Author Topic: New Map: Propaint 3 - Warpaint (Beta Stage)  (Read 43068 times)

jitspoe

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #180 on: March 02, 2009, 06:18:41 PM »
I like what you've done as far as making the paths accessible.  They seem a little more balanced now, as well.  The lighting looks really nice.  The sideways barrels are still misaligned (should be a trivial fix), and the barrels are all too big in general (see screenshot).

cusoman

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #181 on: March 02, 2009, 06:26:02 PM »
Well I might just go through and redo every barrel since I have the time, but what your saying on the sideways barrels doesn't make sense. If I cut off 1 of the "layers" then the sideways barrel would have 2 "layers" while the standing up barrels have 3.  That would make extra short sideways barrels :)

-Cusoman

Side Note: I have decided to not make this terrain flat.  I am actually exceptionally good at clipping planes, and have decided to make some more realistic terrain.  Also I think I will change the grass to sand, and do multiple other texture revisions.  I feel as though the main reason this map is too much like pp1 is because it is colored like pp1.  If I change around the textures, add in some more of the pp3 "techno lighting" and completely change the terrain, This map would no longer resemble pp1 and would be its own map.  With these changes, beta4 will take some time to complete. Thank you for the compliments and ideas guys, it has all been very helpful in deciding this final layout :)

-Cusoman

blaa

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #182 on: March 03, 2009, 06:33:55 AM »
Well I might just go through and redo every barrel since I have the time, but what your saying on the sideways barrels doesn't make sense. If I cut off 1 of the "layers" then the sideways barrel would have 2 "layers" while the standing up barrels have 3.  That would make extra short sideways barrels :)

-Cusoman

Side Note: I have decided to not make this terrain flat.  I am actually exceptionally good at clipping planes, and have decided to make some more realistic terrain.  Also I think I will change the grass to sand, and do multiple other texture revisions.  I feel as though the main reason this map is too much like pp1 is because it is colored like pp1.  If I change around the textures, add in some more of the pp3 "techno lighting" and completely change the terrain, This map would no longer resemble pp1 and would be its own map.  With these changes, beta4 will take some time to complete. Thank you for the compliments and ideas guys, it has all been very helpful in deciding this final layout :)

-Cusoman

Sir, you rock!

jitspoe

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #183 on: March 03, 2009, 10:12:00 AM »
The red marks indicate what should be the bottom edge of the barrels.  If you have the right high res textures, it's pretty obvious where the bottom edge is.  You can also just align the barrel on a 64 unit grid, lock the texture, and move it to where it needs to be.

cusoman

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #184 on: March 12, 2009, 01:08:56 PM »
Well as I was tediously attempting to turn flat terrain into proper terrain, I realized that my map was not quite suited for it.  THEREFORE I am going to do almost a complete revision of ever aspect of this map.  The base will be optimized, but the layout will not change.  Basically I'm making everything not so tall, and fixing mutliple isseus such as barrel size, and gameplay quirks.  THE GAMEPLAY will not be changed, its just going to look alot better, and flow way nicer.  Anyway this will take a decent amount of time to complete. 

Just 2 points: I hate the upper and lower mids.  I like the lower mid to a certain degree, but none the less am scrapping both.  Ideas for a mid and low are welcome, but the transition into the base areas will not change.  I'm just really sick of playing an over sized pp1 mid.

Originally High mid had 2 humps surrounding a cat walk that connected the "MID HOLES"

I might also scrap the spawn rooms, and replace it with something simpler like a spawn hallway or nothing at all. 

Please post Ideas. I am going to be working on the new detailed bases, and I will post screen shots when I am done.

This is not another complete remake, just a complete overhaul graphically :)

-Cusoman

i_am_a_pirate

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #185 on: March 15, 2009, 03:08:19 PM »
The spawn room are the coolest!! keep them!

As for the mids, I agree with you, but I can't think of anything else to do with them! maybe some target_pushes to mix things up on the low... :P

ak-47

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #186 on: March 26, 2009, 11:32:49 PM »
we wuz stucks LOLZ but we finally got out

3 of us was stuck in the warp thing

s0ul0

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #187 on: March 27, 2009, 07:06:27 AM »
i think it has happened to everyone at least once (who have played it)

magalhaes

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #188 on: March 27, 2009, 07:12:14 AM »
yeah happens all the time

jitspoe

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #189 on: May 03, 2009, 04:25:43 AM »
Not sure if this has been posted or not, but you'll probably want to fix this:

[05:22:15] Bad field -> targename == t2
[05:22:15] Bad field -> cound == .6
[05:22:15] Bad field -> targename == t2

Bix

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #190 on: May 07, 2009, 07:40:12 AM »
I don't think Cuso has any desire to finish this map.

