Digital Paint Discussion Board

Paintball 2: The Game => Help and Support => Resolved Help & Support => Topic started by: Gamabunta on August 25, 2006, 01:41:27 PM

Title: Double Jump
Post by: Gamabunta on August 25, 2006, 01:41:27 PM
Ppl, just plz, tell me how to double jump - I tried to hit space twice but it doesn't work. TIA
Title: Re: Double Jump
Post by: blaa on August 25, 2006, 02:15:12 PM
try googleing it
Title: Re: Double Jump
Post by: jitspoe on August 25, 2006, 02:18:14 PM
Search these forums for "jump".  There are several helpful tips on how to do trick jumps.
Title: Re: Double Jump
Post by: Eiii on August 25, 2006, 02:57:47 PM
Whenever I hit space twice I fly into the air. Very high.
Title: Re: Double Jump
Post by: Cobo on August 25, 2006, 04:13:04 PM
With low gravity :P
Title: Re: Double Jump
Post by: pinobot on August 25, 2006, 05:25:13 PM
If you can't within a few weeks forget about it.
Ive been trying for a year and i still can't jump, i think it's genetics or something. Sometimes i jump high but then i'll jump over the object i'm trying to get on top off. When i really try hard i get on top of an object after like 10 tries and someone comes along and shoots me in the butt.
So i just camp to piss everyone off, but inside i'm crying.
Title: Re: Double Jump
Post by: Spook on August 25, 2006, 07:18:20 PM
my brother [LP]Ghost if you remember him told my my jumping skills are only from my being left handed and having better reflexes on it so it may be genetics but who cares jumping saves my ass more than usual
Title: Re: Double Jump
Post by: TinMan on August 25, 2006, 08:36:55 PM
I'm ambidextrous.  ;D
Title: Re: Double Jump
Post by: Spook on August 25, 2006, 09:20:39 PM
garr you i have no feeling in my left hand but my right hand still has some BUT IM WORKING ON IT- getting that fire and wall hitting once a day
Title: Re: Double Jump
Post by: Gamabunta on August 29, 2006, 05:10:48 PM
Sorry to bother u - I can dbl jmp now, Zeus told me how to do it (I just simply got it wrong, thought u have to jump in air, not on edge). Thanx for help anyway.

PS
Yeah, one more thing - I can dbl jmp for example in indune, but in xbmap2 i can't reach flag dbl jmping - u have to run or just stay close?
Title: Re: Double Jump
Post by: Cobo on August 29, 2006, 05:56:07 PM
I think you have to go running.
Title: Re: Double Jump
Post by: Spook on August 29, 2006, 06:02:10 PM
you can go either way
Title: Re: Double Jump
Post by: F3AR on September 01, 2006, 07:16:20 AM
I think this is just me, but when I do the one on xbmap I have to come in at an angle..
Title: Re: Double Jump
Post by: pinobot on September 01, 2006, 10:01:47 AM
garr you i have no feeling in my left hand but my right hand still has some BUT IM WORKING ON IT- getting that fire and wall hitting once a day
Ha, the old "sit on my hand for a while feels like being *** by someone else" routine.
The trick is to not to sit on your hand too long or else it'll stay numb for a long time.
Title: Re: Double Jump
Post by: Spook on September 01, 2006, 04:44:57 PM
who sits on your hand honestly... i burn off the nerves or permanatley damage them so icant feel anything sitting on it would do nothng more than make akward ass lines on your hand
Title: Re: Double Jump
Post by: F3AR on September 01, 2006, 08:30:53 PM
see you cut of your left hand and then hold it with your right one....
Title: _
Post by: Dirty_Taco on September 02, 2006, 01:03:24 AM
Post removed
Title: Re: Double Jump
Post by: SkateR on September 02, 2006, 01:07:32 AM
Dont use mouse 2, use \
Title: Re: Double Jump
Post by: BooMeR on September 02, 2006, 03:18:19 AM
mouse 2 is best for jumping, atleast thats what i think.
Title: Re: Double Jump
Post by: loial21 on September 02, 2006, 08:47:13 AM
A matter of the players personal comfort. I would try using Mouse2 first.   

The following is an FYI for new players and horrible jumpers only. If you do not meet this criteria I highly suggest that you do not read its content. It could be offensive to players that have worked hard on double jumping, just to be eliminated by so called 'luck'.
 
Think about this. The most popular match maps in the game today almost all which require the players to make "Double Jumps" at some point to gain an certain advantage.

