Digital Paint Discussion Board
Paintball 2: The Game => Paintball 2 Discussion => Topic started by: m7feettall on October 22, 2006, 11:50:12 PM
-
I like playing DM maps on my own LAN for just the wife and I etc.
What death match maps are out there?
-
pb2dm and arm is all i know of but there are a couple and cosmic something
-
the edge too
-
Ah sorry, should have mentioned the ones I already had...yes, I have those an then spark and fff
-
q2dm1 has many remakes. conquest is my favorite dm.
-
q2dm1 has many remakes. conquest is my favorite dm.
hm, don't have that one...I will check it out!
EDIT
thanks ,got it and it works fine.
I have also used .ent files to modify a couple of maps to make new spawn points for better dm'ing
-
I have also used .ent files to modify a couple of maps to make new spawn points for better dm'ing
[/quote]
let me know how that goes please.
TIA.
-
It goes slow :) if you put them at the wrong vertical spot then they float off into nothingness and splat.
But I have a version of rally now that works as a dm map
I had given up on the project for a while since the wife wasn't playing it as much. But now gotten back into it and might host a cable server with all death match pgp maps (good target practice!). I just have to get my port forwarding etc. worked out.
Here is a post with Jitspoe helping me find the spawn points:
http://dpball.com/forums/index.php?topic=3080.0
-
conquest - simply the best. Has multiple areas, which makes the map really interesting. Spawns could be better (some spawns clearly are bad spawns, like no weapons nearby or big chance that most of the action takes place in Ur spawn area, so most likely u get killed very fast without giving any resistance)
Pb2dm1 - me doesn't like the map at all. Some spawns and equipment aren't logically placed in my opinion. (but what do i know, maybe i just don't think like mapper wanted me to think)
theedge - quite ugly :/. But to actually gameplay is quite smooth and fun.
q2dm1 - i am talking about corny`s remake to DP (you can dl it: http://www.zone.ee/scythe/q2dm1.bsp). The map is made by a player who played q2 for many years (5+ if i remember correctly). You can find multiple trick jumps there (find a way to the cocker ;))
arm - .... only thing spectacular there is the treetop jump.
cosmic3 - same story with conquest. Multiple interesting areas. Spawns and equipment nearby are logical and easy.
spark - ...
pgp - small, fun, 1v1 pgp map. Barrels are the key part here.
fff - similar to pgp
well, if any other DMs exist, let us know. And i mean dm maps, not just .ent.
-
- fff2
- and that one townish map.. don't remember the name, but much fun to play. looks like a few houses where you get up on the roofs or play down in the streets
-
theedge - quite ugly :/. But to actually gameplay is quite smooth and fun.
q2dm1 - i am talking about corny`s remake to DP (you can dl it: http://www.zone.ee/scythe/q2dm1.bsp). The map is made by a player who played q2 for many years (5+ if i remember correctly). You can find multiple trick jumps there (find a way to the cocker Wink)
Where are the textures ect... that go with the q2dm1.bsp you have for download?
Also, I thought q2dm1.bsp WAS the name of the original Quake 2 map better known as TheEdge... Is this 2 different attempts at the same map?
-
i do not know where you can find the textures :/
q2dm1 is the name, correct. Corny just made the actual map to fit DP.
-
conquest - simply the best. Has multiple areas, which makes the map really interesting. Spawns could be better (some spawns clearly are bad spawns, like no weapons nearby or big chance that most of the action takes place in Ur spawn area, so most likely u get killed very fast without giving any resistance)
Pb2dm1 - me doesn't like the map at all. Some spawns and equipment aren't logically placed in my opinion. (but what do i know, maybe i just don't think like mapper wanted me to think)
theedge - quite ugly :/. But to actually gameplay is quite smooth and fun.
q2dm1 - i am talking about corny`s remake to DP (you can dl it: http://www.zone.ee/scythe/q2dm1.bsp). The map is made by a player who played q2 for many years (5+ if i remember correctly). You can find multiple trick jumps there (find a way to the cocker ;))
arm - .... only thing spectacular there is the treetop jump.
cosmic3 - same story with conquest. Multiple interesting areas. Spawns and equipment nearby are logical and easy.
spark - ...
pgp - small, fun, 1v1 pgp map. Barrels are the key part here.
fff - similar to pgp
well, if any other DMs exist, let us know. And i mean dm maps, not just .ent.
ah...address didn't work on the q2dm1...sounded good too. Thanks for the info on the others. I didn't have pgp yet :)
Incidentally, how hard are Quake maps to transfer over?
-
Where are the textures ect... that go with the q2dm1.bsp you have for download?
Also, I thought q2dm1.bsp WAS the name of the original Quake 2 map better known as TheEdge... Is this 2 different attempts at the same map?
Looks like it.
The textures aren't "missing" per se. All the visible surfaces use the standard paintball2 textures. It seems the mapper just didn't bother to fix any of the invisible surfaces. He also didn't bother to vis or light the map or fix the texture alignment. Seems both remakes are pretty poor.
m7: Quake1 maps would require converting. Quake2 maps will work as-is, but won't have the proper textures or entities.
-
Wow, talk about fast replies.
Jitspoe, you are definitely one of the plusses of this game.
Thanks for the info.
EDIT
That q2dm1 map is pretty fun. But wow is it ugly! I put it in my rotation, and set edge to antigrav.
