Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: Silly on February 21, 2008, 06:38:19 PM
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Perhaps my finest, or perhaps not.
I have put quite a bit of effort into this map, and i hope that this is shown.
There are teleports at the top, colour divided.
New and (way) better improved bluehat!
Blue Flag (yes, it is up in the rafters. You have to do a series of double jumps, or take the easy way up. Double jumping is faster to get up)
Beta 2
http://loluploads.com/093078
Beta 3
(apparently there was a 3 ? ;/]
Beta 4
http://loluploads.com/617894
Beta 5
New and improved barrels
http://loluploads.com/682682
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Not to be mean, but it looks like a cluster fest.
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True.
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Baahaaa
Have you played it yet? its hella fun
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It looks way to cramped, and looks like it has very little flow.
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Naww you gotta play in it to get a feel.
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Hmm I'm not a big fan of the design i don't like teleporters or the cannons. You did align your textures well. The flags can be capped in 3 jumps which isnt good. The low is useless, same with any other way then the barrols from flag. Overall i give the map a 1/5 game play but it looks alright. ;\
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I would like to see you cap it in a match in 3 jumps, or even a pub.
Iv played in it a few times and that is certainly not the case.
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um... he's definitely on to something, you can cap in 2 jumps.
http://zilla-clan.net/upload/751476
fix that, or that map is gonna be a pub slaughter if a semi decent player joins.
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Ah, i see spook. Well, your way above semi-good player, but i do agree, that is an easy jump.
Any suggestions on how i can change that?
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the easy wasy would be some sort of huge wall in mid that makes it so the other paths take equal time as going mid.. the hard way would be a complete redesign :X
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Hehe, i dont want to redesign, but i have some ideas in mind
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Hehe, i dont want to redesign, but i have some ideas in mind
Start over and trash it. No offense.
I'm not trying to shader your dreams just being honest.
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Well, I have played this with Silly and Dipset before he fully released it, and I must say, It was, in fact "Hella Fun." But yes, the mid jumps are extremely easy as I myself can do them (and I suck at jumping) Still, I like this map, even if no one else does.
-Cusoman
EDIT: 300th POST FTW!
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Come on, silly, you know to release a beta first.
The map is about unplayable in its current state. I've never been a fan of spawn rooms, but these are the worst. With the teleporters, people frequently get stuck inside of each other, and it effectively means there are two "spawn points" for each team, both of which can be covered by a single spawn camper (and he can see exactly when somebody is going to spawn, too). The blue spawns are backward. By the time you get up one of those tall ladders, somebody can be back and forth like 3 times - there's not really any sense in going anywhere but rushing head on. With all the pillars in the low path, it's extremely difficult to ramp out of there. I didn't even notice it was ice until after I played it. Maybe if you took those out it would be a feasible second path. I'm not really a fan of the tile ledge. It just doesn't look feasible. The flag platforms could stand to be thinner, too (think of a sheet of metal). Also, most of the barrel textures need to be aligned. They're all wonky.
I've attached a gameplay demo. This is what happened when I loaded it up on the beta server (you'll have to excuse my playing ability as I was using a crappy laptop with the touchpad and at the current sun angle, I think I see my reflection better than what's on the screen).
Sorry I came off as so negative, but it bugs me when people don't release betas first.
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I remember when he first showed it 2 me and it was COMPLETELY different. But yes, way 2 easy 2 cap. When i get around 2 giving it a go i wanna see the porters.
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i think that the map would be pretty cool f it was slightly longer and alsoo if you turned the floor ti slick then that would be pretty cool
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Alright guys, heres beta 2!
http://loluploads.com/093078
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Where?
Edit: Could at least mention that its beta 2 on the first post.
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Yeah, i put it on both posts.
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I have b2 too. Renamed it to b3.
ftp://www.otb-server.de/pub/Maps/beta/bluehat_b1.bsp
ftp://www.otb-server.de/pub/Maps/beta/bluehat_b2.bsp
ftp://www.otb-server.de/pub/Maps/beta/bluehat_b3.bsp
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you have b2?
i never made a third
This is forsure the second, Unless you downloaded two of the same
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Since this map has not been commented or been given any criticism for over 3 days, is it ready to be released ?
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No, there are a lot of texture mistakes.
I make some screens later.
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Some stuff for bluehat_b4 ;D
PS: Look at all barrels and all boxes...
