Author Topic: We need more maps like this  (Read 24892 times)

Eiii

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Re: We need more maps like this
« Reply #100 on: August 31, 2006, 11:20:03 PM »
Very cool. R_speeds?

Playah

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Re: We need more maps like this
« Reply #101 on: September 01, 2006, 02:50:58 AM »
I like what i see, just keep in mind to let enough space for jumping.

Dirty_Taco

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« Reply #102 on: September 01, 2006, 12:41:02 PM »
Post removed
« Last Edit: July 26, 2010, 12:32:09 AM by Dirty_Taco »

supertanker

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Re: We need more maps like this
« Reply #103 on: September 01, 2006, 02:56:02 PM »
I know. Right now I'm just doing the rough designing.

That last room has an R_speeds of 700 wpoly

fan room is about 600 wpoly

blue base is about 600 wpoly

corridor is about 500 wpoly

I have no func_areaportals yet.

Any way to make effective steam with the quake2 engine?

jitspoe

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Re: We need more maps like this
« Reply #104 on: September 01, 2006, 03:25:41 PM »
You can use the chainfist smoke entity -- that's what's used for the smoke grenades.  It tends to kill the framerates on crappy computers, though, so I wouldn't advise it.  There's also a way to do global fog.  Search the readme for "fogd"

supertanker

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Re: We need more maps like this
« Reply #105 on: September 01, 2006, 03:43:59 PM »
...how does the chainthing work?

jitspoe

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Re: We need more maps like this
« Reply #106 on: September 01, 2006, 03:47:42 PM »
You have to set up a timer and a tempent target entity.  I can't remember offhand what the actual entity name is. Then you set the type or style or whatever it is to the number of the chainfist smoke temp ent.

supertanker

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Re: We need more maps like this
« Reply #107 on: September 01, 2006, 04:08:55 PM »
oh I remember that. I thought it was red, green, and blue sparks only though?

jitspoe

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Re: We need more maps like this
« Reply #108 on: September 01, 2006, 04:12:38 PM »

Wolf Man

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Re: We need more maps like this
« Reply #109 on: September 01, 2006, 06:22:01 PM »
It's going to need clutter in the end as well.
Clutter in the end will ruin the whole sci-fi look

jitspoe

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Re: We need more maps like this
« Reply #110 on: September 01, 2006, 07:56:34 PM »
Unless it's.... sci-fi clutter.  Yes, even in the vast depths of distant outer-space, people still leave junk lying around.

I don't know if it's necessary or not, but I'm sure a little cover here and there wouldn't hurt.

supertanker

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Re: We need more maps like this
« Reply #111 on: September 01, 2006, 10:19:52 PM »
Lol

I have some nice sci-fi box textures from trem as well, and I'll think of some machines and stuff to put in the middle.

And yet another screenshot

And yes, I know it is dark. It is suppsoed to be.

Eiii

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Re: We need more maps like this
« Reply #112 on: September 02, 2006, 12:56:51 AM »
The sky looks bad with everything that dark. I would reccomend making it just a ceiling, or at least a night sky if it's going to be that dark.

Playah

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Re: We need more maps like this
« Reply #113 on: September 02, 2006, 08:29:01 AM »
no eiiii, an evening sky...

Smokey

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Re: We need more maps like this
« Reply #114 on: September 02, 2006, 12:39:17 PM »
adds contrast.

Dirty_Taco

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« Reply #115 on: September 03, 2006, 10:20:22 AM »
Post removed
« Last Edit: July 26, 2010, 12:31:30 AM by Dirty_Taco »

Wolf Man

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Re: We need more maps like this
« Reply #116 on: September 03, 2006, 03:07:53 PM »
Just make the sky the orange sunset. It would go  good.

TinMan

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Re: We need more maps like this
« Reply #117 on: September 03, 2006, 03:09:34 PM »
I recommend a redish-orange mars sky, like in Doom!

Wolf Man

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Re: We need more maps like this
« Reply #118 on: September 03, 2006, 03:14:28 PM »
Yes, that would be the orange sunset, or it would at least look similar to a mars sky

jitspoe

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Re: We need more maps like this
« Reply #119 on: September 05, 2006, 02:32:51 PM »
Aside from the lights and sky, the entire right half of the image is black on this monitor.  This kind of lighting will put some players at a significant disadvantage.