Digital Paint Discussion Board

Digital Paint Community => Clans, Matches, and Tournaments => PBCup => Topic started by: Dirty_Taco on April 17, 2006, 11:24:14 PM

Title: _
Post by: Dirty_Taco on April 17, 2006, 11:24:14 PM
Post removed
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: Lunatic on April 18, 2006, 02:07:49 PM
cfire should be taken out. It can be camped easily with 2 players on each side making it hard to get to the base. As well, if you are the lone guy you can just sit right on the flag and not worry about being grabbed on. They will either rush in and own you, or if they try and get the flag without shooting because they are greedy, you can kill them. I know that didn't make much sense. I basically just hate the map in general.

I like pbsanctuary, made by Bob. It has open areas in the base for fighting, can't really be camped very well. There are multiple routes to opponents base, with enough equipment. There is many jumps to avoid the annoyance of spray. I think it could be a good addition.

Paintball Thunder, possibly. Problems with it are, narrow halls and it could be camped. Other then that it is okay.

If I think of any more maps I'll post them.
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: jitspoe on April 18, 2006, 02:42:10 PM
routez.bsp

A.) Is the map good for 4on4 gameplay?
   It works very well for 4v4 (and higher).

   A.1) Does it have multiple routes?
      As the name implies.

   A.2) Are the routes wide and not narrow? (i.e. jump.bsp)
      I'm not really sure why this is a requirement.  Many popular match maps have narrow paths (ie: midnight).  I think it's good to have a variety.  Some people play better in open maps, some better in close quarters.  I personally prefer narrow paths because they put more emphasis on teamwork and strategy and less on jumping around and longballing.

   A.3) Are there trick jumps within the routes that allow people to not get cornered by spray?
      It's pretty much impossible to corner somebody in this map.

   A.4) Are there 4 or more sets of equipment?
      Players spawn with equipment.

   A.5) Is there a variety of equipment?
      Definitely.  Player equipment spawns are low-end, but there is a broad variety of weapons throughout the map.

   A.6) Does the map lend itself to multiple possibilities for clans to employ teamwork (i.e. is there more than one way to play the map).
      This is the strongpoint of this map.  Not only are there lots of paths, but there's a unique new element with the jailbreaks.  Lots of possibilities.  Also, the jails force people to move out of their base and keep the gameplay moving.

   A.7) Is there more to the map than who can rush to a spot first and spray?
      Definitely.

   A.eight) Does the map have many bottlenecks? That is, are there many large areas that become narrow small areas.
      Nope, each area has multiple routes.

   A.9) Are the choke points situated in a manner that lends itself to good gameplay? That is, where everyone meets and sprays, is it a large area with multiple options, not a narrow hallway with no cover.
      The map has been thoroughly beta tested, and the gameplay seems to work very well.

B.) Is the map easily camped?
   As mentioned before, the jails stop most of the camping.

   B.1) Can one person easily hold down the base? (i.e. bases with one entrance)
      Not easily.  The map favors offensive play.

   B.2) If a clan were to have all members defend the base, would this make it impossible for the other team to score?
      There are 4 routes into the base alone.  It would be very difficult to defend even with the whole team defending.
  
   B.3) Are the bases fairly open? (i.e. hellsurvivors)
      Again, I'm not sure why this should be a requirement.  Maps shouldn't all favor one particular skill such as longballing.  There should be variety.  It's not as open as hellsurvivors, but there are a lot more ways to reach the flag.

   B.4) Is there a lot of clutter a person could hide behind then shoot someone in the back as they walk past? (maybe the only affirmative answer here would be oddjob.bsp unless we emphasize a lot).
      I feel there's a sufficient amount of cover and strategic points.

C.) Is the map made well?
   Better than the vast majority of maps.  Better than most (if not all) of mine, too.

   C.1) Are there many areas with texture alignment problems?
      Texture alignment has been nitpicked.  I don't think any textures are misaligned.

   C.2) Are there many areas with brush alignment problems?
      I don't think there are any misaligned brushes, either.

   C.3) Are the entities spread across the map in an appropriate manner?
      Entity placement is pretty strategic.

   C.4) Do all the spawns, flags, and caps work correctly?
      Yes.  It went through quite a bit of testing.

   C.5) Do all the spawn points face the same direction, respectively?
      Yes.

D.) Does the map appeal to the PBCup community?

