Author Topic: Another Topic About Physics  (Read 6902 times)

bug

  • 68 Carbine
  • Posts: 335
Re: Another Topic About Physics
« Reply #20 on: June 13, 2006, 11:48:15 AM »
Wiki owns you and your little dog too. And never forget it.

afortier

  • Stingray
  • Posts: 86
Re: Another Topic About Physics
« Reply #21 on: June 13, 2006, 12:29:00 PM »
Sure it does, have a nice day wiki bug! :)

Qoo

  • VM-68
  • Posts: 100

afortier

  • Stingray
  • Posts: 86
Re: Another Topic About Physics
« Reply #23 on: June 13, 2006, 02:01:17 PM »
Please stop spamming wikipedia links!

Fred187

  • PGP
  • Posts: 48
Re: Another Topic About Physics
« Reply #24 on: June 30, 2007, 01:14:22 PM »
Sorry to dig up an old post, but is this still on the agenda? I think it would be pioneering, not only in terms of this game, but in terms of the quake engine, and open-source games overall; I don't think it has been done before in either. So, if you think you can do it, I strongly suggest that you do.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Another Topic About Physics
« Reply #25 on: July 01, 2007, 12:25:36 PM »
Head over to the Official Feature Vote of 2007 thread and vote for it.

Fred187

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  • Posts: 48
Re: Another Topic About Physics
« Reply #26 on: July 01, 2007, 05:14:19 PM »
OK, I've done that. Do you think we could find someone to help jits with this? Looking at his list, he has a lot of work to do, and maybe if we could get a physics wiz to help (if jits actually wanted it) it would speed things up, and leave time for other improvements. I'd say walaber is probably a guy to ask for physics (http://walaber.com/) but I'm not sure if he has any knowledge of the Quake engine.

Fred187

  • PGP
  • Posts: 48
Re: Another Topic About Physics
« Reply #27 on: July 08, 2007, 03:59:39 PM »
I was just messing about with the ball physics in Paintball2, and set the to move very slowly and to bounce, and I noticed that the physics sytem is actually pretty robust. Taking into account, also, the fact that skeletal animation is included, how difficult would implementing ragdolls really be?