Digital Paint Discussion Board
Development => Mapping => Map Graveyard => Topic started by: stigma on April 03, 2007, 06:50:23 PM
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Pb_bombacity screenshots.
By stigma
This is fast map I done last night this is a test map every simple.
I used all paintball textures. I could find that looked ok for this map
Didn’t spend lot time on the textures.
So it should be legal to use for pball.
I tweaked around mostly with light value and design of this map.
For other maper’s to use to see how this map was made and what lights value and stuff I used when this map is finished and done ill include the map file
Lucky my editor has same things this game does and also show pball textures in jpg format so can make maps with your textures eeek you guys really need good textures
You would be surprised how much of defiance good textures make
And a nice sky. Man this would make darn good mod on the game I map for
you would be surprised how much of defiance these maps on kingpin look and play but anyways
There few things my editor can’t do may need a maper from pball to help me setup
Still working on few bugs and tweaking this map more but…
Here few screenshot
http://www.kingpinforever.com/cujodesign/sshot029.jpg
http://www.kingpinforever.com/cujodesign/sshot034.jpg
http://www.kingpinforever.com/cujodesign/sshot039.jpg
http://www.kingpinforever.com/cujodesign/sshot042.jpg
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looks good. and you can do a fog thing but as far as i know there is no rain or snow
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What game are those textures from?
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lot the textures am useing are for game kingpin life of crime and some been made bye mappers am also useing some my own textures. and other textures. from quake2 and few from cs
the map is from cs i conveted the map few times to few other game over the years...
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You can't use any textures from other places. They have to all be GPL'd. Until you replace the textures, you can't release the map.
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don't thnk the texutres on this map be problem there custom textures i had permission to use them from the maker of them for long time now but ill find out more about them am pertty sure there be no problem useinf these
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You have to get the author to GPL them for them to be usable.
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Don’t know much about GPL. But playing 100’s of games I have notice that good share of them uses diffent textures from diffent games. Least half maps I have seen from quake1 on down to quake3 halflife, cs, kp,doom, custom maps and stock maps. Would think it make that much of difference .
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You wouldn't have to get them GPL specifically to distribute them with the map, you just need them under a license where you're free to distribute them and you'd probably have to package the license as a .txt with the textures.
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There are flags for hint, skip, clip, and origin. Triggers are entities. The actual texture you use doesn't matter, it's what flags you set in the surface properties.
I think the textures are going to be a problem. It sounds like you're using a lot of copyrighted material, which isn't legal (unless you can get permission from the authors). The textures also seem very dark, and when the "stock" paintball2 textures have highres versions made, maps with custom low-res textures will probably not look very good. If you're going to use custom textures, make sure you can create high-res versions. See this guide: http://digitalpaint.planetquake.gamespy.com/testwiki1/pb2wiki.php?word=Creating+Custom+Textures
I don't think there is a radiant def file anywhere, but you might be able to use the files included with the BSP pack.
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the map is from cs i conveted the map few times to few other game over the years...
What CS map is this from?
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the map think is cs_templeverte by jester or vertabreaker forgot which had that map for maney years lol
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This map looks really cool. I can't wait to play in it.
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yah but i can't release the map with other game textures on it [;-(
and paintball textures are to low res and are horriable looking
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oh, that sucks. That would be really cool if you could use those textures.
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Kingpin is slowly merging into DigitalPaint, wont be long until you hear "Ill F-ing Bury You"
good luck stigma
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Kingpin is slowly merging into DigitalPaint
Kingpin is slowly merging into DigitalPaint, wont be long until you hear "Ill F-ing Bury You"
good luck stigma
Nah am kind of bored doing maps for kingpin. Sort ran out of idea for that game Really been having fun playing this game Since I had been doing maps and other stuff for so many years. Way not do some maps for this game.
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Post removed
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that looks great...
is it made for matchs or pubs ?
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term not sure yet this make good dm/ emil map still trying see how make this into cft 1 flg maybe 2 flag i make this map into good ctf map also but am kind of wary the fps would two high so am going make one dm/elm map and one team map just see how this work i ran this last night on paintball it run nice with one person and r_speed are low so maybe work and yah ill een some help on the ctf enites and few other nitnats that my editor don't do
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jitspoe got ? for yah i have custom sky pack i use that on paintball that skypack is open source pack that been around a longlong time can we use that on pb for custom skys?
