Author Topic: Official Feature Vote of 2007  (Read 233866 times)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Official Feature Vote of 2007
« Reply #420 on: May 18, 2007, 12:40:32 PM »
32: faster in-game downloading - jitspoe, Smokey, Tinman, Gremlin, P!nk, eiii, atte, b00nlander, SkateR, Playah, ViciouZ, nightryder, oli887, toM|vendettA, Gold_Leader, l1g, Clipz, Sharp, Waggot, Zorchenhimer, basilo, Sandwraith, kNoC, y00tz, Nitroboy, Termin8oR, nofearvladi, Krizdo4, Warlord, Apocalypse, sk89q
16: More high-res textures - Gremlin, bitmate, b00nlander, SkateR, oli887, Gold_Leader, l1g, TinMan, MosheD, Spook, Sandwraith, spacepirate, Nitroboy, kNoC, nofearvladi, Warlord, Playah
13: Vwep (see what weapons people are carrying) - bitmate, KnacK, XtremeBain, SmackWaters, SkateR, ViciouZ, toM|vendettA, Gold_Leader, Waggot, basilo, eiii, Nitroboy, Warlord
10: Increase paintball visibility - S8NSSON, PiCaSSo, oli887, Dirty_Taco, nightryder, Playah, Spook, Gold_Leader, Nitroboy, Blitz
9: New map format - P!nk, eiii, bitmate, b00nlander, Cobo, ViciouZ, Zorchenhimer, {appy Hamper, sk89q
8: (Option to) disable colored text in chat - Anarchy, SkateR, Clipz, Waggot, basilo, KiLo, Spook, TinMan
7: Central server for mapinfo files - jitspoe, DirtyTaco, T3RR0R15T, eiii, TinMan, nightryder, KiLo
7: (Option to) disable funnames - Spook, eiii, TinMan, Clipz, basilo, KiLo, Termin8oR
7: Leaning - magalhaes, atte, bitmate, ViciouZ, Sandwraith, kNoC, Nitroboy
7: New gun models (such as the Angel) - Gremlin, iEATnoobs, l1g, Clipz, Sandwraith, Nitroboy, Termin8oR
7: Client-side demo auto-recording - Zorchenhimer, XtremeBain, magalhaes, Spook, {appy Hamper, TinMan, atmays
5: Don't require mouse to be over edit fields to type - oli887, jitspoe, Sharp, basilo, T3RR0R15T
5: Client-side auto end-game scoreboard screenshot - XtremeBain, Spook, {appy Hamper, TinMan, SuperMAn
5: Better bot AI - P!nk, jitspoe, ViciouZ, QueeNiE, sk89q
4: Kill cam (like in CoD) - nightryder, toM|vendettA, l1g, enozpp57
4: Female player model - T3RR0R15T, SmackWaters, Spook, magalhaes
4: Screenshot system for cheat detection - ch40s, Clipz, Sharp, SuperMAn
4: Vote kick - SmackWaters, nightryder, Sharp, Sandwraith
4: Global-login based bans - XtremeBain, KiLo, T3RR0R15T, SuperMAn
4: Save console command history to a file so when you load the game up again, you can hit the up arrow to get the last typed command. - jitspoe, T3RR0R15T, TinMan, Cobo
4: In-game voice communication (VoIP) - SkateR, Clipz, ch40s, Termin8oR
4: Ability to use embedded quotes (so people can have spaces in their names when set from the menu) - jitspoe, T3RR0R15T, {appy Hamper, Shadow
4: Wall jumping - SkateR, Dirty_Taco, Sandwraith, ch40s
4: Break game code up into multiple libraries and open source parts of it - Cobo, Zorchenhimer, KiLo, Apocalypse
4: Configurable voting system for server settings - Cobo, Apocalypse, KiLo, y00tz
3: Global-login based logins (ops) - XtremeBain, jitspoe, T3RR0R15T
3: PK3's - Smokey, b00nlander, TinMan
3: Dashing - SkateR, Dirty_Taco, magalhaes
3: Map-specific chat logging (so we can get player feedback on the maps on the beta server). - jitspoe, magalhaes, ViciouZ
3: Round countdown timer for siege maps. - KnacK, magalhaes, Zorchenhimer
3: Wave animations - T3RR0R15T, Zorchenhimer, TinMan
3: New sounds - iEATnoobs, nightryder, TinMan
