Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Development
»
General Development
»
Character Start...need CONSTRUCTIVE Critisism
« previous
next »
Print
Pages:
1
...
7
8
[
9
]
10
Author
Topic: Character Start...need CONSTRUCTIVE Critisism (Read 43963 times)
agent-hwk
VM-68
Posts: 178
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #160 on:
July 22, 2005, 01:21:21 PM »
gret job! it looks good
Logged
Garth
Guest
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #161 on:
July 23, 2005, 10:31:58 AM »
it looks done... NOW REALEASE TO PUBLIC
!
Logged
Eiii
Autococker
Posts: 4595
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #162 on:
July 23, 2005, 03:48:58 PM »
WRONG!
Logged
Oldie
Guest
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #163 on:
July 25, 2005, 11:04:37 AM »
man this is awsome!!!!
Logged
Spy
Guest
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #164 on:
July 28, 2005, 09:17:34 AM »
Hey...you have a date for the new release yet?
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #165 on:
July 28, 2005, 10:42:02 AM »
Nope. We still need to make the medium/low poly models and tweak the skins/animations a bit.
Logged
Arel
Guest
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #166 on:
July 28, 2005, 02:54:37 PM »
Come on! LoL sorry i cant wait i wanna see model
Logged
Eiii
Autococker
Posts: 4595
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #167 on:
July 28, 2005, 03:08:03 PM »
The LOD models can wait one build.
Logged
Mse
Guest
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #168 on:
July 28, 2005, 05:50:23 PM »
are they making a build 015 for this?
Logged
bitmate
Autococker
Posts: 1248
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #169 on:
July 28, 2005, 05:51:37 PM »
The new player modell will be released in build15.
Logged
SdC.Captin
VM-68
Posts: 118
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #170 on:
July 28, 2005, 09:02:27 PM »
ahh ya there is a build 15 comin out but not untill jitspoe fells it is ready and in build 15 there are new player models and a new game mode....PONG!
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #171 on:
August 28, 2005, 02:14:08 AM »
Ok, now you've had the chance to
see it in action
. Feedback?
Logged
Eiii
Autococker
Posts: 4595
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #172 on:
August 28, 2005, 09:41:03 AM »
Model should be less stiff looking.
Also, I think he holds the gun too close to his face.
Logged
Cobo
Autococker
Posts: 1362
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #173 on:
August 28, 2005, 09:51:08 AM »
and the model bends too much when he walks.
**edit**
haha im not sure what causes this but looks like when the player strafes the model just slides to the side.
«
Last Edit: August 28, 2005, 10:42:19 AM by |cobo|
»
Logged
SdC.Captin
VM-68
Posts: 118
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #174 on:
August 28, 2005, 01:55:20 PM »
some curves in his body looks squarish
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #175 on:
August 28, 2005, 04:53:48 PM »
Quote from: eiii on August 28, 2005, 09:41:03 AM
Also, I think he holds the gun too close to his face.
So it should be further away, like this?
Hm, eiii says it's too stiff, cobo says it bends too much... which is it?
And there are no strafe animations - never were - but there will be eventually (though this will probably require that every server and client update).
Logged
Eiii
Autococker
Posts: 4595
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #176 on:
August 28, 2005, 09:19:00 PM »
I mean its too stiff when jumping. And also, I still stand by my statement that the gun is too close to his face. It should be more like the old one was. It's better to be able to see his face.
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #177 on:
August 28, 2005, 10:50:24 PM »
It's not how you hold a real paintball gun, though.
Logged
SdC.Captin
VM-68
Posts: 118
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #178 on:
August 29, 2005, 12:17:07 PM »
dont take it wrong love the game thats why im still here but not all that real of a game
by this i mean the 100 mph speeds and jumping
Logged
Eiii
Autococker
Posts: 4595
Re: Character Start...need CONSTRUCTIVE Critisism
«
Reply #179 on:
August 29, 2005, 01:27:07 PM »
That's what I was going to say. Paintballers don't run around at 100 mph, either. Wer're just used to being able to see the head and face.
It looks wrong to me.
Logged
Print
Pages:
1
...
7
8
[
9
]
10
« previous
next »
Digital Paint Discussion Board
»
Development
»
General Development
»
Character Start...need CONSTRUCTIVE Critisism