Don't get frustrated and quit the game if you can not make these double jumps even after alot of practice. Try this instead. Cover those points with random fire suppression so that you do not give the impression of a fixed camped position and to also be able to fire upon as many known routes as one possible can. Doing this makes it harder for the enemy to recon you, because you are constantly moving from choke point to choke point. To elaborate try not to stay more than 3 seconds in one spot while laying down suppressive fire to known enemy routes. 

If this is done correctly (which btw has to include good recon from you and your team) fire supressing those points and constantly moving to another spot can be moderately effective at best. This is not a winning strategy against better jumpers. Please read on.

Most importantly don't forget the most single largest factor of CTF matches.  It is "Capture that god dam flag and cap it" Scoring points with flag is far more conducive to winning a match vs the elimination of the enemy team for that round.

Sorry so long. It is forum friendly and flame free.
Title: Re: Double Jump
Post by: F3AR on September 02, 2006, 12:25:15 PM
Yea, I've lost plenty of matches due to the simple fact that the other team are just better jumpers, As an example, yesterday we matched ap3x on shaz33, I went negative 2, S1ck went positive 15-20. We had more kills then them, nearly double their kills for awhile, they beat us 49-50 because they had 4 caps and we had 3.

Thats why I prefer Elim games :D

As for jumping, just keep trying at it, god knows it took me forever and I still get baffled at jumps I see people do...

Title: Re: Double Jump
Post by: bug on September 02, 2006, 12:40:20 PM
For the love of Sheba, use the search button!
Title: Re: Double Jump
Post by: Spook on September 02, 2006, 02:44:26 PM
rofl nice way to put that buggy
Title: Re: Double Jump
Post by: loial21 on September 02, 2006, 11:09:37 PM
First of all I would like to do this *Squish  ;D

Fear that is why I posted this to new players and ones like my self who can q2 rail dance good enough to compeat not good enough to super-jump. Dont get me wrong I can keep up as far as flat out speed goes on any map, but once that one double jump is made that I cant, this is played for me via Jitspoe's great taste in sound files through my speakers "game over man game over" Very frustrating.

As q2 lover I find that not being able to double-jumping very frustrating at times and think this is one reason why some quit or start cheating. Having people leave the game or start cheating because of this should concern people that care. No one should ever be turned off by CTF matching because they cant double jump.
 
Even more concerning and sad to see is that more and more of Pb's younger and newer players in the past 2 years have been taught to think its ok to have cheats installed for any reason. The most common scape-goat is they need it to catch wall hacks.

What? Comon. Logic dictates that this should only be done by those whom hold no intrest in the outcome of a match. Which is an almost impossible criteria to meet. Given the hostility, mistrust, outright disrespect and total lack of good sportsmanship when dealing with the match clan scene in today PB. The forums hackusations are a good example of this.

Also important to note that besides Boomer and several of you that I dont know. I can name at least on one hand several recent active members of this forum that condone cheats in private. Have been caught cheating. Or, worse than this they pass these hacks out like its some badge of pride. Dorks.

New players and ignorant jumpers please remember. If you try hard enough there is always a way to win. You just have to adapt and overcome or learn how to jump better. Please dont quit or start cheating to overcome this huge disadvantage.

You can do it!!!
Title: Re: Double Jump
Post by: Spook on September 02, 2006, 11:57:42 PM
No one should ever be turned off by CTF matching because they cant double jump.

people who cant double jump are gonna HATE the map im making. since the main way to get to the flag is by double jumping and/or speed jump like the pp1 catwalk. (map is gonna take awhile, just started it this afternoon. all the layouts are setup just gotta map it out now)
Title: Re: Double Jump
Post by: Eiii on September 03, 2006, 01:41:55 AM
people who cant double jump are gonna HATE the map im making. since the main way to get to the flag is by double jumping and/or speed jump like the pp1 catwalk.

That's not a good thing to have in a map.
Title: Re: Double Jump
Post by: nightryder on September 03, 2006, 01:43:33 AM
Im sure he'll make it so a noob can get to the flag as well, just take them longer.
Title: Re: Double Jump
Post by: loial21 on September 03, 2006, 02:40:07 AM
Spook you understood my post. Good job on surpassing a a bunch of forum trolls on their reading comprehension. Also thank you for your post.


Instead of hating the map they SHOULD find enjoyment in trying to discovering a strategy to overcome this disadvantage you intend on giving them.

*Loial waves hand and transmits a subliminal suggestion. You will try to add one transporter per team to the flag area. This will be your "newb" solution for grabbing flag. :) Well at least it is something new and presents a new challenge to all players. Think about it.


