Haven't seen pastorkjl around in a while, but I hope he comes back to finish this map. I played this with a handful of people on the beta server and it was pretty fun. There are some key things that need to be addressed, though (don't remember what all my demo covered):
- There's a jail spawn outside of the jail.
- The one-way paths really confuse people. Perhaps make a triggered door that only lets you out of the path exit, but not in. You might also want to turn the spawns around that are near the one-way path exit. People tend to go straight toward it then run into a dead end. By that time, the enemy already has the flag and is headed back to their base. Another possibility would be to just have a ladder so that it's possible to get out at the other end.
- The jail spawns are too clustered together. It's really easy to spawn camp in the jails. This isn't super critical, but the spawns should really be spread out some.
- There is no ammo in the jail. The weapon upgrades in there are pretty pointless if you only have 10 shots.