Digital Paint Discussion Board

Paintball 2: The Game => Paintball 2 Discussion => Topic started by: promarijan on July 10, 2013, 07:00:38 AM

Title: Open//Menu v1.1 OFFICIAL [Menu Modification] by Open//War
Post by: promarijan on July 10, 2013, 07:00:38 AM
[Open//Menu_v1.1 Full Menu Modification by Open_War]

(I'm Open_War ;) ) and i'm proud to release Open//Menu to you!



What is the Open//Menu? >Short description!



OpenMenu is a menu especially for people who want a menu, that is done with the default Paintball² style but with some additions. Actually it looks Crysis but i changed the look a bit ;D
It offers to you a couple new functions like the "mapsearch" or even the "demosearch". You can just search for a map or a part of the name and it will display every map with the searchfilter that you applied!
This is also available for the adminpanel, so you got the possibility to search a map ingame! That makes mapchanging a lot faster and comfortable!

The menus are a lot bigger than the default or even some other menus. With the 1280x720 resolution you'll be able to apply the menu without scaling it down. A lot more information and options can be displayed on one page, which is even more comfortable though!



Now something about the future of the Open//Menu:
OpenMenu is not completly finished yet! Many functions will be implemented soon and you will get access to the testfiles before the new version released! You just have to select it in the "developers list" if there is a new menu for testing!
The next step is a "status bar" that will take place at the top of the screen! It will display on the left your "Global Login Profile", your favourite servers and your names to change. In the middle is the clock. Actually you can enable and disable it. On the right side there will be some quick settings like "volume", "show HUD", "Reflections" and so on...



Why do i call it Open//Menu?
I call it "Open//Menu" because i wanted a menu, that is like opensource... Just everybody can see what the menus do and how they work! Everybody can modify the menus and send to me new ideas and functions and maybe with the skript directly, so i can implement it!


One good thing about the OpenMenus is that it works with Paintball² Vanilla! That means that your paintball will not be modified or changed in any way! No file will be overwritten or loaded in different ways! It is an additional mod which can be applied with the default menu. So you will have access to the "OpenMenu" and the default menus and functions. In the OpenMenu are the default menus too but in a different way... The background is changed to conback2 and you have the option to change directly to the OpenMenu... The default menu is also just an addition to the default paintball!


OpenLauncher, what is it...
The OpenLauncher actually gives you the possibility to use different menuversions with the same launcher... You can change there to the modified default menus or even to the original OpenMenu... And if you want to see what i did before this post you can just change to an older version, that was not complete at all! It's your choice and your possibility to use, what you want to use!



Features and Functions


- You can search maps and demos with a type field! Works with every map/demoname!

- You can switch into folders while you host a server and get into "beta", "jump" or even selfmade folders!

- A lot more Default fuctions had been added like: FOV slider/typefield, Mousesensitivity typefield, Motionblur presets ->perfectly adjusted!, FPS, Clock, Menubackground (shows off Arenaball), Quit confirm, Sound test button with little "beep", Showing ServerIP, direct Teamchange, Specivitation, specignore, disconnect.

- Great design and easy layout!



Systemrequirements

- Digital Paint Paintball² (Build 40)
- An working "Digital Paint Paintball 2.0" installation
- 800x600 resolution (1280x720 recommended)
- Build 40



Installation

Just look inside the .zip file for the ReadMe.txt!
Its very detailed and pretty easy to understand!




Downloads

Download: http://dplogin.com/forums/index.php?action=dlattach;topic=26160.0;attach=10981 (http://dplogin.com/forums/index.php?action=dlattach;topic=26160.0;attach=10981)




Additional Information

To have a quick look at what i've done, just scroll little bit down and open the screenshots! Here are 2 posts for the Screenshots so don't miss the second!

Downloads to the menu itself are in the attachments!



Thank you for Feedback and your help!
Title: SCREENSHOTS: Open//Menu v1.1 OFFICIAL [Menu Modification] by Open//War
Post by: promarijan on July 10, 2013, 07:08:40 AM
Here some more Screenshots:
Title: Re: OpenMenu_0.5d OFFICIAL [Menu Modification] by Open_War
Post by: Rick on July 10, 2013, 07:35:09 AM
Looks really cool from the screenshots. Not over complicated like PCDP or w.e it's called. Thanks!

