Digital Paint Discussion Board

Development => Mapping => Map Graveyard => Topic started by: WarWulf on August 22, 2011, 02:37:58 AM

Title: Rooftop 2 (beta: 0.1)
Post by: WarWulf on August 22, 2011, 02:37:58 AM
ok so i really haven't made a map in a few years. i have some in progress maps such as ub_columbia and ub_abbey but i also have a second ub_rooftop map that i was working on back in 2003.

i am gonna have all custom textures in this map. so that means dont alter my hr4 folder or you in big trouble!!! =]

also i will be releasing this as a .pak file so it will be easier to distribute. hope pak file is still supported in digitalpaint
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on August 22, 2011, 04:22:21 AM
oh also before i forget to mention. when i made the original ub_rooftop and all my other maps like ub_cliff we didnt have speed servers just 60 second re spawn ... so ill be fixing the spawns lol
Title: Re: Rooftop 2 (beta: 0.1)
Post by: coLa on August 22, 2011, 10:30:02 AM
You should probably leave it as a concept.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: pvtjimmy on August 22, 2011, 11:27:15 AM
I believe it's missing a download link?
Title: Re: Rooftop 2 (beta: 0.1)
Post by: T3RR0R15T on August 22, 2011, 12:04:44 PM
Please make an own texture folder. Like you said, it looks ugly with the normal new hr4 textures.

I don't know why it would be easier, but pak files are supported (for the client; i've never tested, if the download from a server works correctly).
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on August 22, 2011, 06:06:51 PM
I believe it's missing a download link?

i just started working on it again recently its not done that screenshot is a work in progress. you dont get to play with my work in progresses.

Please make an own texture folder. Like you said, it looks ugly with the normal new hr4 textures.

I don't know why it would be easier, but pak files are supported (for the client; i've never tested, if the download from a server works correctly).

paintball2\pball\textures\ub_rooftop2\ & paintball2\pball\textures\ub_rooftop2\hr4\ also have my own sounds folder and scripts and env

but i will all have it in a ub_rooftop2.pak inside paintball2\pball\ub_rooftop2.pak

im not new to the game man =] been here since 1998
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Chef-Killer on August 23, 2011, 12:04:24 PM
Sounds interesting...

Is this map based on ub_rooftop or based on ub_rooftop2k4?
Title: Re: Rooftop 2 (beta: 0.1)
Post by: T3RR0R15T on August 23, 2011, 12:11:15 PM
Yes, i know. But the version from irc has a lot from the pball textures folder and that looks ... with the new hr4 textures. There is almost nothing like in the picture from the first post.


@ Chef-Killer: The irc version looked like ub_rooftop2k4 + new stuff. But i'm not sure atm, if that was the real ub_rooftop2.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on August 23, 2011, 12:25:34 PM
ok so i really haven't made a map in a few years. i have some in progress maps such as ub_columbia and ub_abbey but i also have a second ub_rooftop map that i was working on back in 2003

heh yeah it is =]
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on August 26, 2011, 06:23:58 AM
new base layout on the inside. the flag now sits in the back corner. i havnt decided if im also gonna make that the cap spot yet.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: aircrew on August 26, 2011, 06:38:54 AM
Just don´t make it as campable as ub_rooftop is.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on August 26, 2011, 07:33:55 AM
Just don´t make it as campable as ub_rooftop is.

you should read what i wrote up on this thread =]
oh also before i forget to mention. when i made the original ub_rooftop and all my other maps like ub_cliff we didnt have speed servers just 60 second re spawn ... so ill be fixing the spawns lol

edit*

imma have 3 specific spawns outside the base to counter-spawn camping =]

but as of now on this version of the map its no longer a straight line of spawn points they are spread out in the flag room on first and second floor.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: T3RR0R15T on August 26, 2011, 03:49:35 PM
I like the white wall with the blue border. Looks good :)
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Chef-Killer on August 27, 2011, 05:57:34 AM
Yeah, looks a little bit like zemer, http://dplogin.com/forums/index.php?topic=21960.0
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on August 27, 2011, 07:38:02 AM
Yeah, looks a little bit like zemer, http://dplogin.com/forums/index.php?topic=21960.0

ooo looks nice.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Malware on September 01, 2011, 08:18:51 AM
[Like]
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on September 03, 2011, 05:11:06 AM
some updates i still am doing textures.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: NJIN on September 03, 2011, 01:39:27 PM
are you adding high res skies?
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on September 03, 2011, 04:31:18 PM
are you adding high res skies?