I may try my hand at changing textures just for the fun of it too. Maybe it will motivate me to learn mapping.
-
I see those maps and I keep wanting there to be a grapple or hook option LOL... DP with a hook option... what a cool option that would be... How hard would it be to pull that off Jits?
-
Hm...or something like the telelocator in UT.
That thing was awesome, and you could do whole matches of just telefrags.
Routez is another map that was desiged with DM spawn points, etc. already included.
I just put it to all pgp and it is great.
I also made new spawn points for airtime and Rome, and set them both to pgp only.
-
I see those maps and I keep wanting there to be a grapple or hook option LOL... DP with a hook option... what a cool option that would be... How hard would it be to pull that off Jits?
Femmy, is that you???
-
Femmy, is that you???
Haha, beat me to it.
* Fembot demands a grapple be added (for realism).
Or whatever that bind was.
-
ya know Jit.....
How hard would it be to code a grapple like in qw? Make it server side ....
-
bind 'key' +hook owns any quake 2 bind.
Nothing says taunt better than the old freeze then grapple hook kill. Sweet. I got chills.
Finding several of the coders for q2/4 wod, ask them I will.
Hell I would love to host the server who had it. Even if I had to play with mysel...oh. Who cares its what made q2wod the most difficult mod to survive in.
Hm...or something like the telelocator in UT.
Kewl! Its more like this though.
Weapons
The most used weapon (not really a weapon, but used by 99% of players) is the "Offhand Grappling Hook". This is used to swing around, just like the Capture the Flag hook, except it has real physics (Instead of flying straight you actually swing) and is the most useful weapon ever used. "WoD 8.x supports two kinds of grappling hook: the old WoD 6.x hook and a new type with a simple linear draw. Both of these hooks are offhand, meaning that unlike the CTF grapple you can fire a weapon and use the hook at the same time."
Uber Sweet Taunting mechanism.
I will talk with (wod/hhr)Cygnus and She-Devil tonight about the code.
-
halfpipe.bsp works pretty well for DM. We used that at one of the DPCon's.
-
Hm, ok, I will look into it.
-
That halfpipe map was great!
Huge map too.
Is that used for matches much?
And you must have a lot of time on your hands Jitspoe...that map looked like it took a while.
-
there's skate and skate2 also.
-
there's skate and skate2 also.
I enjoy skate and spark, etc. but this one really has almot nothing to do with those. It should really be called pipes or something (though I am sure that map title has been used in other games).
-
It's called half-pipe because half the map is made of pipes (kind of a play on words).
Oh, and kots1 (http://dpball.com/forums/index.php?topic=3804.0) supports DM, too. :)
-
I have no idea what all the Femmy responses were about... Maybe you could enlighten me respectfully of course.
Jits how about an answer to the grapple hook questions please? Thanks in advance...
-
It's called half-pipe because half the map is made of pipes (kind of a play on words).
Oh, and kots1 (http://dpball.com/forums/index.php?topic=3804.0) supports DM, too. :)
Kind of figured it was something like that :)
I will try out kots1 now! Keep those maps coming (if there are others out there).
-
I have no idea what all the Femmy responses were about... Maybe you could enlighten me respectfully of course.
* Fembot demands a grapple be added (for realism).
Or whatever that bind was.
Jits how about an answer to the grapple hook questions please? Thanks in advance...
That's not the subject of this thread, but I currently have no plans to add a grapple.
-
The question was " How hard would it be" to do it not do you plan to do it...
-
The difficulty is irrelevant if I don't plan to do it and is hard to assess without further research. If you want more details, start a new thread. This one is about DM maps.
Back on topic: I don't think dropzone.bsp was mentioned. That's an old classic. I seem to have lost the sound files for it, though, so if anybody could share them, I'll put them up on dpball.com.
-
My your a bit testy today...
Knack asked a similar question as I and you neglected the answer to his question as well Oh and the original question WAS in reference to use in a DM map and was mentioned in my post to this thread which was pertaining to DM maps if you'll read back... Fine... Just say you don't know at this time or something kinder... sheesh I'm sure if I started another thread about it you would be just as rude so I'll retract the question.
-
Dropzone...check..will find that one.
-
Here are the dropzone sounds files:
http://members.cox.net/picass0/files/dropzonesounds.zip
-
Thanks for the sounds. Sorry if my post came across as testy.
-
KOTH FTW!
-
KOTH FTW!
That looks like an interesting map ,but it seems kind of linear for a dm map.
-
http://dreary.planet.ee/mart/out%20cold/schoolv5.bsp
another DM. Forgot it before. You spawn with chrome barrel, 200 bullets and with an autococker, zomg.
But anyway, fun for awhile.
-
no, that map is definitely not fun. it needs an .ent-file to make it fun :)
-
.ent files are not hard to do :)
The problem is that map is straight out ugly. Maybe some lighting adjustments would help.
But it is fun in some ways. Of course...it could also evoke images of Columbine etc. which is not healthy.
-
No vis/lighting, floating brushes and other bad brushwork, misaligned textures, etc. That map needs a LOT of work before it should even be considered for use on public servers.
-
darkages and ub_rooftop should be good DM maps too, if you would make good entities :).
-
I already have the spawn points for darkages mapped out. I just have to find time. I am doing a big work project at the moment.
I considered rooftop. Not sure yet.