I need suggest the obvious before you start mapping.  Make sure those double jump routes to the flag can not be camped with ease from any angle because they will be camped if you are not carefull. Please post your map on the forum for review for critiques.


Making a double jump does takes practice and good coaching. But that is a matter of mastering the games aerobatics. Right? I assume this having only made the backdoor to castle1 once. I dont not know what it takes to master this. But I have a feeling I am close to correct.


Due to the chaotic and random nature of a multi-player FPS combat. Perhaps I should ask this.


What do you, the forum readers think is more fun to play and at the same time incorporates superior FPS and CTF skills?
 

1. Matching in CTF / Jumps maps with no weaponry?


2. Matching in CTF / FPS maps with weaponry?


I pick number two because number one is just race and does not incorporate any FPS skill sets. This should be as a deciding factor in a FPS game as grabs or caps would be in CTF. There should be more balance between the two.


With the way maps are being designed today and match map selections picked Leet Jumping Clans perhaps we should call this game Super Mariocartball with less effective long range weaponry and CTF support.


Anyway Its all good. Just worried about chasing new and frustrated players from leaving the game, matching less, or worse cheating.
Title: Re: Double Jump
Post by: pinobot on September 03, 2006, 09:06:32 AM
Just camp at flag.
Not everybody will be happy.  ;D
demo: http://www.megaupload.com/nl/?d=D8XJBIDC
Title: Re: Double Jump
Post by: Spook on September 03, 2006, 11:56:34 AM
i edited the layout of it... but it stay incorporated the need to double jump to the flag. hell if noone needs to double jump how are they ever gonna leanr how. but i have the long way(main) and and back door which also incorporates the use of double jumping. the map is gonna take awhile since it is my first. but if i see it fit enough for your eyes i will make screenies otherwise ill use it as a learning experience and start over
Title: Re: Double Jump
Post by: pinobot on September 04, 2006, 02:08:46 PM
mouse 2 is best for jumping, atleast thats what i think.
Just had a brainwave, i use mouse 1 for jumping and mouse 2 for shooting now, works much better.
Title: Re: Double Jump
Post by: jitspoe on September 05, 2006, 04:50:07 PM
people who cant double jump are gonna HATE the map im making. since the main way to get to the flag is by double jumping and/or speed jump like the pp1 catwalk. (map is gonna take awhile, just started it this afternoon. all the layouts are setup just gotta map it out now)
That's one of the top items on my do's and don't's list for mapping.  Under don't.  Flags should be easily accessible for everybody in order to keep the game moving.  This is paintball, not q2jump.
Title: Re: Double Jump
Post by: Spook on September 05, 2006, 04:57:12 PM
i made a side ledge which comes from the fort "tower" to the flag, the other ways include the double jump and a speed jump from high to get it. thanks for all the mapping hints and tips and hopefully i might be able to get atleast one map done that is forum worthy within the next few months

might as well show you what i mean since it is kind of hard to explain.

http://www.freeuploader.com/show.php/33234_sshot011.jpg.html

should be able to see that way
Title: Re: Double Jump
Post by: jitspoe on September 05, 2006, 07:42:22 PM
I don't even see a flag there -- just a big box room.
Title: Re: Double Jump
Post by: Spook on September 05, 2006, 07:48:23 PM
hey lay off jits i started 4 days ago and im completely new to mapping so i need to figure out the entities to make the flag
Title: Re: Double Jump
Post by: Olbaid on September 05, 2006, 09:06:41 PM
This is paintball, not q2jump.


take strafe jumping out then.
Title: Re: Double Jump
Post by: TinMan on September 05, 2006, 09:19:38 PM
Quake 2 has strafe jumping too though...and its not q2jump. The game is meant to be paintball, but fun. Maps (and servers) with just jumps and no kills defeat this purpose.
Title: Re: Double Jump
Post by: Eiii on September 05, 2006, 09:48:05 PM
The game is meant to be paintball, but fun.

