Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on December 21, 2010, 01:32:53 AM
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As always, you're responsible for updating/uninstalling if there's any kind of exploit or whatever with this build. Hopefully there are no major issues so I can release by Christmas.
Builds are now up on the files page.
Engine:
build 31 (2010-12-20):
- Feature: Hid model when chasecamming in first person. 10:42 PM 11/2/2010 (thanks zuluzet)
- Bugfix: Fixed netgraph so it doesn't wrap around in resolutions above 1024 (will still wrap at resolutions above 2048). 11:40 PM 9/8/2010
- Bugfix: Fix for server password menu not coming up sometimes (resulted in a get_password-attack.txt error). 9:25 PM 9/16/2010
- Cvar: cl_drawclockx and cl_drawclocky - Adjust position of the clock. Default is "-1" on both commands = centered on the top of the hud (like build 30).
- Tweak: Names now default to "noname#####" (##### = random number) instead of "newbie".
- Tweak: Made things MT to help reduce game hitches. 1:04 AM 11/2/2010
- Tweak: Changed filename from demos started with arecord. It's now like the filename from the autodemo on a server.
- Tweak: Added the resolution 1600 x 900.
- Tweak: Removed unused commands ("gl_nobind", "gl_poly", "gl_texsort", "gl_polyblend", "gl_playermip").
- Tweak: Increased number of screenshots to 9999.
- Tweak: Enabled archive flag for cl_swearfilter.
- Tweak: Added ftp:// support to the webload command.
Game:
*** 1.920 build 171-175 ***
- Replaced .skm in model keys with .md2 so downloading code will work properly and people will get the .skp pose files as well. 10:19 PM 5/18/2010
- tdm_tugofwar cvar. If enabled, when one team scores a point, the other team loses a point in team deathmatch. 2:30 PM 9/3/2010
- Interpolated hitboxes. 2:30 PM 9/3/2010
- Fixed chasecam text to update immediately when switching chase targets. 1:20 PM 9/10/2010
- "newbie" and "noname" will have random numbers assigned them to make cheaters and whatnot easier to locate in logs. 1:09 AM 9/14/2010
- g_autobalance now autobalances teams whenever somebody disconnects, changes teams, or a round ends. Tries to find the best match of player score to team score ratios when selecting who to switch. 1:03 AM 11/2/2010
- Autorecord now waits 4 seconds after connect to hopefully stop issues where recording tries to start before level is loaded. 4:39 PM 11/6/2010
- Bug fix for "eating" paint grenades.
- Added build number to "players" command.
- Improved bouncing physics.
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Do you have a "bigger" icon for the desktop (to remove the border around the icon in windows 7)?
This crashes with b31 pretest1 too.
http://dplogin.com/forums/index.php?topic=21285.0
I've updated the fileversion and productversion dates in the versioninfo (cvs: q2.rc).
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- Feature: Hid model when chasecamming in first person.
Finally ;_;
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- Bug fix for "eating" paint grenades.
:((
Anyway, great to see some good improvements ;).
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Nice work :)
- Replaced .skm in model keys with .md2 so downloading code will work properly and people will get the .skp pose files as well. 10:19 PM 5/18/2010
Does this mean that we don't need to use the .md2 extension for .skm models in maps longer?
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I found some other things:
1. The serverbrowser shows "newbie" and ingame it is "newbie#####" (##### = random number). Pictures 1 + 2 from your b31 server (with b31 pretest1 client).
2. Maybe we should set the minclientbuild to a higher default value. There are players with build 19 on the servers... (Picture 2).
3. The score at the end showes only 11 players anymore. Picture 3 from our b30 server (with b31 pretest1 client).
4. The number from newbie##### is missing in the "timed out" message.
[19:00:56] newbie528 entered the game (build 30).
[19:01:51] newbie timed out
[19:01:51] newbie528 disconnected.
