Author Topic: Presenting the GGC Digital Paint Mapping Contest!  (Read 62064 times)

y00tz

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #60 on: October 31, 2007, 05:32:36 PM »
I *might* be able to start the BSP process tonight, now that the 3d and photshop work is done :D:D

lekky

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #61 on: October 31, 2007, 05:42:43 PM »
:P

QueeNiE

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #62 on: November 01, 2007, 01:38:08 PM »
A sneak peak of what my map will look like:




Yeah yeah, horrible screenshot quality, but that's what you get from a 16mb video card. :-\

Sonny

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #63 on: November 01, 2007, 02:21:01 PM »
looks good :D

My map:



Starts with my map today :D

bitmate

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #64 on: November 01, 2007, 02:35:47 PM »
Is that supposed to be a street leading to the base?

QueeNiE

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #65 on: November 01, 2007, 02:37:07 PM »
Sonny, aren't the lines in the middle of the road supposed to be yellow? ;)

lekky

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #66 on: November 01, 2007, 02:37:23 PM »
Is that supposed to be a street leading to the base?

Don't spoil the surprise :D

Sonny, aren't the lines in the middle of the road supposed to be yellow? ;)

Is that a joke...? I don't get it :D

bitmate

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #67 on: November 01, 2007, 02:38:15 PM »
Sonny, aren't the lines in the middle of the road supposed to be yellow? ;)
They are white in Germany :P

QueeNiE

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #68 on: November 01, 2007, 02:43:14 PM »
Oh



My bad :P

blaa

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #69 on: November 02, 2007, 12:44:31 AM »
 They are mostly dissapeared in estonia..

DrRickDaglessMD

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #70 on: November 02, 2007, 05:22:21 AM »
Im thinking about this,

When it comes to submission day, can we post screenshots and some exposition on the map (think like the first post when I release our other maps), so we have an opportunity to explain ourselves on aspects of the map, etc..? Im just thinking that if we can explain the reasoning and highlight technical aspects and little aesthetic touches that may be missed the judges will have an easier time coming to a judgement on each map. Plus, will the entries be open to the public immediately?

cheers,

Dag


blaa

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #71 on: November 02, 2007, 05:46:34 AM »
 I think, I say again: think, that you MUST do that.

lekky

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #72 on: November 02, 2007, 05:48:42 AM »
The aesthetics judging will definitely reflect the judges personal opinions. Have you guys thought about perhaps judging the aesthetics through a public vote? The other 2 can be well represented through individual/groups of judges, but aesthetics would do well through a public vote i think.

Would be great to get the general community involved too :P

Ftw

DrRickDaglessMD

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #73 on: November 02, 2007, 10:28:30 AM »
IMO all of them should be judged by a panel, its only fair that way. One persons idea of good gameplay could well be entirely different to anothers, equally valid. Also, techical might seem to be more cut-and-dry, but people have different ideas about what makes a technically good map - ie, simply the lowest r_speeds possible vs more advanced mapping techniques (func_walls to stop complex geometry splitting adjacent brushes, etc...) to lower r_speeds and maintain detail, that kind of thing. Take one of 4th's for instance - incredibly good r_speeds but a bit barren (in my opinion) compared to say ub_abbey (beta status aside!) which is more detailed but has some >1200 r_speeds dotted around.

At the least, I think each judge should give an out-of-ten rating for each category respectively, that should at least balance it out (as long as the judges feel confident being able to appraise each category!).

- Dagless

XtremeBain

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #74 on: November 02, 2007, 11:16:45 AM »
I agree with the panel judging.  The criteria should also be changed to taste, plating and originality.

KnacK

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #75 on: November 02, 2007, 11:37:18 AM »
I agree with the panel judging.  The criteria should also be changed to taste, plating and originality.

And of course the ability to play the map on a dialup connection ;D

DrRickDaglessMD

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #76 on: November 02, 2007, 12:39:01 PM »
in that case Knack, seeing as we can have unlimited entrys, ill make 'UrbanIndustrial - Knack Edition', which may or may not look a lot like SpawnInABox. :P

- Dagless

y00tz

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #77 on: November 02, 2007, 12:50:51 PM »
Dagless, the KnacK edition falls more under the ur banned! rather than urban... :P

DrRickDaglessMD

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #78 on: November 02, 2007, 01:42:55 PM »
hahaha thats great :)

on a serious note, if size is an issue, I'm in trouble.

- Dagless

nightryder

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Re: Presenting the GGC Digital Paint Mapping Contest!
« Reply #79 on: November 02, 2007, 01:50:44 PM »
who would be on the panel? i think it would have to be the like the top 5 mappers that arnt taking part in the contest