Digital Paint Discussion Board
Development => Bugs, Feature Requests, and Feedback => Topic started by: jitspoe on October 09, 2013, 12:04:53 AM
-
What's this? A new build 2 days after the last one? Build 39 had stability issues for dedicated servers, so I had to release a new build. I also put in a few other fixes/tweaks as well:
- Bugfix: Fixed crash with dedicated servers. 10/7/2013
- Bugfix: Fixed integer overflow in sound code, caused by playing on a server that had been running the same map for days. 11:13 PM 10/7/2013
- Bugfix: Fixed "Can't load pics/***r_notexture***" message. 10/7/2013
- Bugfix: Fixed an issue where world would stop rendering after a vid_restart on some systems. 10:05 PM 10/8/2013
- Cvar: "m_rawinput" - If set to 1, this will use raw mouse input (to make sure any windows filtering, acceleration, etc. don't get applied and you have the most precise mouse movement in-game). 11:12 PM 10/7/2013
- Tweak: Changed default mouse sensitivity to 5. 11:37 PM 10/7/2013
- Tweak: Fixed fps counter alignment at 1000fps.
- Tweak: Changed cl_drawping display to display "ping" instead of "Png"
Click here for the Build 39 thread if you're curious what else changed since the last official release (http://dplogin.com/forums/index.php?topic=26476.0)
Pretest version (hopefully no crashes this time):
Windows:
Full: http://digitalpaint.org/files/temp/paintball2_build040_full_pretest1a.exe
Update: http://digitalpaint.org/files/temp/paintball2_build040_update_pretest1a.exe
Linux:
Full: http://digitalpaint.org/files/temp/paintball2_build040_linux_full_pretest1.tar.gz
Update: http://digitalpaint.org/files/temp/paintball2_build040_linux_patch_pretest1.tar.gz
-
(http://puu.sh/4LpUt.jpg)
-Not sure what com_sprintf, but I don't think it is usually in console.
-Also, the error for mapshots. (Not the pbcup one).
Not sure if these are meant to be there or not :P
-
I found a namebug I think. Look at Fester's Name: It Should be colored In orange and black. But the name turned out to be like an unfinished name.
-
And yeah, Rick's Scrnshot also happened to me. I lost some mapshots, too.
EDIT: And, also something happened to me.
I entered Boots Server Earlier ago (based on screenshot) I have 180 ping. The game is lagging but it didn't crash soon. It is like "cutting" my actions.
-
Rick: Any idea what you was going on when that Com_sprintf happened? That message prints out when a string is too long to fit in a buffer.
FusSioN: Wordwrapping + colored text has always been a problem in the console. I don't think that's new to build 40. Some day I plan to make a big pass on the console, split up game and chat message, and make it friendly for colored text...
-
Rick: Any idea what you was going on when that Com_sprintf happened? That message prints out when a string is too long to fit in a buffer.
Just launched Paintball and went into the console.
Edit: Happens every time I launch it.
-
Just launched Paintball and went into the console.
Edit: Happens every time I launch it.
Must be something in your config.
-
Must be something in your config.
Alright, it appears to be open_war's menu. (After deleting open_war's loading code from config, everything is good.)
-
Must be something in your config.
I have the same problem.
EDIT: Alright, it appears to be open_war's menu. (After deleting open_war's loading code from config, everything is good.)
this.
-
seems like open_war should update his menus for b40.
-
seems like open_war should update his menus for b40.
had the problem with other build too
-
hmmm lot guys complain about my menus...
So i tell you something!
I wont update openmenu anymore!
Im creating simpler menus atm and doing them with b39/40 from the beginning... So just use the default menus if you got the newer builds...
Im going to make the system of the menus better... Try to make the config smaller that the config doesnt get overflowed! I had several times crashes or offline laggyness without reason just because i tested some variables...
I can tell you that you should clean up your config! Its not the smallest setup so i try to work in future more with basic variables...