3: Variables in menu widgets (for map preview screenshots) - Zorchenhimer, l1g, {appy Hamper
3: Option to set crosshair size - jitspoe, Spook, TinMan
3: Team autobalance - ch40s, TinMan, magalhaes
3: Mouse fix for vista - digi, SkateR, y00tz
3: Sort buttons on (in-game) server list - oli887, TinMan, SuperMAn
3: Support for left and right mouse wheel. - KnacK, Spook, Nitroboy
3: Indicator for password-protected servers - abrken, magalhaes, nofearvladi
3: If the server has a fatal error, try to load a map rather than leave the server down. - jitspoe, KiLo, kNoC
3: User option when to respawn when the mandatory respawn period is reached. - KnacK Zorchenhimer, y00tz
3: Tie global login accounts to forum accounts - y00tz, KiLo, kNoC
3: Warmup mode before match starts / while waiting for players - jitspoe, bitmate, Apocalypse
2: New (selectable) player skins - bitmate, iEATnoobs
2: New menu format - Cobo
2: Grapple - loial21, ch40s
2: Sharp turns -SkateR, Dirty_Taco
2: Map pack. - oli887, Gold_Leader
2: Work on the player models - Clipz, Sharp
2: Weapon and item autoswitching - jitspoe, oli887
2: Customizable word filter - {appy Hamper, jitspoe
2: Allow angles to be used for func_rotating so s8n can finish his catapult map. - jitspoe, ViciouZ
2: Global-login STDLogs logging - XtremeBain, T3RR0R15T
2: Map notifications for standalone serverbrowser - jitspoe, T3RR0R15T
2: Ability to add clan tags to player models - Clipz, T3RR0R15T
2: Scroll bar in the console - oli887, T3RR0R15T
2: Optimize file checking to reduce load times and game hiccups/freezing - jitspoe, T3RR0R15T
2: Don't try to download textures if an rscript exists for that texture name. - jitspoe, T3RR0R15T
2: Download textures required by rscripts. - jitspoe, T3RR0R15T
2: Places to enter IP and password in the join game menu. - nightryder, Spook
2: Standardized matching rules - iEATnoobs, magalhaes
2: Server list filters - Anarchy, TinMan
2: Get rid of player model in first-person chase cam view. - nightryder, TinMan
2: Ability to choose the other team's color - Clipz, TinMan
2: Use libcURL for people having issues downloading the serverlist and connecting to the login server - jitspoe, TinMan - using UDP instead
2: Option to set crosshair color - PiCaSSo, TinMan
2: Flashing flags on HUD - kNoC, TinMan
2: Cvar that stores the map name - KnacK, TinMan
2: Ability to select and copy text. - kNoC, TinMan
2: Make the loc file system use the closest visible loc, not just the closest - b00nlander, jitspoe
2: Display topspeed on the scoreboard. - lekky, Termin8oR
2: Melee attack (barrel tag? paintbrush?) - enozpp57, TinMan
2: Player mute option / Better way to control who can and can't talk during matches (for pbcup admins) - b00nlander, jitspoe
2: Increased player visibility - Blitz, Playah
1: Bombing run game mode - T3RR0R15T
1: Menu links to download more maps - Gremlin
1: More cheat detection - Gremlin
1: Ugly Q3 name colors  - TinMan
1: In-game clock (with alarm) - abrken
1: Enlarge lists (server lists, scoreboard, etc.) to display more characters - abrken
1: "Best of" page to display the most popular maps / best players - abrken
1: 2-layer textures (might require a new map format) - S8NSSON
1: Random texture selection - S8NSSON
1: Context dropdowns in scoreboard for ignoring, etc. - Playah
1: In-game chat (Connect to IRC server, perhaps?) - oli887
1: Allow all maps supporting 1-flag mode to be playable in PONG mode - jitspoe
