Digital Paint Discussion Board

Development => General Development => Topic started by: Bitius on June 12, 2013, 04:38:36 PM

Title: Sunman's hr4 Textures
Post by: Bitius on June 12, 2013, 04:38:36 PM
Hello.Have you been looking for a link to Sunman's High-Resolution textures but every link is dead?
I've successfully found a copy of it.

But, too bad.These textures are illegal and I can't share the link with you anymore :/
Title: Re: Sunman's hr4 Textures
Post by: Foxhound on June 13, 2013, 07:12:14 PM
I think, not sure, that these are considered illegal textures.
Title: Re: Sunman's hr4 Textures
Post by: Bitius on June 14, 2013, 03:20:42 AM
Why should these be illegal?
I have them and basically the barrels look nicer,so do the boxes and the wood textures too.
Nothing illegal about them
Title: Re: Sunman's hr4 Textures
Post by: deadfroggy on June 14, 2013, 03:45:51 AM
Its not that there good.( i havent seen them yet). Its that did you ask jitspoe if the pack is ok. Because all the textures cant give you an upper advantage then the normal textures. So a purple person doesnt stand out in a completly blue wall if you know what i mean?.
Title: Re: Sunman's hr4 Textures
Post by: Bitius on June 14, 2013, 04:40:47 AM
Ok. I will ask for his aproval.
Title: Re: Sunman's hr4 Textures
Post by: Aveiro on June 14, 2013, 09:22:45 AM
Bro, I've got ban for these textures :) But yes, it looks nicer.
Title: Re: Sunman's hr4 Textures
Post by: Bitius on June 14, 2013, 09:57:25 AM
I don't know.These don't give me any advantages.I have no idea what everybody is talking about
Title: Re: Sunman's hr4 Textures
Post by: Aveiro on June 14, 2013, 03:20:30 PM
Ignore it. Official textures looks so horrible, these are much better.
Title: Re: Sunman's hr4 Textures
Post by: Bitius on June 14, 2013, 04:00:13 PM
I agree
Title: Re: Sunman's hr4 Textures
Post by: jitspoe on June 16, 2013, 06:15:38 PM
Most of the textures are OK.  Some of the grass and crate textures are really light, though, which could make players more visible, and thus be an unfair advantage.

Could you take some side by side screenshots with this pack and the official HR4 pack and point out what things you like better in this one?
Title: Re: Sunman's hr4 Textures
Post by: Bitius on June 16, 2013, 06:42:41 PM
I guess i could.
Title: Re: Sunman's hr4 Textures
Post by: Bitius on June 17, 2013, 04:57:08 AM
So I took all the screen of the texutres I thought should be compared.I couldn't merge them because I did something bad with Photoshop to say the least and it doesn't work properly.Despite of that I added them into a pack and renamed them so that they could be compared with ease.

Link to download because i can't attach it here:
http://www.mediafire.com/download/rtw45ye7m5t2wtj/Texture_Comparison.rar
Title: Re: Sunman's hr4 Textures
Post by: jitspoe on June 17, 2013, 05:22:27 PM
Did you actually download the hr4 pack?  http://dplogin.com/files/hr4_gpl.zip  That should fix the banners.

As for the textures, could you describe what it is about each one that you like better in Sunman's pack?  Or, in other words, what would I need to change about the official textures to make you like them better?
Title: Re: Sunman's hr4 Textures
Post by: Bitius on June 17, 2013, 05:53:02 PM
Ok the banners were i think the previous version of the packs yes.
As for the textures,the crates look brighter and therefore I like them more
Same with the grass
The tiles have a nice white outline with them that I like
The barrels have a smooth even color that I like

