Author Topic: Green Park_b4  (Read 9626 times)

Rassy

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Green Park_b4
« on: January 16, 2011, 02:57:18 PM »
« Last Edit: March 07, 2011, 11:42:56 AM by Rassy »

Chef-Killer

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Re: Green Park_b1
« Reply #1 on: January 17, 2011, 11:02:33 AM »
Just from the screenshots...

- looks interesting
- the map isn't lit
- the barrels are misaligned

I'll post a more detailed feedback and upload the map to our [OTB] server after you did a final compile.

Btw, what happened to dream35?


CheMiCal

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Re: Green Park_b1
« Reply #2 on: January 17, 2011, 11:52:42 AM »
doesn't look like it needs to be lit.... just from the ss's

Rassy

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Re: Green Park_b1
« Reply #3 on: January 17, 2011, 01:12:48 PM »
Yes, the sky is set incorrectly you are working on repairs to

terms dreem35 tomorrow should be 2_beta


Spook

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Re: Green Park_b1
« Reply #4 on: January 18, 2011, 04:02:43 AM »
doesn't look like it needs to be lit.... just from the ss's
Try looking harder, it's not lit at all, and looks terrible because of that.

Rassy

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Re: Green Park_b1
« Reply #5 on: January 18, 2011, 07:51:48 AM »
Light is the corrected link changed

Chef-Killer

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Re: Green Park_b1
« Reply #6 on: January 18, 2011, 11:34:15 AM »
Online @ [OTB] Beta!

I'll have a look at the map later.

Chef-Killer

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Re: Green Park_b1
« Reply #7 on: January 21, 2011, 12:41:55 PM »
Looking good. Nice to see that you used a few clip brushes.

Delete "teeam1" "blue" from the worldspawn to fix the warning while loading the map. You can replace it with "maxteams" "2".

Add "angle" "#" to your player spawns. It's annoying when you look in front of a wall after spawning.

And now a few screenshots with stuff you need to fix for one or both bases. You can ignore the graphic issues, it's a problem with my pball.


Red: For new players it's hard to get high here. There're a few other rough egdes all over the map. Maybe these edges destroy the gameplay and the gameflow a little bit.


Red: Here're two blue faces. The red base looks ok.


Red: I guess it's hard to see. You need to rotate the lamp texutes for some of this lights (180°). The green one looks ok (left), the red doesn't look ok (right).


Red: There're lots of misalignments with this wood texture. Have a look at it. I can't make screenshots of all misalignments.


Red: An other example.


Red: An other example.


Red: Move this texture. Lots of blue barrels are misaligned. I tried to make screenshots with all of them. The red barrels are looking good. Couldn't find a one misaligned red barrel.


Red: A few more misaligned barrels.


Red: An other misaligned barrel.
Blue: Wrong texture.


Red: I would add a clip brush here, too.
Blue: Wrong texture.


Red: A few more misaligned barrels.


Red: There's a little cave behind this little hole. Fix the hole and the cave will be fixed, too.
Blue: I would add a clip brush here, too.


Red: Misalignment. Make the texture surface a little bit smaller that there're three rings.
Yellow: Rotate this texture. I guess it's done on the other base.


Red base and blue base: Different texture :D

All in all this could be an interesting map. If you can fix all the stuff I mentioned, I'll say that this map was a great job from you.

Rassy

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Re: Green Park_b1
« Reply #8 on: January 21, 2011, 03:42:06 PM »
OK THX :D

pvtjimmy

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Re: Green Park_b1
« Reply #9 on: January 21, 2011, 04:00:16 PM »
@chefkiller; is it just me, or do you have funny colors in your textures? :X

Chef-Killer

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Re: Green Park_b1
« Reply #10 on: January 21, 2011, 04:04:26 PM »
Yeah, sometimes I have this problem with my pball :'(

Chef-Killer

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Re: Green Park_b1
« Reply #11 on: January 22, 2011, 11:31:12 AM »
Two more things.


Red: Move or rotate this plant a little bit. You can rotate it with "angle" "#".


Red: Move or rotate this plant a little bit. You can rotate it with "angle" "#".

Rassy

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Re: Green Park_b1
« Reply #12 on: January 22, 2011, 12:15:10 PM »
error on the first image of the game is not visible
error on the second image will try to fix
thanks for the warning

Chef-Killer

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Re: Green Park_b1
« Reply #13 on: January 22, 2011, 03:07:30 PM »
Today's post? The both screenshots are nearly the same, the plants go through the wall out of the map. That looks ugly :)

Rassy

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Re: Green Park_b2
« Reply #14 on: January 22, 2011, 04:42:36 PM »
Beta 2 is here
differs from the previous beta only that they are aligned textures(I do not know if all)
in some places added clip
model fix in next beta

Chef-Killer

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Re: Green Park_b2
« Reply #15 on: January 22, 2011, 07:03:29 PM »
Online @ [OTB] Beta.

I quoted the stuff you didn't fixed yet (+ models).

I hope you'll fix the rest for the third beta. Stuff like warnings and spawns can be fixed in max. 5 minutes; less time than I need to write the feedback again and again...

There're still many misalignments with this wood texture. Maybe you should go from brush to brush.

Delete "teeam1" "blue" from the worldspawn to fix the warning while loading the map. You can replace it with "maxteams" "2".

Add "angle" "#" to your player spawns. It's annoying when you look in front of a wall after spawning.


Red: For new players it's hard to get high here. There're a few other rough egdes all over the map. Maybe these edges destroy the gameplay and the gameflow a little bit.


Red: I guess it's hard to see. You need to rotate the lamp texutes for some of this lights (180°). The green one looks ok (left), the red doesn't look ok (right).


Red: An other example.


Red: An other example.


Red: Move this texture. Lots of blue barrels are misaligned. I tried to make screenshots with all of them. The red barrels are looking good. Couldn't find a one misaligned red barrel.



Red: I would add a clip brush here, too.


Red: There's a little cave behind this little hole. Fix the hole and the cave will be fixed, too.


Red: Misalignment. Make the texture surface a little bit smaller that there're three rings.
Yellow: Rotate this texture. I guess it's done on the other base.

Rassy

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Re: Green Park_b2
« Reply #16 on: January 24, 2011, 11:57:58 AM »
Beta 3 is here

Rassy

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Re: Green Park_b3
« Reply #17 on: January 24, 2011, 12:49:57 PM »
there are several added clip
The models are corrected
Some parts changed completely

Chef-Killer

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Re: Green Park_b3
« Reply #18 on: January 25, 2011, 12:30:34 PM »
Online @ [OTB] Beta.

Nice work. Here're a few more screenshots.


Red: In my opinion this area is a lot better now :) But there is still a small edge you need to fix.


Red: Move this texture a few units (blue and red barrel).


Red: Make this texture a little bit more small like you did it for this red barrel.


Red: A few more examples for the misaligned wood texture.


Green: Wrong texture.
Red: A few more examples for the misaligned wood texture.


Red: A few more examples for the misaligned wood texture.


Red: A few more examples for the misaligned wood texture.


Green: Add one more clip brush here.


Here's still the hole (small circle) with the little cave (big circle). You only need to fix the hole; the little cave will disappear then.


Here's an edge you should delete or fix it otherwise.

And you still forgot the following stuff.

Delete "teeam1" "blue" from the worldspawn to fix the warning while loading the map. You can replace it with "maxteams" "2".

Add "angle" "#" to your player spawns. It's annoying when you look in front of a wall after spawning.

Rassy

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Re: Green Park_b4
« Reply #19 on: March 07, 2011, 11:43:24 AM »
Beta_4