   D.1) Is it a map the PBCup community will like?
      I guess that's something for the community to decide.  I think it would be a great addition, but it's fairly new and hasn't had much exposure, so much of the community probably hasn't even played it.
Title: _
Post by: Dirty_Taco on April 18, 2006, 03:52:30 PM
Post removed
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: jitspoe on April 18, 2006, 04:24:49 PM
There's an entire jailbreak mod, which I'm sure had clans of its own, and back in its time, was significantly more popular than paintball2.  I don't know if that's still the case -- I haven't kept up with Quake2 mods much.  In any case I think it almost forces some element of teamwork.  You can't escape from the jail on your own (unless you happen to press the button and get shot at the same time).  The unique gameplay means people will have to practice it to do well.  It also stops the "get one cap and camp" strategy that everybody seems to be using now.

I also agree about cfire.  The entrances to the flag area are too easy to defend.  Ksplat2 shouldn't be on there, either, because it only has 1 path.
Title: _
Post by: Dirty_Taco on April 18, 2006, 09:10:56 PM
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Title: _
Post by: Dirty_Taco on April 18, 2006, 09:52:51 PM
Post removed
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: jitspoe on April 18, 2006, 11:15:59 PM
It certainly has potential.  We should discuss possible revisions here: http://dpball.com/forums/index.php?topic=1744.0.  Hopefully Crash is still with us (the ban expired a couple weeks ago).  Even though the center path is the fastest, there are still two entrances to the base from that path, and just because a path is slower doesn't mean it's unusable (ie: hellsurvivors), though I don't think I've found the "5 second" route.
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: blaa on April 20, 2006, 11:48:55 AM
disaster.

I wont acquaint it as long as jitspoe acquainted routez.
It has enough equipment for 4 players. Guns, equipment is in base, ammo is founded elsewhere too.

2 routes to opponent flag. 1 route is a lot faster than second route.

The base has 2 entrances, quite hard to camp in my opinion.

I think the only minus is that higher route is so fast.
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: GyRO. on April 20, 2006, 11:40:45 PM
I think propaint is a wicked map for pbcup.  Very hard to camp.  I also think you should put a map in that does not involve different routes but a straight field.  I think Battle2 is an excellant map for this ( just to change it up from maps with different routes)--- Also anyone remember halfpipe ?? That would be an interesting map to bring back.  Renoir is also another good map to play for a 4v4.

GyRO's map nomination
Propaint
Battle2
Halfpipe
Renoir
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: jitspoe on April 20, 2006, 11:51:56 PM
I haven't had a chance to play propaint yet, so I don't know how well the gameplay works.  Battle2 is a one-path map for the most part.  Halfpipe and Renoir could be interesting, though.  There's not much to hide behind in half-pipe, and renoir's paths are pretty wide (except for that slow, back path that hardly gets used), which is what DT seems to prefer.
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: lekky on April 21, 2006, 06:04:36 AM
i'm not sure about propaint. it seems too small for a variety of different strategies to be used, and itss far too easy to camp every entrance
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: MosheD on April 21, 2006, 06:33:13 AM
think again lekky. When lining to hole, the offensive player doesnt really have to jump out from that hole room, or whatever, and get shot. He can crouch down there, then look where is the liner shooting, change ur position and kill liner.
But i doubt that pp will be added to maplist.

It's Propaint 2
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: lekky on April 21, 2006, 06:48:29 AM
can anything about framerate be put into the criteria? :P

for instance darkages, mirrorr and pbcup_sassault were pretty much unplayable by me and others. Why is it that two seemingly similar maps can give such a difference in framerates?
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: oddjob on April 21, 2006, 08:46:09 AM
blaa, I am pretty sure that what you posted isnt quite what pierce had in mind, he wanted educated posts about why a map should be taken out, not just one line. Posts like yours wont be given much thought. Come up with some better reasons to get rid of a map, and they will be taken into consideration.
Title: _
Post by: Dirty_Taco on April 21, 2006, 04:16:06 PM
Post removed
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: jitspoe on April 21, 2006, 04:33:46 PM
Battle2 also fails on a number of the group C requirements.  It also has a lot of potential lag issues because of the amount of equipment visible.
Title: _
Post by: Dirty_Taco on April 24, 2006, 12:08:44 PM
Post removed
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: Lunatic on April 24, 2006, 09:02:55 PM
I wanna see that video. Better make it look good. =D
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: MosEz on April 27, 2006, 03:14:32 AM
hey
@ lekky Disaster is a good map
@ Lun Thunder is a good map too
my map nomination

1. Pbsanctuary.bsp
2. Badlands.bsp
3. CanCan.bsp

And maybe Hunt.bsp

All 4 Maps have enough equipment and they r made very well ( I think). Their are some TrickJumps and some Camperpostions.
I think their are no textures problems
More entrances in the base.
The FlagPoints work.
I think all the maps are very good for 4v4.
Have a look at it and make ur own opinnion :)


Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: blaa on April 27, 2006, 05:10:55 AM
badlands - rush to mid first or camp the base with 4, and victory is yours.

hunt - more than 1 route, the small tunnel isnt worth to be called "a route"

Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: lekky on April 27, 2006, 05:15:18 AM
meini, you mean @blaa

But yeah i agree about Disaster

A.