5. I got a crash, after clicking on "clear" at the serverlist menu ingame, but i can't reproduce it atm.
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1&4. The newbie#### name is done in the game code and gets applied after the real name. The stuff handled in the engine (time outs, server browser display, etc) uses the real name set by the player. This issue will probably phase out as the client randomly sets a name now, so people on the newer builds shouldn't have the name "newbie" anymore.
2. minclientbuild defaults to 30 now.
3. The score screen at the end has a hard limit for the number of characters. I'm guessing it's showing less because there are so many colored names. That really needs to be set up to use the client-side scoreboard.
5. Probably not a new bug, but if you can find a way to repro it, it would be good to fix (for the next build).
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Well i would like to ask if someone know why this bug is happening. I have GeForce 260M and my native resolution is 1600x900. Everywhere when i try to make if fullscreen it just makes sv_vidrestart and stay in windowed mode. This just happens with every resolution that is lower than my native resolution. Anyone know why is this happening?
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Well i would like to ask if someone know why this bug is happening. I have GeForce 260M and my native resolution is 1600x900. Everywhere when i try to make if fullscreen it just makes sv_vidrestart and stay in windowed mode. This just happens with every resolution that is lower than my native resolution. Anyone know why is this happening?
Probably because your monitor doesn't support it. You say this happens in every resolution less than your native resolution. Does it work in your native resolution?
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+1 for build 31 :D
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Probably because your monitor doesn't support it. You say this happens in every resolution less than your native resolution. Does it work in your native resolution?
Oh sorry i was watching TV while writting this. I wanted to say that this happens with resolution that is higher( when my native is 1600x900 than 2000x1500 doesnt work) even with my native resolution i am not able to fullscreen the game. Also i noticed that when i try to fullscreen 1440x900 than it doesnt work too.
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What size is your monitor?
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Make sure you don't have your display refresh set to anything other than default.
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Linux version is up.
Please test this build quickly, if you can, I want to be able to do an official release on Christmas.
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I've updated our pub servers (beta, soccer, public, speed).
The autobalance works great, but there is one thing, that i don't like. The forcejoin command is almost useless now. Can you make it, that a player is locked in a team, if he is switched into it with the forcejoin command? That the autobalance won't switch him anymore?
Edit: Do i need testw.dat or testl.dat in my pics folder? Or is it windows/linux?
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Or is it windows/linux?
Yup, you just need the appropriate one.
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Lol today i got kicked from [OTB]Public, there stood That i have a problem with Build 31, there were problems with modified or missing files and i should reinstall it ?? wtf :D
And now i am tempbanned from the server ??? :o
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Make sure you don't have your display refresh set to anything other than default.
What size is your monitor?
My refrest is set to 60Mhz i think that i didnt change so it should be the default.
My monitor is 15.6 inches with native resolution 1600x900
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Lol today i got kicked from [OTB]Public, there stood That i have a problem with Build 31, there were problems with modified or missing files and i should reinstall it ?? wtf :D
And now i am tempbanned from the server ??? :o
Windows or Linux? Did you install the full version or the patch? Did you install or copy anything over the install?
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Windows, Patched, No :D
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1. OK, i don't know if someone understand what i mean, but i'll try it :P
If i'm in the red team and type in "join r" mid in the round, it says "You will remain on the *Red team next round.". If i type it in between two rounds, it says "You're already on this team!". Why comes the "You're already on this team!" message not mid in the round?
If i think right, the "You will remain on the *Red team next round." message should only come if i type in "join x" (x=any other team) and after that "join r" in the same round (so, only if it can't change the team immediately and another teamchange was between it).
And if i type in "join auto" and it chooses my actual team, it says "You will remain on your current team". Can you explain, when it should say which message?
2. The "Cannot change teams for ... more seconds" countdown will be stopped, if a new round begins or i respawn in a team.
3. The . or ! at the end of the "Cannot change teams for ... more seconds" message is missing :P
4. Sometimes my console will be flooded with the messages "Cannot change teams for ... more seconds" and "You have been auto-switched to the Blue team." alternating for 10 seconds.
