Author Topic: New Map: Sanctum  (Read 9328 times)

RoBiNandL!nk

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Re: New Map: Sanctum
« Reply #20 on: June 16, 2011, 01:12:55 PM »
So how would i do multiple gamemodes in worldspawn would it be two different entries in gamemode 4 and gamemode 16 or would it be gamemode 4,16 ?

Gamabunta

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Re: New Map: Sanctum
« Reply #21 on: June 16, 2011, 01:18:19 PM »
Don't they add? Think it's 20, never made a map though.

T3RR0R15T

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Re: New Map: Sanctum
« Reply #22 on: June 16, 2011, 01:37:48 PM »
Don't they add? Think it's 20, never made a map though.

Yes, its 20.

HaRmonY

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Re: New Map: Sanctum
« Reply #23 on: June 16, 2011, 01:42:27 PM »
yes its 20 and when u want to use some spawns only for one mode add "gamemode" "#"

T3RR0R15T

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Re: New Map: Sanctum
« Reply #24 on: June 16, 2011, 01:57:42 PM »
Yes, thx. I forgot to write it.

You need to set the gamemodes, which the map should support in the worldspawn.

You can also add the gamemodes to the spawn, base and flag. If you don't add it to them, they are active/visible in all gamemodes (which the map supports). If you add a gamemode, they are only active/visible in this gamemode.

RoBiNandL!nk

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Re: New Map: Sanctum
« Reply #25 on: June 17, 2011, 02:49:06 AM »
How do you make a certain gamemode "default" so you don't have to say something like newmap propaint1 ctf or what-not.

Chef-Killer

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Re: New Map: Sanctum
« Reply #26 on: June 17, 2011, 07:09:18 AM »
I'd only add gamemodes to spawns, flags, bases, etc. if they shouldn't be supported in all gamemodes the map supports. Otherwise it's kind of useless and can end up in problems like the server crash I've already mentioned.

Most of the time the server starts the maps automatically in CTF. However, in order to be sure you should create a mapinfo file for your map. Example:

Code: [Select]
[mapinfo]
minplayers 6
maxplayers 16
supports 1FLAG CTF PONG
default CTF

RoBiNandL!nk

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Re: New Map: Sanctum
« Reply #27 on: June 17, 2011, 06:20:48 PM »
B4... fixed some stuff.. don't quite remember what.

HaRmonY

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Re: New Map: Sanctum
« Reply #28 on: June 18, 2011, 02:29:11 AM »

misaligned

Chef-Killer

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Re: New Map: Sanctum
« Reply #29 on: June 18, 2011, 04:35:43 AM »
Good work on the most important stuff :)

You might consider adding a light source in the bunker behind the flag instead of a point light.
I'd prefer this, too. The lighting without any source looks a little bit strange.

Cool, you added KOTH. Also add a hill entity around the pillar, that the players can move a little bit. Otherwise it's too easy to kill the people who is sitting at the flag.

Add "message" "###" to the worldspawn.

The barrels are still too wide, so the top and bottom textures are misaligned. Use a diameter of 48 units for them.

Oh, and I agree with Chucki. The boxes that are cut off by the wall are looking bad.

Online @ [OTB] Beta!

jitspoe

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Re: New Map: Sanctum
« Reply #30 on: June 18, 2011, 11:19:53 AM »
Put it up on EV1 beta.  For the next version, you might want to increase the lighting quality so you don't have such visible jaggies around the center flag post, etc.

RoBiNandL!nk

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Re: New Map: Sanctum
« Reply #31 on: June 18, 2011, 12:22:35 PM »
There is no invisible light source behind the bunker, there is a light on the floor of the bunker, the rest just looks strange. I Think my barrels look good and they're exactly in the grid so i can move them around easier.

RoBiNandL!nk

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Re: New Map: Sanctum
« Reply #32 on: July 08, 2011, 04:59:34 PM »
B5 added some stuff. Final soon?

Chef-Killer

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Re: New Map: Sanctum
« Reply #33 on: July 10, 2011, 05:54:21 AM »
Sadly you removed koth :'(

For the lighting I'd use a "_sun_diffuse" value between the values for the "_sun_light" and the "_sun_ambient" (30-300). Most of the time 60 is a good value for this.

If you don't want to make the barrels smaller, you need to scale up the top and bottom textures of them. It looks very strange at the moment.

Three more screenshots with small and fast fixes.


The func_wall overlaps with a normal brush here. You might want to delete the normal brush.


Seems like this hole isn't fixed completely.


A small misalignment. Move it a few units.

Map is online @ [OTB] Beta!

jitspoe

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Re: New Map: Sanctum
« Reply #34 on: October 21, 2012, 01:42:16 AM »
Sorry I didn't get around to looking at the latest beta until now.  I think this could be a pretty good map with a few tweaks - mostly to making more area on the hill to the flag accessible.  I've attached a demo.  Uploading to the beta server now.