_burnt

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #191 on: May 07, 2009, 07:42:52 AM »
I don't think Cuso has any desire to finish this map.

Why so?

MyeRs

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #192 on: May 07, 2009, 01:43:29 PM »
Because he had strict guidelines to follow in each step of the map and afterwards got bad feedback for the most part. Alot of people blamed him for making another propaint1 or something, when he just followed exactly what he was told. But i'm sure if he did continue working on it, he would restart it because he feels he's become a better mapper then when he mapped it.

[He's told me that a few times so i assume that's the reason]

cusoman

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #193 on: May 07, 2009, 02:08:16 PM »
I am going to finish pp3, but I am having trouble finding the right way to go about it.

Let me explain: 

Propaint3 was created pretty much exactly based on old original pp3 layouts given to me.  The low, mid, and base were all constructed by me, but their layouts were completely devised by Crash first and foremost, Clipz with his fixes, and Bix with his other ideas.

I have been told many times that I screwed up pp3, or that it has horrible game play, nothing like pp1, too much like pp1, or a combination of them all.  I have also been told that I should have just kept the original base and lighting, and just finish that map.  Two main reasons I could not just use the old pp3 base:

1. Its base took up too much space in BSP, and for those that don't understand mapping, maps can only be so big.

2. The lighting was cool looking, but not practical for an actual dp map.  You would not have been able to see any other play in the base, meaning anyone could just hide, camp, and line both flags.

So when I first went about creating the base, I took pp1's textures and lighting, and applied it to the core pp3 base layout, and as far as I am concerned, the pp3 base is far superior to the pp1 and pp2 bases.

Now about the low creation:

The low is exactly as the original maps had it.  Giant and connecting the lows of each individual base.

High mid:

Exactly as I was told that the pp3 mid was to be created. 

Giant Catwalks:

I have been told quite a few times that my Cats are way too large, or too many in number.  The original pp3 had cats 2-3 times as large and wide, as well as more actual catwalks. (3 or 4 cant really remember)

So my dilemma:

propaint3_beta3 is almost exactly as crash envisioned it, and from all indications, much prettier :)

However, most people are not pleased with the layout, the flow, and just disappointed, from what I can tell, that it does not have the exact same jumps as pp1.

Another point: This is not my mapping style at all, but my attempt at reconstructing, in Crash's style, propaint3.  My style is far more DT-esque, and if I ever get around to finishing some of my other maps, you will see that I create terrain in such a matter. (none of these have ever been released, the only one with semi-decent terrain I ever released was Deathtrap, which is going to be its own little surprise :) )

I am attempting to figure out how to increase game flow, decrease map speed, change the low, and change hi mid, without changing the propaint3 layout.  This is, after all, truly Crash's map, and not my map.

Just so that you all know, I have created approximately 8 different beta 4 versions, and finally have a high mid I find acceptable.  On the other hand, I am at a loss for how to change low, and how to decrease the map speed.

From a completely mapping standpoint, propaint3 defeats propaint1 on all levels: team strategy, layout, mechanically solid, and actually has far more jumps. (only a few have been discovered)

This ends my propaint3 map discussion/rant.  I will post beta4 when I can fix as many issues as possible, while still retaining Crash's vision.

I would appreciate any suggestions that people have, mappers and players alike, on solving any of the pointed out problems.

-Cusoman

Bix

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #194 on: May 07, 2009, 03:43:14 PM »
People really have not given the map all it is worth...no one has really tried to match on it several times, pickup games don't count. It is not meant to be pubbed constantly, which has also given it a negative view. The map actually plays decent when matched on.

Delphi

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #195 on: May 07, 2009, 04:11:45 PM »
People really have not given the map all it is worth...no one has really tried to match on it several times
We did and we let everybody know that the gameplay was great.
Just make a final of beta3...

Bix

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #196 on: May 07, 2009, 05:08:19 PM »
There are like 1-2 changes that would make the map much better. I remember having some really good matches with darkness there.

MosEz

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #197 on: May 09, 2009, 09:56:17 AM »
ya was a good time :)
We did and we let everybody know that the gameplay was great.
Just make a final of beta3...

yup we took it over 50 times in a match

MyeRs

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #198 on: May 15, 2009, 02:28:05 PM »
He made b4, It's on supermans pub and IMO he made it worse by alot. I really dislike this map now. The haystacks added are just completely ugly. Mid speed is even easyier.

I liked b3 alot better. But goodluck in the rest of your maps Cuso, this one needs a miracle.

cusoman

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Re: New Map: Propaint 3 - Warpaint (Beta Stage)
« Reply #199 on: May 15, 2009, 02:29:56 PM »
Well I am sorry you feel that way Myers, but It is basically what everyone wanted.  The jumps are no easier then they were, and what is wrong with being able to actually move around the mid.....  It looks nicer too.

-Cusoman