It has a high route and a low route, as well as an intermediate route to low mid.
The low routes are wide, the fast high route is narrow meaning you generally can't rush to opponents base quickly.
Lots of barrels and things to jump on and off in the routes.
Plenty of  a variety of equipment for 4v4
Multiple strategies can be employed.
First to rush to high can spray, however this sprayer can be hit from another route so the advantage isn't a map winner.

B.
2 Entrances to base so 1 person can't hold it well.
I guess all members could defend the base :/
Base is fairly compact.
Is there a lot of clutter a person could hide behind then shoot someone in the back as they walk past? (I dont think this should be in the spec.)

C.
Yes :p

D.
I think so yes.
I think a new spec should be added here about effect on Frame Rate. This map does not put excessive demands on framerate :)
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: jitspoe on April 27, 2006, 12:47:38 PM
If hunt is the map I think it is, it has lots of texture issues, paths that are too narrow, and the base was too easy to guard (you have to climb up ladders to get to the flag, right?).
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: MosEz on April 27, 2006, 01:04:27 PM
yes or u go high the hill
Title: _
Post by: Dirty_Taco on April 27, 2006, 01:32:01 PM
Post removed
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: Lunatic on April 27, 2006, 08:40:43 PM
CanCan is a really good map. I like it a lot. I'll nominate that for sure.

Also Encounter. But I think right now, it may be too campable.
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: MosEz on April 28, 2006, 03:02:56 AM
encounter is excellent
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: blaa on April 28, 2006, 05:28:39 AM
encounter has neutral flag (whatever they are called in community) like in mirrorr. I very much liked it in mirrorr. It gives something more to the game. Dont know what. Routes in enc. are fast, fluent. More camping spaces needed, but maybe not?

Eerm, add new high route to disaster? After using that map in some mathces (3-3 though) i havent seen, that some route is better than other routes. High - must use. And u can line high from low. Low route itself is quite fluent (example moonlit2r1, summer - very fluent enjoyable fast routes). Lots of camping spaces. When its 1-1. And 1 defends base, then its quite hard to win the defender. So, i wouldnt like if someone modifies the map, except one place. Add 1 entrance to each base. Hum, so u can fall on the flag. Maybe it should start from the house where the ladders, which lead u to high route, are.

Thunder and i guess cancan will cause fps problems for some players. But it is their own fault.
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: lekky on April 28, 2006, 08:50:09 AM
no one has answered me on this adding an fps demnds spec. :)
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: oddjob on April 28, 2006, 01:31:45 PM
Lets be honest here, If you can't get more than 60 fps in paintball 2 its definatly time for a vid card upgrade....As for making an fps consideration, its highly unlikely, because MOST everyone has a fairly decent computer/vidcard.
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: KnacK on April 28, 2006, 01:48:30 PM
I totally take offense to thsi state.  My 16 meg Voodoo 2 card rox0rz my box0rz.

unF unF unF
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: JOE on May 05, 2006, 06:45:12 PM
I just played both thunder and disaster.  I believe that thunder would be a geat pbcup 4v4 map, although some of the hallways are a bit narrow there are enough ares that have a lot of space...its a good map.

As for Disaster on the other hand, I didnt likr it from the start, the textures suck.  The high rout doesnt even travel all the way to the other base but rather to the middle of the map..
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: blaa on May 06, 2006, 12:23:32 AM
I think You didnt use the correct high route ;). You used that route which leads u to a platform. High route has a bridge, which u can see from that platform.
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: lekky on May 06, 2006, 06:09:59 AM
yeah, there are 3 routes on disaster, low, high to mid, and hi to base?
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: bitmate on May 06, 2006, 06:35:05 AM
Wow... I don't know most of the maps mentioned here and I even don't have some of them...

But playing on maps, which most of the people are not used to seems to be a good aspect for the map choice for the next PBCup season. Playing castle1 or pbcub all the times gets pretty boring.
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: DAMIEN on May 26, 2006, 04:05:03 AM
no time to post map requests atm, but i wanna make sure to request 1 map to be blacklisted though....

propaint

im sry but that map is 1 o the most poorly thought out maps ive ever seen. sure it has more than 1 route but i think that the decision to make the jump was based on the pretense that being able to strafe at a high speed as being skillfull, which its not. i also think that the lower route is more of a joke than a path, once again gathering massive speed on ice and leaping over barrels is not a skill, its something a moron who cant play in a challenging environment calls fun.

i think that this map has been played so often by certain teams that their mastery of the speed/timing is on point and used to make an unskilled bunch o idiots with tactic-phobeas and little to no right to be considered any more than a round after round repeat of the round that came before it.

