Author Topic: NEW MAP: Galestro BETA 3  (Read 6467 times)

Clipz

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Re: NEW MAP: Galestro Fixed
« Reply #20 on: March 13, 2008, 09:08:22 AM »
In which case please release the map files so that others can fix them up once you get bored. :)

Good luck i use quark.. you cant open them with bsp or they mess up.

jitspoe

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Re: NEW MAP: Galestro Fixed
« Reply #21 on: March 13, 2008, 07:26:36 PM »
So I shouldn't waste my time looking at your maps because you won't bother to fix them anyway?

Clipz

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Re: NEW MAP: Galestro Fixed
« Reply #22 on: March 14, 2008, 01:05:12 AM »
Nah im fixing them... i actualy like the new way it came out. I just still cant figure out why my textures lock at times.

Beta: http://clipz.viciouz.co.uk/maps/galestro_beta.bsp









Byz

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Re: NEW MAP: Galestro BETA 1
« Reply #23 on: March 14, 2008, 11:19:02 AM »
Oo , it looks very nice now but i noticed 1 mistake : http://img211.imageshack.us/my.php?image=sshot104ve1.jpg

Clipz

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Re: NEW MAP: Galestro BETA 1
« Reply #24 on: March 14, 2008, 11:23:50 AM »
Haha wow i never realized that thanks.

Clipz

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Re: NEW MAP: Galestro BETA 1
« Reply #25 on: March 15, 2008, 02:58:12 PM »
Updated error found by byz... still same link.

jitspoe

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Re: NEW MAP: Galestro BETA 1
« Reply #26 on: March 16, 2008, 09:30:53 PM »
I've uploaded this to the beta server and attached another demo.  Mostly nitpicks.  I'd have to play it to give some better feedback.

KnacK

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Re: NEW MAP: Galestro BETA 1
« Reply #27 on: March 17, 2008, 08:34:39 AM »
I've just put it up on my server
69.153.214.246:27910

Clipz

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Re: NEW MAP: Galestro BETA 2
« Reply #28 on: March 17, 2008, 03:28:53 PM »
http://clipz.viciouz.co.uk/maps/galestro_beta2.bsp

Added Clip brushes.
Filled in window.
Deleted light from water.
Angled DJ in low.
Fixed old step in back path.
Move back platform easier access to the above ledge.
Lowered platform over low.
Rotated grass on high.

I scaled down the texture on the metal because i think it looks better i don't see the pattern on my computer. Also the scaled down flag cap... they were both intentional.

My texture issue i still don't understand why it doesn't lock... i will look into it in more detail on my upcoming maps.

Enjoy.

Byz

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Re: NEW MAP: Galestro BETA 2
« Reply #29 on: March 18, 2008, 09:32:47 AM »

Clipz

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RiMiNi

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Re: NEW MAP: Galestro BETA 3
« Reply #31 on: March 20, 2008, 02:29:02 PM »
looking good. on the first post you might want to add a space between the link and "beta3:" so that you can click on it instead of copying and pasting :)

Clipz

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Re: NEW MAP: Galestro BETA 3
« Reply #32 on: March 22, 2008, 03:22:32 PM »
Jitspoe does this map meet your standards can i release it now?

RiMiNi

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Re: NEW MAP: Galestro BETA 3
« Reply #33 on: March 22, 2008, 07:14:16 PM »
i think so. man you make sexy maps faster than that sexually promiscuous person on main st. having babies :/

jitspoe

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Re: NEW MAP: Galestro BETA 3
« Reply #34 on: March 24, 2008, 10:19:59 PM »
Just a couple minor things on the visuals (demo attached).

I did play test it a little bit, too.  It seems a lot smaller when you're actually playing it.  In fact, by the time you grab both flags, somebody grabbing just the main flag is already back to his base, so I don't know how practical having a second flag is.   I went ahead and attached a demo from while I was play testing it, too.  Feel free to watch it or ignore it.  It wasn't too well received by other players. :-\  Might be time to fix that clip brush or two, do a better light compile and move on.

Clipz

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Re: NEW MAP: Galestro BETA 3
« Reply #35 on: March 25, 2008, 01:39:01 PM »
Well this map was kind of a new lesson for me.. the main reason i made it was to learn different angles and detailing more. I know my maps are usually huge.. people say i have to many ways. Im going to delete the 2nd flag that was just for a feel and so people cant line 1st the whole time.