Edit: I LOVE IT.

EDIT: The first time I chose the menu etc, it seemed everytime I went back to the menu it wanted me to re choose, but after restarting DP, it's amazing.

I LOVE IT.
Title: Re: OpenMenu_0.5d OFFICIAL [Menu Modification] by Open_War
Post by: ViciouZ on July 10, 2013, 07:46:19 AM
Best menu mod I have seen. Should be the new official game menus. I didn't realise half of the things that these menus do was possible.
Title: Re: OpenMenu_0.5d OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 10, 2013, 07:49:49 AM
The Issue with the menu choosing in the first change is just how Paintball does the history... I can not fix that! I would if its possible but i dont know how...

im writing now the features and functions into the first post...
Title: Re: OpenMenu_0.5d OFFICIAL [Menu Modification] by Open_War
Post by: ViciouZ on July 10, 2013, 07:57:00 AM
The Issue with the menu choosing in the first change is just how Paintball does the history... I can not fix that! I would if its possible but i dont know how...

Could you, when the menu pack is chosen, in addition to changing cl_menu, ";menu_pop;menu main"? Or does this not work? :/
Title: Re: OpenMenu_0.5d OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 10, 2013, 08:05:27 AM
The Issue is that it counts the "cl_menu" generally like a menu change... So every "cl_menu" can be "menu pop(ed)" and is unavoidable...

You just cant get past the cl_menu thing because it is saved in the history anyway!

I could try to use a second menu that does the command automatically... Because the history doesnt write the automaticdone commands... Just like in the first start...
Title: Re: OpenMenu_0.5d OFFICIAL [Menu Modification] by Open_War
Post by: SuperMAn on July 10, 2013, 08:20:08 AM
Looks very nice.  I will have to try it out when I get a chance.
Title: Re: OpenMenu_0.5d OFFICIAL [Menu Modification] by Open_War
Post by: MaTzeMR on July 10, 2013, 09:29:17 AM
Good job open_war!
Impressive!
Title: Re: OpenMenu_0.5d OFFICIAL [Menu Modification] by Open_War
Post by: luckmore on July 10, 2013, 10:10:54 AM
How can i turn the 'moving' background off? Im getting very low fps.
Title: Re: OpenMenu_0.5d OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 10, 2013, 10:35:43 AM
Luckmore... Thats the next step! But i need the new Build with the new commands...

If you want to disable the background then you have to modify your console.txt which is the skript for the backgrounds...

I'll post it here... Copy that into "Paintball2/pball/scripts" and overwrite the "console.txt"...

You have to rename the download whatever you want to "console.txt"...

I post here an original console.txt and the modified... At the moment its not posible to do it on an other way... But it will come along with Build 39 hopefully!
Title: Re: OpenMenu_0.5d OFFICIAL [Menu Modification] by Open_War
Post by: rockitude on July 11, 2013, 11:12:31 AM
.
Title: Re: OpenMenu_0.5d OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 11, 2013, 01:23:13 PM
Now it is fixed... It was my fault... :-\

Now you can choose any folder and launch the server directly! Just download the 0.5e_Full and overwrite everything! Just do the steps in the installation...
You don't have to switch the menus or the menu version... Everything is still the same, but fixed!

This will be the last 0.5x version because now its time for developing the statusbar!
If im ready to show you a preview, i'll post it as a beta or snapshot... It will be only available in the developer list because it is unofficial first...

This will take time, because i have to do the statusbar for each resolution again...
Title: Re: OpenMenu_0.5e OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 13, 2013, 02:39:40 AM
Download link is fixed now... Just forget it...

I've done a concept for the statusbar...
I hope you like it and can see what the different buttons are for...
Title: Re: OpenMenu_0.5e OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 24, 2013, 04:04:39 AM
Actually im planning a new system for the menus with a lot more functions and better compatibility...

