Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on October 16, 2008, 12:25:12 AM

Title: Build 24
Post by: jitspoe on October 16, 2008, 12:25:12 AM
http://dplogin.com/files/clients/windows/paintball2_build024_update_pretest2.exe

Haven't gotten the linux version done, but I might wait a bit on that anyway, since I want to get the client out so people have the vwep models.  Just putting out what I have, otherwise I'll  never get around to it.  Let me know if there are any issues.  Oh, and fire up midnight - I have some new cricket sounds.

Edit: Full version here:

http://dplogin.com/files/clients/windows/paintball2_build024_full_pretest1.exe (curretly uploading - if it fails, try downloading it again later).

Note: Vwep only works correctly with the new player models.  The old player models are no longer supported.
Title: Re: Build 24
Post by: sk89q on October 16, 2008, 01:23:52 AM
Nice. Works fine for me so far.
Title: Re: Build 24
Post by: Eiii on October 16, 2008, 02:28:54 AM
I can't hear any crickets on midnight, but I tested the sounds and they work fine.

A bit quiet, so maybe it's just my settings or something.
Title: Re: Build 24
Post by: Zorchenhimer on October 16, 2008, 04:11:33 AM
Does the vwep require the server to be running build 24?
Title: Re: Build 24
Post by: Cameron on October 16, 2008, 06:48:52 AM
Needs 24 on the server, from what I can see.
Title: Re: Build 24
Post by: Bono on October 16, 2008, 11:33:12 AM
This watch is very great, but it covers on written text...
Title: Re: Build 24
Post by: KnacK on October 16, 2008, 12:28:12 PM
This watch is very great, but it covers on written text...

wha?!?!?!?!
Title: Re: Build 24
Post by: ViciouZ on October 16, 2008, 01:26:42 PM
He means the clock is good but it covers the chat text - I completely forgot about that :-(
Title: Re: Build 24
Post by: Bono on October 16, 2008, 03:10:34 PM
He means the clock is good but it covers the chat text - I completely forgot about that :-(

Thanks for correct my english :P I use translators :P
Title: Re: Build 24
Post by: QED on October 16, 2008, 04:04:00 PM
Nice little detail with the crickets!  hehe
Title: Re: Build 24
Post by: skitzo on October 16, 2008, 05:10:55 PM
erm... my vweps aren't in his hand... it looks like his junk is flopping out of his pants xD
Title: Re: Build 24
Post by: jitspoe on October 16, 2008, 11:21:50 PM
erm... my vweps aren't in his hand... it looks like his junk is flopping out of his pants xD
vweps are only supported on the new models.  I forgot to mention that.  MD2's don't support attachments.

I can't hear any crickets on midnight, but I tested the sounds and they work fine.

A bit quiet, so maybe it's just my settings or something.
Takes about 30 seconds before they start.  You may also have your volume too low.  I wanted to make them have a nice ambience, but not be too overpowering/annoying.
Title: Re: Build 24
Post by: T3RR0R15T on October 17, 2008, 11:28:42 AM
Bug: It shows the pgp weapon model everytime, when i start a new map (round too? not tested.), not my "real" weapon. It is correct, if i pick up a weapon.
Tested with my homeserver ("map dome").
Title: Re: Build 24
Post by: skitzo on October 17, 2008, 03:35:45 PM
vweps are only supported on the new models.  I forgot to mention that.  MD2's don't support attachments.

you should try sometime in the future to make it available for the old models as well seeing as alot of people use them =]
Title: Re: Build 24
Post by: KnacK on October 17, 2008, 03:46:50 PM
you should try sometime in the future to make it available for the old models as well seeing as alot of people use them =]

Not just no but HELL no.

It's time to stop backward compatability.
Title: Re: Build 24
Post by: skitzo on October 17, 2008, 07:45:28 PM
well than is there a way i can disable the vwep so i don't have these funky looking guns on the old models?
Title: Re: Build 24
Post by: KnacK on October 17, 2008, 09:59:12 PM
http://dplogin.com/forums/index.php?topic=15163.msg148220#msg148220
Title: Re: Build 24
Post by: Zorchenhimer on October 17, 2008, 10:04:30 PM
Not just no but HELL no.