Ive done a Openmod before... But didnt release it because its just too big for me to finish! (Openmod looks <exactly> like the menu from ColinMcraeRally2.0)
So im doing new menus with a simpler system that is working in the background... The search function will be simpler and some other stuff like the names, serverfavs and so on!
Everything can be made a lot simpler!
So just clean up your config or dont use the openmenu at all! I dont like it too so just delete everything that doesnt seem to be default XD
-
hmmm lot guys complain about my menus...
So i tell you something!
I wont update openmenu anymore!
Im creating simpler menus atm and doing them with b39/40 from the beginning... So just use the default menus if you got the newer builds...
Im going to make the system of the menus better... Try to make the config smaller that the config doesnt get overflowed! I had several times crashes or offline laggyness without reason just because i tested some variables...
I can tell you that you should clean up your config! Its not the smallest setup so i try to work in future more with basic variables...
Ive done a Openmod before... But didnt release it because its just too big for me to finish! (Openmod looks <exactly> like the menu from ColinMcraeRally2.0)
So im doing new menus with a simpler system that is working in the background... The search function will be simpler and some other stuff like the names, serverfavs and so on!
Everything can be made a lot simpler!
So just clean up your config or dont use the openmenu at all! I dont like it too so just delete everything that doesnt seem to be default XD
-
Yeah, make new menu openwar. With black and red buttoms, other background (black), n' scoreboard other Some new system's. :P
-
hmmm lot guys complain about my menus...
So i tell you something!
I wont update openmenu anymore!
Im creating simpler menus atm and doing them with b39/40 from the beginning... So just use the default menus if you got the newer builds...
Im going to make the system of the menus better... Try to make the config smaller that the config doesnt get overflowed! I had several times crashes or offline laggyness without reason just because i tested some variables...
I can tell you that you should clean up your config! Its not the smallest setup so i try to work in future more with basic variables...
Ive done a Openmod before... But didnt release it because its just too big for me to finish! (Openmod looks <exactly> like the menu from ColinMcraeRally2.0)
So im doing new menus with a simpler system that is working in the background... The search function will be simpler and some other stuff like the names, serverfavs and so on!
Everything can be made a lot simpler!
So just clean up your config or dont use the openmenu at all! I dont like it too so just delete everything that doesnt seem to be default XD
That's great idea to show your support to thing you made and many people use it: You have it? Well, screw you, wipe out everything and don't use it! Definitely I'm not going to support your next menus as you just show that endusers doesn't matter to you.
-
hmmm lot guys complain about my menus...
So i tell you something!
I wont update openmenu anymore!
Im creating simpler menus atm and doing them with b39/40 from the beginning... So just use the default menus if you got the newer builds...
Im going to make the system of the menus better... Try to make the config smaller that the config doesnt get overflowed! I had several times crashes or offline laggyness without reason just because i tested some variables...
I can tell you that you should clean up your config! Its not the smallest setup so i try to work in future more with basic variables...
Ive done a Openmod before... But didnt release it because its just too big for me to finish! (Openmod looks <exactly> like the menu from ColinMcraeRally2.0)
So im doing new menus with a simpler system that is working in the background... The search function will be simpler and some other stuff like the names, serverfavs and so on!
Everything can be made a lot simpler!
So just clean up your config or dont use the openmenu at all! I dont like it too so just delete everything that doesnt seem to be default XD
I just love your menu, but well, you said it, don't use it
-
I didnt meant that on that way!
Just dont think so!
You can use it with all functions! Everything works still fine!
The only thing is that i dont want those HUGE menus again!
Its just too big and too laggy!
Im not updating openmenu to build 40 because its just useless to implement more and again more functions!
I want a simple menu that runs on every computer perfectly!
laggfree background... acceptable menusize and less graphics...
@not_payl_obviously:
I dont want you to leave openmenu but im doing actually new menus and you can see that like an update for the menus...
You just use the menus until you got problems...
And why not support my next menus? the next one will be easier to support!
I just want you to know why i didnt say anything about coming updates because i was very busy with other stuff doing without your knowledge...
I just show you what ive done in the last months!
