Author Topic: Build 23  (Read 27657 times)

T3RR0R15T

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Re: Build 23
« Reply #80 on: July 17, 2008, 07:20:56 AM »
So many peoples said it, why u dont changed the chat sound? It is too quiet.

Another bug:
There is a bug with the warmup mode.

If i turn it off and start a new map, the counter goes from 25 to 11 and the round starts. Where are the other 11 secounds?

jitspoe

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Re: Build 23
« Reply #81 on: July 17, 2008, 09:11:29 AM »
Post that in the feature vote forum, if you haven't, so I don't forget about it.  As for the sounds -- they're kind of down to personal preference.  I, and others, don't like annoying, loud, beeps whenever somebody says something.  I can make them louder, but I don't think there's a way to please everybody on this one.

T3RR0R15T

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Re: Build 23
« Reply #82 on: July 17, 2008, 09:14:29 AM »
How can i make them louder?

U know a free programm to do it?

jitspoe

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Re: Build 23
« Reply #83 on: July 17, 2008, 01:55:18 PM »
sndrec32, Wavosaur, Audacity... there are probably hundreds.

i_am_a_pirate

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Re: Build 23
« Reply #84 on: July 17, 2008, 03:40:29 PM »
I have found something blatantly wrong that MAY be due to b23. I have a screen (on my other comp), but basically, I dropped a gun and immediately picked up an automag. When I shot, it made the sound of a VM-68 and I got eliminated and when I looked @ the eliminattion message in the console, it said:

kill (autococker) eliminated >>AERO<<iamapirate (500 round Hopper).

?!?!?

yossarianuk

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Re: Build 23
« Reply #85 on: July 19, 2008, 10:36:43 AM »
Thanks - the 0.23 prebuild linux client is working fine on all distros i've tried.

The changes to chat sound are a really wise decision

cheers  :P

jitspoe

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Re: Build 23
« Reply #86 on: July 21, 2008, 10:47:50 AM »
I have found something blatantly wrong that MAY be due to b23. I have a screen (on my other comp), but basically, I dropped a gun and immediately picked up an automag. When I shot, it made the sound of a VM-68 and I got eliminated and when I looked @ the eliminattion message in the console, it said:

kill (autococker) eliminated >>AERO<<iamapirate (500 round Hopper).

?!?!?
Strange - sounds like something got screwed up in memory.  Were you playing on a server or just testing locally?

i_am_a_pirate

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Re: Build 23
« Reply #87 on: July 21, 2008, 11:00:25 AM »
server. I does sound like a server error considering it probably appeared on everyone's comp. However, I don't know what server it was on!

Laged

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Re: Build 23
« Reply #88 on: July 21, 2008, 11:01:42 AM »
And you don't have/can't find the demo, right?

i_am_a_pirate

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Re: Build 23
« Reply #89 on: July 21, 2008, 11:13:31 AM »
I can try later. My bros on that comp. I need to go and do homework, now, lol.
I'm pretty sure I'll have the demo, but it's just a case of finding it..

Laged

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Re: Build 23
« Reply #90 on: July 21, 2008, 11:15:37 AM »
That would help pretty much, good luck finding it :P I delete all my (useless) demos every week, easier to find demos when needed.

i_am_a_pirate

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Re: Build 23
« Reply #91 on: July 22, 2008, 09:59:56 AM »
whaa? My demo seems not to have recorded... I know this sounds really suspicious, but i really can't find any from since i got my internet back - looks like it hasn't been recording..

Laged

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Re: Build 23
« Reply #92 on: July 22, 2008, 10:11:56 AM »
Some servers don't autorecord. Once I was in a pub, the map was arm, I think I killed 2 guys with 1 PGP shot. Of course it didn't record it and no proof. Might as well be something weird but yeah, don't know.

T3RR0R15T

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Re: Build 23
« Reply #93 on: July 22, 2008, 10:54:34 AM »
Cant find anything in the OTB pub serverlogs.

jitspoe

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Re: Build 23
« Reply #94 on: July 22, 2008, 01:29:49 PM »
Cant find anything in the OTB pub serverlogs.
Probably won't show up in the server logs.  Sounds like something with the indexing got screwed up on the client side.  When a player connects, he syncs up with all the server ID's for different sounds and whatnot.  Like sound # 100 could be the pgp, 101 the trracer, etc.  I added something similar for elimination messages to cut down on bandwidth.  If this somehow got out of sync during a map change/connection, it could play all kinds of wrong sound effects / display wrong messages.  This is the first time I've heard of that happening, though.  I don't know what would have caused it.

T3RR0R15T

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Re: Build 23
« Reply #95 on: July 22, 2008, 02:08:08 PM »
I added something similar for elimination messages to cut down on bandwidth.
In this build?

jitspoe

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Re: Build 23
« Reply #96 on: July 22, 2008, 02:35:36 PM »
In this build?
No, it's been in there for a long time - build 17, maybe?

i_am_a_pirate

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Re: Build 23
« Reply #97 on: July 23, 2008, 05:29:38 AM »
it might be that my computer can't physically load some maps because they are too big - the game just crashes. My internet connection is amazingly slow. My best ping is usually around 80.

eradicator

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Re: Build 23
« Reply #98 on: August 06, 2008, 05:22:36 PM »
I have Build 23 but is there a way I can get the old chat sound back? I can barely hear the new one.

T3RR0R15T

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Re: Build 23
« Reply #99 on: August 07, 2008, 08:24:58 AM »
ftp://www.otb-server.de/pub/Game/paintball2_build023_update_oldsounds.zip

Unzip it and copy the pball/sound/misc/talk.wav and the pball/sound/misc/talk_team.wav over ur sounds.