1: Alphabetize map and demo names - nightryder
1: Setting to chasecam just enemy players - iEATnoobs
1: Add a column to the scoreboard that calculates skill or performance - Uncle
1: Option to disable "blocking" for jump maps - Clipz
1: Optimize water code for better framerates - Sharp
1: Change the main menu screen - Sharp
1: More DSM options for entities (so I can finish pbcup/arctic_dsm) - jitspoe
1: Option to set text color - PiCaSSo
1: Tie the wiki into the global login system to prevent abuse / spambots. - jitspoe
1: Add support for bulleted lists to the wiki. - jitspoe
1: Add image uploading functionality to the wiki. - jitspoe
1: Fix bug on wiki where 3rd level header sometimes gets merged in with the text instead of being put on a new line. - jitspoe
1: Laser entities - Clipz
1: Don't load all rscripts for every map -- just the ones that are applicable. - jitspoe
1: Akimbo (dual wield) feature - {appy Hamper
1: 64bit Linux support - Phenax
1: Client-side setting for "id" - basilo
1: Somehow make the loading image compatible with non-US keyboards. - basilo
1: Allow loading/saving configs anywhere on the filesystem. - basilo
1: Support for regular expressions in menus. - Zorchenhimer
1: Get rid of the old-style scoreboard at the end of the game - XtremeBain
1: Add a button in the bind menu for fastforwarding demos? - Playah
1: .skm shadows (used on the new player model) - kNoC
1: Self-reflection in the water -  kNoC
1: Password reset option for global logins - jitspoe
1: Central repository for textures and other content - kNoC
1: Hardware bans - Anarchy
1: Increase limit for loc files - b00nlander
1: If the number of entities exceeds the maximum allowable, start removing paintballs instead of causing a fatal error. - jitspoe
1: Make the server not hog all the CPU if there is a fatal error. - jitspoe
1: Ability to customize player appearance (different jerseys, pants, etc.). - Nitroboy
1: A mod install pack with gui interface that includes a comprehensive user guide with demonstrations of all tweaks. - loial21
1: Ogg vorbis support - TinMan
1: PNG support - jitspoe
1: Include Zorch's menus - kNoC
1: New player models - Termin8oR
1: MVP on scoreboard - Termin8oR
1: Ability to communicate with http/mysql through menus (?) - Shadow
1: Aliases with parameters - Shadow
1: Grass flag for textures that renders 3D grass - Cobo
1: Round time limit (for CTF, elim, etc.) - KnacK
1: Improved 3D audio support (OpenAL) - P!nk
1: Display map name and game mode at the beginning of the match - Zorchenhimer
1: Better menus built-in - Krizdo4
1: Free for all game mode where a player gets points for holding a flag - Apocalypse
1: Display the kill count of the highest player in DM mode on the HUD - basilo
1: Don't count down the timer in DM mode when there are no players - jitspoe
1: Double sided paint splats (so they show up on windows) - Krizdo4
1: Change the default gaming screen resolution - bitmate
1: Mario-style elim gameplay mode - y00tz
1: force_spec command (for pbcup admins) - b00nlander
1: Link wiki on the main page (I guess that means get it finished :)) - Cobo
1: Client-created web server to display statistics - Cobo
1: place the *.ent files in pball/maps/ent/. not in pball/maps/ - T3RR0R15T
1: Alias with arguments -Cobo
1: If conditions - Cobo
1: Toupper and Tolower commands - Cobo
1: Printf - Cobo