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If you can switch teams immediately, and you try to switch to the team you're on, it will tell you you're already on that team.
If you can't currently switch teams because you're playing, it will tell you what you'll switch to on the next round (you'll switch to the blue team next round, or you will remain on the red team).
The cannot change teams thing is to prevent people from flooding team changes. I guess that needs to be disabled for autobalance?
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Hard to say. I think it could be enabled, but the message flooding isn't very good. It happens, if i switch the team three times and it auto-switches me back (the first time at the end of the round, the other two times immediately).
[03:05:02] Yellow team wins the round!
[03:05:02] You have been auto-switched to the Blue team.
[03:05:02] [OTB]T3RR0R15T switched from *Yellow to *Blue.
]join y
[03:05:06] [OTB]T3RR0R15T switched from *Blue to *Yellow.
[03:05:06] You have been auto-switched to the Blue team.
[03:05:06] [OTB]T3RR0R15T switched from *Yellow to *Blue.
]join y
[03:05:07] [OTB]T3RR0R15T switched from *Blue to *Yellow.
[03:05:07] You have been auto-switched to the Blue team.
[03:05:07] Cannot change teams for 11 more seconds
[03:05:07] You have been auto-switched to the Blue team.
[03:05:07] Cannot change teams for 10 more seconds
[03:05:07] You have been auto-switched to the Blue team.
[03:05:07] Cannot change teams for 10 more seconds
[03:05:07] You have been auto-switched to the Blue team.
[03:05:07] Cannot change teams for 10 more seconds
[03:05:08] You have been auto-switched to the Blue team.
[03:05:08] Cannot change teams for 10 more seconds
[03:05:08] You have been auto-switched to the Blue team.
[03:05:08] Cannot change teams for 10 more seconds
[03:05:08] You have been auto-switched to the Blue team.
[03:05:08] Cannot change teams for 10 more seconds
[03:05:08] You have been auto-switched to the Blue team.
[03:05:08] Cannot change teams for 10 more seconds
[03:05:08] You have been auto-switched to the Blue team.
[03:05:08] Cannot change teams for 10 more seconds
[03:05:08] You have been auto-switched to the Blue team.
[03:05:08] Cannot change teams for 10 more seconds
[03:05:08] You have been auto-switched to the Blue team.
[03:05:08] Cannot change teams for 10 more seconds
[03:05:08] You have been auto-switched to the Blue team.
[03:05:08] Cannot change teams for 9 more seconds
[03:05:08] You have been auto-switched to the Blue team.
[03:05:08] Cannot change teams for 9 more seconds
[03:05:08] You have been auto-switched to the Blue team.
[03:05:08] Cannot change teams for 9 more seconds
[03:05:09] You have been auto-switched to the Blue team.
[03:05:09] Cannot change teams for 9 more seconds
[03:05:09] You have been auto-switched to the Blue team.
[03:05:09] Cannot change teams for 9 more seconds
[03:05:09] You have been auto-switched to the Blue team.
[03:05:09] Cannot change teams for 9 more seconds
[03:05:09] You have been auto-switched to the Blue team.
[03:05:09] Cannot change teams for 9 more seconds
[03:05:09] You have been auto-switched to the Blue team.
[03:05:09] Cannot change teams for 9 more seconds
[03:05:09] You have been auto-switched to the Blue team.
[03:05:09] Cannot change teams for 9 more seconds
[03:05:09] You have been auto-switched to the Blue team.
[03:05:09] Cannot change teams for 9 more seconds
[03:05:09] You have been auto-switched to the Blue team.
[03:05:09] Cannot change teams for 8 more seconds
[03:05:09] You have been auto-switched to the Blue team.
[03:05:09] Cannot change teams for 8 more seconds
[03:05:09] You have been auto-switched to the Blue team.
[03:05:09] Cannot change teams for 8 more seconds
[03:05:10] You have been auto-switched to the Blue team.