A new system that is not done yet but will be the 2.0 version... So it will take a longer time to make it but it will be great!


What i want to show you is my own logo that i will use in my menus later and maybe on a website for openwar/openmenu when i got time for that...
Title: Re: OpenMenu_0.5e OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 24, 2013, 05:03:46 AM
Ive done a wallpaper too! Does it look great for you?
Title: Re: OpenMenu_0.5e OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 24, 2013, 12:21:43 PM
I've done some wallpapers but i wont implement them because its not important and nobody is really interested in...

So i decided to delete those wallpapers in the download... I think that it is enough to change between the default and the animated background...

HF with the new 0.6b! ;D
Title: Re: OpenMenu_0.5e OFFICIAL [Menu Modification] by Open_War
Post by: Foxhound on July 24, 2013, 10:29:09 PM
Your menus are sweet... idk wtf those last 3 were. kthx
Title: Re: OpenMenu_0.5e OFFICIAL [Menu Modification] by Open_War
Post by: FusSioN on July 25, 2013, 01:03:28 AM
NICE
Title: Re: OpenMenu_0.5e OFFICIAL [Menu Modification] by Open_War
Post by: LaZeRs on July 25, 2013, 02:11:27 AM
N!CE menu. I may use it too! :D
Title: Re: OpenMenu_0.5e OFFICIAL [Menu Modification] by Open_War
Post by: Mission on July 26, 2013, 03:27:09 AM
Nice menu, i had to adjust to a new resolution and HUD scale because the menu somehow changed how mine was before, but once i got used to that, i didn't regret it! Good job.

EDIT: Also, can you make a menu under "Remote Admin" specifically for botcommands? For example, addbot and botcommand alljoin red or whatever it is. I always forget the bot commands and this would be really useful.
Title: Re: OpenMenu_0.5e OFFICIAL [Menu Modification] by Open_War
Post by: SeQuAL on July 26, 2013, 04:31:13 AM
Awesome menu man, way more simpler than pcdpmod, but still has the right modifications to it. Love the demo search addition. I agree with fox though the last 3 kind of ruin it. Don't add your name to it. Makes it look less unique. Everyone knows you made it anyway. The logos are cool though, I'd just keep them out of the menu.
Title: Re: OpenMenu_0.5e OFFICIAL [Menu Modification] by Open_War
Post by: Bono on July 26, 2013, 04:43:12 AM
Awesome menus man :) In my opinion its should be in official build 39 included!


btw, wait for PCDPmod v2 ;]
Title: Re: OpenMenu_0.5e OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 26, 2013, 08:40:33 AM
Wow... Bono wrote onto my thread... I didnt expect that...

actually i dont put into my name... It was just a idea but i will du a better logo for "OpenMenu" itself...
Maybe the logo in the style of the OpenWar logo...
I dont know...


The new version will come soon!
First i have to finish it... then im testing it with my people and kill all the bugs! Then you will get the new version 0.6!
Title: Re: OpenMenu_0.6 OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 27, 2013, 03:00:46 AM
Now its finally here!!!

The 0.6 is out and is bringing to you the brand new statusbar!

It contains fast settings to change, your login profile, a name list that can import names from your current name and a list of your favorite server! Also here you can edit the name and the IP directly and import the IP from the server on that you played last time!

I did also my 2 new logos into the main menu...
But you can disable them easily in the layout options!
Title: Re: OpenMenu_0.6b OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 27, 2013, 03:26:58 AM
!!!IMPORTANT INFORMATION!!!

You have to bind a key in the controls menu to "STATUSBAR"!

Thats important because if you dont bind a key to it then you wont get the new features and functions!
Title: Re: OpenMenu_0.6b OFFICIAL [Menu Modification] by Open_War
Post by: Mission on July 27, 2013, 12:43:20 PM
Great work on the status bar, it makes functions very quick, especially changing volume which was made complicated with your previous menu compared to default ones. I found a possible issue or two;
-Please make it so that the bind for statusbar (in my case, q) as well as bringing it up, takes it down, would be way more efficient and handy than using esc, or even, make it so that you have to hold down the bind to bring it up, when you let go, it goes away?
-I love the server browser thingy on the status bar, but sometimes when i clicked a server on it it would just say getting net package or something along those lines and not join the server, idk maybe i typed in the I.P. wrong.

