Author Topic: newmap: Bruno Vylizpic's Land (Beta 4)  (Read 13389 times)

FusSioN

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Re: newmap: Bruno Vylizpic's Land (Beta 4)
« Reply #40 on: July 23, 2013, 10:53:36 PM »
This is a nice map bwahahahaha :D

prozajik

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Re: newmap: Bruno Vylizpic's Land (Beta 4)
« Reply #41 on: July 26, 2013, 06:15:20 AM »
This is a nice map bwahahahaha :D
Thanks! Glad you enjoy it.

Aveiro

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Re: newmap: Bruno Vylizpic's Land (Beta 4)
« Reply #42 on: August 04, 2013, 09:24:14 AM »
Found some bugs.

When you do jump from blue side to red second.

prozajik

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Re: newmap: Bruno Vylizpic's Land (Beta 4)
« Reply #43 on: August 18, 2013, 03:41:18 AM »
Found some bugs.

When you do jump from blue side to red second.
Thanks for the catch, fixed in next beta.

Aveiro

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Re: newmap: Bruno Vylizpic's Land (Beta 4)
« Reply #44 on: August 18, 2013, 05:52:01 AM »
Thanks for the catch, fixed in next beta.

May I ask why is it only on one side? :D

prozajik

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Re: newmap: Bruno Vylizpic's Land (Beta 4)
« Reply #45 on: August 20, 2013, 03:26:57 PM »
May I ask why is it only on one side? :D
Just wanted to make one side special ^^

Honestly, i have no idea, there was like 8 or more "walls" like this, it happened after i compiled .bsp to .map, also a lot of edges were missaligned and you could get stuck there because their brush was changed by 1 px.

jitspoe

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Re: newmap: Bruno Vylizpic's Land (Beta 4)
« Reply #46 on: August 21, 2013, 06:42:07 PM »
I've attached a demo with some feedback.

Biggest suggestions:
- Try to make the map a little more accessible for new players.
- Avoid areas where you can see the map through the sky.
- Pick a grass texture that's not quite so green.  The red rock and green grass have a pretty harsh, unnatural contrast.  The new grass1_4 might work in this map.

jitspoe

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Re: newmap: Bruno Vylizpic's Land (Beta 4)
« Reply #47 on: August 21, 2013, 07:15:09 PM »
The map's up on the beta server.  After playing it for a bit, I don't really like the way the base is set up.  It's pretty much all trick jumps and you end up having to back track to get back to it if you're too close.

BASEBALLDUDE

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Re: newmap: Bruno Vylizpic's Land (Beta 4)
« Reply #48 on: August 21, 2013, 08:28:06 PM »
It's fun, but the problem is that the n00bs wouldn't like it due to the skill level it takes to pull of some of those jumps.

jitspoe

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Re: newmap: Bruno Vylizpic's Land (Beta 4)
« Reply #49 on: June 07, 2020, 03:48:58 AM »
Played this a bit a couple weeks ago, I think.  Some feedback:

- The ladders to the white flag can't be climbed up on the actual rungs of the ladder.  Seems only the sides are set up as "ladder".
- Why do you have to jump up to the ladders in the first place?  Why not just make them go all the way to the ground so new players can get up there?  Jumpers will be able to snag the flag quickly anyway.  I don't see why you're deliberately increasing the skill gap.
- While it's possible to get up to the flag from the left side without trick jumps, it's not very intuitive (have to jump back and forth), and you can't really make out the platforms from below.
- Middle flag REQUIRES a trick jump (and an awkward one at that, since there are bumps around it) from the mid platform.
- Bridge away from flag just sort of... deadends into a rock.  Seems like this should be a straightforward path that leads out ward (and also have a path that gives you access to it from the other side).
- Lots of places where you can see through the sky along the edges.
- If you don't know how to move on ice, you can get stuck on the low path.

Try this: Pretend you're playing the game for the first time.  Don't strafe jump/ice skate/double jump, etc.  Just move forward and press jump at most once every second.  Can you navigate the map and get all the objectives easily?

Zenit

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Re: newmap: Bruno Vylizpic's Land (Beta 4)
« Reply #50 on: June 07, 2020, 07:44:55 AM »

- If you don't know how to move on ice, you can get stuck on the low path.


While you are at it - I really like the map but there is one low-jump that only works from red to blue, but not the the other way around. Pretty much gamebreaking. Shown in demo.