And I think that's all for now :)
Title: Re: Sunman's hr4 Textures
Post by: jitspoe on June 18, 2013, 11:41:50 AM
Do you like them because they look better, or because they make players easier to see?  Brighter grass and crates and solid-color barrels are all things that make players stand out more.  Visually, I have a hard time seeing how you would think these actually look better.  The barrels look like somebody just made solid colored rectangles in mspaint, and the crates have a flat, cardboard cutout look to them...
Title: Re: Sunman's hr4 Textures
Post by: Bitius on June 18, 2013, 12:13:28 PM
I don't like them because of the advantages.I like them because I think they look better than dark crates and dark grass.Of course there is nothing wrong with the original textures, too...just that I like these better.I don't know but the barrels do look better in my opinion and so do the tiles. (Visually)
Title: Re: Sunman's hr4 Textures
Post by: Nye on June 18, 2013, 02:29:01 PM
I marked every texture, which i prefer with a green circle. I only chose 4 maps which are played pretty often.
The grass just makes a map look nicer than darker grass, the same with the barrels.
But the official hay-textures look much better in my opinion, the official box textures in pbcup_pforest too and most of the woodplank textures.
Title: Re: Sunman's hr4 Textures
Post by: jitspoe on June 18, 2013, 02:34:08 PM
I marked every texture, which i prefer with a green circle.
Did you mean to attach a file or link?

As for dark grass - there are lighter grass textures available.  The original grass texture used in propaint, etc. was a  dark green.  I'm trying to match the original texture feel as close as possible.  If the map designer wanted lighter grass, he should have chosen a lighter grass texture.

Same with the crates - the sunman crates on shazam33 look nothing like the original crate design (looks more like the other crate textures).  The original textures were a dark brown and had no diagonal beam.  The sunman ones are so light that they look out of place with all the other textures, like they're made of paper or something.
Title: Re: Sunman's hr4 Textures
Post by: Nye on June 18, 2013, 02:35:17 PM
http://www.mediafire.com/?w9a1ttamsy3act1
I hope it works.
Title: Re: Sunman's hr4 Textures
Post by: Bitius on June 18, 2013, 02:40:28 PM
Made of paper... lol.
As for the textures, I think they go together very well. (only my opinion)
Title: Re: Sunman's hr4 Textures
Post by: JMR on June 21, 2013, 10:21:46 AM
I personally think that this texture pack is a no-go.

As jitspoe was saying, texture packs should be the same design as on the .wal files. If mappers say, want a crate with no diagonal beam, they can choose a certain .wal file for that brush. If then someone doesen't follow that .wal file when creating textures, the map won't look how the mapper wanted it.

I have started making maps competently and it can be annoying if your map is displayed with the wrong texture design.
Title: Re: Sunman's hr4 Textures
Post by: Bitius on June 21, 2013, 12:20:12 PM
Not my problem.I replaced the unwanted textures with the original hr4 ones and now I have a legit texturepack. (At the cost of that beautiful grass) :/
Title: Re: Sunman's hr4 Textures
Post by: CheMiCal on June 21, 2013, 11:22:35 PM
the whole point of textures is to have it what the player wants it to look like.... and some mappers use retarded textures.
Title: Re: Sunman's hr4 Textures
Post by: Bitius on June 22, 2013, 02:10:44 AM
I totally agree with you CheMiCal
Title: Re: Sunman's hr4 Textures
Post by: Rick on June 22, 2013, 05:59:38 AM
the whole point of textures is to have it what the player wants it to look like.... and some mappers use retarded textures.
Really? I would've gone with..
Quote
the whole point of textures is to have it what the MAPPER wants it to look like.... and some PLAYERs use retarded textures.
Title: Re: Sunman's hr4 Textures
Post by: Bitius on June 22, 2013, 08:34:53 AM
Let the mapper use what he/she wants.If the player has other textures there's nothing that can be done to force him to use to official or whatever ones.Can we just stop arguing?
Title: Re: Sunman's hr4 Textures
Post by: Chalk on June 22, 2013, 10:43:15 AM
there's nothing that can be done to force him to use to official or whatever ones.

There will be...
Title: Re: Sunman's hr4 Textures
Post by: Bitius on June 22, 2013, 11:11:08 AM
Like what, then?
Title: Re: Sunman's hr4 Textures
Post by: Foxhound on June 26, 2013, 07:04:58 PM
*wait* for jitspoe

