Author Topic: Final copy of Boxed  (Read 26472 times)

Silly

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Re: Final copy of Boxed
« Reply #80 on: April 02, 2007, 03:08:45 PM »
what kind of surface property... like

try to move the

"S" "T" "R"

Around until it looks good.
That would take a long time to for the final comple and see if the lighting is right, and if it's not... Well then it would be a waste of time.


jitspoe

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Re: Final copy of Boxed
« Reply #81 on: April 02, 2007, 03:28:35 PM »
The edit box on the upper left that says "value".  The value needs to be different for each barrel that's touching so they don't try to blend together.  The compiler will try to phong shade everything with the same value together.

Silly

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Re: Final copy of Boxed
« Reply #82 on: April 03, 2007, 04:53:31 PM »
mmmkay. No more phong lighting :)

im happy how it is right now.

new linky
http://www.savefile.com/files/605623

jitspoe

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Re: Final copy of Boxed
« Reply #83 on: April 04, 2007, 01:00:40 PM »
Barrel lighting looks a lot better now.  Good work.  I've put it up on the beta server.  Two minor things left to fix:  You've still got a "GiveC02" field somewhere, and there are a couple item_pballammos that start inside of a wall or floor.  Look at the console when you load the map and it will tell you where they are.  Other than that, I think it's probably done unless anybody else has some suggestions.  I guess the only thing you might consider changing is adding a ladder for the high path out of the base so the newer players / unskilled jumpers could use that path, but make it slower than using the ramp, so it balances out.

Silly

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Re: Final copy of Boxed
« Reply #84 on: April 04, 2007, 02:17:08 PM »
Nah. see, the high path was meant to be, more of a treat.

the experienced players could have an easy way to get to the other base, granted they had the proper skills.
Lol, an award for good skill :P

KiLo

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Re: Final copy of Boxed
« Reply #85 on: April 04, 2007, 02:44:05 PM »
Nah. see, the high path was meant to be, more of a treat.

the experienced players could have an easy way to get to the other base, granted they had the proper skills.
Lol, an award for good skill :P


To me this seems somewhat unfair to make it easier for players with higher skill. Why make it easier for them to get to the other base when they could probably go the main way and still get to the other base just as easily?

Silly

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Re: Final copy of Boxed
« Reply #86 on: April 04, 2007, 02:47:13 PM »
Its there choice to make.

Silly

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Re: Final copy of Boxed
« Reply #87 on: April 06, 2007, 10:15:45 AM »
Hmmm. Wont be at my  dad's till tuesday. Wont get final version till then

y00tz

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Re: Final copy of Boxed
« Reply #88 on: April 06, 2007, 12:43:02 PM »
Do bots automatically spawn with the 20 oz CO2?
In the area you find the autococker, a bot spawned (though it looked like he walked through the wall) and he had a 20oz co2.

Do bots normally spawn with better stuff?



edit:
lmao, i walked 2 feet away then it hit me, so i fired it up and sure enough I know exactly where the automag and 2 Co2s are now =P
if ya want me to delete this to keep the secret, let me know, but it's a nice touch =P

Zorchenhimer

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Re: Final copy of Boxed
« Reply #89 on: April 06, 2007, 12:47:02 PM »
Do bots automatically spawn with the 20 oz CO2?
Do bots normally spawn with better stuff?

No. It all depends on the spawn points themselves.

y00tz

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Re: Final copy of Boxed
« Reply #90 on: April 06, 2007, 12:57:34 PM »
Thanks zorch, I didn't think so, I figured out why he had it in that case, but I still just wondered.. sometimes those bots are pretty good...

y00tz

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Re: Final copy of Boxed
« Reply #91 on: April 06, 2007, 01:01:47 PM »
All in all I really like this map.  It's big and really spread out but it has a lot of cool parts about it.  Nice work Silly! and Clipz, Jitspoe, and anyone else who provided feedback

Silly

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Re: Final copy of Boxed
« Reply #92 on: April 07, 2007, 09:58:48 AM »
Thanks a lot y00tz, it feels good when someone likes your hardwork :)

Once i get all those c02 and hopper stuff and the map is done... what do i do with it?
and what is the process of "releasing" the map so other people can play it in other peoples servers?

Silly

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Re: Final copy of Boxed
« Reply #93 on: April 08, 2007, 08:53:44 AM »

jitspoe

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Re: Final copy of Boxed
« Reply #94 on: April 09, 2007, 01:08:53 PM »
Uploaded for play testing.  Anybody else have any feedback, or should we call it done?

Zorchenhimer

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Re: Final copy of Boxed
« Reply #95 on: April 09, 2007, 01:37:04 PM »
Can someone attach it so i could get it? :D
Please?

Silly

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Re: Final copy of Boxed
« Reply #96 on: April 09, 2007, 02:02:53 PM »
Jitspoe:

I went through the .map in BSP and didnt see any texture misalignments, or any problems. I personally think that it is complete.

Zorchenhimer:

It is already attached on the first post of this topic

y00tz

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Re: Final copy of Boxed
« Reply #97 on: April 09, 2007, 02:04:04 PM »
Wow I was uploading it for ya Zorch, then it said same file name and crashed Firefox =/, Thanks Silly for pointing that out :)

Btw - Z, you're the person behind the filter at your work, right?

Silly

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Re: Final copy of Boxed
« Reply #98 on: April 09, 2007, 02:12:31 PM »
Hehe no problem y00tz :P... Or were you being sarcastic

y00tz

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Re: Final copy of Boxed
« Reply #99 on: April 09, 2007, 02:20:11 PM »
No sarcasm; thanks for pointing that out, otherwise I was just going to change the filename and reupload a duplicate file, Jistpoe's bandwidth bill thanks you.