Digital Paint Discussion Board

Development => Bugs, Feature Requests, and Feedback => Topic started by: doomkid21 on January 08, 2009, 04:40:13 PM

Title: Some sort of paintrifle with longer accurate range.
Post by: doomkid21 on January 08, 2009, 04:40:13 PM
I know how people are always saying Autococker is the best paintball gun, but not in all cases. The Carbine just beats it for range by the slightest bit, and that's not far enough. I've played paintball before, and I've seen some longer ranged rifles. You could make it balanced by having it shoot slower than the spyder, but I need something to shoot farther than the carbine for camping purposes.
EDIT:And a faster paintball speed would make sense xD
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: jitspoe on January 08, 2009, 06:47:49 PM
I can't remember, but I think the trracer may have further range than the carbine.  In real paintball, though, guns are limited to 285 fps on most fields, so one gun isn't going to shoot faster than another.
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: wafflez205 on January 08, 2009, 07:57:04 PM
And a faster paintball speed would make sense xD
thats controlled by the server i believe
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: Justinph5 on January 11, 2009, 04:56:31 PM
right now you can see how far you can shoot, that means they couldn't shoot you from further away either.

if you got a longer range gun, then the other team will have longer range guns too, and they could reach you at your camp spot. Therefore, a longer range gun wouldn't help anything.
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: RoBbIe on January 29, 2009, 11:15:24 AM
idk if this is related but i found a paintball sniper rifle on the internet. it had a bipod stand and a scope and shot 500 fps. but seeing and playing this game it moves to quickly to be able to snipe unless your in a pub and everyone has name newbie,newbie(1) and so on because when you strafe you get across must maps rather quickly. as there for sniping would be useless

                -although i would love to try to no scope someone-
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: KnacK on January 29, 2009, 11:33:33 AM
OT Alert


Quote
idk if this is related but i found a paintball sniper rifle on the internet. it had a bipod stand and a scope and shot 500 fps.

1. How about a link to this *sniper rifle*
2. This *500* fps rifle would never get pass a chrono test to get on to the field to play.
3. Getting hit with a paintball that's travelling at 500 fps would cause serious injury.
/me steers the thread back on topic.
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: RoBbIe on January 29, 2009, 11:43:14 AM
http://www.totalpaintballgear.com/products/t68-sniper-rifle-paintball-gun.html
 although it doesn't say fps i found it early and i am pretty sure that is the same gun that i saw. it shoots 500 fps game rules are woods ball not speed ball knack so you mite come out alright.
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: KnacK on January 29, 2009, 11:46:07 AM
SO it might shoot 500 fps but no field would allow that marker to be used at that speed, and thats before considering the insurance restrictions.

Have you even played paintball IRL?
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: RoBbIe on January 29, 2009, 11:54:30 AM
Yes Sir. Speed ball and woods ball mainly woods but my friends did use to own a speed ball court. as a matter of fact i own 10 pb guns.
i use my spyder most the time but i did get a gun off my uncle it is the us army gun they use to train with. I got it for 40 $ when if you buy it out of boot camp or w/e you call it its 400$
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: wafflez205 on January 29, 2009, 03:59:55 PM
Safety rules at scenario games state that all markers must shoot below 300 fps. That includes snipers which are a part of scenario games
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: RoBbIe on January 29, 2009, 04:10:26 PM
nah we dont play tourneys we just goof off in are woods maybe max people 10 not very big. faster it shoots we think the better just put more clothes on =D
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: idias on January 29, 2009, 04:51:29 PM
idk if this is related but i found a paintball sniper rifle on the internet. it had a bipod stand and a scope and shot 500 fps.

The guns can not go above 285 for safety reasons...above 300 (depending on the marker and proximity) it can push too much of your gas, causing it to have problems, and the balls can go through the mask...
Imagine what it would do at 500, there is no jersey that can save that guy from that!




Title: Re: Some sort of paintrifle with longer accurate range.
Post by: wafflez205 on January 29, 2009, 06:05:46 PM
500 is getting close to lethal
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: RoBbIe on January 29, 2009, 07:54:27 PM
thats why you gotta be far back. if you dont believe me google it and this is wayyyy off topic
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: KnacK on January 29, 2009, 08:06:28 PM
and that's why fields chrono your guns before they go on the field.
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: wafflez205 on January 30, 2009, 01:26:40 AM
No more weapons will be added to this game so stop asking. Knack would you do the honours of locking this thread?
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: Spook on January 30, 2009, 09:51:21 PM
Don't most paintballs explode in the barrels of the gun if the fps is more than 300? I've had problems with that before, but I have no idea how the newer markers handle it.
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: KnacK on January 30, 2009, 11:45:18 PM
Don't most paintballs explode in the barrels of the gun if the fps is more than 300? I've had problems with that before, but I have no idea how the newer markers handle it.


