Digital Paint Discussion Board
Development => Mapping => Completed Maps => Topic started by: Silly on March 16, 2007, 05:17:29 PM
-
Hey. i think that this bad boy is purdy much done :P
http://dplogin.com/files/maps/boxed.bsp
Final and last copy of boxed :)
-
You shouldn't release the same map under different names. Instead, release betas, fix the issues, and release the final version. Also, keep your map name all lowercase, as Linux has issues with case sensitivity. Follow this guide here:
http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=New+Map+Release+Procedure
-
WEll... i did fix the issue, and that is my final copy
-
looks like you used back2back for the map design and look... personally i hate that map, so i will actually download this to take a look at it
*yikes, that map is so unorganized, and that high tunnel needs some sort of lighting
-
Alrighty...
i dont know how to zip things, and too lazy to use the serch function... Jits can u tell me or give me a link on how to?
-
to .zip? right click the file and hit compress
-
i did and its not there?
-
well it should be there as a completely new file in the same folder.
one other thing about your map, if you didnt catch my edit, the high tunnel needs lighting, and your ladders are ungodly huge, i think they would be over 8 feet wide according to jitspoes conversions
-
Hehe ya the ladders are giant :P:P
but the high tunnel is sapose to be dark. Too make people turn back and be like
oh nothing here :P:P
**EDIT
spook i meant that when i right clicked on it that the
"compress" icon did not appear
*edit
nvm i found it :S
-
:P lol it was hiding from you... the other thing you could have done was archive it for winrar.
-
meh
so other than the ladders....
do you think it is good?
-
It should be there if you're using XP. If not, you need to grab something like winzip.
Anyway, some general feedback on the map:
- It needs more than one path. The high path isn't really that accessible, and is very limited and needs lighting.
- There's a lot of really unrealistic stuff that kills the atmosphere, like massive ladders. One is even made of sand.
- Textures need to be rotated in many different locations. Some things could stand to have a texture other than the wood planks, too.
- Red flag stand uses tiles, blue uses wood (minor detail).
I can run through it with a demo and be more specific later, if you want. This should really be boxed_b2.bsp or boxed_beta2.bsp. If you want to follow the guide and work on turning this into a good map, I'll upload it to the beta server for play testing.
Edit: My net connection died and there were like 10 replies since I tried to post this.
-
oh could you add it to the beta thing?
nanywa
-
I renamed the map to boxed_b2.bsp and uploaded it to the beta server. I'm sending you a PM with the details. Note that you need to put the map in your pball/maps/beta directory:
http://dplogin.com/files/maps/beta/boxed_b2.bsp
-
oh.. k thanks alot for the PM and for the tips.
I will take note of those tips when i get back to my mom's house.
-
you forgot the tops of these barrels
-
Is it just me, or did you mess up your spawn points? I spawned, it seemed, randomly no matter what team I was on.
-
I think the spawn angles also need to be fixed. I'm pretty sure I spawned facing the wall.
-
ooohh lmao maybe i forgot to set teamnumbers to some of the spawn points :S
lol darn it :P
and those barrels i will fixed, though im pretty sure i fixed them earlier.... hmmm
edit
or maybe you were in Deathmatch modE?
-
or maybe you were in Deathmatch modE?
Nope. I checked and all the spawns had a teamnumber of 2.
-
Wait.... how could you check?
-
De-compiler. :)
Doesn't always work right though...
-
How do you de-compile?
-
ugh, not another one of these maps in these wood places, you should make more paths rather than one straight forward one, too easy to camp
-
Yeah, im gonna make 3 paths. 1 up top, one middle and one under ground. I think that would spice things up a little bit, lol.
Im thinking that the underground path may have a medium sized open space in the middle with barrels and such.
-
How do you de-compile?
WinBSPC.zip (http://zilla-clan.net/upload/987592)
Keep in mind that it can really screw up.
-
like screw up the map entirly or ...? can it stay permanatly?
-
I don't feel like explaining it, so decompile antiochseige. The re-compile (qbsp.bat) and play it.
That is the worst one that I have seen.
-
Ummm Fixed all that stuff you said...
new linky
http://www.savefile.com/files/564972
-
Now you see the importance of beta testing. I've added your new betas to the beta server. There are still some critical things that need fixing -- primarily with the spawn points and ladders that can't be climbed. I've attached a demo. It got cut off abruptly, but instead of using water in that secret area, use the "mist" flag along with "translucent".