It's time to stop backward compatability.

+1

The old models don't look as good as the new ones.  The animations are weird looking too.
Title: Re: Build 24
Post by: jitspoe on October 20, 2008, 02:21:01 PM
Bug: It shows the pgp weapon model everytime, when i start a new map (round too? not tested.), not my "real" weapon. It is correct, if i pick up a weapon.
Tested with my homeserver ("map dome").
Ah, I forgot to test on maps where you spawn with weapons.  Thanks for the bug report.  I think I'm going to hold off making a "public" release of build 24.  I've got some new sound effects I want to get in anyway.

skitzo: r_oldmodels 0; vid_restart.  Problem solved :).  Why are you using the old models?  It's not possible to support md2 vwep without a lot of tedious work.  If you have an issue with the new models, we should work on getting that straightened out, rather than trying to support some really dated, low-poly model that doesn't even fit the bounding box properly.
Title: Re: Build 24
Post by: Bono on October 20, 2008, 02:59:13 PM
What with watch?
Title: Re: Build 24
Post by: jitspoe on October 20, 2008, 06:27:19 PM
What with watch?
Sorry, but I don't understand what you're asking.
Title: Re: Build 24
Post by: Laged on October 20, 2008, 11:42:25 PM
Bono is talking about the clock (watch = clock)

This watch is very great, but it covers on written text...
Title: Re: Build 24
Post by: SuperMAn on October 21, 2008, 02:59:32 AM
+1

The old models don't look as good as the new ones.  The animations are weird looking too.



Old models are 10x better than the new ones imo.  Creatures of habit will never change.
Title: Re: Build 24
Post by: Bono on October 21, 2008, 03:36:17 AM
I say about this:
(http://iv.pl/images/czwiximx3oxh1z0bg0w_thumb.jpg) (http://iv.pl/viewer.php?file=czwiximx3oxh1z0bg0w.jpg)
Title: Re: Build 24
Post by: Cameron on October 21, 2008, 03:49:54 AM
I don't think the clock should be there...  Mines down the the bottom right corner.
Title: Re: Build 24
Post by: ic3y on October 21, 2008, 07:51:00 AM
I don't think the clock should be there...  Mines down the the bottom right corner.

Ye ingame Time. The Clock is the real time, and that is in the mid hi
Title: Re: Build 24
Post by: T3RR0R15T on October 21, 2008, 09:52:18 AM
Enable the timestamp :P
Title: Re: Build 24
Post by: Zorchenhimer on October 21, 2008, 11:36:46 AM
How about just use xfire's overlay?  You can put that one wherever you want.
Title: Re: Build 24
Post by: ViciouZ on October 21, 2008, 03:05:37 PM
Sorry, it was just my attempt to help out by contributing some basic code, and some guy on the old feature vote wanted it :P
Title: Re: Build 24
Post by: Zorchenhimer on October 21, 2008, 06:47:18 PM
Yea, I remember that feature request.  Heh.
Title: Re: Build 24
Post by: yossarianuk on October 27, 2008, 11:38:51 AM
Is there going to be a linux version of prerelease 0.24  ?
Title: Re: Build 24
Post by: T3RR0R15T on October 27, 2008, 03:02:00 PM
later
Title: Re: Build 24
Post by: UDead on December 01, 2008, 12:30:17 PM
So what are the basic changes to the game and build and what is good and bad about them? I just want to know before I want to download the beta build for myself to test.
Title: Re: Build 24
Post by: KnacK on December 01, 2008, 12:34:42 PM
VWEP and the new cricket sounds
Title: Re: Build 24
Post by: UDead on December 01, 2008, 03:54:18 PM
what is good and bad about them?