Anywho... My grass>yours.
Title: Re: Sunman's hr4 Textures
Post by: Bitius on June 27, 2013, 03:29:03 AM
Want to brag some more?
Title: Re: Sunman's hr4 Textures
Post by: TiMe2ChilL on July 08, 2013, 05:14:59 PM
If these textures are legal, I demand my neon green paintballs back. Yes, taste differs from person to person, but from what I can tell, these new texture packs only serve one purpose: gaining visible advantage. It's not just this package, but seldas and spartax aswell and I really do think that there are more around, just unknown to the forum.
You either force everybody to use your offical hr4 pack, or allow everything (which is not necessarily a bad thing. quakelive even allows me to change the player's skin model and color. Since everybody can use that, it's not even unfair). Otherwise you cannot draw a clear line.
Title: Re: Sunman's hr4 Textures
Post by: Bitius on October 09, 2013, 10:25:03 AM
1k Views :D
Title: Re: Sunman's hr4 Textures
Post by: LaZeRs on October 09, 2013, 07:17:58 PM
What that really a good thing to post? :P
P.S. Hi bitius.

On topic to the thread, I've never tried Sunman's Textures (or anyone else's besides the default ones, actually), so I'm going to stick to the default ones just in case these ones aren't legal (as I've heard from a few people).
Title: Re: Sunman's hr4 Textures
Post by: jitspoe on October 10, 2013, 01:28:27 AM
Several of the textures in that pack aren't legal.  I've removed the download link to avoid any confusion.  While I would like to let people customize the game a bit more, it's unfortunately the reality that people will use that ability make modifications that provide an unfair advantage.  I've directly warned several people that were using unfair textures.  If you have any doubt about the textures you're using, just get the official hr4 pack.  If you don't like those textures, provide feedback as to why so they can be improved.
Title: Re: Sunman's hr4 Textures
Post by: Bitius on October 10, 2013, 01:09:16 PM
Well, I won't start arhuing with you jits.If the textures really are illegal then they are :)
Title: Re: Sunman's hr4 Textures
Post by: MrPeach on October 10, 2013, 01:59:44 PM
obviously they are. They give huge adventage on some maps but people will keep using them because they claim they're nicer which imo arent.
Title: Re: Sunman's hr4 Textures
Post by: Clipz on October 14, 2013, 11:07:41 AM
Im getting sick of this texture problems, it has to be resolved. Most players use this god darn pack. Its time we draw the lines. I'm going to do what I can to convince jitspoe this is important and we need to do something now!
Title: Re: Sunman's hr4 Textures
Post by: Bitius on October 14, 2013, 11:51:18 AM
I agree with you Clipz
Title: Re: Sunman's hr4 Textures
Post by: luckmore on October 14, 2013, 01:28:47 PM
obviously they are. They give huge adventage on some maps but people will keep using them because they claim they're nicer which imo arent.

huge? lmao what are you talking about
Title: Re: Sunman's hr4 Textures
Post by: Clipz on October 14, 2013, 01:52:45 PM
Huge? it is an advantage and gives you that second extra to spot the players, which in most games a second is huge. Some textures look better, but most are misaligned. It's not fair someone used them period. Jitspoe is generous if I were him you would all be banned. Aveiros an example and some of you are clearly dumb to still use them. This will be solved at some point, it may end in one ban or forty bans only you the players can choose. But I'm all in favor to ban everyone who uses these wether your a noob or one of the best in the game.
Title: Re: Sunman's hr4 Textures
Post by: not_payl_obviously on October 14, 2013, 02:29:20 PM
Let's ban anyone who made any change, probably binds can improve way you play, aliases, menus, textures, crosshairs and other stuff. If we are all about fair-play, how can we allow different crosshairs? How can we allow different binds? How we can allow different aliases?
It is not a problem if you realize you can use those textures if you prefer them because of various reasons. That was as simple as that. The problem is that the line has to be drew, but nobody drew it so far, and jitspoe himself doesn't know where to draw it. So if you want to ban people, at least point out what is considered legit and what is not. Saying "extra second to spot players" i can answer: other mouse settings allow you to aim faster, that's HUGE improvement.
I'm still not carrying as long as this is not almost-white texture. I don't match, so I don't care that much. Worse thing is actually people bringing their gamma superhigh to see in areas they are not supposed to. And still we live with that so far, so why do we need to draw line RIGHT NOW? Jitspoe, take your time, make rules wise and don't rush it, because right now nobody really knows what is legit and what is not because of you. Just remember this game is mostly about fun, not "I have better textures, so i own Clipz now, haha, i can say to him that he sucks".
Title: Re: Sunman's hr4 Textures
Post by: Bitius on October 14, 2013, 03:26:44 PM
The binds aren't even different, what the hell? "bind MWHEELUP hand 3" is an illegal bind?
Title: Re: Sunman's hr4 Textures
Post by: BASEBALLDUDE on October 21, 2013, 09:48:56 AM
While it's true that there are those ignorant noobs who use sunman's textures only to gain advantage, I believe that there is another subconscious reason why sunman's textures genuinely appeal to some people more than jitspoe's textures.

