Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: Clipz on March 10, 2008, 06:49:37 PM

Title: NEW MAP: Galestro BETA 3
Post by: Clipz on March 10, 2008, 06:49:37 PM
Beta: http://clipz.viciouz.co.uk/maps/galestro_beta.bsp
Beta 2: http://clipz.viciouz.co.uk/maps/galestro_beta2.bsp
Beta 3: http://clipz.viciouz.co.uk/maps/galestro_beta3.bsp

SS:
(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot137.jpg)

(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot139.jpg)

(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot140.jpg)

SS's from new beta on page 2.
Title: Re: NEW MAP: Galestro
Post by: Olbaid on March 10, 2008, 07:04:59 PM
popping out maps faster than respawn times on OTB servers.
Title: Re: NEW MAP: Galestro
Post by: Eiii on March 10, 2008, 07:06:12 PM
Please match your lighting to the skyboxes. The lighting reeeeally looks unnatural. D;
Title: Re: NEW MAP: Galestro
Post by: Clipz on March 10, 2008, 07:12:05 PM
Please match your lighting to the skyboxes. The lighting reeeeally looks unnatural. D;

Its evening? I think there is sunlight at that time in the day.
Title: Re: NEW MAP: Galestro
Post by: Garrett on March 10, 2008, 07:15:52 PM
How do make such nice looking maps so quickly?
Title: Re: NEW MAP: Galestro
Post by: Clipz on March 10, 2008, 07:17:48 PM
How do make such nice looking maps so quickly?

Because i am highly talented.
I made this yesterday. Decided to release it today. I've got 2 more on the way soon I just give some time before i release all of them.
Title: Re: NEW MAP: Galestro
Post by: Garrett on March 10, 2008, 07:19:57 PM
Because i am highly talented.
[...]
So modest.  Nice map yet again.  Ill try it out later tonight when I get a chance.
Title: Re: NEW MAP: Galestro
Post by: Spook on March 10, 2008, 08:13:51 PM
Nice 2v2 map.
Title: Re: NEW MAP: Galestro
Post by: Eiii on March 10, 2008, 08:19:14 PM
Its evening? I think there is sunlight at that time in the day.

The sky is a saturated orange color. The light is white.
Title: Re: NEW MAP: Galestro
Post by: Clipz on March 10, 2008, 08:33:07 PM
The sky is a saturated orange color. The light is white.

So at night when there is a red sky near the oceans is it red out?
Title: Re: NEW MAP: Galestro
Post by: Eiii on March 10, 2008, 08:52:29 PM
Sorry, I should have said sun.
Either way, it does not look right at all. :<
Title: Re: NEW MAP: Galestro
Post by: KnacK on March 11, 2008, 07:50:41 AM
Hey Clipz,

I just have one suggestion.

How about making the 2 paths in to a figure 8, where towards the middle, one path would cross above the other one?

Might be interesting, but since I'm not a mapper, you can just tell me to be quiet too ;D
Title: Re: NEW MAP: Galestro
Post by: Clipz on March 11, 2008, 12:23:55 PM
Hey Clipz,

I just have one suggestion.

How about making the 2 paths in to a figure 8, where towards the middle, one path would cross above the other one?
Might be interesting, but since I'm not a mapper, you can just tell me to be quiet too ;D

Haha no i like the feed back if i get some time ill do it. I've just been busy with work and school right now.. im on my lunch break and im busy tonight so ill look into it tonight.

Title: Re: NEW MAP: Galestro
Post by: KnacK on March 11, 2008, 01:36:26 PM
lol
/me just noiticed the filter changing s-t-f-u to "be quiet"

rofl
Title: Re: NEW MAP: Galestro
Post by: Sawy on March 11, 2008, 03:12:23 PM
Nice idea, maybe just few little.
Title: Re: NEW MAP: Galestro
Post by: jitspoe on March 12, 2008, 05:36:48 AM
Could you please follow this guide (http://dplogin.com/forums/index.php?topic=5149.0)?  I'd really like to see you spend more time on each map.  I'd rather see one high-quality map than 20 medium-quality maps.  Not that your maps look bad, but they could be so much more.  They still have a late 90's level of detail to them.

I've put the map up on the beta server for play testing and attached a demo of some things that need to be fixed.  One thing I forgot to mention in the demo, but eiii pointed it out: the sun doesn't match up with the shadows.  I think I made a forum post about which sun angles to use for which sky, or you can just aim your crosshair at the sun and type "angles" at the console.  I'd probably just use a different sky entirely, though.  With the design you have, most of the map would be in shadow, I think.
Title: Re: NEW MAP: Galestro
Post by: Clipz on March 12, 2008, 12:13:43 PM
Jitspoe ive said this multiple times, If the map fits my needs i dont do betas. I guess i make an exception and do more work on it.

Alright im planning on trying the figure 8 middle which goes from high to low on both sides so you can cross paths.

Ok i did some work on this today came out with this: http://clipz.viciouz.co.uk/maps/galestrob.bsp

Edit: I posted wrong link before As of 6:03 3/12/08 est its updated

Title: Re: NEW MAP: Galestro Fixed
Post by: jitspoe on March 12, 2008, 09:15:49 PM
And I've said this multiple times: do betas.  How can you know if it fits your needs if you haven't even tested it?  Public beta testing should be the rule, not the exception.  Inevitably, there will always be some bug you over looked or a way to improve the map.

