Author Topic: stack  (Read 7646 times)

Hobo

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stack
« on: July 16, 2006, 12:05:13 PM »
Here is a map I have been working on.  I know it has some high rspeeds in certain areas, but this is only in a few spots. This is meant to be played in the KOTH mod but also supports dm.  It is a 3 team map.

stack_b1:
http://www.badongo.com/file/1070709

Dirty_Taco

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« Reply #1 on: July 16, 2006, 12:21:15 PM »
Post removed
« Last Edit: July 26, 2010, 12:36:53 AM by Dirty_Taco »

medley crew 2

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Re: stack
« Reply #2 on: July 16, 2006, 05:55:37 PM »
wow, entertaining, nice map -->  i like the crates!   :D

great idea for koth

you know that metal texture? that's the same one i use for teleporters, only i use the brown one.  8)

jitspoe

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Re: stack
« Reply #3 on: July 17, 2006, 01:08:06 AM »
Crate Scotts, that's a lot of crates!  The newbies are going to be so confused, hehe.  The texture scale on the crates is really deceptive.  Some look like you can jump on them when you cant, and visa versa.  I put it in rotation on the ev1 beta server for testing.  I noticed one small texture alignment issue (screenshot attached).  Also, you need to put a clip brush with a ladder flag on it on the crane.  Climbing up it is really weird, sometimes you just fall, then climb, then fall again.

Eiii

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Re: stack
« Reply #4 on: July 17, 2006, 02:18:26 AM »
Yeah, lots of crates. I think it'd be better as DM than KOTH, as it's too big for KOTH...

Smokey

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Re: stack
« Reply #5 on: July 17, 2006, 02:34:55 AM »
plenty for him to hide behind!

lekky

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Re: stack
« Reply #6 on: July 17, 2006, 04:09:12 AM »
:o

Dirty_Taco

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« Reply #7 on: July 17, 2006, 10:05:48 AM »
Post removed
« Last Edit: July 26, 2010, 12:36:50 AM by Dirty_Taco »

DrDaPoo

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Re: stack
« Reply #8 on: July 17, 2006, 04:46:12 PM »
this map remindes me of FPS like quake 3 and UT

SkateR

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Re: stack
« Reply #9 on: July 17, 2006, 05:03:24 PM »
So confusing.

loial21

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Re: stack
« Reply #10 on: July 17, 2006, 06:10:50 PM »
plenty for him to hide behind!
wow so true. Him or syncmaster.

Smokey

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Re: stack
« Reply #11 on: July 17, 2006, 06:28:15 PM »
or you/anyone else in GT.

Hobo

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Re: stack
« Reply #12 on: July 17, 2006, 07:21:20 PM »
If you want a room with nothing in it then feel free to go make one, there's plenty of them for you to copy. I've chosen to go beyond that. There's really not that many spots to "hide behind boxes" on this map and since it's a KOTH map it'd be pointless.  I'd appreciate it if you'd stay on topic about the map instead of trying to insult me personally.
If the map is confusing it's because I've tried to add some flavor to it.  It turned out alot bigger than originally visioned, but oh well... I think it has some neat stuff in it and I'd aprreciate some constructive help.
Thanks

loial21

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Re: stack
« Reply #13 on: July 17, 2006, 08:15:24 PM »
Is it loaded on the test server?
I play ya. U 2 Smokey :)

Hobo

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Re: stack
« Reply #14 on: July 17, 2006, 08:47:14 PM »
Alrighty I've got a question. How do I make KOTH the default gamemode type?

Spook

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Re: stack
« Reply #15 on: July 17, 2006, 08:51:26 PM »
wow looks great

jitspoe

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Re: stack
« Reply #16 on: July 18, 2006, 02:11:59 PM »
Alrighty I've got a question. How do I make KOTH the default gamemode type?

You need to create a mapinfo file.  I've got one on the beta server set to alternate between KOTH and DM.

Hobo

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Re: stack
« Reply #17 on: July 18, 2006, 07:44:32 PM »
Oh ok, thank you
I knew about that, I just thought there must be a way to do it in worldspawn or something, so you wouldnt need the txt file.


jitspoe

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Re: stack
« Reply #18 on: July 18, 2006, 08:03:01 PM »
I need to add a way to do that, but for now it's just the mapinfo text files.

MosEz

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Re: stack
« Reply #19 on: July 19, 2006, 01:46:51 AM »
amazing