It's the same reason kids love cartoons and all that animated excrement but don't give a excrement when they put in real actors with real scenery. It's because their minds are too simple to handle the complexity of what real life looks like (jitspoe's textures) and instead prefer the simplicity of solid, bright colors (sunman's textures). This is the reason why simple-minded people will prefer sunman's textures, while average or complex-minded people prefer to use the official hr4 pack. This is also the reason why the iPhone is the most popular mobile phone even though its competitors are generations ahead.
Title: Re: Sunman's hr4 Textures
Post by: Bitius on October 21, 2013, 10:27:57 AM
And there you go, people.The reason of why people use these textures explained.
Good job BASEBALLDUDE +1
Title: Re: Sunman's hr4 Textures
Post by: pvtjimmy on October 21, 2013, 01:31:38 PM
This is the reason why simple-minded people will prefer sunman's textures

nailed it
Title: Re: Sunman's hr4 Textures
Post by: jitspoe on October 21, 2013, 02:29:19 PM
Sunman's textures aren't really cartoony, though.  They're just lighter and more uniform in some cases.
Title: Re: Sunman's hr4 Textures
Post by: Bitius on October 21, 2013, 02:43:23 PM
Whatever they are, I think that these should be declared legal.There are no complaints about a few douches trying to get advantages anyway.The link isn't even up and I'm pretty much the only one who has these.I love playing with these textures, I do still play with them.And I came to a conclusion that gaining an advantage because of light grass is just ridiculous.I hope you nice people understand this.Even if you ban me, I still think these textures should be legal :)
Title: Re: Sunman's hr4 Textures
Post by: jitspoe on October 21, 2013, 05:46:07 PM
There are no complaints about a few douches trying to get advantages anyway.

No complaints?!  Have you even read this very thread?  There are several.  Here are some examples:

If these textures are legal, I demand my neon green paintballs back. Yes, taste differs from person to person, but from what I can tell, these new texture packs only serve one purpose: gaining visible advantage. It's not just this package, but seldas and spartax aswell and I really do think that there are more around, just unknown to the forum.
You either force everybody to use your offical hr4 pack, or allow everything (which is not necessarily a bad thing. quakelive even allows me to change the player's skin model and color. Since everybody can use that, it's not even unfair). Otherwise you cannot draw a clear line.


obviously they are. They give huge adventage on some maps but people will keep using them because they claim they're nicer which imo arent.


Huge? it is an advantage and gives you that second extra to spot the players, which in most games a second is huge. Some textures look better, but most are misaligned. It's not fair someone used them period. Jitspoe is generous if I were him you would all be banned. Aveiros an example and some of you are clearly dumb to still use them. This will be solved at some point, it may end in one ban or forty bans only you the players can choose. But I'm all in favor to ban everyone who uses these wether your a noob or one of the best in the game.

Lots more from other threads as well.  People want to play against opponents who play fair.  I'll discuss this with the committee, but I doubt the results will be in your favor.
Title: Re: Sunman's hr4 Textures
Post by: LaZeRs on October 21, 2013, 06:24:30 PM
He didn't even read the whole thread that he started? :o
Title: Re: Sunman's hr4 Textures
Post by: Bitius on October 22, 2013, 01:54:18 AM
I don't mean it like that.Of course I've read it.Well I'll put it like this:
1.TiMe2ChilL demands legalizing "Neon Green"
2./3.Seem very much like reviews to me.And I don't see how such a scandal would even go off because someone saw someone a second before he had to?Come on people, this is jus tgetting ridiculous already ...
Title: Re: Sunman's hr4 Textures
Post by: pvtjimmy on October 22, 2013, 02:18:23 AM
I don't see how such a scandal would even go off because someone saw someone a second before he had to?