I've uploaded the new version to the beta server and attached another demo.
Title: Re: NEW MAP: Galestro Fixed
Post by: Clipz on March 13, 2008, 01:18:10 AM
I dont know why i cant release a map when wanted. I make maps for enjoyment when i think im done its good enough for me.
Title: Re: NEW MAP: Galestro Fixed
Post by: Eiii on March 13, 2008, 01:34:32 AM
In which case please release the map files so that others can fix them up once you get bored. :)
Title: Re: NEW MAP: Galestro Fixed
Post by: Clipz on March 13, 2008, 11:08:22 AM
In which case please release the map files so that others can fix them up once you get bored. :)

Good luck i use quark.. you cant open them with bsp or they mess up.
Title: Re: NEW MAP: Galestro Fixed
Post by: jitspoe on March 13, 2008, 09:26:36 PM
So I shouldn't waste my time looking at your maps because you won't bother to fix them anyway?
Title: Re: NEW MAP: Galestro Fixed
Post by: Clipz on March 14, 2008, 03:05:12 AM
Nah im fixing them... i actualy like the new way it came out. I just still cant figure out why my textures lock at times.

Beta: http://clipz.viciouz.co.uk/maps/galestro_beta.bsp

(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot157.jpg)

(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot156.jpg)

(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot155.jpg)

(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot154.jpg)
Title: Re: NEW MAP: Galestro BETA 1
Post by: Byz on March 14, 2008, 01:19:02 PM
Oo , it looks very nice now but i noticed 1 mistake : http://img211.imageshack.us/my.php?image=sshot104ve1.jpg
Title: Re: NEW MAP: Galestro BETA 1
Post by: Clipz on March 14, 2008, 01:23:50 PM
Haha wow i never realized that thanks.
Title: Re: NEW MAP: Galestro BETA 1
Post by: Clipz on March 15, 2008, 04:58:12 PM
Updated error found by byz... still same link.
Title: Re: NEW MAP: Galestro BETA 1
Post by: jitspoe on March 16, 2008, 11:30:53 PM
I've uploaded this to the beta server and attached another demo.  Mostly nitpicks.  I'd have to play it to give some better feedback.
Title: Re: NEW MAP: Galestro BETA 1
Post by: KnacK on March 17, 2008, 10:34:39 AM
I've just put it up on my server
69.153.214.246:27910
Title: Re: NEW MAP: Galestro BETA 2
Post by: Clipz on March 17, 2008, 05:28:53 PM
http://clipz.viciouz.co.uk/maps/galestro_beta2.bsp

Added Clip brushes.
Filled in window.
Deleted light from water.
Angled DJ in low.
Fixed old step in back path.
Move back platform easier access to the above ledge.
Lowered platform over low.
Rotated grass on high.

I scaled down the texture on the metal because i think it looks better i don't see the pattern on my computer. Also the scaled down flag cap... they were both intentional.

My texture issue i still don't understand why it doesn't lock... i will look into it in more detail on my upcoming maps.

Enjoy.
Title: Re: NEW MAP: Galestro BETA 2
Post by: Byz on March 18, 2008, 11:32:47 AM
http://img257.imageshack.us/my.php?image=sshot110dt6.jpg
In other base the dirt is grass. :D
Title: Re: NEW MAP: Galestro BETA 2
Post by: Clipz on March 19, 2008, 10:05:56 PM
http://img257.imageshack.us/my.php?image=sshot110dt6.jpg
In other base the dirt is grass. :D

Beta 3: http://clipz.viciouz.co.uk/maps/galestro_beta3.bsp
Title: Re: NEW MAP: Galestro BETA 3
Post by: RiMiNi on March 20, 2008, 04:29:02 PM
looking good. on the first post you might want to add a space between the link and "beta3:" so that you can click on it instead of copying and pasting :)
Title: Re: NEW MAP: Galestro BETA 3
Post by: Clipz on March 22, 2008, 05:22:32 PM
Jitspoe does this map meet your standards can i release it now?
Title: Re: NEW MAP: Galestro BETA 3
Post by: RiMiNi on March 22, 2008, 09:14:16 PM
i think so. man you make sexy maps faster than that sexually promiscuous person on main st. having babies :/
Title: Re: NEW MAP: Galestro BETA 3
Post by: jitspoe on March 25, 2008, 12:19:59 AM
Just a couple minor things on the visuals (demo attached).

I did play test it a little bit, too.  It seems a lot smaller when you're actually playing it.  In fact, by the time you grab both flags, somebody grabbing just the main flag is already back to his base, so I don't know how practical having a second flag is.   I went ahead and attached a demo from while I was play testing it, too.  Feel free to watch it or ignore it.  It wasn't too well received by other players. :-\  Might be time to fix that clip brush or two, do a better light compile and move on.
Title: Re: NEW MAP: Galestro BETA 3
Post by: Clipz on March 25, 2008, 03:39:01 PM
Well this map was kind of a new lesson for me.. the main reason i made it was to learn different angles and detailing more. I know my maps are usually huge.. people say i have to many ways. Im going to delete the 2nd flag that was just for a feel and so people cant line 1st the whole time.