Also, this would be useful maybe for the next update:
can you make a menu under "Remote Admin" specifically for botcommands? For example, addbot and botcommand alljoin red or whatever it is. I always forget the bot commands and this would be really useful.
Title: Re: OpenMenu_0.6b OFFICIAL [Menu Modification] by Open_War
Post by: prozajik on July 27, 2013, 03:09:42 PM
Great work on the status bar, it makes functions very quick, especially changing volume which was made complicated with your previous menu compared to default ones. I found a possible issue or two;
-Please make it so that the bind for statusbar (in my case, q) as well as bringing it up, takes it down, would be way more efficient and handy than using esc, or even, make it so that you have to hold down the bind to bring it up, when you let go, it goes away?
If you mean same way TAB score screen works then you can do it yourself pretty easily, instead of "bind q STATUSBAR" use "bind q +STATUSBAR"
eh i hope this works, didnt actually try it ingame, but this is how +scorescreen works with tabulator

EDIT:Tried it, thats nonsense, you could do this with aliases but i am too lazy to lookup command for clearing menus on screen (if there even is any)
Title: Re: OpenMenu_0.6b OFFICIAL [Menu Modification] by Open_War
Post by: Mission on July 27, 2013, 03:22:38 PM
Thanks for the suggestion, that's exactly how i meant, however it says "unknown command +/- statusbar" so either openwar didn't name the command statusbar or it doesn't work like scorescreen. I previously binded it using the controls menu.
Title: Re: OpenMenu_0.6b OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 27, 2013, 03:34:09 PM
Ive done already such a alias thing by my own but i didnt do that... Dont know why... maybe because when you pressed esc with the aliases and then press (i got "q" too ;)) it will do "menu pop" because there is no other way...

Actually it would be better! i think that i omplement it...
i work on it maybe... Im working now on it XD


EDIT:
Its not possible because you wouldnt be able to set your key bind like you want... I cant do that now, im sorry!
Title: Re: OpenMenu_0.6b OFFICIAL [Menu Modification] by Open_War
Post by: prozajik on July 27, 2013, 03:39:24 PM
bind "K" "+statusbar"
alias "+statusbar" "menu statusbar$gl_mode$"
alias "-statusbar" "menu pop"

This is one works, thanks for the menu pop :p.
I have to say, rly nice menu and i agree this should be released as new official menu.

EDIT:Some suggestions, i think that it would be nice to have a checkbox which would allow us disabling/enabling autorefresh on menu serverlist window.
Also having posibility to add IPs to favorites / having a sidebar with match servers (OTB/Arctic, dunno about american servers, i guess CP/Supermans?)
Title: Re: OpenMenu_0.6b OFFICIAL [Menu Modification] by Open_War
Post by: Mission on July 27, 2013, 03:54:15 PM
Thank you prozajik.
Title: Re: OpenMenu_0.6b OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 27, 2013, 04:04:23 PM
Sorry for my last edited post... I think that i was wrong...

It works for me actually pretty good! Thank you prozajik!!!
I think i have to learn more of your genius brain XD

I have it on my menus now but i will implement new functions too before i release the 0.6c...
Title: Re: OpenMenu_0.6b OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 27, 2013, 04:13:14 PM
Only problem is when you get on a button eg resolution then i have to do esc again... But its waaayyyy better than before!
Title: Re: OpenMenu_0.6b OFFICIAL [Menu Modification] by Open_War
Post by: ViciouZ on July 27, 2013, 04:27:44 PM
This is way too good, I don't even want to look at the crazy copy and pasting you must have done to make all these different menu states and excrement.

Couple of questions: why is VSync described as experimental, and why does it disable motionblur when you turn it on? You might want to make it set cl_maxfps to 59 when you do turn it on, so that there isn't any mouse lag.
Title: Re: OpenMenu_0.6c OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 27, 2013, 04:42:44 PM
0.6c is done!!!

