I actually think this is a good idea now. Bare with me:
So, we have 2 guns, which are 'good' guns at the moment - carbine and autococker. Others are just useless and not needed, with the exception of PGP, you can play PGP battles with it, otherwise its useless. Now you might think that 'what the fack moran, why did u leave out autumag, you fagel?!?!??!". Automag has one good place where you can use it - when you want to spray over some hill. Now, let's make 1 thing sure here - I do not like spraying, but anyway, automag is useless, because you can't collect weapons and in common situations automag is not prefered (please remember that although automag can release more balls, carbines and cockers bullets are FASTER).
Spyder is just annoying gun. Mappers seem to think that it is an okay gun and place it to their maps. what the fakk. It's useless. The balls are slow, imo it looks bad (I think carbine looks so hot, and when i used to play with sound [years ago] I like the sound of that gun the most as well).
So, we have 8 guns. 2 are used - carbine and autococker(I personally prefer carbine, but I don't really bother to get an carbine when I already have a cocker - all in all, in my eyes, those 2 guns are equal), 2 seem to be okay - spyder and automag - but we clearly prefer carbine and autococker to them. PGP is a niche gun - you can LOL around and shoot your clanmates while you are really bored and play expert 8 fights.
Trracer, Stingray, VM-68. Why do we have those guns? Just to have more guns in the game? To be honest, jitspoe is always like 'uuuuh, dont add that double jump there, noobies cant do that!!!". Well lol, you have 8 guns in your game. Confusing excrement man!
Suggestions:
PGP - Very accurate (needs no barrel, shoots perfectly straight [like it has a steel barrel]). Infinite ammo - when holding a PGP you don't have a hopper/ball count/gas in your HUD, just shoot. Makes the gun useful.
Trracer - Remove
Stingray - Remove
VM-68 - Remove
Spyder - Semi-auto! Shoot as fast as you can - 1 click, 1 shot. Should have some sort of cheat protection though. I imagine that if you can code a aimbot/wallhack and whatnot, it is possible to code some script that just shoots sooooo fast. While we don't have that cheat protection, you could set some upper limit (like you couldnt send out more balls than you could with a carbine or whatever).
Carbine - Look Autococker
Autococker - The 2 guns - carbine, autococker - are so similar at the moment. Like I said before, I dont really care which gun i have. I think having 2 similar guns is useless. I don't really have a clue how to accomplish that. Ideas?
Automag - Actually this is a good 'niche' gun as well. Lets take airtime as example. You take the airtime, and u can go and shoot over that hump like you couldn't with a carbine. It could come as an surprise to the enemy team.
I said we should remove Trracer, Stingray, VM-68. Whaaaat?? What about the maps what have those guns? I am sure it is easy to 'change' guns in those maps either by the mapper to his liking(.ent files), or by some code that would just change those guns into like carbines or whatever.
Yes, this is a drastic change, so it won't happen, but yeah, I had fun writing this post.