I can not blame you for this, but if you would match on a higher level, you would know seeing someone before the other does is a major advantage. A second in real life might not be that important, but in online gaming more than 100 ms is decisive.

I just don't get why people are still arguing over this. Jitspoe has stated clearly that he considers the sunmans pack as illegal, as it might give players an advantage. I herewith challenge you to look up all the threads where Jitspoe has stated this by using the search button.
Title: Re: Sunman's hr4 Textures
Post by: Bitius on October 22, 2013, 04:13:25 AM
I don't think I want  to start digging out the topics. Thanks
Title: Re: Sunman's hr4 Textures
Post by: luckmore on October 22, 2013, 06:26:48 AM
I can not blame you for this, but if you would match on a higher level, you would know seeing someone before the other does is a major advantage. A second in real life might not be that important, but in online gaming more than 100 ms is decisive.

I just don't get why people are still arguing over this. Jitspoe has stated clearly that he considers the sunmans pack as illegal, as it might give players an advantage. I herewith challenge you to look up all the threads where Jitspoe has stated this by using the search button.

this is not true jimmy: "match on higher level" noone gives a excrement there which textures the other team using, i hav never seen shockwave asking for pickys textures LOLOL91-1-19-
Title: Re: Sunman's hr4 Textures
Post by: luckmore on October 22, 2013, 06:29:05 AM
The guys who are always loosing are complaining abou textures because they think they would do better if everyone else would use jitspoes one
Title: Re: Sunman's hr4 Textures
Post by: pvtjimmy on October 22, 2013, 06:37:06 AM
this is not true jimmy: "match on higher level" noone gives a excrement there which textures the other team using, i hav never seen shockwave asking for pickys textures LOLOL91-1-19-

Have you read my post? It was a reaction to Bitius saying it doesn't matter when you see people (note the part I quoted), not to him possibly using different textures.
Title: Re: Sunman's hr4 Textures
Post by: prozajik on October 25, 2013, 07:10:34 PM
Well i see reasoning behind this and i kinda agree with it, because having official maplist/texture pack helps keep the game "clean". But the reasoning about higher level isnt exactly correct. I believe that on like medium level or w/e ^^, the textures are sort of advantage.
But honestly if I take for example me, I dont need recon unless its 1v1 and i need to do some exact thing (grab/trade) if the points actaully matter. Other than that, i know +- exact spots where my oponents are or from where they will pop out so i can pre-line that. 95% of my kills doesnt depend on seeing somebody before he does me, because by the time they see me, they die or I die because I messed up.
Also knowing timing of each rush path is pretty important, because you know when to switch line to other spot. And again, it doesnt depend on me seeing them, but i believe not many people play like this so the textures can be pretty huge advantage for them.

Still, i fully support the jitspoe only textures, firstly it helps to keep the game clean and easier to manage (although other texture packs as optional download would be even better, but meh), secondly i got used to these textures and i kinda like them , i think jitspoe did good job there.
Title: Re: Sunman's hr4 Textures
Post by: JMR on November 01, 2013, 02:56:11 PM
Well i see reasoning behind this and i kinda agree with it, because having official maplist/texture pack helps keep the game "clean". But the reasoning about higher level isnt exactly correct. I believe that on like medium level or w/e ^^, the textures are sort of advantage.
But honestly if I take for example me, I dont need recon unless its 1v1 and i need to do some exact thing (grab/trade) if the points actaully matter. Other than that, i know +- exact spots where my oponents are or from where they will pop out so i can pre-line that. 95% of my kills doesnt depend on seeing somebody before he does me, because by the time they see me, they die or I die because I messed up.
Also knowing timing of each rush path is pretty important, because you know when to switch line to other spot. And again, it doesnt depend on me seeing them, but i believe not many people play like this so the textures can be pretty huge advantage for them.

Still, i fully support the jitspoe only textures, firstly it helps to keep the game clean and easier to manage (although other texture packs as optional download would be even better, but meh), secondly i got used to these textures and i kinda like them , i think jitspoe did good job there.

Very, very good explanation.

I think this game is on the road to gradually becoming more clean and professional.