of the tiny texture missalignments are unreasonable. I'm not going to go around my map for 3 hours fixing tiny little errors that someone other than you would have noticed, also, my textures are different compared to yours, so i cant pick this stuff out as well.
Title: Re: New Map - Bluehat [56k thread of death]
Post by: T3RR0R15T on April 07, 2008, 11:07:31 AM
Some of them, but many boxes and barrels are misaligned too. In every new map thread u read "Fix the barrels...". Its not only your failure.

Upload your textures, so i can show u the biggest errors better...
Title: Re: New Map - Bluehat [56k thread of death]
Post by: Silly on April 07, 2008, 04:40:48 PM
I thought i did fix the barrels.

Leave me a link to download the new highres textures then please
Title: Re: New Map - Bluehat [56k thread of death]
Post by: i_am_a_pirate on April 08, 2008, 12:12:22 PM
ftp://www.otb-server.de/pub/HR4.zip

Or search the forums. I'm downloading these now. It's only 10mb, so I'm guessing it's incomplete.
Title: Re: New Map - Bluehat [56k thread of death]
Post by: jitspoe on April 23, 2008, 10:28:35 PM
Uploaded the new version to the beta server and recorded a demo.