[03:05:10] Cannot change teams for 8 more seconds
[03:05:10] You have been auto-switched to the Blue team.
[03:05:10] Cannot change teams for 8 more seconds
[03:05:10] You have been auto-switched to the Blue team.
[03:05:10] Cannot change teams for 8 more seconds
[03:05:10] You have been auto-switched to the Blue team.
[03:05:10] Cannot change teams for 8 more seconds
[03:05:10] You have been auto-switched to the Blue team.
[03:05:10] Cannot change teams for 8 more seconds
[03:05:10] You have been auto-switched to the Blue team.
[03:05:10] Cannot change teams for 8 more seconds
[03:05:10] You have been auto-switched to the Blue team.
[03:05:10] Cannot change teams for 8 more seconds
[03:05:10] You have been auto-switched to the Blue team.
[03:05:10] Cannot change teams for 7 more seconds
[03:05:10] You have been auto-switched to the Blue team.
[03:05:10] Cannot change teams for 7 more seconds
[03:05:10] You have been auto-switched to the Blue team.
[03:05:10] Cannot change teams for 7 more seconds
[03:05:11] You have been auto-switched to the Blue team.
[03:05:11] Cannot change teams for 7 more seconds
[03:05:11] You have been auto-switched to the Blue team.
[03:05:11] Cannot change teams for 7 more seconds
[03:05:11] You have been auto-switched to the Blue team.
[03:05:11] Cannot change teams for 7 more seconds
[03:05:11] Round started...
[03:05:11] You have been auto-switched to the Blue team.
[03:05:11] You will be placed on the *Blue team for the next round.
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Windows, Patched, No :D
What version did you patch from? Did you have any custom stuff installed before?
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What version did you patch from? Did you have any custom stuff installed before?
b30, No i didnt..
whatever its ok now, Terrorist unbanned me, and it doesnt kick me anymore, after reinstalling.
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Two more things:
1. id (name over the player) often doesn't work if i see the player from the side or back.
2. Sometimes a player is invisible for a second, while i chasecam him (not in the in-eye mode).
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......
2. Sometimes a player is invisible for a second, while i chasecam him (not in the in-eye mode).
I think this happens when you are near a wall so the cam must move "inside" the obejct
And also i found that now the soccer at least for me seems hardly playable. With hte changes of physic the ball bounces really high and even with one shot it can go 3-4 times over whole map (otb_soccer2_cup). Also sometimes there happen that when the ball hits angles wall it bounces like there was no angle. Well the ball probably now bounces more like real but i dont like "the reality" in the soccer. I really liked the soccer possibility in PB but now i dont like that style. I dont know if it is just my feeling so pls post what you think :).
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Are all the builds pretests? Or are all the builds alpha/beta?
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Pretest is a step before a final build, but all final builds are from the alpha version from paintball 2.
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The auto team switch is a good improvement, but it really needs a change. - I've noticed on pub that the players don't even realize that they're in the other team.
It would be good if the "you were switched to team x" sign would pop up in the middle of the screen so it's transparent and everybody can notice it.
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The auto team switch is a good improvement, but it really needs a change. - I've noticed on pub that the players don't even realize that they're in the other team.
It would be good if the "you were switched to team x" sign would pop up in the middle of the screen so it's transparent and everybody can notice it.
And a message when you got muted
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We forgot a tweak from ViciouZ: Consistent track numbering and support for the media keys from your keyboard (ingame ogg player).
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The auto team switch is a good improvement, but it really needs a change. - I've noticed on pub that the players don't even realize that they're in the other team.
It would be good if the "you were switched to team x" sign would pop up in the middle of the screen so it's transparent and everybody can notice it.
Yes, I've noticed the same. Maybe something like a cprint message instead a console message would help.
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Is there an upgrade or do I have to uninstall the one I have and install the new build.
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You can use the patch file from the first post.
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Maybe something like a cprint message instead a console message would help.
Yep, that's what I meant, just couldn't remember the command.