i dont know that seems like a lot of work for me atm.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: NJIN on September 03, 2011, 10:05:10 PM
but it also makes the map look at least 5 times better

i use the highest quality textures i can find for hr4
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Morphin on September 04, 2011, 07:56:11 AM
I like ; )
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Ghadente on September 05, 2011, 12:09:48 PM
I haven't seen many maps that have flag and cap spots separated, like in rooftop. I would suggest keeping that as a unique part of it. Plus its pretty funny watching people trying to cap when they don't know :)
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Rick on September 06, 2011, 02:11:44 AM
I haven't seen many maps that have flag and cap spots separated, like in rooftop. I would suggest keeping that as a unique part of it. Plus its pretty funny watching people trying to cap when they don't know :)

Keep it ;) Makes it more interesting :)
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on September 06, 2011, 06:19:33 AM
i am moving the cap spot. its gonna be in the flag room. but its not gonna be in the same spot. it will actually be in the second floor of the flag room =]
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Sub0123 on September 06, 2011, 07:30:43 AM
Cool  ;)
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Rockyar_96 on September 08, 2011, 04:37:41 AM
will u create a hr4 of your sky?(c2nite)
Title: Re: Rooftop 2 (beta: 0.1)
Post by: pvtjimmy on September 08, 2011, 11:22:21 AM
will u create a hr4 of your sky?(c2nite)

Just read the entire topic and than come back without questions that have been answered before. Okay?
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on September 08, 2011, 04:36:09 PM
z
I haven't seen many maps that have flag and cap spots separated, like in rooftop. I would suggest keeping that as a unique part of it. Plus its pretty funny watching people trying to cap when they don't know :)

yeah haha sometimes i forget i have the flag and which team im on and i go try to steal my own flag
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Narga on September 08, 2011, 05:57:10 PM
will u create a hr4 of your sky?(c2nite)

WarWulf created that? Does that mean I have to get permission before using certain skies?
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on September 08, 2011, 09:35:10 PM
WarWulf created that? Does that mean I have to get permission before using certain skies?

actually i didnt create it... its a skybox from a quake III arena mod called Urban Terror

feel free to use it.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: NJIN on September 09, 2011, 09:51:10 AM
i play that game its fun
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Rick on September 11, 2011, 03:16:18 AM
i play that game its fun

*Claps*
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on September 17, 2011, 04:56:23 AM
more updates =]
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Sub0123 on September 17, 2011, 11:04:47 AM
Keep up the good work!
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Narga on September 19, 2011, 12:22:12 PM
It looks very nice, but hopefully you'll fix those unaligned textures before the final release of the map.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on September 19, 2011, 10:33:19 PM
It looks very nice, but hopefully you'll fix those unaligned textures before the final release of the map.

dude i surf a alligator to work every day while smoking crack, you're argument is invalid!!!!111!!!111!!!one!

any misaligned texture that is on the map right now. has not been textured yet. its textures from the original ub_rooftop. i used the same .map file to modify it.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: UnRateD on September 25, 2011, 03:29:43 PM
looks really good man, cant wait to whip your ass around on it ;) haha
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Foxhound on October 31, 2011, 05:02:23 PM
Wulf keep up the good work!
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on November 11, 2011, 11:11:46 PM
wtf i leave for a month and i come back to pokemon crap, you guys are worse then furcigarettes...

anyways i fried both my monitors some how, one of them actually caught on fire. thank god i have 3 bongs next to my desk lol (water is good)

anyways again, i have postponed work on ub_rooftop2 till i can get around to getting some monitors for my pc :P

but :D ill be nice and release a non texture half map :P
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Chef-Killer on November 12, 2011, 07:46:14 AM
I just hope that no server admin will upload this map as a final :D

Renamed to ub_rooftop2_a1 and uploaded it to our ftp server if it's ok for you.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on November 12, 2011, 11:46:06 AM
I just hope that no server admin will upload this map as a final :D

Renamed to ub_rooftop2_a1 and uploaded it to our ftp server if it's ok for you.

fine with me
Title: Re: Rooftop 2 (beta: 0.1)
Post by: NJIN on November 12, 2011, 03:49:05 PM
feels a bit crowded in places maybe you should move things to make more room
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on December 01, 2011, 08:29:55 PM
hmm no one has noticed the bugs flying around? oh well ^_^
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Foxhound on December 01, 2011, 10:42:37 PM
I noticed your lack in care for pokemon... you jerk. *HUMPH*
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on December 01, 2011, 10:49:36 PM
grow up peter pan :P
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on December 07, 2011, 11:15:56 AM
ok i m working on ub_rooftop again :P i should have a beta of the whole map out in a few days, a week tops! :P
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on December 07, 2011, 12:50:29 PM
new update pics :P
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on December 07, 2011, 01:00:19 PM
more pics
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Tyrone(MyeRs) on December 08, 2011, 12:04:37 PM
yo mayun dis shet luks reel nise.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Sub0123 on December 08, 2011, 03:54:21 PM
Great!

