Author Topic: Feature: Dead Man Practice Mode  (Read 10354 times)

jitspoe

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Feature: Dead Man Practice Mode
« on: November 02, 2010, 11:00:20 PM »
Basically, when you're eliminated and running around as a "ghost", you can fire phantom paintballs and get feedback when you hit players.  This won't impact the game at all, but it will allow you to practice shooting at moving targets while you're eliminated.

http://dplogin.com/dplogin/featurevote/feature.php?id=10242

Bono

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Re: Feature: Dead Man Practice Mode
« Reply #1 on: November 02, 2010, 11:07:29 PM »
Very nice idea.. +1

Dirty_Taco

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Re: Feature: Dead Man Practice Mode
« Reply #2 on: November 02, 2010, 11:11:34 PM »
Cool idea; I hope it will bring back the 60 second respawn and kill instant spawn servers

abnormal

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Re: Feature: Dead Man Practice Mode
« Reply #3 on: November 03, 2010, 09:19:50 AM »
Great idea

idias

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Re: Feature: Dead Man Practice Mode
« Reply #4 on: November 03, 2010, 10:01:42 AM »
Basically, when you're eliminated and running around as a "ghost", you can fire phantom paintballs and get feedback when you hit players.  This won't impact the game at all, but it will allow you to practice shooting at moving targets while you're eliminated.

http://dplogin.com/dplogin/featurevote/feature.php?id=10242
+1. But you better be sure on that one... Also I agree with DT

T3RR0R15T

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Re: Feature: Dead Man Practice Mode
« Reply #5 on: November 03, 2010, 06:39:40 PM »
I don't understand, what you mean with it.

Maybe a warmup mode for death players?

JUICEY

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Re: Feature: Dead Man Practice Mode
« Reply #6 on: November 03, 2010, 07:03:38 PM »
i think this is cool, and you can actually click the mouse and not get sent back to the spawn but be able to shoot :) so.. +1

XtremeBain

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Re: Feature: Dead Man Practice Mode
« Reply #7 on: November 04, 2010, 08:24:04 AM »
Just please don't change dead man noclip.

P!nk

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Re: Feature: Dead Man Practice Mode
« Reply #8 on: November 04, 2010, 10:33:17 AM »

jitspoe

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Re: Feature: Dead Man Practice Mode
« Reply #9 on: November 04, 2010, 12:26:27 PM »
Just please don't change dead man noclip.
It would only be active when you're in the "walking" camera mode.  You could still switch to noclip or chase cameras.

JUICEY

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Re: Feature: Dead Man Practice Mode
« Reply #10 on: November 04, 2010, 01:00:20 PM »
what kind of gun would be used? -.-

bjorn

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Re: Feature: Dead Man Practice Mode
« Reply #11 on: November 04, 2010, 01:03:27 PM »
rocket launcher would be cool :D

jitspoe

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Re: Feature: Dead Man Practice Mode
« Reply #12 on: November 05, 2010, 04:50:50 PM »
what kind of gun would be used? -.-
In the ideal world, there would be a way to configure that, but due to limited time, it would probably just be something that behaved like the PGP.

rafalluz

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Re: Feature: Dead Man Practice Mode
« Reply #13 on: November 06, 2010, 03:05:07 PM »
How would it work with jails? Especially on maps like chamber or dodgeball pr bombsaway where eliminated players can still eliminate others?

MOFO

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Re: Feature: Dead Man Practice Mode
« Reply #14 on: November 07, 2010, 03:21:19 AM »
How would it work with jails? Especially on maps like chamber or dodgeball pr bombsaway where eliminated players can still eliminate others?

Jailmode can be toggled off. depending on the player wishes.

Chef-Killer

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Re: Feature: Dead Man Practice Mode
« Reply #15 on: November 07, 2010, 05:55:35 AM »
MOPO, can you really toggle off the jail on our speed server (nhb, hca_fort or sphouse) without joining obs? I guess it's not always possible, if there're specific map settings like "forcejail" "1".

rafalluz

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Re: Feature: Dead Man Practice Mode
« Reply #16 on: November 07, 2010, 05:46:54 PM »
So I'm guessing there are two options: either jails will be removed or they take priority over ghost mode.

Don't get me wrong though, I'm for it. I hate pubs with 30s and longer elim time.

Kyuuchi

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Re: Feature: Dead Man Practice Mode
« Reply #17 on: November 08, 2010, 12:55:06 AM »
Ugh, if the gun for this dead man mode is the PGP then don't bother. Make it interesting rather than having the worst gun in the game to pass 30 seconds with. How about the Automag or the Spyder SE, I just think it'll be pointless having the PGP rather than a better gun.

pvtjimmy

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Re: Feature: Dead Man Practice Mode
« Reply #18 on: November 08, 2010, 10:14:00 AM »
Ugh, if the gun for this dead man mode is the PGP then don't bother. Make it interesting rather than having the worst gun in the game to pass 30 seconds with. How about the Automag or the Spyder SE, I just think it'll be pointless having the PGP rather than a better gun.

I believe the idea of this feature was to improve aim, not to try your luck while spraying an entire hopper on someone

Chalk

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Re: Feature: Dead Man Practice Mode
« Reply #19 on: October 22, 2012, 05:38:31 PM »
this would actually be awesome. you can still warmup and practice, so the long respawn times won't seem so dreadful to newbies lol


not only pgp though please