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what the enites for smoke and nads or is that server side func?
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just woundering something i read on forum can't remember were that you can make rain i know in kingpin and few other quake2 game there element func for rain does this game have that func?
way we make rain in kingpin we place a tigger brush alow the sky and give it element_rain
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No rain in this game, I'm afraid. You can fake it with brushes and animated textures, but that's ugly and will kill people with older computers.
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what the enites for smoke and nads or is that server side func?
"classname" "item_pball_grenade"
"type" "smoke/paint"
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cool thanks
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Welcome.
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Am almost done with this map. There just few things I need to look at and finish up on.
Having little problems with lights and junior values
seem have chrange them a little trying to get the r_speed
down on this map but there pretty good. did full compile today
ill post the beta soon and map source also for other mapers to use
here few full compile shots
http://www.kingpinforever.com/cujodesign/sshot003.jpg
http://www.kingpinforever.com/cujodesign/sshot001.jpg
http://www.kingpinforever.com/cujodesign/sshot004.jpg
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That looks very nice, keep it up.
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is there any windows texutres in this game?
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The only problem I have with this map is that it is a decompile of a CS map......
ie.. not redistributable.
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The only problem I have with this map is that it is a decompile of a CS map......
ie.. not redistributable.
that first map templeverta
no that’s not a decompiled map from cs I have the original map file and permission from owner to use that map file
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Bombacity_beta
By stigma
Hopefully every thing works to give this map a test run
This Is a medium sized DM/elim map with 8-10 players it should be fun :)
This isarly test map I need to see how this game handles the r_speed and fps. On this map
So give good running though I need see also what all I missed or things that needs to be fixed or changed or even worked on more.
I also added the unfisnshedCTF version of this map and all map files in a folder [sourcemapfile] you can use the map file as you like you can retextures them add CTF enties or use the map as base.
http://www.kingpinforever.com/cujodesign/bombacity_beta.rar
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U must fix some texture errors, but looks nice atm.
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map looks nice. i hope its a good quality for playing.
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when you jump up into this area, there is no way to get out, so you are stuck there
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how did you jump up there lol am guesing its the sky texutres?
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Well i recorded a demo on how to get up there.
http://zilla-clan.net/upload/286166
add clip brushes around there or atleast a small box to get out.
Or another idea is to lower those walls and make it a nice camping spot
Also, alot of the wood needs rotating
Edit- again another problem
http://zilla-clan.net/upload/078076
same advice as above
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o ok cool thanks
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went back and fixed that top part made a sniper spot added bulding to block that sky fixed the outer fence incase you fall behid it
textures well untill jp let me use my own textures. or if i can find texture that i can use legaly for paintball
any textures in paintball not going look that great on this map. am makeing some textures for this map got see first if i use them on paintball.
(http://www.kingpinforever.com/cujodesign/fix1.jpg)
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One thing that really hinders this game is having Basic good textures it would totally change the look and game play of this game. I looked though lot these maps and the r_speed on some these map are truly too high some the maps I looked at am not sure you guys are getting full compiles with the program you compile the maps with one map had over 97000 eploy wploy
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One thing that really hinders this game is having Basic good textures it would totally change the look and game play of this game. I looked though lot these maps and the r_speed on some these map are truly too high some the maps I looked at am not sure you guys are getting full compiles with the program you compile the maps with one map had over 97000 eploy wploy
Have you tried any of the high res textures out?
Another thing you need to keep in mind is that it seems practically every person who plays this game tries to make a map for it. Many of them are poorly constructed. I've been trying to push some standards for beta testing which has helped some. Which map were you referring to with those high r_speeds, by the way?
As for your map, I can't test it at the moment, bu from the screenshots, I'd kill the splatterhouse texture. It looks really out of place and I probably won't bother making a high res version of it. Also, as some people have pointed out, some of the wood textures need to be rotated (such as on the railing).
There is a glass texture, but not a window texture (including frames). You'd either have to make that with brushes or include a custom texture (just make sure it's legal).