Finally you are able to use the statusbar easily!
As a second addition you can decide if the serverbrowser will update automatically...

The Botpanel will come soon but now i am on holidays! But i can answer your questions though!
Title: Re: OpenMenu_0.6c OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 27, 2013, 05:32:19 PM
I can say you why vsync is for me experimental!

it slows down your mouseinout for one frame per second and you feel like playing a milisecond in the past...

Motionblur requires framerates about 200fps+ to look fluid and playable!
If you are enabling vsync and motionblur youll get a very dizzie blurry image and thats confusing at all!

Just try it with console commands and then you see what i mean!

commands:
gl_swapinterval 1
gl_motionblur 0.6
Title: Re: OpenMenu_0.6c OFFICIAL [Menu Modification] by Open_War
Post by: prozajik on July 27, 2013, 06:01:23 PM
Gotta love that fast feedback, good job man!

Another question, can i already disable animated background? I know luckmore asked about it and you said its a next step but didnt find the option anywhere in past posts (yea i went through it briefly so i might missed that). Also, when you change menu back to default, background stays animated even tho i didnt have it animated when i installed your menus.
Title: Re: OpenMenu_0.6c OFFICIAL [Menu Modification] by Open_War
Post by: SeQuAL on July 27, 2013, 07:02:38 PM
+1 again for this menu. GJ man I thought you were going to mess it up with the logo thing but I had something else in mind. It didn't mess it up at all. Great design! love it.
Title: Re: OpenMenu_0.6c OFFICIAL [Menu Modification] by Open_War
Post by: ViciouZ on July 27, 2013, 07:32:12 PM
Motionblur requires framerates about 200fps+ to look fluid and playable!
If you are enabling vsync and motionblur youll get a very dizzie blurry image and thats confusing at all!
Fair enough, I guess.

I can say you why vsync is for me experimental!

it slows down your mouseinout for one frame per second and you feel like playing a milisecond in the past...
As for this, as I said, set cl_maxfps to be 1 or 2 frames below refresh rate (so usually 59), then the game blocks instead of graphics drivers, so input is sampled correctly with no mouse lag :)
Title: Re: OpenMenu_0.6c OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 28, 2013, 02:56:32 AM
Another question, can i already disable animated background? I know luckmore asked about it and you said its a next step but didnt find the option anywhere in past posts (yea i went through it briefly so i might missed that). Also, when you change menu back to default, background stays animated even tho i didnt have it animated when i installed your menus.

I need first the new build 39 with 2 new commands that i requested on T3RR0R15T and he implemented it on hes own test Build and it worked! But i have to wait until the next Build to do comfotable...


Gotta love that fast feedback, good job man!

Thats how im doing my job... I try to do everything instantly! I like it to give quick feedback... Its better for you!
Title: Re: OpenMenu_0.6c OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 28, 2013, 03:30:06 AM
Actually there is a huge problem with Paintball and the $dollar$ stuff...

If i put into a menu the command "alias +statusbar statusbar$gl_mode$"
Then it will not write the same but instead it will write down the vlue of "gl_mode"...

So for the installation you have to enter 2 "alias commands" first! Thats very important because in the 0.6d you can click on "resolution" for example and then leave the key and wolla both windows are closed!

But you have to enter those alias commands which are in the readme when i uploaded it... Maybe in a few minutes... XD


Fast, Faster, Fastest, Open_War ;)
Title: Re: OpenMenu_0.6c OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 28, 2013, 03:47:36 AM
Actually it works for me pretty well but you have to... And there is no other way (fixing the Paintball client could be possible but (who knows if it can be fixed...) you have to enter 2 commands into your config.txt directly! It doesnt work with commands in paintball at all!
Title: Re: OpenMenu_0.6d OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on July 28, 2013, 03:58:13 AM
New Version is out now!!!

You can now get into "resolution" or stuff like that... get off your binded key and it will close both!!!

IMPORTANT red the redme.txt! The Statusbar wont work without typing commands into the config.cfg MANUALLY!