also would i already have the new player model or do i need to get it?
Title: Re: Build 24
Post by: KnacK on December 01, 2008, 04:29:41 PM
yes you'll have the new player model
Title: Re: Build 24
Post by: Bono on December 16, 2008, 04:35:18 PM
Any updates? ;)
Title: Re: Build 24
Post by: i_am_a_pirate on December 28, 2008, 05:01:59 PM
Small bug - I'm not sure if it's b24 specific, but i thought it would be small enough to put here: When you are observing and you press your team-talk button, when you broadcast the message (to everyone), it makes the sound for team-talk. When you use the global chat button, it is broadcast to everyone, but makes the noramal sound.
Just a small thing that should be an easy fix
Title: Re: Build 24
Post by: ViciouZ on December 28, 2008, 05:42:09 PM
You don't broadcast the message to everyone as an observer if you team talk, only other observers recieve it. I hope.
Title: Re: Build 24
Post by: Justinph5 on December 28, 2008, 06:33:23 PM
i am a pirate, its a team talk broadcast to only observers. You can tell by looking at your name and having parenthesis around it. If there's parenthesis, your only talking to observers.
Title: Re: Build 24
Post by: UDead on December 30, 2008, 11:59:27 AM
jitspoe, when do you think you will have build 24 all done and out?
Title: Re: Build 24
Post by: Zorchenhimer on December 30, 2008, 01:09:02 PM
What?  There is a download link in the first post of this thread.
Title: Re: Build 24
Post by: UDead on December 30, 2008, 07:54:38 PM
I know he has a link for the download, but I'm talking about when will he have build 24 done and out for final download. I already got the beta build 24.
Title: Re: Build 24
Post by: Zorchenhimer on December 30, 2008, 08:51:22 PM
Technically speaking, this game is still in the alpha stage.  That version you have is the "final" build 24.
Title: Re: Build 24
Post by: UDead on December 31, 2008, 11:10:33 AM
he has not fully compleated alpha build 24, its still in its beta form, if not then why has he not released it to everyone on the Files/Downloads page? Well enough fighting, all i want to know is when he expects himself to be done.
Title: Re: Build 24
Post by: KnacK on December 31, 2008, 11:21:16 AM
he has not fully compleated alpha build 24, its still in its beta form, if not then why has he not released it to everyone on the Files/Downloads page? Well enough fighting, all i want to know is when he expects himself to be done.

Here we go.....

The releases are based on "Jit-Time"

Jits never has a planned release date for anything. It's always "When he gets around to it".

Since Jits does have a Real Life(tm) and there are no other developers, DP takes a secondary role.

If you go back to previous releases, there is no rhyme or reason to when they get released, unless he makes a release and creates a nasty bug that needs to be patched immediately. Reading past posts and threads would show this trend.

Oh wait....

You're probably too lazy, as you have indicated in the past, to be bothered to do that....
Title: Re: Build 24
Post by: UDead on December 31, 2008, 01:03:52 PM
i was just asking, all i needed was a simple answer but yet you had to add a immature remark at the end.
Title: Re: Build 24
Post by: Justinph5 on December 31, 2008, 02:22:29 PM
... but its true  :P
Title: _
Post by: P!nk on December 31, 2008, 03:25:34 PM
Post removed
Title: Re: Build 24
Post by: UDead on December 31, 2008, 05:18:33 PM
happy new years to you and knack, hopfully stops hating me for no reason.
Title: Re: Build 24
Post by: Zorchenhimer on December 31, 2008, 06:16:44 PM
Hahaha.  I wish we still had that karma system.  Pink, you just made my day.  XD
Title: Re: Build 24
Post by: KnacK on December 31, 2008, 06:35:03 PM
;D
Title: Re: Build 24
Post by: doomkid21 on January 08, 2009, 05:06:27 PM
Awesome Vweps.
Title: Re: Build 24
Post by: stabbs on January 13, 2009, 06:08:19 PM
I downloaded and installed build 24, and it crashed on me more often than build 23, so I reinstalled the whole thing to go back to build 23. 