And a message when you got muted
+1
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b30, No i didnt..
whatever its ok now, Terrorist unbanned me, and it doesnt kick me anymore, after reinstalling.
Odd. I tried an install of b30 with the b31 patch and didn't have any issues. Did you just reinstall the patch or did you do a full install?
Well, it looks like most of the feedback is for server side things, so I'm going to go ahead and work on a release and then work on a server patch next year.
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I did a full install, and everything is ok now :P
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Builds posted on the official files page.
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Perfect timing. This came out the say day (or night) I upgraded to the pretest.
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The only problem with this game is that when I downloaded it on my computer, I had no problem getting it. On my notebook computer, since it is on the news page now, I went to the files page to get it but it seems that it is not there and the files page is wicked huge for some reason. :(
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I remember an auto balance feature in build 30. I swear.
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Except it was somewhat experimental.
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Builds posted on the official files page.
You appear to have put all of the extra info into one of the page headers, ridiculously deforming the files page o.O
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You appear to have put all of the extra info into one of the page headers, ridiculously deforming the files page o.O
And where's the download?
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You can use one of these...
ftp://otb-server.de/pub/Game/ (ftp://otb-server.de/pub/Game/)
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Download page has been fixed. I don't know how that happened.
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If you want, you can make our ftp as a mirror on the files page. We have enough free traffic.
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Download page has been fixed. I don't know how that happened.
Thx. BTW, can I upgrade from a pre test to a full build?
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Yes.
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The pretest is exactly the same, so you don't need to upgrade if you already installed the pretest version of build 31.
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Haven't paid much attention to this thread so this might be a useless post but -- Do not have the team auto-balance enabled on match servers. Team's without voice recon need to all join 1 colour to talk about their map before choosing, with this enabled it becomes very annoying to try and do this.
This should be said to just server admins, but I figured this will be the thread they check the most.
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Ok well i find an interesting thing. We tried to talk on ic3y server but the autobalance was still putting us into different teams even the match didnt start yet (There was message:This map needs at least 2 palyers, before the autoswitch put us into different teams)
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1. id (name over the player) often doesn't work if i see the player from the side or back.
viewgib also, viewkick not tested.
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I thought I fixed that id thing. Wonder if the fix didn't make it over to the Linux version (or maybe I didn't fix it completely). Does it have the problem in the windows version? (Try running a local server with bots).
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It works mostly with the windows bots, but only sometimes with the linux bots (they are too fast to say it 100%).
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The problem was that the raycasts would hit the interpolated hitboxes instead of the players. I either did something to ignore the interpolated hitboxes or make them register as the player entities to fix that. I'm not sure how that fix failed to work in the linux version. It's pretty easy to tell when it's happening, though. If somebody is moving toward you, it will register (because the interpolated hitbox is behind them), and if he's moving away from you, it won't register (because the interpolated hitbox is between you and him).
Guess I'll have to look into that when I get back home after the new year.
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There are very much pong issues. Play it on our soccer server and you will see it. Sometimes the ball gets faster and faster with each contact to an object, moving around or jumping after it spawns (in and between the rounds), the ball slide,...
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Did you replaced any flag sounds?
flaghan6 for example sounds more muffled in my opinion.
Is flaghan7 already implemented? I never hear it.
And i found a way to see the hitbox working. Play soccer and run backwards if a ball comes in front of you. It will recoil or stop before it can be at your position (so it must be from your hitbox).
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http://dp2.viciouz.co.uk mirror has been updated if you want to put it back on the files page for the b31 downloads.
http://dp2.viciouz.co.uk/paintball2_build031_full.exe
http://dp2.viciouz.co.uk/paintball2_build031_update.exe
http://dp2.viciouz.co.uk/paintball2_build031_linux_full.tar.gz
http://dp2.viciouz.co.uk/paintball2_build031_linux_patch.tar.gz
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Did you replaced any flag sounds?
flaghan6 for example sounds more muffled in my opinion.
Is flaghan7 already implemented? I never hear it.
