Author Topic: stack  (Read 7462 times)

SWSoggyWaffles

  • Stingray
  • Posts: 82
Re: stack
« Reply #20 on: August 02, 2006, 04:35:47 PM »
another crate obsesed level, its cool! now we wait for eiii to make a remark

Eiii

  • Autococker
  • Posts: 4595
Re: stack
« Reply #21 on: August 02, 2006, 04:44:40 PM »
...I already did.

Cobo

  • Autococker
  • Posts: 1362
Re: stack
« Reply #22 on: August 02, 2006, 04:46:13 PM »
* Cobo gives Eiii a cookie.
Good Job

SWSoggyWaffles

  • Stingray
  • Posts: 82
Re: stack
« Reply #23 on: August 06, 2006, 11:40:46 AM »
...I already did.
fine then, ANOTHER remark

Cobo

  • Autococker
  • Posts: 1362
Re: stack
« Reply #24 on: August 06, 2006, 11:43:51 AM »
lol.

SWSoggyWaffles

  • Stingray
  • Posts: 82
Re: stack
« Reply #25 on: August 06, 2006, 11:46:01 AM »
lol, hes probably gonna start yelling

Sprinkle

  • VM-68
  • Posts: 115
Re: stack
« Reply #26 on: August 06, 2006, 12:27:36 PM »
atleast this is a cratemap that seems entertaining, unlike the fryth-crates clone army.

Hobo

  • VM-68
  • Posts: 166
Re: stack
« Reply #27 on: August 15, 2006, 01:38:39 PM »
So... I noticed on the EV1 beta test server that the enities don't seem to be working correctly.  The lift goes about 3-4 times higher than it should.  I noticed the enities in draw_183 aren't always working properly, like the triggers for the drawbridges, and the door into the room over the steps.  I'm assuming this is a server varation, if not please let me know Jitspoe.

I've aligned the textures (found a couple more) and added ladder brushes on the crane.  I was hoping to play it a time or 2 before compling and releasing another beta/final.
Anymore problems/suggestions feel free...

Smokey

  • Autococker
  • Posts: 1172
Re: stack
« Reply #28 on: August 15, 2006, 02:05:35 PM »
ITS A SWEET MAP BUT HOW DO U PUT A GUN ALSO WHY IS IT CALLED STACK THX SMOKEY ALSO GOOD MAP

HOW DO I PUT A GUN?????????????????

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: stack
« Reply #29 on: August 15, 2006, 02:09:05 PM »
I think this is an old Q2 bug that I was hoping not to have to bother fixing.  Some people on QuakeSrc were talking about it -- lifts and doors going out of whack when a server ran a map for a long period of time.  If the map stays on for like 2 days, things start going crazy.  Since not many people play on the beta server, that's probably the case.  Let me know if it happens on a fresh map change.

Edit: Did vinnie take over Smokey's computer or something?

IronFist

  • Autococker
  • Posts: 1304
_
« Reply #30 on: August 15, 2006, 02:38:25 PM »
Post removed
« Last Edit: July 25, 2010, 10:45:16 PM by IronFist »

Hobo

  • VM-68
  • Posts: 166
Re: stack
« Reply #31 on: August 15, 2006, 10:19:43 PM »
Alright, that makes sense about the enities.
Smokey must have been mowing his grass today.  If you really need help to "put a gun" then let me know.  But somehow I think I missed the joke in your post.
It's called stack because the crates have been "stacked" on top of one another.  Simple, just like me.
Thanks for stopping by iron...  ;)

CarbineXT

  • Stingray
  • Posts: 64
Re: stack
« Reply #32 on: August 16, 2006, 02:06:22 PM »
Nice job, was fun to play in. However one problem, after finding the blue arrow tower had something - it was dissapointing finding that the other arrow towers/bars did nothing ;). Also that there wasn't a way to get into the crane.

But good job :).

Hobo

  • VM-68
  • Posts: 166
Re: stack
« Reply #33 on: August 19, 2006, 06:59:55 AM »
thx, it's still in beta so things can still be changed.
As far as getting into the crane... that'd be a tight fit.  I thought about having the crane move that crate around but decided it would probably increase the lag too much, and would be alot more work for a unneeded visual effect.

[USA]FIRE

  • PGP
  • Posts: 34
Re: stack
« Reply #34 on: August 19, 2006, 07:11:27 AM »
yeah i think that it would be better for DM it's HUGE

Smokey

  • Autococker
  • Posts: 1172
Re: stack
« Reply #35 on: August 19, 2006, 09:09:50 AM »
no. dm maps suck

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: stack
« Reply #36 on: June 08, 2007, 10:21:50 AM »
Sorry for reviving this thread, but I just played this map on the beta server. This map looks awesome. Could development of it be picked up again? I would love to see this one finished.

y00tz

  • Autococker
  • Posts: 2742
Re: stack
« Reply #37 on: June 08, 2007, 10:34:54 AM »
Sorry for reviving this thread, but I just played this map on the beta server. This map looks awesome. Could development of it be picked up again? I would love to see this one finished.

Hmm, now I want to play it :P  The original post has an attachment but I get a 404 error.  Does anybody mind?

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: stack
« Reply #38 on: June 08, 2007, 10:38:46 AM »
Remember to put it in the "beta" folder.

Apocalypse

  • Autococker
  • Posts: 1463
Re: stack
« Reply #39 on: June 09, 2007, 07:31:47 AM »
KOTH doesn't work also what is the point of the crane holding a box?