Author Topic: Character Start...need CONSTRUCTIVE Critisism  (Read 44000 times)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #140 on: June 30, 2005, 10:21:36 PM »
Just now got it working.



And in comparison to the old model:


Scale looks good, and that should be plenty of space for animation.  It's not going to hurt to go outside of it a little bit, so long as it's not a foot or two outside like the old model was, heh.  I'm not going to mess with the hitbox any right now.  But really, moving the legs around a bit, maybe some sway to the body -- what would make it go outside of the hitbox?

Eiii

  • Autococker
  • Posts: 4595
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #141 on: July 01, 2005, 12:41:05 AM »
Ooh, very nice! Now you must animate.

EDIT- wait, are we doing custom animations?

Spydie

  • VM-68
  • Posts: 175
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #142 on: July 01, 2005, 08:12:58 PM »
Did you guys start a skin yet?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802

Spydie

  • VM-68
  • Posts: 175
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #144 on: July 02, 2005, 07:07:41 AM »
thanks.. You should do the dyec5... like in the first page of this thread.. I think that looks Great.

BeeP3r

  • Guest
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #145 on: July 03, 2005, 11:40:14 PM »
question: is there per-pixel-collision-detection? or whatever it's called? that'd be sooo nice in pball...

IronFist

  • Autococker
  • Posts: 1304
_
« Reply #146 on: July 04, 2005, 09:46:43 AM »
Post removed
« Last Edit: July 25, 2010, 11:17:12 PM by IronFist »

Spydie

  • VM-68
  • Posts: 175
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #147 on: July 04, 2005, 10:50:34 AM »
Just got on here to say happy 4th.. With the models being more near done, you should put a screenshot with the skins on..

Termin8oR

  • Autococker
  • Posts: 1023
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #148 on: July 07, 2005, 01:19:36 PM »
WoW, Starting to look GREAT.

-Termin8oR

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #149 on: July 13, 2005, 11:17:09 AM »
The new jersey design is starting to grow on me:



Hehe, the bots look so funny jumping around with no animations.

Termin8oR

  • Autococker
  • Posts: 1023
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #150 on: July 13, 2005, 12:30:15 PM »
Damm, Those skins look crazy awsome... keep those ones!

-Termin8oR

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #151 on: July 14, 2005, 12:00:23 PM »
Got rscripts working on skm models, so we have a glossy lens now!


Eiii

  • Autococker
  • Posts: 4595
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #152 on: July 17, 2005, 06:00:23 PM »
PRETTY!

I love jits enough to call him jitsey.

(Jitsey-pie is optional.)

Spydie

  • VM-68
  • Posts: 175
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #153 on: July 18, 2005, 06:58:40 PM »
im excited :-D.. i can't wait.. they look EXTREMLY great.. Jitspoe and s8n, you guys did a BADASS job.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #154 on: July 18, 2005, 07:02:59 PM »
Don't forget 3dblu!

DAMIEN

  • VM-68
  • Posts: 209
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #155 on: July 19, 2005, 02:24:48 PM »
--- ya it does look really good. and i must thank all those who put work into and spent many hrs on improving the look of the game. i appreciate the fact you guys would devote your time without compensation to further improve the game that i and many others such as i enjoy as much as we
do.
---

--- DAMIEN ---


EIII-notmycomp

  • Guest
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #156 on: July 19, 2005, 02:33:10 PM »
So... how easy will it be to make the red, yellow, and purple skins?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #157 on: July 19, 2005, 04:31:49 PM »
Compared to the other stuff?  Pretty easy.

Eiii

  • Autococker
  • Posts: 4595
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #158 on: July 19, 2005, 06:11:54 PM »
Good...

But just out of curiousity,is it going to be a manual effort or an automated one?

Automated is the wrong word, but I was talking about using effects and changing properties.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Character Start...need CONSTRUCTIVE Critisism
« Reply #159 on: July 22, 2005, 11:15:26 AM »
Wee!  Colors and animation!