I wont support those menus shown there below because it was definitely waaayyyy too much work to make those and to update those is much more difficult!
As you know... Menuscripting is a lot work and to make all graphics and other scripts!
-
Then you'll done it? I can't wait. And make buttoms on the center, "|" don't use it. Give me link of "OpenMod2" I'll edit it myself and support for you.
-
What i just wanted to say...
Im not sleeping and im not relaxing and doing nothing for my menus!
I try new things and as you can see... I spent a lot of time on the OpenMod (the pictures above) and i just realized after that, that its way too much work for me so i decided to create easier, more compatible menus that can be used by everyone!
I really want you supporters because you know a lot of things that i need at developing my menus!
I just didnt want you to know something that isnt done...
I dont want that you know about something that would be done in few months!
I just want you to support me when im ready to get support!
I just please you!
Support me soon and help me to create the best thing out of my ideas!
@SawiX
The new new menu (it will be called OpenMod2) isnt done yet but in a week or so...
I can release to you the openmod1 but its unfinished because its too much work to get for that a stable full release...
Installation is just too much complicated!
I hope that you can understand me!
And forgive me!
-
And tell you to make your sentences end not just with the exclamation mark!
-
Here are some bugs (maybe old):
- The colored team splat is missing in the "You have been autoswitched to the Blue team" message.
- "You are now obs" popup after a round is missing.
- If i join red, obs, red, obs in a few seconds, the popup message still shows obs, red. The last obs popup only resets the show time of the old, active obs popup instead of showing a new obs popup under the red popup. Is that right? (demo popup)
- Can you remove the pong ball reset (before the game starts), if its still on the spawn? The ball is missing for a second like you can see in the demo ballspawn1.
- The pong ball reset (before the game starts) doesn't work right (demo ballspawn2). It works fine after a round (demo ballspawn3).
And feature requests:
- Can you add a popup message (like "You play in the *Red team") if i join a server?
- You changed the autoswitch algorithm in build 38 to observe the players play-time on the server. Can you ignore it for bots? If i join a server with a bot and no other players, its not possible to switch the team. Your algorithm works fine, but the other one is a bot that doesn't care about the team. So let me switch in that case.
-
My favorite part is the new ranking system
-
When's the official release coming out?
-
When's the official release coming out?
I guess this will do like build 39, just a pretest, still no official release.
-
There is a very awkward bug with the players and their weapons...
-
Thats an old thing. Don't switch between the old and new player models.
-
I didn't switch anything.I thought it was because of my ping
-
That's the weirdest, yet funniest bug I've ever seen!
-
Look at the second screenshot. It is very funny. it looks like a *i*k. By the way, The wierd lag is still on my way.
-
Awesome bug, isn't it? :D
-
There is something else, a bug with demos.I don't know if I'm the only one who has it but the demos just won't load the maps.
-
There is a very awkward bug with the players and their weapons...
psst, might want to change your textures. (Especially the grass).
-
I know that these are illegal but these don't give me an advatage.I don't even play so many Shooting maps.I mostly play jumps.And all those maps that I play the textures don't give me an advantage
-
I can change them but I like the grass,walls and wood the most :/ i could change the other stuff no problem :)
-
There is something else, a bug with demos.I don't know if I'm the only one who has it but the demos just won't load the maps.
Works fine for me.
-
I have a picture to prove it
-
You dont have the map. Easy
-
i do have gxjump1 and it's still giving me the error
-
That gun as your d thingy is a command I'm pretty sure. Someone told me to change it to those player models as a prank and I didn't know the command to change it back. If anyone knows how I can eradicate crotch guns I would be very grateful.
-
no it was the player modelsm i fixed it now. but if it's an old thing... why isn't it fixed?
-
That gun as your d thingy is a command I'm pretty sure. Someone told me to change it to those player models as a prank and I didn't know the command to change it back. If anyone knows how I can eradicate crotch guns I would be very grateful.
:D
r_oldmodels 0
vid_restart
but honestly, crotch weapons are the best i suggest you keep it!