Oh, and you need to make the filenames all lowercase.
-
New beta for boxed
Clicky
http://www.savefile.com/files/567487
ummm
i cant find anymore glitches in this map... So jits is it done?
-
I put your latest beta up on the server for testing. I still think the ladders need some more work visually. They're still way too big and the wood textures need rotating in some places. I put together a tutorial to help you out here: http://dplogin.com/forums/index.php?topic=5439.0
Also, some of the lights are still made out of wood, which just looks weird. A metal texture would look better, and maybe make them less thick as well.
-
really the ladders are still tooo big?
ok.
I will make the lights to a metal texture too.
After that do you think it will be good?
-
It could still use some play testing to make sure everything works right. Also, that barrel by the entrance to the high path kind of bugs me. The texture alignment is all wonky.
-
i actually like how the lights are still wood, cause i tried to do some metal textures and it looked awful. So all ima do is just turn the texture horizontally so that it looks better
Edit:
Finshed it
New linky
http://www.megaupload.com/?d=KS3E5LAZ
-
The file you are trying to access is temporarily unavailable.
-
Silly, how about attach it so I can get it? :)
-
whatt it didnt work?
Oh Shnap
LAST TIME I USE MEGAUPLOAD
Sorry guys, im at my dads right now so your gonna have to wait till tommorow
Edit:
Well it works for me... and im on a different computer
-
No its not the link, it my filter. 99% of all file-sharing sites are blocked... :(
-
oOOHHH ill attatch it...
-
Sweet. Thanks!
-
No problem :)
Edit:
So jits, is this map a go orrr what?
-
You put boxed_b6.prt in the zip file instead of boxed_b6.bsp. Also, there's no sense in including all the previous betas in the zip file as well. I doubt anybody is going to want anything but the latest.
-
Ooohh crappp
lol my bad
im at my dad's right now so i cant change it right now.
Wont be back there till 11:00 tommorow (my time)
-
Well..
Link for people who can use links,
http://www.megaupload.com/?d=AKPV6V42
for zorchenhimer
-
for zorchenhimer
Thanks! But that is still the PRT file. :P
-
lmao im really stupid :S
here
This is the right one
-
The ladder to the tower looks better, but the underground ladder still needs work. Also, you might want to change the map message back to "Boxed" instead of "Boxed2", since this is just a fix for your boxed map.
I still think the wood light sides look weird, but whatever. Your choice.
I've put it up on the beta server for play testing. I'd suggest getting a few people on to try it out before finalizing it.
-
http://www.megaupload.com/?d=6GJO57V5
For zorch
-
Ladders look better. Still a bit thick, but at least they're within reason now. The stairs in the middle don't line up with the angled sides, and they're too big to walk up. Also, I don't think there's any CO2 in the map. I kind of like the idea of having to be conservative, but it probably won't go over well with a lot of players, plus without even the little canisters, it's possible to completely run out and not be able to shoot at all.
I made another demo. I forgot to point this out in the demo, but I think you should align the textures on the barrels to the high path.
-
well, as you know this would be a very good map to line/spray/spawncamp. Sooo i thought it would be better to take away c02, and, therefore creating no lineing. And yes there is c02 in this map. Secret area.
-
Ermm
New linky.
I was just expierimenting with the stairs, and realised that perhaps a ramp would be better. And it was.
http://www.megaupload.com/?d=TNAXFWLR
-
Gotcha. I just wanted to make sure it wasn't an oversight.
If you fix the barrel alignment, I think it's probably about done, then.
-
What barrel alignment?
Screenshot please ?
-
You need to either stretch or shrink the texture so the top/bottom of the barrel texture lines up with the top and bottom of your barrel brushes. Texture and brush edges have been highlighted.
-
Well there is a reason for that... cause of teh double jump to get up to the high path?
or is there a way of doing it so like you said
-
Right, but you need to adjust the textures to match up with the brushes. In the surface properties, you can set the scale and offset of textures. It will probably take some work to get them aligned right in that case, but it can be done.
-
ohhhh okay. This will take awhile... or maybe not
Edit:
Iv tried, but all it does is move the backround blue, not the black line
EDIT:
WAIT ME THINKS I GOT IT
(http://i79.photobucket.com/albums/j123/dogbert_animator/boxbare.jpg)
-
just raise that barrel about 3-5 units or until it lines up, the triple should still work fine
-
which barrel? the one that is selected?