even if a map has more than 1 route, the limtiation of one's usage of said right based on which team reaches the mid o the route first is what makes a map dull, uninteresting and not worth season 2.

all for now, more later
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: MosheD on May 26, 2006, 05:36:56 AM
no time to post map requests atm, but i wanna make sure to request 1 map to be blacklisted though....

propaint

im sry but that map is 1 o the most poorly thought out maps ive ever seen. sure it has more than 1 route but i think that the decision to make the jump was based on the pretense that being able to strafe at a high speed as being skillfull, which its not. i also think that
 the lower route is more of a joke than a path, once again gathering massive speed on ice and leaping over barrels is not a skill, its something a moron who cant play in a challenging environment calls fun.

i think that this map has been played so often by certain teams that their mastery of the speed/timing is on point and used to make an unskilled bunch o idiots with tactic-phobeas and little to no right to be considered any more than a round after round repeat of the round that came before it.

even if a map has more than 1 route, the limtiation of one's usage of said right based on which team reaches the mid o the route first is what makes a map dull, uninteresting and not worth season 2.

all for now, more later

are you talking about propaint, propaint1 or propaint2?
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: lekky on May 26, 2006, 05:55:53 AM
well you raise some interesting points. But i don't want every map on the season 2 maplist to be the same. Different styles of play maker hte game interesting.

Although if a propaint map was to be put on the list, i think it should be pp2. I'm undecided as of yet if my enjoyment of pp and pp1 are clouding my judgement as to whether either should be on the maplist. Maybe someone would care to critique them..?
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: Playah on May 26, 2006, 12:01:37 PM
are you talking about propaint, propaint1 or propaint2?
Either propaint or propaint1. ;)
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: Termin8oR on May 26, 2006, 02:56:02 PM
What about "hillside2"? I do think its great if it hasnt been mentioned already! Sorry i hate reading more then 1 page of different posts, especially on a Lazy day!

Hillside2 has more then 1 path to each flag.
It generates speed for faster users.
Great playable map.

-Termin8oR
Title: _
Post by: Dirty_Taco on May 27, 2006, 11:27:16 AM
Post removed
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: Termin8oR on May 27, 2006, 02:33:54 PM
propaint2 is different. Im not to intrested in it. but propaint1 is solid and great. It plays very well and its good for 10vs10 if server can handle.
Great Job Crash

Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: XtremeBain on May 27, 2006, 02:43:00 PM
propaint2 is different. Im not to intrested in it. but propaint1 is solid and great. It plays very well and its good for 10vs10 if server can handle.
Great Job Crash

It's only got 8v8 spawns.
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: MosEz on May 30, 2006, 07:38:41 AM
What about docks2? Its a great Map maybe one can remade it? Maybe 2 entrances in the house..
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: blaa on May 30, 2006, 10:51:26 AM
pbcup.bsp
docks.bsp

something different :)
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: b00nlander on May 30, 2006, 01:40:59 PM
pbcup.bsp
docks.bsp

something different :)

pbcup... right. go back to the first page of this thread and read.

docks(2)? I never found it to be that great, and as 95% of the action goes through the relatively small center and it does not allow good gameplay(imho), I'd rather not consider that for the mappool.
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: MosEz on May 30, 2006, 02:09:15 PM
Whats about :
                         Brainstorm?
                         Antioch 1,2 or 3?
                         Palmtree?
                         Picasso?
                         Ub_RoofTop?
                         Mirror 1 or 2?

Discuss about it =]
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: Termin8oR on May 30, 2006, 02:57:15 PM
mirror.bsp has a quick flag cap glitch. but mirror1,2 should be fun and good.
brainstorm i think is to large. antioch1,2,3 are good. palmtree should be redone for pbcup. picasso is to bottle knecked I think. ub_rooftop is good.
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: b00nlander on May 30, 2006, 03:10:55 PM
I wish you would _ALL_ go back to the first page of this thread, read it, then do what is asked there and actually provide reasons why certain maps would be good/useful for PBCup.
Thank you.
Title: Re: Sticky: Official Maplist Post for PBCup Season 2
Post by: bitmate on May 30, 2006, 03:29:25 PM
mirror.bsp has a quick flag cap glitch.
We already solved this problem.
Title: _
Post by: Dirty_Taco on May 30, 2006, 10:56:29 PM
Post removed
Title: Re: Official Maplist Discussion for PBCup Season 2
Post by: jitspoe on June 04, 2006, 02:23:29 PM
I forgot about it, but palace might be a good pbcup map.  It has lots of different routes and 2 flags, so it can't be camped easily.  It has a very strong resemblance to castle1.  I'm not going to bother writing a long, detailed post, because that did no good last time.