And i found a way to see the hitbox working. Play soccer and run backwards if a ball comes in front of you. It will recoil or stop before it can be at your position (so it must be from your hitbox).
I don't think I've touched the flag hang sounds. At some point, they need to be resampled in an audio editor (or I need to get higher def sounds) to 48khz. I think #7 is used. I'm pretty sure I've heard it.
Good point about pong - I thought I had that working properly (I think it requires both the engine and game dll to be updated), but maybe not. Try setting g_interpolatedhitbox to 0 (requires a map restart) and see if it improves.
Vic: Thanks. I'll try to remember to update the files page tomorrow.
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I would like to ask if there is still +demoff command working in build 31? Because in my game +demoff is not working it says +demoff not found -demoff not found. But my mate can use still use it. I found a bug during the gameplay but it was during 1s and i need to watch the demo and write down the time so i can post it here.
So should the command still work or is there a new command?
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And i found a way to see the hitbox working. Play soccer and run backwards if a ball comes in front of you. It will recoil or stop before it can be at your position (so it must be from your hitbox).
This one is gone with "g_interpolatedhitbox 0", but the other pong bugs not. I'll try to make a video or demo from it.
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prozajik: That was never a command. It's an alias you have to add.
T3RR0R15T: I just remembered you still had the ID bug on Linux, so something is obviously not right with the Linux version. I'll have to investigate that. I wonder if you can shoot and grenade yourself as well (some other early bugs with interpolated hitboxes).
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To kill myself with a timed grenade is easy :P That is possible for the last xx builds. I thought it should be possible. Maybe i find a way to kill myself with an own shoot, but that could be very complicated.
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Here are some pong bug videos.
1. The ball is moving around after respawn in or after a round (important to fix).
2. The ball is sliding and hopping around a little bit at the end (not very important to fix).
3. The ball is moving around very very fast (important to fix).
4. The ball stucks between the strutting. I never had it before, but that could be a map bug, don't know.
Have fun ;)
Digital Paint: Paintball 2 - Pong Bug 1 (Part 1/5) (http://www.youtube.com/watch?v=YtibRqz3AX8)
Digital Paint: Paintball 2 - Pong Bug 1 (Part 2/5) (http://www.youtube.com/watch?v=uUIa5YyJ5oE)
Digital Paint: Paintball 2 - Pong Bug 1 (Part 3/5) (http://www.youtube.com/watch?v=dpNFfGFgyFs)
Digital Paint: Paintball 2 - Pong Bug 1 (Part 4/5) (http://www.youtube.com/watch?v=BdUJoWkEKIA)
Digital Paint: Paintball 2 - Pong Bug 1 (Part 5/5) (http://www.youtube.com/watch?v=NZVmm9yDph8)
Digital Paint: Paintball 2 - Pong Bug 2 (Part 1/2) (http://www.youtube.com/watch?v=HXFuKPDAa28)
Digital Paint: Paintball 2 - Pong Bug 2 (Part 2/2) (http://www.youtube.com/watch?v=2OB7gPUQwF8)
Digital Paint: Paintball 2 - Pong Bug 3 (Part 1/2) (http://www.youtube.com/watch?v=Ft_46JUe6yg)
Digital Paint: Paintball 2 - Pong Bug 3 (Part 2/2) (http://www.youtube.com/watch?v=4SqeyJEUh4s)
Digital Paint: Paintball 2 - Pong Bug 4 (Part 1/1) (http://www.youtube.com/watch?v=HHj6F-6Q-Z8)
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could i get a summary of the added/changed config settings for servers? I'm running b31 on b30 config files, and people are bugging me to update my configs -- but I can't find a list of the settings I need to add (aside from g_interpolatedhitbox).
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If a setting isn't in the config file, it uses the default value. So normally you don't need to update the config files. Replace the files "paintball2" and "pball/gamei386.so" for linux or "paintball2.exe" and "pball/gamex86.dll" for windows and thats all.
It looks like you forgot to replace one of the files.
