after looking over this map list, im actually gobsmacked.
Almost all the maps are very similar; all of them are very large, far too complex, and the biggest problem of all: very er33t centric.
to be honest im not exactly surprised given the organisers of this league, but I think this needs serious addressing as it may as well be renamed 'PBCup.com - Arrange to lose to er33t...more!'.
Castle1 is an exception however, because its in my opinion the theoretically best map for this league (lots of paths, lots of tricks and excellent for team strategies and game-plans, 2 flags for even more varied strategy). This presents a problem though as whoever meets er33t's squad in the 3rd week may as well just forfeit right then, though that probably can't be avoided.
pbcup_sassault is...interesting. I'm not personally a huge fan of the sassault series, but technically it seems ok though ive not had a great deal of playtesting on it yet. The only issue i have is with the lighting, its far too dark, and I can envision whoever meets DT on it is f***ed.
Also, Warhouse and Sphouse?? what the hell? they are awful maps. The only thing that would save you on a maps like those are extreme amounts of practice so you can map it all out in your head already, and frankly, id rather stab my eyes out with a fork than play more than 1 round on either of them.
crimethink. No offense DT, but this map is horrible. looks good, plays disgracefully. Also, its far too easy to get on top of the level, which sort of skims the rule about not using exploits (seeing as from these easy to reach places you can see through the level...).
I personally hate Midnight, but technically its sound, and has decent gameplay esp. for 4 vs 4 play, so i can abide this choice.
Individual maps aside, the sizes are just too big. A lot of them are blatantly designed for 8 on 8's etc... so you are simply weeding out the teams with an uneven balance of skil (ie expecting each player to be skilled enough to be responsible for each path (or whatever) forcing the map into a series of 1 vs 1's which, if you happen to lose the confrontation, creates a weakness in your teams strategy - encouraging simple camping the bases so as to back up your defence). I propose that there needs to be much more variance in map sizes (shazam22, ub_rooftop, encounter, etc...) which offer similar sort of play but change the mode of play significantly due to the more compactedness of the paths and flashpoints.
plus, 10 mins spread over such huge maps cant be that interesting. Brainstorm can be an example, how many rounds are you going to get out of that? say 1 player per team is left alive on both teams...zzzzzzZZzzz.
Perhaps you could put it to a general vote - players offer up suggestions, the best of these are voted for, then the final shortlist is decided on by the panel, or maybe an independent comittee?
I don't need a flamewar or anything, but I do feel strongly about this maplist - that its a mistake.
- Dr Rick Dagless M.D