Digital Paint Discussion Board
Development => General Development => Topic started by: y00tz on August 05, 2007, 09:20:45 PM
-
This question isn't offered solely to Jitspoe and those with "Developer" tags, I want to know what everyone wants from this game...
You response can be anything - a drawing, a rendered image, a paragraph, a screenshot of another game, a break down of features, I mean, it's up to you... Take it seriously, and please stay on topic.
-y00tz
-
Goal or Dream?
I would LOVE to see the graphics engine improved so that we could have maps the rival CSS and the likes.
I believe with that kind of imagry we could draw more players to the game.
-
I think the best way to achieve your dreams, is by making them your goals. Aim high, right on KnacK, I'm with ya on that one. One of my goals for the CTP was for people to say, "Oh that's a cool HL2 mod"
-
I'd just like to get a good clan scene going. With good, respectable clans.
-
My goal is to make a map that will be included in a release. :D
-
I'd just like to get a good clan scene going. With good, respectable clans.
Same. And get the game to be more wide spread. This could possibly be achieveed by this:
Goal or Dream?
I would LOVE to see the graphics engine improved so that we could have maps the rival CSS and the likes.
I believe with that kind of imagry we could draw more players to the game.
-
I would like to see a new mapping structure similar to the "area" based map development of games like BF2.
Working off the "area" map idea, I would like to see terrain developed directly in the development tool, and all structure imported as models that carry their own clipping definitions and various object properties/methods/events. Say goodbye to the old block building style of mapping. It's old.
I would like to see the palette issue removed from texture representations in BSP.
I would like to see texture painting with blending in the map editor, and multiple leveling of textures per surface.
I would like to see the ability to create curved surface in maps.
I would like to see all items & models updated to more current, and get rid of the old shrouded autococker and all the old obsolete stuff.
Make it so.
-
Curved surfaces FTW!!!
Nice ideas keith
-
I think we need an improved level editor specific to paintball 2, with new things like the curved surfaces and better graphics everyone wants. i could be user friendly and have buttons titled "add gun" or "import giant tree". we really need trees.
-
I'm not sure if everyone knows how BF2 mapping works, but i'll try to splain roughly...
BF2 maps are area defined. This means that every BF2 map has a defined total area, lets say 4096x4096x4096 units for the sake of this discussion. The entire world (map) exists in this space. You specifically define the boundaries of which a person cannot enter at the borders of the environment, if the environment does not extend all the way to the 4096 edge of the world. In this defined space you deform the terrain to your desired shape using terrain deforming tools. You make hills, mountains, valleys, rivers, lakes, anything you desire. You set a world water level that defines the water level at which all terrain below that level will be filled with water, very cool. Then you add/import your predefined structures. Anyone that has played BF2 knows that there are buildings, water towers, smoke stacks, bunkers, stairways, and everything else that are identical from map to map. These are all drag and drop, predefined, objects. After you drop an object you can further refine your terrain to accurately and properly conform to your object. This type of mapping system means every map is loaded into the same defined 4096x4096x4096 area. The amount of objects you place in your map, the settable View Distance, and the detail of your terrain determine how complex and laggy your map will be.
I am well aware that anything of this nature is purely fantasy for DP, but it would absolutely rock and make the game so much better in the mapping department.
-
S8N, the mapping system u just described would be amazing for DP. but like u said, the current engine couldnt handle it. but perhaps when the community model pack is complete a user created version of BSP with drag and drop objects could exist....
-
I think we need an improved level editor specific to paintball 2, with new things like the curved surfaces and better graphics everyone wants. i could be user friendly and have buttons titled "add gun" or "import giant tree". we really need trees.
http://dplogin.com/forums/index.php?topic=5060.msg84762#msg84762
That would be up to jitspoe tho.
lately sort has been working on plugins and scripts for BSP, so what you said could be done too.
-
I guess I'd like to have Paintball2 look as good or better than HL2, BF2 and the like, but done in a much more efficient manner, or made saleable, so it's still accessible to the current player base.
I'd also like to create a highly advanced neural net AI system that could make the bots just as fun to play against as human opponents, and continually adapt to play right on your level so they'd always be a fun challenge regardless of your skill.
-
I guess I'd like to have Paintball2 look as good or better than HL2, BF2 and the like, but done in a much more efficient manner, or made saleable, so it's still accessible to the current player base.
I'd also like to create a highly advanced neural net AI system that could make the bots just as fun to play against as human opponents, and continually adapt to play right on your level so they'd always be a fun challenge regardless of your skill.
Now that would be awesome it would take alot of work.
-
First, get a better gfx engine or something. anyone for directx? and better models. Remove the double jumping stuff.
-
Remove the double jumping stuff.
I can tell you right now. Not gonna happen. Ever.