K wait... Got it
IMA FINAL COMPILE NOW
:D
-
yeah raise that one, then the top one should correct itself when you lift it up to compensate, or scale down the barrel stripes to fit it right
-
k im way to tired right now
ima post in the moring
Gnight guys
-
Alirghty...
here is the final copyyy
http://www.megaupload.com/?d=82MFLTH1
-
Looks like the barrel texture alignment still hasn't been fixed. Also, when I loaded the map, I got a bunch of errors:
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz
Bad field -> GiveC02 == 20oz
It's GiveCO2, not GiveC02 (oh, not zero). I thought you weren't going to give people CO2 to prevent spray?
And from the BSP shot you provided, I noticed some brush overlaps, which is really bad mapping practice.
-
The maps nice for a first.. i don't like how quick you can run from flag to flag you should make a jump to prevent some time or make it more difficult.
-
Wtf, i never even added co2. thats weird.
It musta been from my previous verisons... Though im sure that i took it out.
Clipz:
Yeah, i was noticing that aswell. I think i might add a little hole you can jump into if you get the proper air...
-
ALRIGTHY
I THINK this might be the bad boy
http://www.megaupload.com/?d=4KY3KGY5
-
Alright.. you got some more work to do. Sorry to inform you. Here are some SS's
(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot019.jpg)
Ok first rotate the wood make sure its all going the same way.
(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot020.jpg)
Second your missing the other ramp...
(http://i89.photobucket.com/albums/k238/Mike_Gallo/sshot021.jpg)
Third well this is more of a suggestion. Move your ramp back drop the wall down so you have to get up to the tunnel. It will still be quicker then the other paths but it might take some jumping skills to make it.
Just make sure to rotate all the wood.. besides that nice job.
-
i meant to put the ramp there, cause the big tower is closer to the other side.
But on the other side its hard to get up, cause its easier to get on the path
but the third suggestion i like alot
Thanks!
-
There are some serious lighting issues now (see screenshot). Looks like you went back to the older bsp package with phong shading on the sand.
Doesn't look like you've touched the barrel texture alignment, either. :P
-
I've found out that it is easier to tell if you have miss aligned your barrel textures if you use s8n's hi-res textures.
-
What? i tried forever trying to fix that barrel texture!
i think it looks... the same anyway.
And i like the older version better cause u can make barrels
(N-Sided brush
-
That's a bug in the newest BSP. You can still make barrels easily, but you have to go through another menu.
You can stick with that version of BSP and still use the old pack. Just download the newest pack, and move the BSP files of the version you want into it.
-
Ooohh
okay, thanks alot man
-
Alroghty
Jitspoe:
I can change the bsp version ( the not phong lighting version ) Because of the version that i have b een using. It says that i cannot load this file into the new one.
Soo... what should i do
Edit:
oh nvm i lied. Sorry about that.
Heres the newest Copay
Newest BSP. Still get ugly shadows
http://www.savefile.com/files/596118
-
Fun to play, but lots of lighting errors. I don't think i need to point them out :)
-
How do i fix them lighting errors?
-
Well you did what i said... nice :P
-
Lmao no prob. Your a good mapper, so i thought it was a good idea :P
-
The ground looks a lot better. The only problem with shadows now is on the barrels. To fix that, you probably need to use a different phong value on each barrel. In the value box for the surface properties, just enter some different number for each barrel. You don't want the top of the barrels to be phong shaded though, so leave the value at 0 there. Any barrels touching each other should have a different phong value, otherwise they'll try to blend together.
Edit: Beta 10 has been put up on the beta server for testing.
-
what kind of surface property... like
try to move the
"S" "T" "R"
Around until it looks good.
That would take a long time to for the final comple and see if the lighting is right, and if it's not... Well then it would be a waste of time.
-
The edit box on the upper left that says "value". The value needs to be different for each barrel that's touching so they don't try to blend together. The compiler will try to phong shade everything with the same value together.
-
mmmkay. No more phong lighting :)
im happy how it is right now.
new linky
http://www.savefile.com/files/605623
-
Barrel lighting looks a lot better now. Good work. I've put it up on the beta server. Two minor things left to fix: You've still got a "GiveC02" field somewhere, and there are a couple item_pballammos that start inside of a wall or floor. Look at the console when you load the map and it will tell you where they are. Other than that, I think it's probably done unless anybody else has some suggestions. I guess the only thing you might consider changing is adding a ladder for the high path out of the base so the newer players / unskilled jumpers could use that path, but make it slower than using the ramp, so it balances out.