Just saying but in the Beta without any Textures at the side of the base, I ran through a gap and next thing you know, I can't get back up!

Kinda weird but I guess since this is still in beta its not the greatest...

Just wanted to inform you.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: PGPSandman on December 08, 2011, 09:19:55 PM
 Very cool looking map, can not wait for the final release.
 On a comical side thought, playing paintball on a rooftop .. do ya wonder where those stray balls go when you shoot? Some poor sucker on the sidewalk  below trying to mack on his girl gets a massive SPLAT like a bird drop and all he can say is WTF! ... ahahahah priceless.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on December 09, 2011, 03:00:46 PM
Great!

Just saying but in the Beta without any Textures at the side of the base, I ran through a gap and next thing you know, I can't get back up!

Kinda weird but I guess since this is still in beta its not the greatest...

Just wanted to inform you.


in the final version if you fall out of the map into that area you will automatically be eliminated :P


Very cool looking map, can not wait for the final release.
 On a comical side thought, playing paintball on a rooftop .. do ya wonder where those stray balls go when you shoot? Some poor sucker on the sidewalk  below trying to mack on his girl gets a massive SPLAT like a bird drop and all he can say is WTF! ... ahahahah priceless.

lol


ok so i also did some updates that floating block of wood next to the flag room is now sort of an ac unit(needs textures) also those rotating things around the billboard i fixed them so they rotate in the proper spot. i still got some lighting to do, for now i will just use the lights from the pball texture pack.


the reason you see some textures on the map. its because i used the same .map file as the original rooftop. and i just haven't got around to texturing it yet.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Tyrone(MyeRs) on December 10, 2011, 10:37:23 PM
yer screenshot looks nice. but only 1 of them, the rest dont.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on December 17, 2011, 10:43:15 PM
map  broke trying to fix it :P
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on February 29, 2012, 09:50:14 PM
http://dl.dropbox.com/u/44846597/ub_rooftop2.rar


yes i know some textures are missing and unaligned.

honey badger do care... so deal with it. ill fix it by the final release. :P
Title: Re: Rooftop 2 (beta: 0.1)
Post by: SuperMAn on March 01, 2012, 09:01:27 AM
Up on Superman servers.  
beta/ub_rooftop2_b1   or just ub_rooftop2
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Chef-Killer on March 01, 2012, 11:55:31 AM
Merged this topics.

Renamed te map to ub_rooftop2_b1, too. Map is online @ [OTB] Beta!

I'll have a look at the map later.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: WarWulf on March 02, 2012, 02:35:22 AM
chef dont wast your time point out missaligned textures cause i dont care :P and will have then fixed when final is done. but i have my own game im working on at
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Ace on December 11, 2013, 01:56:19 AM
Necro, anyone have the textures from this map sitting around, would love to get the cargo box ones.
Title: Re: Rooftop 2 (beta: 0.1)
Post by: TRION on December 11, 2013, 09:56:39 AM
Those pics made me speechless... Let the mapping begin!!
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Termin8oR on December 12, 2013, 01:56:13 PM
FINISH THIS MAP PLEASE WARWULF.
It's pretty sexy :D
Those shipping containers are the best textures in the game!
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Rick on December 15, 2013, 09:26:23 PM
Ace, here are the textures you wanted (http://speedy.sh/J7dnC/containers-ace.rar)

*I couldn't attach them as Australian internet sucks ;)
Title: Re: Rooftop 2 (beta: 0.1)
Post by: Ace on December 17, 2013, 12:03:31 PM
Ace, here are the textures you wanted (http://speedy.sh/J7dnC/containers-ace.rar)

*I couldn't attach them as Australian internet sucks ;)

Thanks Rick :)
Title: Re: Rooftop 2 (beta: 0.1)
Post by: BASEBALLDUDE on December 23, 2013, 05:01:26 PM
Warwulf, finish this map please! It looks excellent from the screenshots. DP NEEDS THIS MAP COMPLETED!