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As i promisedi am posting here demo with a bug.
Some time ago i played 1s with matho. We played nitefactor and during the play right after new round start i sent mine flag back to the base.
Here is the demo that explains what i am trying to say http://www.banterous.co.uk/index.php?page=demo&id=712 (it happens at 12:10 you can see that we stop play to examine what happened =) )
PS:I think it mostly happens on nitefactor because i also saw this bug once on pub on nitefactor
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We had that bug on pbcup_renoir too, maybe I can find the demo of it.
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lol, never seen it before. Only that a player got two flags on a map, where is only one flag/team. It comes if he spawns on the flagpoint or something like that. Havn't found that out exactly.
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If a setting isn't in the config file, it uses the default value. So normally you don't need to update the config files. Replace the files "paintball2" and "pball/gamei386.so" for linux or "paintball2.exe" and "pball/gamex86.dll" for windows and thats all.
It looks like you forgot to replace one of the files.
My host says they were both updated.
Looking through the serverbrowser, I noticed that all of the Win32 servers running b31 have the "gamename" and "gameversion" fields saying "v1.919(170)" ... but the b31 Linux servers say "v1.920(175)". So did jits mess up the update files for the Windows version?
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I got banned for Failed Build Check on QeHs Priv..
(http://img141.imageshack.us/img141/9851/failedbuildcheck.th.jpg) (http://img141.imageshack.us/i/failedbuildcheck.jpg/)
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Reinstall ?
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it happened 2 times, at least i just wait 5 mins and than i was able to play again.. without Reinstalling
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As for the autobalance options: g_autobalance 0 = no autobalance, 1 = autobalance, 2 = autobalance and don't allow team changes.
This options doesn't work like they sound. The option 2 only don't allow team changes to teams with more players. All other team changes are allowed. So it should be "autobalance and don't allow team changes to teams with more players". I don't know how much time you have, but would it be a big part to add another option to the autobalance setting? The option 3 "autobalance and don't allow any manual team changes" (so that only the autobalance can switch the players)? They should only be able to switch obs and back to the "old" team.
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Pong bug 1 and the flag return on new round bugs have been fixed (same bug - things were still moving after being reset). Pong bug 2 isn't really a bug. It's just imprecision in the Quake2 engine. The ball is actually bouncing up and down slightly, but since the server only updates at 10hz, and the units are kind of rough, that's the result. It's a lot better than what I used to have where the ball wouldn't stop bouncing or would float around or get stuck. :) Bug 3 looks a bit weird, but I'm not sure it's entirely incorrect. I think it may just be too bouncy. I can tone down the bounciness of it a little bit. You can actually tweak the "bouncescale" cvar. Bug 4, I think you just got lucky. The ball bounding box is really a cube, so it's possible to get it stuck on things like that. (On a side note, those textures are way too bright).
I'm looking into the build check failed kick now.
Oh, and I somehow completely failed to include the latest game dll in the build 31 release. Guess I'll try to make another release soon so win32 servers can have the interpolated hitboxes.
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- Added build number to "players" command.
There is a bug with it. If a new player replaces a bot, his build number is 0 in the players/names output. It is right in the dumpuser output.
Edit: Found another bug with the autobalance. It switches players after a map. In the time, where it shows the scoreboard; between timelimit/fraglimit reached and new map starts loading.
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That's not a bug with the player display, that's a bug with the bots (which have lots of bugs - I'm not focused on them right now). It's possible I fixed that with the player connection fix I just did, but I don't know.
I'm not too concerned about autoswitching after the match is over. I should probably just disable all team switching at that point.
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I'm not too concerned about autoswitching after the match is over. I should probably just disable all team switching at that point.
If it's an easy solution, yes please. It makes not much sense to switch the team after a map. What is with new connected players? Should they join a team or be obs? I would prefer obs.
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What is with new connected players? Should they join a team or be obs? I would prefer obs.
/me thinks of QL and other games where, by default, players are always obs after connecting