Updated wiki discussion link: http://dplogin.com/forums/index.php?topic=6428.0

On the subject of player visibility, I did try to make the players have as much color as possible.  I couldn't really find any good real jerseys to model them after, so I designed my own.  The real ones are much worse about having too much black.  Most jerseys are all black with little stripes or hints of color here and there, like this: http://www.assassinspaintball.com/home/images/c6%20jersey%20blk%20red.jpg

I at least tried to make over half the skin be the team color.  Also, in the new build, I did explicitly check for the old quake2 models and skins since some people have stated they prefer those.  I don't have a problem with them being used, however they can't be distributed with the game since they are copyrighted.  To use the old models, you need the tris.md2 and weapon.md2 from quake2/baseq2/players/male, then grab pb2r.pcx, pb2b.pcx, pb2y.pcx, and pb2p.pcx from the old quake2 mod release (should be able to find this pretty easily on fileplanet if you don't still have it).  I think you also need to delete the pb2*.jpg files.  Then set r_oldmodels 1.  If all goes well, you won't get a warning about modified content.  In all honesty, though, I think the new models are easier to see.  They may not have as much color covering the skin, but the colors are brighter, so they stand out more.

Edit:
Quote
(and I feel like this was the general intent of quake2 to make the opponents as easily distinguishable as possible.. and something that has been lost somewhere in the updates...)
I do have to disagree with that.  Almost everything in Quake2 was yellow/orange/brown, including the players, and there were several camo skins available.  It's a lot harder to see the players in Q2dm than it is in Paintball 2.

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: Official Feature Vote of 2007
« Reply #421 on: May 18, 2007, 05:53:01 PM »
Jit,

SEVERAL years ago.... You had the ability to drop gun/hoper/barrel at end of round if you were still alive.  Didn't do anything for gameplay but was just "fun"

Any chance of getting that back?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Official Feature Vote of 2007
« Reply #422 on: May 18, 2007, 06:07:26 PM »
There were issues with that.  I don't remember the specifics, but you used to be able to do things like fire and throw grenades at the end of the round and kill people spawning during the next round.  The whole state system was redesigned a bit to prevent any mishaps like that from happening.  I'm sure it would be possible to add specific things like weapon dropping back in, but it doesn't really serve any purpose.  I don't think it would be worth the development effort.

Edit: And is that a vote, or are you just throwing it out for discussion?

lekky

  • Autococker
  • Posts: 2449
Re: Official Feature Vote of 2007
« Reply #423 on: May 18, 2007, 07:28:04 PM »
The only reason that dropping equipment would be useful is if you kept your weapons from the last round. Of course that would compromise the whole game as we know it. There are more useful things to vote for!

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: Official Feature Vote of 2007
« Reply #424 on: May 19, 2007, 02:02:23 PM »
Just throwing it out for discussion.  I remember it jsut being realyl funny everyone at the end of a round tossing all of their gear.  A Victory dance type of thing.  I think that was eliminated aroudn the time that if you left-clicked really fast when you were dead you could randomly cause players to disconnect.

KiLo

  • Autococker
  • Posts: 2086
Re: Official Feature Vote of 2007
« Reply #425 on: May 19, 2007, 03:57:45 PM »
I think that was eliminated aroudn the time that if you left-clicked really fast when you were dead you could randomly cause players to disconnect.

I vote to have that feature back. j/k :D

Toninho

  • PGP
  • Posts: 10
Re: Official Feature Vote of 2007
« Reply #426 on: May 21, 2007, 08:20:51 AM »
I vote to substitute the "Kills" for "Eliminations" on HUD, and in the score table substitute "Kl" for "+" and "Dt" for "-".

i think this a no violence game, no death, no kill, no blood...

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: Official Feature Vote of 2007
« Reply #427 on: May 21, 2007, 08:49:43 AM »
I vote to substitute the "Kills" for "Eliminations" on HUD, and in the score table substitute "Kl" for "+" and "Dt" for "-".

i think this a no violence game, no death, no kill, no blood...

I agree.

We need to get rid of all references to "kills" and "deaths"

S8NSSON

  • Autococker
  • Posts: 709
Re: Official Feature Vote of 2007
« Reply #428 on: May 21, 2007, 09:06:38 AM »
I vote to substitute the "Kills" for "Eliminations" on HUD, and in the score table substitute "Kl" for "+" and "Dt" for "-".

i think this a no violence game, no death, no kill, no blood...


I agree.

We need to get rid of all references to "kills" and "deaths"

This IS paintball. And therre is no "kill" or "death" in paintball.
But if you are going to go that far then maybe the death animation should be removed also.
How many paintballers get shot and end up falling to the ground dead?

Edit:
Keep in mind I really think the game should be called PAINball, the paintballs change to instant death darts, and more blood and gore added.

In other words, i'm not the "OMG remove "FAIL" from the grading system or you might hurt someone's self esteem" type of guy. But it IS paintball and to be correct kills and death should go.

y00tz

  • Autococker
  • Posts: 2742
Re: Official Feature Vote of 2007
« Reply #429 on: May 21, 2007, 10:10:56 AM »
I like the idea of substituting the words also, please add me to it.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Official Feature Vote of 2007
« Reply #430 on: May 21, 2007, 12:04:17 PM »
I'm fine with changing the terminology, but it needs to be clear.  Even though there aren't really "kills" and "deaths" in paintball, it's very obvious what each one means.  "Eliminations" is not so clear.  Is it how many times you've eliminated an enemy, or how many times an enemy has eliminated you?

