Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: Clipz on March 10, 2008, 06:49:37 PM
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Beta: http://clipz.viciouz.co.uk/maps/galestro_beta.bsp
Beta 2: http://clipz.viciouz.co.uk/maps/galestro_beta2.bsp
Beta 3: http://clipz.viciouz.co.uk/maps/galestro_beta3.bsp
SS:
(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot137.jpg)
(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot139.jpg)
(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot140.jpg)
SS's from new beta on page 2.
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popping out maps faster than respawn times on OTB servers.
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Please match your lighting to the skyboxes. The lighting reeeeally looks unnatural. D;
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Please match your lighting to the skyboxes. The lighting reeeeally looks unnatural. D;
Its evening? I think there is sunlight at that time in the day.
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How do make such nice looking maps so quickly?
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How do make such nice looking maps so quickly?
Because i am highly talented.
I made this yesterday. Decided to release it today. I've got 2 more on the way soon I just give some time before i release all of them.
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Because i am highly talented.
[...]
So modest. Nice map yet again. Ill try it out later tonight when I get a chance.
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Nice 2v2 map.
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Its evening? I think there is sunlight at that time in the day.
The sky is a saturated orange color. The light is white.
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The sky is a saturated orange color. The light is white.
So at night when there is a red sky near the oceans is it red out?
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Sorry, I should have said sun.
Either way, it does not look right at all. :<
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Hey Clipz,
I just have one suggestion.
How about making the 2 paths in to a figure 8, where towards the middle, one path would cross above the other one?
Might be interesting, but since I'm not a mapper, you can just tell me to be quiet too ;D
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Hey Clipz,
I just have one suggestion.
How about making the 2 paths in to a figure 8, where towards the middle, one path would cross above the other one?
Might be interesting, but since I'm not a mapper, you can just tell me to be quiet too ;D
Haha no i like the feed back if i get some time ill do it. I've just been busy with work and school right now.. im on my lunch break and im busy tonight so ill look into it tonight.
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lol
/me just noiticed the filter changing s-t-f-u to "be quiet"
rofl
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Nice idea, maybe just few little.
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Could you please follow this guide (http://dplogin.com/forums/index.php?topic=5149.0)? I'd really like to see you spend more time on each map. I'd rather see one high-quality map than 20 medium-quality maps. Not that your maps look bad, but they could be so much more. They still have a late 90's level of detail to them.
I've put the map up on the beta server for play testing and attached a demo of some things that need to be fixed. One thing I forgot to mention in the demo, but eiii pointed it out: the sun doesn't match up with the shadows. I think I made a forum post about which sun angles to use for which sky, or you can just aim your crosshair at the sun and type "angles" at the console. I'd probably just use a different sky entirely, though. With the design you have, most of the map would be in shadow, I think.
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Jitspoe ive said this multiple times, If the map fits my needs i dont do betas. I guess i make an exception and do more work on it.
Alright im planning on trying the figure 8 middle which goes from high to low on both sides so you can cross paths.
Ok i did some work on this today came out with this: http://clipz.viciouz.co.uk/maps/galestrob.bsp
Edit: I posted wrong link before As of 6:03 3/12/08 est its updated
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And I've said this multiple times: do betas. How can you know if it fits your needs if you haven't even tested it? Public beta testing should be the rule, not the exception. Inevitably, there will always be some bug you over looked or a way to improve the map.
I've uploaded the new version to the beta server and attached another demo.
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I dont know why i cant release a map when wanted. I make maps for enjoyment when i think im done its good enough for me.
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In which case please release the map files so that others can fix them up once you get bored. :)
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In which case please release the map files so that others can fix them up once you get bored. :)
Good luck i use quark.. you cant open them with bsp or they mess up.
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So I shouldn't waste my time looking at your maps because you won't bother to fix them anyway?
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Nah im fixing them... i actualy like the new way it came out. I just still cant figure out why my textures lock at times.
Beta: http://clipz.viciouz.co.uk/maps/galestro_beta.bsp
(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot157.jpg)
(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot156.jpg)
(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot155.jpg)
(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot154.jpg)
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Oo , it looks very nice now but i noticed 1 mistake : http://img211.imageshack.us/my.php?image=sshot104ve1.jpg
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Haha wow i never realized that thanks.
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Updated error found by byz... still same link.
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I've uploaded this to the beta server and attached another demo. Mostly nitpicks. I'd have to play it to give some better feedback.
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I've just put it up on my server
69.153.214.246:27910
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http://clipz.viciouz.co.uk/maps/galestro_beta2.bsp
Added Clip brushes.
Filled in window.
Deleted light from water.
Angled DJ in low.
Fixed old step in back path.
Move back platform easier access to the above ledge.
Lowered platform over low.
Rotated grass on high.
I scaled down the texture on the metal because i think it looks better i don't see the pattern on my computer. Also the scaled down flag cap... they were both intentional.
My texture issue i still don't understand why it doesn't lock... i will look into it in more detail on my upcoming maps.
Enjoy.
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http://img257.imageshack.us/my.php?image=sshot110dt6.jpg
In other base the dirt is grass. :D
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http://img257.imageshack.us/my.php?image=sshot110dt6.jpg
In other base the dirt is grass. :D
Beta 3: http://clipz.viciouz.co.uk/maps/galestro_beta3.bsp
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looking good. on the first post you might want to add a space between the link and "beta3:" so that you can click on it instead of copying and pasting :)
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Jitspoe does this map meet your standards can i release it now?
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i think so. man you make sexy maps faster than that sexually promiscuous person on main st. having babies :/
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Just a couple minor things on the visuals (demo attached).
I did play test it a little bit, too. It seems a lot smaller when you're actually playing it. In fact, by the time you grab both flags, somebody grabbing just the main flag is already back to his base, so I don't know how practical having a second flag is. I went ahead and attached a demo from while I was play testing it, too. Feel free to watch it or ignore it. It wasn't too well received by other players. :-\ Might be time to fix that clip brush or two, do a better light compile and move on.
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Well this map was kind of a new lesson for me.. the main reason i made it was to learn different angles and detailing more. I know my maps are usually huge.. people say i have to many ways. Im going to delete the 2nd flag that was just for a feel and so people cant line 1st the whole time.