I have found later that the game will crash on me occasionally if my resolution in the game is any higher than 640 x 480.  I've tested it on an ATI Radeon x1550 and a ATI Radeon HD2600, and it seems to crash on both if the res is higher than 640x480.  It doesn't always crash, and not immedialtely.  In build 24, it crashes after about 4 minutes, in build 23, it takes about 15 to 30 minutes, and it usually depends on how many people are on the server.  The more on the server, the faster it crashes.   If i put the res back to 640x480, I can play all day with no crashes.  Weird.  The game even plays very smoothly up to 1600x1200 res with this graphics card.  Only problem is that is crashes after a while.
Title: Re: Build 24
Post by: KnacK on January 13, 2009, 06:15:19 PM
Try different drivers for the vid card. That solves a lot of crashing with ATI based cards.
Title: Re: Build 24
Post by: stabbs on January 13, 2009, 06:33:14 PM
I downloaded the latest drivers available for these cards, and it still did it.  I assumed that it must just be more compatible with Nvidia.  Is that not the case?
Title: Re: Build 24
Post by: KnacK on January 13, 2009, 06:33:55 PM
ok,

Did you remove the old drivers, reboot, then install the new drivers?
Title: Re: Build 24
Post by: stabbs on January 13, 2009, 06:36:48 PM
Yes.  I actually did it a while ago to solve a problem with a different game.  It did actually work for the other game, but not this one.  Could be some other hardware I have, because on both of these computers, the only difference in hardware is that one has the HD2600 card, and the other has the x1550,   mobo, cpu, memory, harddrives, and everything else are the same.  So it's possible that it is the mobo or something. 

Actually, my brother has the same computer as well with an x1550, and it does it on his too.  So there is something common here.  Not sure what it is though.  They are all ATI, so I figured it was just ATI, and that it is perhaps more compatible with Nvidia.
Title: Re: Build 24
Post by: KnacK on January 13, 2009, 06:39:14 PM
Quote
...so I figured it was just ATI, and that it is perhaps more compatible with Nvidia.


You will find that players with ATI based cards have more issues than players with Nvidia based cards.
Title: Re: Build 24
Post by: stabbs on January 13, 2009, 06:44:21 PM
That's what I figured.  Seems that a lot of games favor Nvidia more than ATI.  I'll be getting an Nvidia soon, so I'll be able to verify if that is the problem.  It will be three days before it gets here though.
Title: Re: Build 24
Post by: jitspoe on January 25, 2009, 01:33:10 AM
The games don't favor nvidia.  Nvidia just has better drivers.  I noticed the reflective water worked fine on my work machine that has an ATI card when used at 640x480, but it turned into the red/green plasma at higher resolutions.  Perhaps your crash is due to the reflective water.  You could try r_reflectivewater 0.
Title: Re: Build 24
Post by: UDead on January 25, 2009, 06:34:44 PM
what drivers or video cards to you prefer to work best with PBall?
Title: Re: Build 24
Post by: jitspoe on January 26, 2009, 12:56:47 AM
nVidia works best in general (not just pball).
Title: Re: Build 24
Post by: stabbs on February 04, 2009, 10:40:47 AM
I got my new nVidia card, and it works great.  Never had a crash.
Title: Re: Build 24
Post by: UDead on February 13, 2009, 10:26:11 AM
any news on when build 24 fully compleated?
Title: Re: Build 24
Post by: T3RR0R15T on February 13, 2009, 11:25:55 AM
Build 24, no.

I think, there are some new news when build 26 comes out.
Title: Re: Build 24
Post by: stabbs on February 17, 2009, 06:11:26 PM
Build 26?  Awesome.  Hope it has some good menu improvements.  One of the best improvements that the menu could have are buttons that look like buttons.  Like the "apply" buttons are so hard to find because they just look like regular text.  Great game, just needs some user interface fixes.  The password prompt in build 25 was awesome.  That was a great idea to finally implement.