Make sure to bind the statusbar key again because of the command changing!


Have fun!
Title: Re: OpenMenu_0.6d OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on August 12, 2013, 02:13:16 PM
I thank you a alot for supporting and helping me! Its really helpful to have people around that know about scripts... Thank you so much for all!

Im trying to do new stuff but the ideas that i got are really difficult to implement and difficult to give to all players... I think about useful scripts... Stuff like special zoom, automatic grenade firing andother cool stuff...

I want to implement an inventory but i dont know what to do else...

Now its your turn! Give me ideas and helpful tips so i can make your gameplay more fluid and comfortable!


Hope to see you soon...
Title: Re: OpenMenu_0.6d OFFICIAL [Menu Modification] by Open_War
Post by: UnRateD on August 13, 2013, 01:29:48 PM
This is incredible, really good job mate. It does more in a simpler way.
Title: Re: OpenMenu_0.6d OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on August 27, 2013, 04:56:00 PM
Im going to finish the openmenu project soon...
Its complete, everything is done... I just wait for Build 39 with the background-update... Then i will release a final Version of the OpenMenus!

If anybody got some problems or bugs, post it right now!
I try to update after release but i dont know how often i can do that...

I think its done here! Just finish and go home and relax with better useability ;D
Hope that the Build 39 will release soon... :/
Title: Re: OpenMenu_0.6d OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on October 13, 2013, 06:58:14 AM
Many people are complaining about the menus...

I think i try to update everything to B4X (B40 atm) so you can change the background for less lag! And i have to test what is possible with the new build in applying commands at the first run...

That the script can now write those commands for you, that you have to apply actually manually... Then the installation would be a lot easier!


And yes... Im actually trying to develop new menus but i need more time and thats why i update those first... So you dont run out of updated menus XD
Just wait and wait and something will happen...

I dont like it to tell you about menus that are not done yet!
Title: Re: OpenMenu_0.6d OFFICIAL [Menu Modification] by Open_War
Post by: FusSioN on October 14, 2013, 10:51:31 PM
I dont like it to tell you about menus that are not done yet!
You already did.
Title: Re: OpenMenu_0.6d OFFICIAL [Menu Modification] by Open_War
Post by: jitspoe on October 16, 2013, 10:47:02 PM
I debugged this to see where the Com_sprintf overflow error was coming from.  It turns out your directory structure is rather large and pushing the limits of the q2 path sizes (currently 64 characters).

When it tries to add the language in (since there can be subdirectories for languages), the result is this:

"menus/openlauncher_v03/system/V06_F0RC3/english/some_menu_name"

This sometimes gets truncated, though it's still OK in the end, since there is no language sub-version of the menu, but it prints out the error at the console.

You can shorten your directory path quite a bit, and it should prevent this issue.  Ex:

"menus/openmenu/v06"

I can see about bumping up the path sizes in the future, but I'm not sure what side effects this may have.
Title: Re: OpenMenu_0.6d OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on October 19, 2013, 03:31:28 AM
Oh! Nice to know that!

You dont have to patch it! I can just use in future shorter foldernames and so on...
Thats a lot easier for you and for me!

I didnt knew about it so thank you for that!


@FusSion
I told you menus that are not existing anymore... I got other plans... So dont think about an openmod or something else...
Title: Re: OpenMenu_0.6d OFFICIAL [Menu Modification] by Open_War
Post by: promarijan on October 19, 2013, 04:25:55 AM
For the Background story thing...

I just tested a few variations of "conback2" so i can apply to the background different "qualities" like low mid and high... Its just less animation in the background...
Very helpful for the console to get more fps ingame with console...

Its nice and easy to use the background changing!
Title: Re: Open//Menu v1.0 OFFICIAL [Menu Modification] by Open//War
Post by: promarijan on November 10, 2013, 12:31:21 PM
Now its finally here!

Build 40 support in basic...

So atm you just can change the background over "cl_menuback" and cl_conback" but i think that its better on that way instead of without...