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot370.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot371.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot372.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot373.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot374.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot375.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot376.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot377.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot378.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot379.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot380.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot381.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot382.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot383.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot384.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot385.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot386.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot387.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot388.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot389.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot390.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot391.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot392.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot393.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot394.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot395.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot396.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot397.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot398.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot399.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot400.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot401.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot402.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot403.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot404.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot405.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot406.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot407.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot408.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot409.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot410.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot411.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot412.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot413.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot414.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot415.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot416.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot417.jpg)
(http://dpball.dp.funpic.de/mapbilder/bluehat/sshot418.jpg)
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lol have fun fixing those ahah. and btw fix ur cannons. if you crouch and touch them at the end where u shoot stuff outta, its like typing in "impulse 99" in the console ;)
oh and one more thing.. LOL AGAIN!
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Actually terrorist, a lot of your screen shots have nothing wrong.
Although, i do thank you for taking an obscene amount of time to take those screenies.
You have too much time on your hands :P
**Edit
Also, you have completly different box textures than i do, so every screenshot you have of the boxes is way different to what i have.
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Yer, try not to use the hi-res textures for screenies of mistakes. For one thing the light usually look completely different. Maybe thats just me. :D
Looks good. I'll download it in a minute and update this post
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Once again im not trying to be to hard delete this map and start a new one
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Actually terrorist, a lot of your screen shots have nothing wrong.
I have marked everythink with blue and red circles.
The mistakes are the same with lowres textures :P
I can make all lowres-screens for u on the weekend, if u need them to fix it.
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Once again I'm not trying to be to hard delete this map and start a new one
Umm, why clipz. Other than very, very minor texture mistakes it's very fun to play.
Ive played in it with many people, and gameplay is always good. Come to my server one day and check it out.
**Edit
ohh T3RR0R15T, now that i look at it closer, they are misalighned. Ty
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You should try these HR4 tile textures. They look much better in-game (I think): http://dplogin.com/files/textures/pball/hr4/b_tile.jpg ... r_tile, etc.
Edit: Attached a demo and uploaded the map to the beta server.
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Aight guyzzzz...
Fixed most of the texture errors, all of them that i thought needed changing
http://loluploads.com/617894
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I have found 3 fixes and some new errors...
Can i use my old screens or u want them lowres?
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All the barrels are still misaligned. Also, I think the pillars would look better if you just left them round and moved them back rather than slicing them off to make them flush with the bottom of the ramp.
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uh, post em i guess terroist
Jitspoe, please send me a little map of how you want the barrels aligned, and tell me the specific X and Y.
Thanks, im tired of guessing ;]
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uh, post em i guess terroist
??? Dont understand u...
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i mean, post the screenies that you were gonna post
High res or low res i dont care
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Umm, terrorist you can post those screenies ;]
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I've posted a picture on the forums before, but I can't find it.
Here's how you can make a correctly aligned barrel yourself:
Set the grid size to 64 units. Select the barrel side texture and make sure the texture offsets and scales are 0 and 1. Make a 64x64x64 cube. Make a cylendar (solid) with a radius of 24 and 8-12 sides. Apply the barrel top texture to the top. That's it. Perfectly aligned barrel every time. From there you can lock the texture and move it wherever you want.
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that is where a 1 unit grid is really proved to be STUPID. I thought there must be a reason for bsp to go to 64 units automatically :P
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that is where a 1 unit grid is really proved to be STUPID. I thought there must be a reason for bsp to go to 64 units automatically :P
It doesn't, it goes to 32. :D
I get the gist, though.
I have never made a barrel in my life, I prefer boxes. EASIER!
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http://loluploads.com/682682
Next beta ;]
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Anyone have any comments?
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I noticed one thing
its that way on both of the ladders out of the red side
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oh yeahh, i thought i fixed that :P thanks ;]
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95 % of this wasn't fixed...
http://dplogin.com/forums/index.php?topic=12245.msg126844#msg126844
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And the reason why some of it wasn't fixed was because some of the tiny texture missalignments are unreasonable. I'm not going to go around my map for 3 hours fixing tiny little errors that someone other than you would have noticed, also, my textures are different compared to yours, so i cant pick this stuff out as well.
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Some of them, but many boxes and barrels are misaligned too. In every new map thread u read "Fix the barrels...". Its not only your failure.
Upload your textures, so i can show u the biggest errors better...
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I thought i did fix the barrels.
Leave me a link to download the new highres textures then please
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ftp://www.otb-server.de/pub/HR4.zip
Or search the forums. I'm downloading these now. It's only 10mb, so I'm guessing it's incomplete.
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Uploaded the new version to the beta server and recorded a demo.