TinMan

  • Autococker
  • Posts: 1347
Re: Official Feature Vote of 2007
« Reply #431 on: May 21, 2007, 02:28:05 PM »
New weapon - spring of some sort to weapon jump, or "rocket-jump" with.  :D

Toninho

  • PGP
  • Posts: 10
Re: Official Feature Vote of 2007
« Reply #432 on: May 21, 2007, 02:31:38 PM »
you are right jitspoe, cause this i've think to substitute "kill" for "eliminations for" and in the table score "kl" for "Fo" or "+" and "Dt" for "Ag" or "-". What you think about that? im thinking in others terminologys, if someone know one good, its welcome!!!

OonSuomesta

  • PGP
  • Posts: 7
Re: Official Feature Vote of 2007
« Reply #433 on: May 22, 2007, 07:13:34 AM »
What about a completely new admin menu, or just put some more things in it. Kick, ban and warn aren't enough.
I know that you can do more on console than the admin HUD. Like, the forcejoin command. AND the viewgib and other stuff. BUT why is there only a "viewgib" why not just a simple gib and a player number after that ("players" command).
And you should to put these in the admin HUD. All of them, and even a little more.

Functions for example:
Code: [Select]
slap "Player number" "Slap power" "x y z"
Makes the guy to fly in some direction without specifing the coordinates to fly in to, or to directly fly high with something like 0 0 50. Coordinates shouldnt be required to use slap command.

Glow "Player number" "R G B A"
Makes the guy to glow, easier for enemies to spot him. R G B for the colours and A for the amount from 0.0 to 1.0. Command unglow "Player number (or write all for everybody)" to unglow player(s)

Freeze "Player number" "Time"
Freezes the player to where he/she stands in. The amount of time could be empty for freeze-until-die. Likewise the unglow, using "unfreeze "No./All" unfreezes the player(s)

I could come up for lots of more stuff like this, but it ain't necessary until you tell me is this possible.

KiLo

  • Autococker
  • Posts: 2086
Re: Official Feature Vote of 2007
« Reply #434 on: May 22, 2007, 08:31:16 AM »
All those commands sound pretty stupid to me. The glow and freeze make the game unfair. The slap is just plain dumb.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: Official Feature Vote of 2007
« Reply #435 on: May 22, 2007, 09:00:32 AM »
Also, the forcejoin command is in my menus under the "Manage Players" submenu.

ViciouZ

  • Map Committee
  • Autococker
  • Posts: 2227
Re: Official Feature Vote of 2007
« Reply #436 on: May 22, 2007, 09:37:26 AM »
What about a slap for teamkilling, with a forgive system like in counter-strike?

blaa

  • Autococker
  • Posts: 1218
Re: Official Feature Vote of 2007
« Reply #437 on: May 22, 2007, 11:35:10 AM »
I would like to see with what gun I spawn at the start of the round (pbcup_renoir for 1 example). I usually have to fire 1 or 2 shots to hear the sound of the gun to know what gun I got. In renoir if I have spyder or VM I usually go for cocker. So, some way to show what gun I spawn with(if I spawn with one)?

Also, hud could look alot better, some thinking to design team, if there is one.

All those commands sound pretty stupid to me. The glow and freeze make the game unfair. The slap is just plain dumb.

If a guy breaks the server owner rules then why wouldnt he punish the guy. OonSuomesta ideas sounded quite funny and original to me :p

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Official Feature Vote of 2007
« Reply #438 on: May 22, 2007, 11:58:22 AM »
Those types of commands tend to just get abused by child-like admins who think it's funny.

A punishing system for team killers is a good idea, though.  If you get team killed, you could choose to punish or forgive.  Maybe we could actually get some public friendly fire servers up with options like that.  Makes the game a lot more interesting.

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: Official Feature Vote of 2007
« Reply #439 on: May 22, 2007, 01:52:11 PM »
A punishing system for team killers is a good idea, though.  If you get team killed, you could choose to punish or forgive.  Maybe we could actually get some public friendly fire servers up with options like that.  Makes the game a lot more interesting.

I'll take some of that.