Author Topic: Newmap: Insight  (Read 9321 times)

Cameron

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Re: Newmap: Insight
« Reply #20 on: September 11, 2008, 03:19:26 PM »
Laged, if you do what y00tz said, because I really cbf downloading it right now, make sure you make the images 640x480 when you post them, basically adding them to the image tag.  It pisses me off looking at images like that.

Laged

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Re: Newmap: Insight
« Reply #21 on: September 11, 2008, 03:23:24 PM »
Yeah my fault, with my old computer they looked normal.

aircrew

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Re: Newmap: Insight
« Reply #22 on: September 12, 2008, 08:33:31 AM »
This topic is not about bad screens, let´s go cameron and make new topic BAD SCREENS. Thanks man

Termin8oR

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Re: Newmap: Insight
« Reply #23 on: September 12, 2008, 10:53:35 AM »
Not bad at all, could be a little larger but is a good 1v1, 2v2 map.

aircrew

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Re: Newmap: Insight
« Reply #24 on: September 12, 2008, 03:19:06 PM »
3v3 too, I think :P

layzerboy4

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Re: Newmap: Insight
« Reply #25 on: September 12, 2008, 07:01:04 PM »
 ::) i still love it

jitspoe

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Re: Newmap: Insight
« Reply #26 on: September 23, 2008, 08:11:56 PM »
I've uploaded this to the beta server for testing and attached a couple demos.  First is just going around and pointing out things you might want to revise.  Second is some actual game play (may or may not want to watch that one).  Pretty fun map overall.  It just needs a little polish to look better.

polake8

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Re: Newmap: Insight
« Reply #27 on: October 07, 2008, 02:43:21 AM »
i think,this is good

fasian

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Re: Newmap: Insight
« Reply #28 on: October 28, 2009, 03:25:25 AM »
Are you guys going to finish this map? I really like this map, real fun to play on.

abnormal

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Re: Newmap: Insight
« Reply #29 on: October 28, 2009, 05:40:44 AM »
Are you guys going to finish this map? I really like this map, real fun to play on.
I'd like to, but I guess I forgot the .map file :D. I'd like to improve the low-way too a bit. It's too slow and when you're low, it's really easy to cap on you. Ok I'm goin to find that file right now, and I'll see what can be done with this..

fasian

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Re: Newmap: Insight
« Reply #30 on: October 28, 2009, 07:03:07 AM »
Yeah the 'low-way' seems a bit unfair. Anyways thanks. :)

JUICEY

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Re: Newmap: Insight
« Reply #31 on: October 28, 2009, 07:04:25 AM »
i think that finishing this map would make it more popular too.

abnormal

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Re: Newmap: Insight
« Reply #32 on: October 28, 2009, 02:36:53 PM »
Ok, I get this .map file thanks to winbspc.v1.4.kingpin.update - the only helpful tool here..

And I have some questions for you.

Should I let the low way how's it done now and just add ways from low to spawn room (1st screen)

Or should I totally remake low way that they wouldn't cross each other (2nd screen - red colour). That blue colour in 2nd screen is that how it would look like in the 1st possibility.

Kyuuchi

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Re: Newmap: Insight
« Reply #33 on: October 29, 2009, 01:22:52 AM »
From low, make a speedjump that goes directly to flag. So people will actually choose that route to cap on people sometimes. I would go low more if it had a speedjump, that actually went to the flag.
But that might mean changing the whole map, which can be a pain.

fasian

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Re: Newmap: Insight
« Reply #34 on: October 29, 2009, 02:53:52 AM »
Maybe stay with the original low. Instead of the passageway that lead to a ladder in low, maybe change that whole place to a ramp? Like how it is in Propaint1, don't know if you know what i mean. And make the ramp high enough so that you can speed to above the spawn room.

Edit: I don't really get the idea of your first screenshot, can you go low through spawn room? or is the low just below the spawn room.

abnormal

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Re: Newmap: Insight
« Reply #35 on: October 29, 2009, 03:03:22 AM »
Well now, I think I get it.. This map is so overdimensed that I can't ruin it with some more routes.

UDead

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Re: Newmap: Insight
« Reply #36 on: November 01, 2009, 01:56:34 PM »
good map, even though its small its still a good design and layout for this game, keep up the good work.