EDIT:I just found out secret jitspoes command! If you use this you will see through walls!
Just write into console:
r_oldmodels 1
Tested 100% working for build 40!
-
Feature request: Crotch Weapons
If you read this thread, you know what I mean.
;D [Just Kidding]
-
I know that these are illegal but these don't give me an advatage.I don't even play so many Shooting maps.I mostly play jumps.And all those maps that I play the textures don't give me an advantage
If you don't play many "Shooting maps", why did you find it necessary to switch to a texture pack that, Jitspoe stated many times, has illegal textures. So you're actually confirming that they give you an advantage on all maps but jump maps? Just change them.
I can change them but I like the grass,walls and wood the most :/ i could change the other stuff no problem :)
What's the big problem? Like you said above, you don't even play "Shooting maps" so it shouldn't be a problem. Also, there is a modify button, use it.
-
If you don't play many "Shooting maps", why did you find it necessary to switch to a texture pack that, Jitspoe stated many times, has illegal textures. So you're actually confirming that they give you an advantage on all maps but jump maps? Just change them.
I never said they give me an advantage.I only said that the maps I play on, the pack doesn't give me an advantage.And why the heck would I even wan't an advantage in the game?I played it enough to not suck.Maybe there are like 3 people who use it for the advantage but not me.I use it because of the brautiful light colors
-
What are crotch weapons?
-
I uploaded a picture of buggged player models in the previous page.Check it out
-
I uploaded a picture of buggged player models in the previous page.Check it out
OH. THAT's WHAT YOU GUYS HAVE BEEN TALKING ABOUT.
-
A box in italy ate my nade. Has this something to do with the build or the map?
EDIT:I noticed that while playing online and recorded it again on a local server
-
A box in italy ate my nade. Has this something to do with the build or the map?
EDIT:I noticed that while playing online and recorded it again on a local server
OMG, its CS 1.6 all over again!
http://youtu.be/EGREXuR39sE?t=1m44s (http://youtu.be/EGREXuR39sE?t=1m44s) (if some of you arent familiar with that bug, if you throw nade into #1 spot, it "flashes"(blinds) whole tunnel which is next doors, this bug is bannable in tournaments and i would think fixed aswell)
On more serious note, my guess would be that its none of the options you mentioned. As you might have noticed CS 1.6 uses same map format as pb .bsp, so probably this bug has been here all along we just didnt have chance to notice it, because most of mappers use 90° (or 0° or w/e) for crates and they dont usually leave any space there.
-
OMG, its CS 1.6 all over again!
http://youtu.be/EGREXuR39sE?t=1m44s (http://youtu.be/EGREXuR39sE?t=1m44s) (if some of you arent familiar with that bug, if you throw nade into #1 spot, it "flashes"(blinds) whole tunnel which is next doors, this bug is bannable in tournaments and i would think fixed aswell)
On more serious note, my guess would be that its none of the options you mentioned. As you might have noticed CS 1.6 uses same map format as pb .bsp, so probably this bug has been here all along we just didnt have chance to notice it, because most of mappers use 90° (or 0° or w/e) for crates and they dont usually leave any space there.
Ok thank you
-
A box in italy ate my nade. Has this something to do with the build or the map?
EDIT:I noticed that while playing online and recorded it again on a local server
Your grenade didn't get eaten. There's a small amount of space between the crates and the grenade went between them. Grenades actually have no size, so they can fit through small openings (otherwise it would be super frustrating constantly hitting windows and such when you meant to throw them through).
-
Your grenade didn't get eaten. There's a small amount of space between the crates and the grenade went between them. Grenades actually have no size, so they can fit through small openings (otherwise it would be super frustrating constantly hitting windows and such when you meant to throw them through).
So you mean the grenade is only a size of a needletip?
-
Your grenade didn't get eaten. There's a small amount of space between the crates and the grenade went between them. Grenades actually have no size, so they can fit through small openings (otherwise it would be super frustrating constantly hitting windows and such when you meant to throw them through).
Ok thank you understood it now
-
That's an interesting fact about this game.