Next update is that i got the missingpic there and the hostserver stuff works now better...
i will maybe add some buttons to the statusbar so you can press every button without closing the other dropdown menus...


I call this one actually a v1.0 because its very finished at all and i dont have to add very important stuff so i dont need bigger version changes anymore...

I dont know why the upload just doesnt work but anyways... i hope that you can handle the google drive...
Title: Re: Open//Menu v1.0 OFFICIAL [Menu Modification] by Open//War
Post by: promarijan on November 10, 2013, 01:09:24 PM
Oh and i forgot...

I named it shorter so com_sprintf doesnt matter at all...

Thats just kinda bugfix but isnt very noticeable... Just the console had been filled with that...


Now its not!
Title: Re: Open//Menu v1.1 OFFICIAL [Menu Modification] by Open//War
Post by: promarijan on November 23, 2013, 02:20:16 PM
FINALLY!!!

This is now bug free!


I updated the menu in some different things...

First of all i did all the structures name shorter!
Com_sprintf is no more problem im any case!

And a updated the graphics a bit... so you got a new background and so on...
I will work on that again to improve the design again to make it look better! Now its just updated and not new...

And i got it as a .pak file! So its easier for you to "install" it... But dont worry about setups, i won't do that!
For those guys who really want to see whats going on in those menus... Sure why not? I got the "raw version" here in the attachments!


And i updated the default menu so you can swap menus in the launcher without having the conback2 background... And i deleted the old versions for better compatibility!


Basically its a little update but a more noticeable one!
Title: Re: Open//Menu v1.1 OFFICIAL [Menu Modification] by Open//War
Post by: promarijan on November 23, 2013, 02:27:59 PM
And i look forward to have a botcommand menu!

A little popup menu in the admin panel but it will be helpful!

There should be stuff like adding bots with names too and some other things... Write to me if you know smth!
Title: Re: Open//Menu v1.1 OFFICIAL [Menu Modification] by Open//War
Post by: FusSioN on November 24, 2013, 02:05:52 AM
I have a little problem. When I switched from deafult menu to openmenu the com_sprintf is 65-67 out of 64, but when I switched from openmenu to pcdp mod it has com_sprintf is 70 out of 64! Does openmenu has something to do with this?
Title: Re: Open//Menu v1.1 OFFICIAL [Menu Modification] by Open//War
Post by: promarijan on November 24, 2013, 05:07:09 AM
First of all!

Dont use Openmenu AND PCDPmod! They can be very buggy together!


AND you should use the newest v1.1! There is everything just every every everything under 64 because i have to put it into a .pak file...

So i just think you have an old version of openmenu and that causes the problems...


Just update the menus ANDANDNANDNADND choose the new launcher by typing in the console "cl_menu openv4" and "menu_reload"... Then choose "v11 QU4K3" and restart DP and it works!



If you rly want to use PCDPmod and openmenu at the same time you should do this on 2 seperate installations...


In my new menus i will add a system that detects other menus and will just check if there is another and if there is an another menu it will tell it you and close paintball and tell you what to delete or how to uninstall those menus... You can unsinstall menus on 2 ways! The simple way is just to delete the main diles and the clean way is to delete the files and all the config stuff... And that is very difficult!
Title: Re: Open//Menu v1.1 OFFICIAL [Menu Modification] by Open//War
Post by: promarijan on November 24, 2013, 11:13:24 AM
I uploaded the wrong .zip first... Sorry for that!

For those guys that just downloaded and installed the old v11 please redownload! Installation is not needed... Just replace the new .pak with the old!
Title: Re: Open//Menu v1.1 OFFICIAL [Menu Modification] by Open//War
Post by: promarijan on February 13, 2014, 03:37:29 PM
Wohoooo!

Long time ago i developed a mod that is called Open//Menu... Oh wait this thread is all about it!


As i told you, i won't update the final version that much but i dont think that i will leave it buggy!

I found a few things crazy and weird and everytime i see those things i would like to close paintball to avoid a facepalm bacause of my menus!
I know that this is very strange but i can tell you that i really dont like this menu that much!
The usability and functions are okay... Just okay and good to use but i dont like the style! Its just the single window with GUI inside and that is annoying to me!