-
I would like to see more decent clans, more cups, and more friendly american players ;)
-
For there to be a solid model flag!!!!! What's the point in making a truck model if you go right through it :(
-
Apoc...most games are like that.
In unreal2kx, you could import all these cool very detailed models/obkects, but had to make a clipping region around them. This allowed you to make crazy detail for the render engine to draw, but simple clipping structure allowed the hit detect for the object to be very simple.
At some point in time you have to throw out backwards compatibility and go at it new.
Too much backwards compatibility will wind up causing you headaches eventually. ...see MS WIndows
-
I want a meddling pony.
Solid models are nice too, but that's more of a 'feature request' than a 'goal'. ;) At least the models could be displayed in BSP so we could make clipping brushes around them, like S8N said, but that's something for BSP, not paintball.
-
That reminds me -- I've been conceptualizing, on and off, a way to take a closed mesh and break it into convex shapes so it could be used for collision detection. I'm not talking about the crappy way current tools do it where they make a brush for every face, but an actual "smart" algorithm that would break things up in close to the most efficient way possible. Ideally I'd like to have it so you could plop a mesh into your map and have it get compiled in like solid geometry. Even more ideally, it would have level of detail, so the whole world could be dynamic and reduce polygons for stuff that's further away or on systems that are slower. Mixing collision and LOD will be difficult, though. It won't be too bad for players, but it would look weird for things like splat decals if a paintball hits an invisible detail because the LOD mesh doesn't match the collision mesh.
Another thing I'd like to do is have a more advanced radiosity system -- something kind of like Brazil, maybe. You've probably seen the really pretty no-texture renders floating around. Things like this: http://home.xtra.co.nz/hosts/polycount3d/wip004.jpg . It would also be nice to have the level of quality controllable by time. Like, the longer you run it, the better it looks, but you can just run a quick preview, and maybe it would be a bit splotchy like this: http://www.christopher-thomas.net/pages/brazil/images/set1/lightmesh_v01.jpg . Also, it would be cool to have the resolution of lightmaps automatically scale to the detail present, so if you had something complex like a grate casting a shadow on something, it would have a higher resolution lightmap than some flat surface with little to no shadowing.
Maybe someday...
-
So you could have complete maps made of models that dont run at 3fps? :)
-
Then we could all be like Jigsaw.
Anyways, I'd like to see some better looking graphics in the game. A better clan scene as well, but thats not something programmers can do.
-
A very easily user-customisable game. Something that ends up where everyone has their very own flavour of DP. Of course now the game is changeable in the form of HUDs, but what about customisable jerseys, gun skins, etc... This combined with better graphics would make the game very attractive to new players, with tons of different customisations available.
-
Agreed ViciouZ but I think we'll have to wait a while for those still.
-
Goal or Dream?
I would LOVE to see the graphics engine improved so that we could have maps the rival CSS and the likes.
I believe with that kind of imagry we could draw more players to the game.
Yes. I want better graphics and maps from games like halo and css.
My goal personally is to get better and have a good ranking clan.
-
My goal is to be as good as Mike at dp.
-
To have fun and because I don“t know anything about development to help whoever and whenever I can.
-
First, get a better gfx engine or something. anyone for directx?
intercourse NO there are people who run ths game on linux and if jit went drectx u could kis the linuz comunity good bie.
-
Head~Up~Ass check the date before you reply to a post nx time.
-
and learn to spell...
-
bigger maps? or wider. i dont like running out of space in a map.
-
- Bigger maps, maybe multi-server maps (one big map with a few levels where u can play. Run around and if u run into the next level it connects u to another server, but u have ur complete statistic from the old level. no time-, frag- limit in this mode)
Maps like this: http://www.youtube.com/watch?v=2cqamzV23Oc
- crysis physics engine
-
That would be pretty awesome in DP! Feature vote!
-
Yes, let's port DP2 to Crysis!
In other news, T3rror15t, your first idea is so terrible it hurts. That would do nothing for gameplay at all.
-
My plans in dp is to start playing with guntemp and with the option to spec only your team.
-
<3
-
Add friendly-fire to that list blaa, and jitspoe will make you a forum moderator
-
My goal in DP is to let sleeping threads lie.
-
Yes, let's port DP2 to Crysis!
In other news, T3rror15t, your first idea is so terrible it hurts. That would do nothing for gameplay at all.
Who cares :P
I think, it could be very interesting. Its a little bit like a singel player mode.
-
ESL http://dplogin.com/forums/index.php?topic=16561.0
-
My personal goal was to make one map that is played on servers, besides my jump maps.
-
Get PB played as much as it deserves to be
-
My plans in dp is to start playing with guntemp and with the option to spec only your team.
/sign
Just ask in #darkness , if you wanna match with these settings.
-
I would like to see more decent clans, more cups