-
My Paintball is just unstable!
It crashes too often! Way too much!
With every menu or config... It just doesn't matter what menu or what config i use... Its just unstable and windows just says in a popup that it does not run anymore!
And sometimes i just get a tempban because my paintball crashes... GOOD JOB!
Thats weird!
-
When does it crash? Any specific maps? Does it crash just sitting at the menu or do you have to be in a match? What video card do you have? What's your typical framerate? Does build 38 crash, or is it just the new build?
As for the temp ban, it's probably because you crashed when the server was trying to validate your client, and your client didn't respond (obviously, since it was crashed) to the validation request.
-
It can crash with every map...
But it has to be ingame! Or at mapchange...
I got a "Radeon HD7870" and got for paintball 4x multisampling enabled...
1000fps on small maps, 600-1000fps on medium maps and 350-1000fps in worst case maps!
Build 38 worked pretty good... WITH SUPERSAMPLING 8x!
I always play with motionblur @ 0.768...
It crashed now again so... yea... ;D
And i not always get a temp-ban! Its just if im crashing several times!
-
Try setting cl_maxfps to like 100 or setting gl_swapinterval to 1 and see if you still have stability issues.
-
But i need a huge number of fps!
Maybe 800? or 999?
Because with less then 400fps paintball-motionblur sucks!
AND I NEED MOTIONBLUR!
-
Is the framelimit the problem?
because since i deactivated supersampling i get up to 1000fps... And since that change it crashes!
I dont like fpslimits!
Maybe enabling instead of 4x MSAA just enable 8x MSAA to get little bit less FPS XD
I try it!
-
Just try it and see what happens. I'm wondering if it's a stability issue with your video card. ATI cards are notoriously unstable. Running at 600+fps may be too much for it.
-
Now i get up to 1000fps but not so often with 8x MSAA... So it crashes only a few times and not "always"...
Its just the fps and i dont like AMD anymore... My next graphicscard will be a nvidia...
Nvidia is just better at minecraft with shaders for example or in Maniaplanet nvidias are better!
Its just amd that is doing something wrong!
-
With VSYNC TO 60!!!
ITS CRASHING EVERY TIME I JOIN A PRIVATE SERVER...
Thats so annyoing!!!!!
Now i play with my third paintball installation that got b38...
-
With VSYNC TO 60!!!
ITS CRASHING EVERY TIME I JOIN A PRIVATE SERVER...
Thats so annyoing!!!!!
Now i play with my third paintball installation that got b38...
When you're getting 60fps, it crashes every time?
-
PROBLEM SOLVED
Its not my graphicsdriver...
Its not the Build40
Its not my config
Its not my Windows
Its not any modification on the Game
Its NOT the 1000fps
its not the motionblur
Its not any weird script
ITS TOO MANY DATA IN PBALL
I just deleted some stuff in my folder... much demos, a few texturefolders, other old menus and so on...
I tested it a few times...
I think you all know 2fort5...
Everytime when i jumped into the water... The game crashed!
Evertime i load ariejump30, the game crashed!
Everytime i tested the same things with my old paintball (less data overflow) it worked!
Now it works too!
So just remember:
Clean your paintball every half a year and you will be save and stable in game!
-
Uh... the amount of stuff you have in your paintball directory should have no impact on the stability of the game, unless the game is actually using that data. I fear it may not actually be fixed, but it just happened to start working (for the moment) for another reason.
If anybody can figure out a way to reproduce a crash due to a bunch of data, I'd be really curious to look into it.
-
Lumixan had that too when he got waayy to much demos inside his demo folder...
The game just crahsed too...
But i dont know if the crash then caused by some strange positions on maps or what else...
Because its very very very strange, that it crashed only when i got into water (example 2fort5) and not anywhere else...
And that because of too much data!
My paintball now works fine stable with fresh motionblur(1000fps) :D
Ive heard that problem a lot times and the demos are just filling up and up and up so it crashes after a variabl time depending on how much you donwload or record while playing...
Anyways its stable, its not your fault on B40!
