Author Topic: Reasonable Map Ideas  (Read 8453 times)

Eiii

  • Autococker
  • Posts: 4595
Re: Reasonable Map Ideas
« Reply #20 on: August 30, 2008, 05:21:26 PM »
Okay, I just spotted the DP crate. Jits, what is that?

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: Reasonable Map Ideas
« Reply #21 on: August 31, 2008, 03:31:12 AM »
It's a QIBP crate texture, so, quake1 :D

wallpainter08

  • Stingray
  • Posts: 70
Re: Reasonable Map Ideas
« Reply #22 on: August 31, 2008, 06:09:26 AM »
I had a couple of ideas but some would be too hard to explain right now.
One of my better ones was a siege map that would be a three-story bank.  With a firescape, roof opening, and windows.

Basically two teams one in the second level of the bank.  The other on the outside (not a big area outside) just a surrounding area.  Then the outside team could choose to either go up the ladders and enter through the roof or windows.  Or you can enter through the front door.   Then the team on the second story has to protect the flag from be captured from the vault. Then it just becomes who can steal or protect the flag from the 2nd story vault.  If you like the idea I can give you pictures for ideas.

Edit: Then it can be more like a staircase But is it a good idea?
« Last Edit: August 31, 2008, 10:19:21 AM by wallpainter08 »

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: Reasonable Map Ideas
« Reply #23 on: August 31, 2008, 08:20:47 AM »
The only issue with ladders is that you wil get some idiots on the ladders that stop and hold up everyone. Thus being sitting ducks.

wallpainter08

  • Stingray
  • Posts: 70
Re: Reasonable Map Ideas
« Reply #24 on: August 31, 2008, 10:20:59 AM »
Should I upload some pictures of what it would look like?

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: Reasonable Map Ideas
« Reply #25 on: August 31, 2008, 10:22:46 AM »
sure

wallpainter08

  • Stingray
  • Posts: 70
Re: Reasonable Map Ideas
« Reply #26 on: August 31, 2008, 10:26:29 AM »
Ok they will be up in a reasonable amount of time could be a few hours could be a couple days so keep a look out for them.

Apocalypse

  • Autococker
  • Posts: 1463
Re: Reasonable Map Ideas
« Reply #27 on: August 31, 2008, 06:43:45 PM »
I believe y00tz is already making a map like that whether it will be continued you can never really tell with y00tz's maps.

Spook

  • Autococker
  • Posts: 2542
Re: Reasonable Map Ideas
« Reply #28 on: August 31, 2008, 07:16:37 PM »
http://s120.photobucket.com/albums/o162/Spookyman15/Bankrob/

Basically two teams one in the second level of the bank.  The other on the outside (not a big area outside) just a surrounding area.  Then the outside team could choose to either go up the ladders and enter through the roof or windows.  Or you can enter through the front door.   Then the team on the second story has to protect the flag from be captured from the vault. Then it just becomes who can steal or protect the flag from the 2nd story vault.  If you like the idea I can give you pictures for ideas.

Edit: Then it can be more like a staircase But is it a good idea?

It is definitely a work in progress.

wallpainter08

  • Stingray
  • Posts: 70
Re: Reasonable Map Ideas
« Reply #29 on: September 02, 2008, 06:08:20 AM »
Anyone know I site I could use to post the image to so i can put it on this forum.

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: Reasonable Map Ideas
« Reply #30 on: September 02, 2008, 06:23:53 AM »
Try this

wallpainter08

  • Stingray
  • Posts: 70
Re: Reasonable Map Ideas
« Reply #31 on: September 02, 2008, 06:53:49 AM »
Here are the images basically the aerial views the three ways to get inside, and the back stair case.

The armed car is where one team starts and the second floor is where the other does.

I did not get into great detail I felt whoever made the map could.

Edit: I forgot to mention that bank is not mine and i recieved it from someone on Google Sketchup so if you use it you have to edit the title of the bank.  Because i took care of everything else.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Reasonable Map Ideas
« Reply #32 on: September 02, 2008, 02:25:38 PM »
Those are some old screenshots from when Quake1 first became open-sourced.  Calrathan and I were messing around with the idea of making a standalone game then.  The barrel lightmaps are a hack - they're actually a texture.

Eiii

  • Autococker
  • Posts: 4595
Re: Reasonable Map Ideas
« Reply #33 on: September 02, 2008, 03:11:03 PM »
Can we have those wood textures? They look really nice. >_>

wallpainter08

  • Stingray
  • Posts: 70
Re: Reasonable Map Ideas
« Reply #34 on: September 02, 2008, 03:36:20 PM »
uhhh yea about that....the stuff wasnt made for DP.  Not even for Quake.   Its gogle sketchup.  I made the pictues put it in paint, and the one that looks hazy was a .gif file.

Edit:  Oh sorry Y00tz I did not know

y00tz

  • Autococker
  • Posts: 2742
Re: Reasonable Map Ideas
« Reply #35 on: September 02, 2008, 03:37:41 PM »
They're not talking to you.