Author Topic: Build 21  (Read 65199 times)

wafflez205

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Re: Build 21
« Reply #80 on: February 21, 2008, 03:43:18 PM »
wait. am i able to modify the sounds so the guns sound like b20 and items being picked up sounds like b20?

T3RR0R15T

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Re: Build 21
« Reply #81 on: February 21, 2008, 04:13:24 PM »
U can use the old sounds of course.

Newsounds
Oldsounds

jitspoe

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Re: Build 21
« Reply #82 on: February 21, 2008, 11:23:38 PM »
If I make changes to build 21, it becomes build 22.  If you have problems with build 21, use build 20 until build 22 is released.  Having 5 different versions of build 21 isn't going to help matters any.  It just makes it confusing when trying to figure out what version somebody is running.

T3RR0R15T

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Re: Build 21
« Reply #83 on: February 22, 2008, 11:06:31 AM »
I dont think its the real reason, but.....



If I make changes to build 21, it becomes build 22
I agree, but u release a new final ! build without testing. That is, what i can't understand. Nobody is perfect...

If u want a high build-number make it with the next build, but don't forget the quality.

wentam

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Re: Build 21
« Reply #84 on: February 22, 2008, 05:12:03 PM »
After i got build 21, i tried to login to my dedicated server using login <pass>, and it did absolutely nothing, when i type login itself it will say, login is <whatever i typed as pass>.Can anyone help?

ViciouZ

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Re: Build 21
« Reply #85 on: February 22, 2008, 05:19:31 PM »
After i got build 21, i tried to login to my dedicated server using login <pass>, and it did absolutely nothing, when i type login itself it will say, login is <whatever i typed as pass>.Can anyone help?

So, you're in game, you're connected to your dedicated server, and you type login pass. Nothing happens?

wentam

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Re: Build 21
« Reply #86 on: February 22, 2008, 05:32:46 PM »
exactly, how do i fix this? jits?
« Last Edit: February 23, 2008, 09:21:55 AM by wentam »

blaa

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Re: Build 21
« Reply #87 on: February 24, 2008, 12:48:32 PM »
Please fix the TDM.
Kill = 1 point. (no score limit [maybe 100]).

Current 1 sucks rooster.

140kills vs 120kills = 50-0

Eiii

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Re: Build 21
« Reply #88 on: February 24, 2008, 12:56:10 PM »
TDM was designed to work that way, and that's how it works. Sorry you don't like it.

Playah

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Re: Build 21
« Reply #89 on: February 24, 2008, 03:31:52 PM »
TDM should first be tested for a longer period and then taken to consideration for a change. Give it a chance first!

XtremeBain

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Re: Build 21
« Reply #90 on: February 24, 2008, 08:40:21 PM »
People have been complaining to me alot about spawning on the wrong teams in matches on our B21 servers.

blaa

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Re: Build 21
« Reply #91 on: February 25, 2008, 07:04:44 AM »
 Good point playah.

But what can I say from 1 map what we played in a 3v3 match on conquest I can predict that most matches will go like that:
1. short period of time when teams try to load c02, get good guns.
2. 1 team, succeeds and gets a good lead
3a. 1 team, who got better guns, wins.
3b. The other team might turn things over and wins the match.

Its pretty hard to turn the things around, depends on a map.


If this is how jits likes it, then I have a suggestion.
As the team who fails to dominate at the beginning doesnt lose anything by dieing (score cant go below 0) its not that much of a failure to lose map control at start. But losing control in the middle makes u lose all the points u earned at the beginning, fast.

So, my suggestion is that the match starts from 50:50 score. And ends when 1 team gets 100.

jitspoe

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Re: Build 21
« Reply #92 on: February 25, 2008, 04:01:57 PM »
Bain:  Do you know the specific maps?  I believe that may be a latent bug in the map where a teamnumber wasn't set correctly for a spawn point.  If that's the case, you should be able to fix it with an ent file.

blaa: Interesting idea, though it would have to be fraglimit/2, as the fraglimit my be set differently.  Another idea would be to give the killing team 2 points when the other team is at 0.  Perhaps we should continue this discussion in the TDM thread.  From what I've seen, the scores tend to go back and forth and not a lot of time is spent with one team at 0 points.

wentam: sounds like you set a value to "login" and turned it into a variable.  You can either "unset login" or type "cmd login <pass>"

XtremeBain

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Re: Build 21
« Reply #93 on: February 25, 2008, 04:07:45 PM »
Bain:  Do you know the specific maps?  I believe that may be a latent bug in the map where a teamnumber wasn't set correctly for a spawn point.  If that's the case, you should be able to fix it with an ent file.

blitz at least.

jitspoe

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Re: Build 21
« Reply #94 on: February 25, 2008, 05:16:17 PM »
blitz at least.
Bug in the ent file, maybe?

Viper

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Re: Build 21
« Reply #95 on: February 26, 2008, 06:33:37 AM »
Good point playah.

But what can I say from 1 map what we played in a 3v3 match on conquest I can predict that most matches will go like that:
1. short period of time when teams try to load c02, get good guns.
2. 1 team, succeeds and gets a good lead
3a. 1 team, who got better guns, wins.
3b. The other team might turn things over and wins the match.

Its pretty hard to turn the things around, depends on a map.


If this is how jits likes it, then I have a suggestion.
As the team who fails to dominate at the beginning doesnt lose anything by dieing (score cant go below 0) its not that much of a failure to lose map control at start. But losing control in the middle makes u lose all the points u earned at the beginning, fast.

So, my suggestion is that the match starts from 50:50 score. And ends when 1 team gets 100.

why not like dm

dm -> first player with 50 kills win
tdm -> first team with 150 kills win ?

wafflez205

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Re: Build 21
« Reply #96 on: February 26, 2008, 12:03:45 PM »
why not like dm

dm -> first player with 50 kills win
tdm -> first team with 150 kills win ?
ya that would be good

spam

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Re: Build 21
« Reply #97 on: March 25, 2008, 04:43:44 PM »
whats a warm up mode?

webhead

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Re: Build 21
« Reply #98 on: March 25, 2008, 08:27:31 PM »
1. Try searching for it first.
2. If that fails, go here: http://dplogin.com/forums/index.php?topic=11191.0

wafflez205

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Re: Build 21
« Reply #99 on: March 26, 2008, 11:08:26 AM »
whats a warm up mode?
warm up mode is before the match when it is counting down until the match starts you can run around and kill random people.