I think that the quake2 engine got problems there...
I mean that engine is just about 14 or 15 years old and when quake2 released they didnt need 1Gb of gamedata!
Because my pball folder was about 1GB and maybe little bit higher! Now i got 800MB but thats still to big!
Maybe you can "fix" that or we just have to clean up our Paintball directory for stability and free diskspace! XD
-
My pball has a size of 3-4 GB, still running
-
5,41 GB, still fine
-
LOL 8GB here!!! And still playing good
This game islarger than my counter strike:source :D
-
When will the next build be out with the large number of surfaces problem fixed?
-
A few month :P
Maybe jitspoe can sent you a fixed game file.
-
Back to the file problem...
Maybe its my windows...
I GOT VISTA!!! The crap of the crappiest craps crap...
Just unstable but maybe its later when i got a new windows (maybe 7) ill test that with much much much demos and other stuff!
Or its just me and my waaayyyy tooooo big config...
Both in combination maybe...
-
Not sure what causes this, but check out the demo. :)
-
Not sure what causes this, but check out the demo. :)
That water is non-transparent and blocks vis, so if you're halfway through the surface, only one side is rendering.
-
That water is non-transparent and blocks vis, so if you're halfway through the surface, only one side is rendering.
Oh, so it says "failed to load maps/<random string>.bsp" only for me? Great, probably issue with b38?
Rick, try to tell whats the problem next time (I know it's sometimes hard, but some info isn't that hard).
-
Oh, so it says "failed to load maps/<random string>.bsp" only for me? Great, probably issue with b38?
Rick, try to tell whats the problem next time (I know it's sometimes hard, but some info isn't that hard).
Well, I attached a demo for him with the bug, I didn't have much time to try and figure out the problem for myself. (The map is 3v3tourney.bsp if you want to try to fix your error :) ).
Thanks for the quick reply Jits. Ah, so it was the mappers fault, it's a pretty groovy 'bug'.
-
Well, I attached a demo for him with the bug, I didn't have much time to try and figure out the problem for myself. (The map is 3v3tourney.bsp if you want to try to fix your error :) ).
Well, I believe it's not mine bug but actually jitspoe made error somewhere and his game does that :P . And I do have map, just your demo was making my pball go nuts.
Still until I find this bug more often it doesn't matter now :P . (There are countless less important bugs anyway which are there for ages).
-
It's a very old (http://dplogin.com/forums/index.php?topic=2160.0) bug.
-
I think I found a new bug but I don't know..
-
It's a very old (http://dplogin.com/forums/index.php?topic=2160.0) bug.
Every bug is found again ~2years and reported again. And never fixed. This is how this section works.
-
Oh, so it says "failed to load maps/<random string>.bsp" only for me? Great, probably issue with b38?
Rick, try to tell whats the problem next time (I know it's sometimes hard, but some info isn't that hard).
It should say "ERROR: Couldn't load maps/3v3tourney.bsp." if you don't have the map. I'm not seeing a random string.
Thanks for the quick reply Jits. Ah, so it was the mappers fault, it's a pretty groovy 'bug'.
It's less groovy if you set gl_clear to 1. Then it's just a black void, for the most part.
-
It should say "ERROR: Couldn't load maps/3v3tourney.bsp." if you don't have the map. I'm not seeing a random string.
I'm not dumb jitspoe...
To be exact: I used my older demo downloader with b38, it downloads demo and then runs paintball with it.
I have 3v3tourney.bsp map, but it reported that it could not open random string (random string being some cvar names i guess).
Can try again with b40 if you want to fix this.
-
Can try again with b40 if you want to fix this.
This thread is about build 40, so...
-
This thread is about build 40, so...
Since often there are issues you don't address when you even ask for details, I'm asking if you actually want to trace this bug. Otherwise I would be wasting my time.
EDIT: Btw. If you are looking for more urgent bugs to fix: Stop kicking from server if you are suspected of speedhack because of server or client lag. This is done much easier on client side, I sent you code for this once.