A menu should:
- use min 80% of the screen.
- be able to handle several resolutions.
- be HD
- use 50% (at least 25%) of the menu itself for useful things!


That just means that i shouldnt make a menu in a window, i shouldnt make a menu with just a single button?!?, i shouldnt do it scaleable but rearranged for different resolutions!



What do you think is annoying on the current menus?

And more important:
What menustyle do you prefer? (Menu from a game?)
Title: Re: Open//Menu v1.1 OFFICIAL [Menu Modification] by Open//War
Post by: Mission on February 13, 2014, 04:36:47 PM
Well I don't know if this is possible... but could the scoreboard be very small (20% of the screen) and scrollable with mousewheel (to allow it to be small) so you can still play whilst having the scoreboard up.. that would mean binding it to a once press on; twice press off aswell. Maybe I want to play and glance up at the scoreboard without effort or stopping my shooting/movement- to see who is still alive/ who has flag/ various k/ds
Title: Re: Open//Menu v1.1 OFFICIAL [Menu Modification] by Open//War
Post by: jitspoe on February 13, 2014, 10:13:58 PM
That's not currently possible because the menu system takes the mouse focus.  At some point, I plan to add context menus (http://dplogin.com/dplogin/featurevote/feature.php?id=10309), so you can do things like right-click on player names and ignore/specinvite/etc.
Title: Re: Open//Menu v1.1 OFFICIAL [Menu Modification] by Open//War
Post by: promarijan on February 14, 2014, 03:34:15 PM
I dont talk about mouse focus and stuff like that... And of course, the scoreboard will remain the same size!
I cant change that in a proper way to be useful! It would be just a big plane of nothing...

I talk about the main menu itself...


@Jitspoe:
I have two wishes!
- Make the HUD customizable (That would be soooo sweet!)
- Positioning of widgets in precentage. (relative to screen resolution e.g. 1024x768 with widget at xabs 25% and yabs 75% would be at 512 and 576...)
- In addition --> relative to the border of the screen would be so nice too but i think that it would be possible with the percentage too! The percentage thing is right atm the most important thing to make scaleable menus!
Title: Re: Open//Menu v1.1 OFFICIAL [Menu Modification] by Open//War
Post by: ic3y on February 14, 2014, 04:53:26 PM
- Make the HUD customizable (That would be soooo sweat!)
Das wäre so Schweiß? bzw. Das wäre so schwitzen? :D
Title: Re: Open//Menu v1.1 OFFICIAL [Menu Modification] by Open//War
Post by: MaTzeMR on February 15, 2014, 05:26:30 AM
^man lachte.
Title: Re: Open//Menu v1.1 OFFICIAL [Menu Modification] by Open//War
Post by: TRION on February 15, 2014, 06:06:06 AM
When I try to use statusbar it says statusbar.txt is missing.
And possible resolutions?
Title: Re: Open//Menu v1.1 OFFICIAL [Menu Modification] by Open//War
Post by: promarijan on February 15, 2014, 06:16:40 AM
read the readme again and follow the instructions...

you jsut did not the manual config part...
Title: Re: Open//Menu v1.1 OFFICIAL [Menu Modification] by Open//War
Post by: TRION on February 16, 2014, 03:12:01 AM
I did everything from adding script and rest of stuff but it says statusbar15.txt is missing
Title: Re: Open//Menu v1.1 OFFICIAL [Menu Modification] by Open//War
Post by: promarijan on February 16, 2014, 01:14:22 PM
Thats no wonder! You resolution isnt supported by OpenMenu and you have to pink one of those in the menu!

Thats my fault because i did such a bad design, that isnt scaleable... Im sorry for that!



So pick a resolution from the settings in the menu, then try it again and it should work!
Resolutions are: 800x600,1024x768,1280x720...
gl_mode 15 isnt supported...

Please note that you shouldnt use the statusbar in windowedmode! If you resize the window you maybe not be able to see the bar! Its fix to the resolutionsetting!