-
Nah. see, the high path was meant to be, more of a treat.
the experienced players could have an easy way to get to the other base, granted they had the proper skills.
Lol, an award for good skill :P
-
Nah. see, the high path was meant to be, more of a treat.
the experienced players could have an easy way to get to the other base, granted they had the proper skills.
Lol, an award for good skill :P
To me this seems somewhat unfair to make it easier for players with higher skill. Why make it easier for them to get to the other base when they could probably go the main way and still get to the other base just as easily?
-
Its there choice to make.
-
Hmmm. Wont be at my dad's till tuesday. Wont get final version till then
-
Do bots automatically spawn with the 20 oz CO2?
In the area you find the autococker, a bot spawned (though it looked like he walked through the wall) and he had a 20oz co2.
Do bots normally spawn with better stuff?
(http://img239.imageshack.us/img239/1677/sshot053wv2.jpg) (http://img239.imageshack.us/img239/1677/sshot053wv2.jpg)
edit:
lmao, i walked 2 feet away then it hit me, so i fired it up and sure enough I know exactly where the automag and 2 Co2s are now =P
if ya want me to delete this to keep the secret, let me know, but it's a nice touch =P
-
Do bots automatically spawn with the 20 oz CO2?
Do bots normally spawn with better stuff?
No. It all depends on the spawn points themselves.
-
Thanks zorch, I didn't think so, I figured out why he had it in that case, but I still just wondered.. sometimes those bots are pretty good...
-
All in all I really like this map. It's big and really spread out but it has a lot of cool parts about it. Nice work Silly! and Clipz, Jitspoe, and anyone else who provided feedback
-
Thanks a lot y00tz, it feels good when someone likes your hardwork :)
Once i get all those c02 and hopper stuff and the map is done... what do i do with it?
and what is the process of "releasing" the map so other people can play it in other peoples servers?
-
http://www.savefile.com/files/619797
new linky! YAY
-
Uploaded for play testing. Anybody else have any feedback, or should we call it done?
-
Can someone attach it so i could get it? :D
Please?
-
Jitspoe:
I went through the .map in BSP and didnt see any texture misalignments, or any problems. I personally think that it is complete.
Zorchenhimer:
It is already attached on the first post of this topic
-
Wow I was uploading it for ya Zorch, then it said same file name and crashed Firefox =/, Thanks Silly for pointing that out :)
Btw - Z, you're the person behind the filter at your work, right?
-
Hehe no problem y00tz :P... Or were you being sarcastic
-
No sarcasm; thanks for pointing that out, otherwise I was just going to change the filename and reupload a duplicate file, Jistpoe's bandwidth bill thanks you.
-
Lmao!! oh okay:P. Wayda be Price-Concencious for Jits! :P
-
Zorchenhimer:
It is already attached on the first post of this topic
Thanks!
Btw - Z, you're the person behind the filter at your work, right?
School. I hate the filter with a passion.
Edit:
I went through the map real quick and found something you might want to fix. This is in both of the back doors.
-
Yupp i know :)
It is there on purpose though.
You can get a peek at the person going there. If u want, you can go back and get them, or you can alert your team :)
-
Haha. If you insist.
-
Well
i think this map is done
What do i do now? :P
-
Release it. :P
Just name it "boxed.bsp", post it, and tell the people that have the latest beta to rename it. But I wouldn't till Jits Ok's it, just to be safe.
-
alrighty thanks alot zorch!
i will do that Lata!
-
Okay, iv done that...
its attached for anyone who needs that,
link here
and link first post of topic
http://www.savefile.com/files/626008
-
I'm confused, what is the problem in that screenshoot Zorch posted?
-
You can see another part of the map in the window, on the other side of a wall.
-
Aye, gotcha
I guess I haven't played it enough to realize what I was seeing
-
You need to rename the bsp file, too, not just the zip. But that's ok, I renamed it and uploaded it here: http://dplogin.com/files/maps/boxed.bsp
-
lol i thought i did rename it... STRANGE THINGS GOIN ON THESE DAYSSSS
:P
Thanks a lot jitspoe for all of your help.
Thanks to everyone who helped me !
-
so.... should i make another thread posting just the final copy
??
and jits could kill this thread?
-
Alirghty, jits i posted that link onto the first post of this thread.
Its done! So if anyone would like to download it, go for it :P