-
Bug fixes since build 38:
- Bugfix: Fixed crash with dedicated servers. 10/7/2013
- Bugfix: Fixed integer overflow in sound code, caused by playing on a server that had been running the same map for days. 11:13 PM 10/7/2013
- Bugfix: Fixed "Can't load pics/***r_notexture***" message. 10/7/2013
- Bugfix: Fixed an issue where world would stop rendering after a vid_restart on some systems. 10:05 PM 10/8/2013
- Bugfix: Fixed issue with loading demos and maps (trying to open "Loading....bsp", etc.)
- Bugfix: Fixed occasional black splat models (hopefully). 1:24 AM 6/11/2013
- Bugfix: Fixed transparent surfaces on moving brushmodels (ex: doors) not moving. Note that the draw order is still not fixed, so avoid putting them near other transparent brushes, but at least they will move. 2:12 AM 6/16/2013
- Bugfix: Made reflective water effect respect scale and rotation on maps (so flowing water flows the way the mapper specified). 12:01 AM 9/12/2013
So the bug you're reporting may be fixed.
-
So the bug you're reporting may be fixed.
Seems like it.
I didn't wanted to report this bug, I though Rick uploaded this demo because of this.
-
Got a "You have been auto-switched to the Blue team." flood on our soccer server.
-
I still crash on LaZeRs' Hangout..... A dedicated server.
-
I still crash on LaZeRs' Hangout..... A dedicated server.
FYI, it's home run.
-
I still crash on LaZeRs' Hangout..... A dedicated server.
You thought it was dedicated? bwahahahahaha... I'll get better servers when I get a job.
-
Got a "You have been auto-switched to the Blue team." flood on our soccer server.
Do you know when this happened? End of the match? When people disconnected?
-
Do you know when this happened? End of the match? When people disconnected?
Jitspoe, did you read log file? There is "0:00 left" message and "changing map" message. I wonder what it can mean lol.
-
I still crash on LaZeRs' Hangout..... A dedicated server.
Don't recommend playing on his server it's horrible. I know it's home ran, why do you even run in lazers? It's annoying when you go to look who's playing at night and the only people on are in your server. Would be sweet if Jitspoe disabled people from having home ran servers unless their Internet can actually handle it. Wish you would just take it down lazers. I'd rather just host you one from my vps. Home ran servers are buzzkills!
-
Don't recommend playing on his server it's horrible. I know it's home ran, why do you even run in lazers? It's annoying when you go to look who's playing at night and the only people on are in your server. Would be sweet if Jitspoe disabled people from having home ran servers unless their Internet can actually handle it. Wish you would just take it down lazers. I'd rather just host you one from my vps. Home ran servers are buzzkills!
Originally, I made it so I could play any map I wanted to at any time I pleased - with people from other areas (such as EPICFACE).
I also made the settings really troll-like. It makes my server (currently) different from the rest.
But if you'd like me to take it down, I'll do it for the sake of the DP community.
-
Originally, I made it so I could play any map I wanted to at any time I pleased - with people from other areas (such as EPICFACE).
I also made the settings really troll-like. It makes my server (currently) different from the rest.
But if you'd like me to take it down, I'll do it for the sake of the DP community.
Don't do it because of me, I'd rather just have servers that don't suck. If you could fix it so it didn't lag when people join or download I wouldn't mind it. When we ping 1000 and you ping 10 just gets annoying.
-
Jitspoe, did you read log file? There is "0:00 left" message and "changing map" message. I wonder what it can mean lol.
Haha, no. I glanced over the post too quickly and missed the fact that it was attached.
Should be fixed for the next version.
-
Do you know when this happened? End of the match? When people disconnected?
When I throw a nade/ walk on ice
-
Originally, I made it so I could play any map I wanted to at any time I pleased - with people from other areas (such as EPICFACE).
I also made the settings really troll-like. It makes my server (currently) different from the rest.
But if you'd like me to take it down, I'll do it for the sake of the DP community.
No, dont remove it, my admin powers will be gone. (Actually I haven't ued it yet. HE SEES ME)