Normally paintball sucks. We're here to fix that.
Title: Re: Double Jump
Post by: TinMan on September 05, 2006, 09:50:12 PM
...which is where the "but fun" comes from, lol.
Title: Re: Double Jump
Post by: Eiii on September 05, 2006, 10:26:27 PM
I know, that's what I was commenting on.
Title: Re: Double Jump
Post by: loial21 on September 05, 2006, 10:30:11 PM
This is paintball, not q2jump.


take strafe jumping out then.
No just dont make double jumping a superior advantage or a criteria for winning. If I wanted to play super mario paintball then I would.
Title: Re: Double Jump
Post by: Spook on September 05, 2006, 11:13:58 PM
theres too  many maps where a noob can just walk up to a flag and grab it just as fast as a skilled player. we need maps where some skill is involved. my map will incorporate the importance of skill jumping (strafe, double, and ice for speed) there is a way a noob can grab my flag though it will just take them a bit longer.
Title: Re: Double Jump
Post by: Eiii on September 05, 2006, 11:18:14 PM
Here's an idea! Design the flag area so that it takes skill to get the flag if it's decently defended! You know, the kind of skill that applies to playing the game and not propelling yourself high into the air.
Title: Re: Double Jump
Post by: loial21 on September 05, 2006, 11:27:47 PM
theres too  many maps where a noob can just walk up to a flag and grab it just as fast as a skilled player. we need maps where some skill is involved. my map will incorporate the importance of skill jumping (strafe, double, and ice for speed) there is a way a noob can grab my flag though it will just take them a bit longer.
Spook. Think about balance in the game. Period. There are facets that appeal to one player and not the next. I have a whole tirade of objections against this. If you perfer to talk or pm me that would be best for all :) yes?
 
Title: Re: Double Jump
Post by: Eiii on September 05, 2006, 11:30:35 PM
Also, skill is totally the speed at which you grab the flag and not actually carrying the flag back and forth without getting killed. Spook, you are incorrect. Twice.
Title: Re: Double Jump
Post by: loial21 on September 06, 2006, 01:23:01 AM
Is the fastest route between two bases the straitest line? Or is it the path of least resistence? Balance. Consdier both.

Title: Re: Double Jump
Post by: Eiii on September 06, 2006, 02:14:09 AM
Almost as if a decision like that would require good mapping...
Title: Re: Double Jump
Post by: Olbaid on September 06, 2006, 12:36:38 PM
Go use a double jump bind like the rest of the newb community uses, and stop being a puss.
Title: Re: Double Jump
Post by: JiGSaW on September 09, 2006, 08:30:19 PM
The doublejump bind screws up my comp.  That's why I bind it to mouse2.  :)
Title: Re: Double Jump
Post by: Spook on September 09, 2006, 09:10:28 PM
double jump binds are for the people who suck at all forms of jumping. therefore it should be removed from the game completely somehow, then lets see who can still jump after that
Title: Re: Double Jump
Post by: JiGSaW on September 10, 2006, 12:38:31 AM
Like toM|vendettA.
Title: Re: Double Jump
Post by: Spook on September 10, 2006, 12:49:18 AM
The doublejump bind screws up my comp.  That's why I bind it to mouse2.  :)

and apparently you too since you just said you use it on mouse2
Title: Re: Double Jump
Post by: Sprinkle on September 10, 2006, 02:45:55 AM
Here's an idea! Design the flag area so that it takes skill to get the flag if it's decently defended! You know, the kind of skill that applies to playing the game and not propelling yourself high into the air.

Amen.
Title: Re: Double Jump
Post by: Spook on September 10, 2006, 12:56:28 PM
if anyone wants the unfinished bsp of it just to take a look, pm me and ill upload it so you can see
Title: Re: Double Jump
Post by: GreenAffairz on September 11, 2006, 03:48:36 PM
i played a very long time with no double jump bind, but now i cant play without it homies
Title: Re: Double Jump
Post by: Spook on September 11, 2006, 04:25:45 PM
double jumps are so simple, its pathetic when you acually need it to be somewhat decent at jumping
Title: Re: Double Jump
Post by: TinMan on September 11, 2006, 04:32:57 PM
I have two spacebars...had to mess with xmodmap, but I got each spacebar-half to function independantly, its a kinda weird reach for my thumb, but I can tap from one to the other really quick and it works perfect.
Title: Re: Double Jump
Post by: jitspoe on September 11, 2006, 08:16:56 PM
Just bind all of the keys on your keyboard to +moveup then smash your face against it.
Title: Re: Double Jump
Post by: TinMan on September 11, 2006, 08:55:56 PM
Haha, quad-jump!
Title: Re: Double Jump
Post by: Spook on September 11, 2006, 08:56:33 PM
LMFAO that made me laugh so hard thinking of some new player doing that
Title: Re: Double Jump
Post by: loial21 on September 11, 2006, 09:45:10 PM
Just bind all of the keys on your keyboard to +moveup then smash your face against it.
Tssk. Thats good q2 humor.