It all depends on what paintball you're using, the quality and diameter of paint, and the diameter and length of barrel. As well as a few other factors.
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: idias on January 31, 2009, 07:27:14 AM
this is wayyyy off topic

No more weapons will be added to this game so stop asking. Knack would you do the honours of locking this thread?

Got the point?
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: b00nlander on January 31, 2009, 07:32:43 AM
http://www.rap4.com/paintball/os/sniper-rifle-paintball-p-1384.html

"- Velocity 200-325 fps (adjustable)"

not quite the 500 here.
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: RoBbIe on January 31, 2009, 03:16:28 PM
ah must not have been that gun then =P. But i did find 1
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: vague312 on January 31, 2009, 03:43:59 PM
If you want range get a tippmann flatline or a flatline autococker.

Dont run your marker past 300fps. Its a lawsuit waiting to happen.
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: idias on January 31, 2009, 04:42:07 PM
ah must not have been that gun then =P. But i did find 1

Must? If you found it you should know if ti was or not.

No more weapons will be added to this game so stop asking. Knack would you do the honours of locking this thread?

Stop posting about new guns...if there are any new guns coming you will know. There is absolutely no need for that.
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: wafflez205 on February 01, 2009, 02:32:32 AM
I will make this clear: NO MORE WEAPONS WILL BE MADE FOR THIS GAME! JITS HAS THE WEAPONS BALANCED FOR FAIR PLAY
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: Justinph5 on February 04, 2009, 08:44:56 PM
any more clarity for the post count? at least make them meaningful.
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: Playah on February 05, 2009, 11:42:27 AM
As for new guns, i'd rather consider a new gun similar to the pgp but with balls flying at autococker ballspeed AND an autococker-based one with pgp shoot-interval.
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: i_am_a_pirate on February 06, 2009, 04:31:04 PM
Why dont we just get a paintball-grenade-rocket-fire-bazooka-launcher while we're at it??!!
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: lekky on February 08, 2009, 11:27:41 AM
Are we talking about real paintball, or this game?

All this talk about getting hit by a ball would kill you.. What? I think a long range  sniper-type weapon would be a cool addition, and give a different edge to many a match.
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: RoBbIe on February 10, 2009, 08:18:21 AM
LOL please think about this gaame before saying ''oh oh i want to snipe like cod and halo'' but think THIS GAME YOU GO SO FAST AND GET ACROSS MUST MAPS IN MATTER OF 30 SEC OR SO AND HOW YOU GOING TO SNIPE SOmeone goin 100 mph i mean really....
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: wafflez205 on February 11, 2009, 06:20:28 PM
they will be 100M away before the paintball reaches where they were
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: lilb990 on February 12, 2009, 04:41:01 PM
LOL please think about this gaame before saying ''oh oh i want to snipe like cod and halo'' but think THIS GAME YOU GO SO FAST AND GET ACROSS MUST MAPS IN MATTER OF 30 SEC OR SO AND HOW YOU GOING TO SNIPE SOmeone goin 100 mph i mean really....


I can't believe i'm saying this but i agree with Robbie how in the world would you snipe someone going at that speed...
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: SuperMAn on February 12, 2009, 11:37:46 PM
PGP + Steel barrel = SNIPER RIFLE
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: wafflez205 on February 13, 2009, 07:46:57 PM
or you can just shut up and play the game it was meant to be played
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: rafalluz on February 15, 2009, 12:48:01 PM
How about an external tool to replace existing weapons on demand?

You couyld set things like:
Velocity
ROF
Number of pellets
Spread

and maybe even load a new model of gun if got one.

 So if anyone wants to create their own weapons, they're free to do so. I know games that are using this approach (Liero, probably Q3, maybe not appearance-wise, but certainly shooting wise) and it would stop any topics "MAKE NEW GUNS!" in their tracks. I certainly would like one to play to create eg. paintball shotgun.
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: i_am_a_pirate on February 15, 2009, 02:17:17 PM
You couyld set things like:
Velocity
ROF
Number of pellets
Spread
IMO, no. This would take quite a lot of work. a) to stop hackers just putting it on the best settings (cos im presuming you wont b able to have an autococker spraying 10000 paintballs in every shot every 0.01 secs).
b) because it would require a heck of a lot of calculating by the server to tell what gun it is you're using and alll it's properties, for every person (I think!)
c) it would need an even more complicated GLS to compensate, and all the settings would have to be stored on a server to make it even slightly unhackable.
And i expect i've just said the biggest load of excrement in my life
Title: Re: Some sort of paintrifle with longer accurate range.
Post by: rafalluz on February 15, 2009, 03:02:01 PM
That was rather constructive, but pardon?

It would be totally server side setting as I can tell from q3. One setting on the server, everyone share it. So noone can get better weapons than others.

And this would be just 4x8 = 32 numbers to send in the beginning of the game, if nondefault + models if there are any new.

And obviously editor would need to set some reasonable bounds at values of these variables, as eg. you really don't need too many pellets at once, maybe 4 or 8 would be max,