Digital Paint Discussion Board
Development => Mapping => Topic started by: Pajama-Sam on April 04, 2009, 06:54:42 PM
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deeR
Guest
Email Re: BSP Editing Tips, aka "How to make a map."
« Reply #14 on: April 02, 2005, 01:29:28 PM » Quote
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---- qbsp3 ----
entering c:\bsp\quake2\pball\mapfiles\grave.map
0...1...2...3...4...5...6...7...8...9... (1)
0...1...2...3...4...5...6...7...8...9... (1)
writing c:\bsp\quake2\pball\mapfiles\grave.prt
Writing c:\bsp\quake2\pball\mapfiles\grave.bsp
3 seconds elapsed
---- vis ----
reading c:\bsp\quake2\pball\mapfiles\grave.bsp
reading c:\bsp\quake2\pball\mapfiles\grave.prt
940 portalclusters
3017 numportals
0...1...2...3...4...5...6...7...8...9... (11)
0...1...2...
Thats the exact message, never seems to reach 3, ive waited 10 minutes, but with all my other maps its never taken that long.
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thats what one of the posts from someone looks like, and thats exacly my problem too
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except mine's not c:\bsp\quake2\pball\mapfiles\grave.map
mine's c:\bsp\quake2\pball\mapfiles\Putt-Putt's_house.map
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and the bottom line on the one i copied, is wrong, he prob waited 10 minutes, but i waited about 12 hours
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You can edit your posts, so you won't make posts with 1 minute caps and which have 1 sentence.
940 portalclusters
3017 numportals
I don't remember what portalclusters were (prolly useless info), but 3017 numportals isn't much... So you probably do not have a skybox, OR, you have leaks.. Go to file-find .lin file. It should be there.. somewhere. And seal your leaks.
OR, did you put a huge box all around your map? if yes, then have fun putting a decent sky around your map..
OR, you seriously have a poor computer :D. I hope its the last one, because then all you got to do is to find urself a nice gentleman who would compile the map for you.
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i dont have anyleaks and i tried that and i couldnt find the file
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You know how to fix leaks? And if the map is big and complex, and your computer a little poor, it just cant handle that.
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Map Info for [C:\Documents and Settings\Brendan\My Documents\bsp_pb2_build019a\bsp\pball2\quake2\pball\mapfiles\Putt-Putt's_House.map]
.................................................
Total Brushes 611
Modifiable 601
World Brushes 601
Brush Faces 3841
Modifiable Entities 0
Fixed Size Entities 10
Lights 0
Sky Brushes 15
Water Brushes 15
Clip Brushes 0
Target Entities 0
Targetnames 0
Detail 0
Hint 0
Selected 1
Unselected 600
Other Brushes 571
that is what it says when i go to File, map info
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is that good?
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you could post .map file and someone could tell you what you did wrong...
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Most likely there's nothing wrong seeing as an error would have showed up in the compiler. The problem is probably his computer.
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Detail 0
Hint 0
Does that mean, that he has no hint or detailed brushes in his map?
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yes, i have no detail, or hint brushes, at all...
is that a bad thing? or is that good?
because i've made other maps with none at all and they load and work fine.
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Map Info for [C:\Documents and Settings\Brendan\My Documents\bsp_pb2_build019a\bsp\pball2\quake2\pball\mapfiles\Putt-Putt's_House.map]
.................................................
Total Brushes 451
Modifiable 441
World Brushes 441
Brush Faces 2781
Modifiable Entities 0
Fixed Size Entities 10
Lights 0
Sky Brushes 15
Water Brushes 12
Clip Brushes 0
Target Entities 0
Targetnames 0
Detail 0
Hint 0
Selected 0
Unselected 441
Other Brushes 414
ok, i've maken some of the cylinders from 32 sides to 10, or 6, and takedn some of the brushes away, and it has gone down to this,
so if its my computer thats the prob, which i doubt it is, will this help?
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and before i sent this message i had let my map load to bsp format for atleast 20 hours, maybe 24, and it was only at
1...2...3...4...5...6...
and it never got to 7 after 20 hours
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Map Info for [C:\Documents and Settings\Brendan\My Documents\bsp_pb2_build019a\bsp\pball2\quake2\pball\mapfiles\Putt-Putt's_House.map]
.................................................
Total Brushes 419
Modifiable 409
World Brushes 409
Brush Faces 2590
Modifiable Entities 0
Fixed Size Entities 10
Lights 0
Sky Brushes 15
Water Brushes 12
Clip Brushes 0
Target Entities 0
Targetnames 0
Detail 0
Hint 0
Selected 0
Unselected 409
Other Brushes 382
ok now its down to this
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Please, edit your posts. It's hard to read when you have 4 posts in a row. Bit it's bad to not have any hint brushes or any detailed brushes. If you have any barrels, crates etc. that don't block visibility, select them all, opec surface properties by clicking S, check detail box, click set content and then add content (or other way around, im not sure, i just click them like 20 times...) And there's some tutorials about VISing. There is Dag's tut on forum and also on RUST. I dont have time to put links.
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ok and sorry about so many posts, i've never had to use the forums b4, and ive been playing pb for atlest 5 years lol
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Please, edit your posts. It's hard to read when you have 4 posts in a row. Bit it's bad to not have any hint brushes or any detailed brushes. If you have any barrels, crates etc. that don't block visibility, select them all, opec surface properties by clicking S, check detail box, click set content and then add content (or other way around, im not sure, i just click them like 20 times...) And there's some tutorials about VISing. There is Dag's tut on forum and also on RUST. I dont have time to put links.
Or you can just select them and click the "+Det" button.
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Put i think i saw, that you had written that "+Det" has some problems. It was something like they lose their default flags, or something. I'm not sure, though...
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ok, lol, thank you