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Digital Paint Discussion Board
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Map Graveyard
(Moderators:
T3RR0R15T
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Chef-Killer
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We need more maps like this
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Topic: We need more maps like this (Read 24892 times)
Eiii
Autococker
Posts: 4595
Re: We need more maps like this
«
Reply #100 on:
August 31, 2006, 11:20:03 PM »
Very cool. R_speeds?
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Playah
68 Carbine
Posts: 485
Re: We need more maps like this
«
Reply #101 on:
September 01, 2006, 02:50:58 AM »
I like what i see, just keep in mind to let enough space for jumping.
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Dirty_Taco
Map Committee
Autococker
Posts: 1630
_
«
Reply #102 on:
September 01, 2006, 12:41:02 PM »
Post removed
«
Last Edit: July 26, 2010, 12:32:09 AM by Dirty_Taco
»
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supertanker
VM-68
Posts: 127
Re: We need more maps like this
«
Reply #103 on:
September 01, 2006, 02:56:02 PM »
I know. Right now I'm just doing the rough designing.
That last room has an R_speeds of 700 wpoly
fan room is about 600 wpoly
blue base is about 600 wpoly
corridor is about 500 wpoly
I have no func_areaportals yet.
Any way to make effective steam with the quake2 engine?
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jitspoe
Administrator
Autococker
Posts: 18802
Re: We need more maps like this
«
Reply #104 on:
September 01, 2006, 03:25:41 PM »
You can use the chainfist smoke entity -- that's what's used for the smoke grenades. It tends to kill the framerates on crappy computers, though, so I wouldn't advise it. There's also a way to do global fog. Search the readme for "fogd"
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supertanker
VM-68
Posts: 127
Re: We need more maps like this
«
Reply #105 on:
September 01, 2006, 03:43:59 PM »
...how does the chainthing work?
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jitspoe
Administrator
Autococker
Posts: 18802
Re: We need more maps like this
«
Reply #106 on:
September 01, 2006, 03:47:42 PM »
You have to set up a timer and a tempent target entity. I can't remember offhand what the actual entity name is. Then you set the type or style or whatever it is to the number of the chainfist smoke temp ent.
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supertanker
VM-68
Posts: 127
Re: We need more maps like this
«
Reply #107 on:
September 01, 2006, 04:08:55 PM »
oh I remember that. I thought it was red, green, and blue sparks only though?
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jitspoe
Administrator
Autococker
Posts: 18802
Re: We need more maps like this
«
Reply #108 on:
September 01, 2006, 04:12:38 PM »
http://www.gamedesign.net/node/32#target_temp_entity
Edit: This thread should help, too:
http://dpball.com/forums/index.php?topic=1771.0
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Wolf Man
Stingray
Posts: 88
Re: We need more maps like this
«
Reply #109 on:
September 01, 2006, 06:22:01 PM »
Quote from: Dirty_Taco on September 01, 2006, 12:41:02 PM
It's going to need clutter in the end as well.
Clutter in the end will ruin the whole sci-fi look
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jitspoe
Administrator
Autococker
Posts: 18802
Re: We need more maps like this
«
Reply #110 on:
September 01, 2006, 07:56:34 PM »
Unless it's....
sci-fi clutter
. Yes, even in the vast depths of distant outer-space, people still leave junk lying around.
I don't know if it's necessary or not, but I'm sure a little cover here and there wouldn't hurt.
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supertanker
VM-68
Posts: 127
Re: We need more maps like this
«
Reply #111 on:
September 01, 2006, 10:19:52 PM »
Lol
I have some nice
sci-fi
box textures from trem as well, and I'll think of some machines and stuff to put in the middle.
And yet another screenshot
And yes, I know it is dark. It is suppsoed to be.
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Eiii
Autococker
Posts: 4595
Re: We need more maps like this
«
Reply #112 on:
September 02, 2006, 12:56:51 AM »
The sky looks bad with everything that dark. I would reccomend making it just a ceiling, or at least a night sky if it's going to be that dark.
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Playah
68 Carbine
Posts: 485
Re: We need more maps like this
«
Reply #113 on:
September 02, 2006, 08:29:01 AM »
no eiiii, an evening sky...
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Smokey
Autococker
Posts: 1172
Re: We need more maps like this
«
Reply #114 on:
September 02, 2006, 12:39:17 PM »
adds contrast.
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Dirty_Taco
Map Committee
Autococker
Posts: 1630
_
«
Reply #115 on:
September 03, 2006, 10:20:22 AM »
Post removed
«
Last Edit: July 26, 2010, 12:31:30 AM by Dirty_Taco
»
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Wolf Man
Stingray
Posts: 88
Re: We need more maps like this
«
Reply #116 on:
September 03, 2006, 03:07:53 PM »
Just make the sky the orange sunset. It would go good.
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TinMan
Autococker
Posts: 1347
Re: We need more maps like this
«
Reply #117 on:
September 03, 2006, 03:09:34 PM »
I recommend a redish-orange mars sky, like in Doom!
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Wolf Man
Stingray
Posts: 88
Re: We need more maps like this
«
Reply #118 on:
September 03, 2006, 03:14:28 PM »
Yes, that would be the orange sunset, or it would at least look similar to a mars sky
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jitspoe
Administrator
Autococker
Posts: 18802
Re: We need more maps like this
«
Reply #119 on:
September 05, 2006, 02:32:51 PM »
Aside from the lights and sky, the entire right half of the image is black on this monitor. This kind of lighting will put some players at a significant disadvantage.
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« previous
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Digital Paint Discussion Board
»
Development
»
Mapping
»
Map Graveyard
(Moderators:
T3RR0R15T
,
Chef-Killer
) »
We need more maps like this